Lions of Katapesh, Max Challenge Rating (Inactive)

Game Master DoubleGold

Maps


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Horizon Hunters

Level 4 summoner | AC 19/20 | HP: 52 | Fort 9, Ref 9, Will 8 | Spell DC 20 | Per 8 | Speed 25’
Iustanus wrote:
We are not doing too baf :)

Don’t jinx it!

Horizon Hunters

Level 4 summoner | AC 19/20 | HP: 52 | Fort 9, Ref 9, Will 8 | Spell DC 20 | Per 8 | Speed 25’

Molly fortifies both the Cap’n and herself, as he closes with the skeleton to the south, and gives it what for!

BM: Cast shield, boost eidolon
CS: Stride, Strike

Attack: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d8 + 6 ⇒ (4) + 6 = 10S


DungeonMaster

Black Molly finishes off the Skeleton to the South.
Incendia Blasts the Blue Skeleton twice 11 damage.
Gilgamesh is up
To save time, spoiler.

if black skeleton survives after Gilgamesh goes.:
1st action, shift stepthits: 2d20 ⇒ (15, 17) = 32 +6, +2 They will both hit Black Molly for dmg: 2d4 + 4 ⇒ (3, 2) + 4 = 9

Klaagor, The Doctor, Iustanus Are up

Radiant Oath

Male Half-Orc Human Monk 4 | Martial Disciple | HP 52/52, AC 22 w Explorer’s Clothing (24 w Steel Shield raised), Fortitude** +8, Reflex** +12, Will** +11 (w ↺ Orc Superstition), Perception* +9 (low-light vision), Stealth* +10 | Speed 35 ft w Incredible Movement| Exploration Activity Search | Active Conditions — | ◆◇↺

Gilgamesh throws punches at Blue.
+1 Striking Powerful Fist (Agile, Finesse, Unarmed, Magical) Attack: 1d20 + 11 ⇒ (16) + 11 = 27 vs Blue, Off-Guard
Damage: 2d6 + 1 ⇒ (1, 6) + 1 = 8 B damage w Stunning Fist
+1 Striking Powerful Fist (Agile, Finesse, Unarmed, Magical) Attack, MAP: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20 vs Blue, Off-Guard
Damage: 2d6 + 1 ⇒ (3, 2) + 1 = 6 B damage w Stunning Fist

Combine if both hits for resistance/weakness. Stunning Fist: If either Strike hits and deals damage, the target must succeed at a DC 19 Fortitude save or be stunned 1 (or stunned 3 on a critical failure). This is an incapacitation effect.

He then Steps close to Black and also gives it a punch.
+1 Striking Powerful Fist (Agile, Finesse, Unarmed, Magical) Attack, MAP: 1d20 + 11 - 8 ⇒ (1) + 11 - 8 = 4 vs Black
Damage: 2d6 + 1 ⇒ (1, 6) + 1 = 8 B damage w Stunning Fist

◆ Flurry of Blows
◆ Step
◆ Strike
↺ Orc Superstition (+1 circumstance bonus to your saving throw against the triggering spell or magical effect)


DungeonMaster

Gilgamesh finishes blue, Black then attacks and hits black Molly, not that that damage will matter much, cause scenario will be over as soon as those three destroy black.
Actually Now that Blue is gone, we are at the top of a new round and Everyone is up Because Black is last in init.

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

The half elf moves up in order to get a better tactical advantage and chucks a blunt stone at the remaining skeleton
1d20 + 10 ⇒ (3) + 10 = 13 telekinetic projectile

Radiant Oath

Male Half-Orc Human Monk 4 | Martial Disciple | HP 52/52, AC 22 w Explorer’s Clothing (24 w Steel Shield raised), Fortitude** +8, Reflex** +12, Will** +11 (w ↺ Orc Superstition), Perception* +9 (low-light vision), Stealth* +10 | Speed 35 ft w Incredible Movement| Exploration Activity Search | Active Conditions — | ◆◇↺

Gilgamesh throws punches at Black
+1 Striking Powerful Fist (Agile, Finesse, Unarmed, Magical) Attack: 1d20 + 11 ⇒ (14) + 11 = 25 vs Black
Damage: 2d6 + 1 ⇒ (6, 6) + 1 = 13 B damage w Stunning Fist
+1 Striking Powerful Fist (Agile, Finesse, Unarmed, Magical) Attack, MAP: 1d20 + 11 - 4 ⇒ (12) + 11 - 4 = 19 vs Black
Damage: 2d6 + 1 ⇒ (3, 5) + 1 = 9 B damage w Stunning Fist

Combine if both hits for resistance/weakness. Stunning Fist: If either Strike hits and deals damage, the target must succeed at a DC 19 Fortitude save or be stunned 1 (or stunned 3 on a critical failure). This is an incapacitation effect.

◆ Flurry of Blows

Is Black the last enemy?

Horizon Hunters

Male Human Investigator(Empiricism) - 4 | P9 | 48/48hp | AC17 | F7 R9 W9 | HP:1 | HH | 124312-2015

The Doctor steps up and thumps the skeleton twice.
sap: 1d20 + 6 - 0 ⇒ (5) + 6 - 0 = 11 bludgeoning: 1d6 + 1 ⇒ (5) + 1 = 6
sap: 1d20 + 6 - 5 ⇒ (18) + 6 - 5 = 19 bludgeoning: 1d6 + 1 ⇒ (5) + 1 = 6

Grand Archive

N Fetchling Rogue 4 (he/him) | HP 40 | AC 21 (22 w/ Shield, 23 w/ Nimble Dodge) | F +8 R +11 W +9 | Perc +9 (Darkvision) | Stealth +11 | Speed 25' | Explore: Avoid Notice | ◆◇↺ | Character Sheet

Not one to take chances even against an outnumbered and overwhelmed foe, Klaagor walks over and blasts it with fire.

◆ Stride
◆◆ cast Ignition
1d20 + 10 ⇒ (15) + 10 = 25 for 3d6 ⇒ (2, 4, 3) = 9 fire.


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DungeonMaster

The last skeleton goes down.
You return to Rigrig. Congrats, the bridge is complete and the threats are eliminated and my goblins have confidence in the Pathfinders. The Trade is complete. Well done.

Reporting and chronicles soon.

Vigilant Seal

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kindly female gnome kineticist 4 HP 56/56 | AC 18 | F +12 R +9 W +9 | Perc +7 | Loremaster +9 speed 25 ft | focus 0/0| Hero 2 | Active Conditions:

"Well, one more successful job for the Pathfinder Society," Cindy concludes. "Tell your friends!"

Nice playing with you, everyone!

Horizon Hunters

Male Human Investigator(Empiricism) - 4 | P9 | 48/48hp | AC17 | F7 R9 W9 | HP:1 | HH | 124312-2015

Thank you for running - what was the major protagonist

The Doctor searches the cave for clues.

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