Lions of Katapesh, Max Challenge Rating (Inactive)

Game Master DoubleGold

Maps


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DungeonMaster

The fire is put out and the last Kobold now goes down.

Combat over for healing and those who want to do repairs...
Iustanus: 10 Damagey
Regular Kobold: 9 Damage
Gilgamesh: 9 Damage
Klaagor: 16 Damage
Wagon 9 Damage.


DungeonMaster

The fire is put out and the last Kobold now goes down.

Combat over for healing and those who want to do repairs...
Iustanus: 10 Damagey
Regular Kobold: 9 Damage
Gilgamesh: 9 Damage
Klaagor: 16 Damage
Wagon 9 Damage.

Radiant Oath

[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺

With the last enemy out, Gilgamesh stows his shield and readies his healer's toolkit for anyone that requires medical treatment.

Risky Surgery Damage: 1d8 ⇒ 6 slashing damage
DC 20 Medicine to Treat Wounds: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27 Success becomes Crit Success
Healing: 4d8 + 10 ⇒ (2, 3, 4, 5) + 10 = 24 HP for Klaagor - 6 S damage from Risky Surgery

Risky Surgery Damage: 1d8 ⇒ 2 slashing damage
DC 20 Medicine to Treat Wounds: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27 Success becomes Crit Success
Healing: 4d8 + 10 ⇒ (2, 2, 5, 5) + 10 = 24 HP for Iastanus - 2 S damage from Risky Surgery

Risky Surgery Damage: 1d8 ⇒ 1 slashing damage
DC 20 Medicine to Treat Wounds: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23 Success becomes Crit Success
Healing: 4d8 + 10 ⇒ (6, 4, 5, 4) + 10 = 29 HP for Gilgamesh - 1 S damage from Risky Surgery

That brings Klaagor, Iastanus, and Gilgamesh to full health.

Horizon Hunters

Male Human Investigator(Empiricism) - 4 | P9 | 48/48hp | AC17 | F7 R9 W9 | HP:1 | HH | 124312-2015

The Doctor attempts to repair the damage to the wagon.
crafting: 1d20 + 10 ⇒ (8) + 10 = 18

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

Thank you. What does risky surgery do?

Radiant Oath

[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺

Risky Surgery lets you deal 1d8 slashing damage to target. You then Treat Wounds with +2 to Medicine check, and if it is a Success, it becomes Crit Success instead. Pretty neat actually.

Grand Archive

N Fetchling Rogue 4 (he/him) | HP 40 | AC 21 (22 w/ Shield, 23 w/ Nimble Dodge) | F +8 R +11 W +9 | Perc +9 (Darkvision) | Stealth +11 | Speed 25' | Explore: Avoid Notice | ◆◇↺ | Character Sheet

"Not too bad," Klaagor says to no one in particular as the last kobold falls.

He checks their bodies for info about or evidence of why they are operating in this area and where their lair might be.
He also collects any loot to compensate for any losses the group and the caravan sustained.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
Klaagor wrote:

"Not too bad," Klaagor says to no one in particular as the last kobold falls.

He checks their bodies for info about or evidence of why they are operating in this area and where their lair might be.
He also collects any loot to compensate for any losses the group and the caravan sustained.

Molly and Silverbeard lend him a hand.


DungeonMaster

Gilgamesh heals everyone.
The Doctor takes apart the old burnt up wood that got burnt in the wagon. He grabs the spare parts in the wagon, spare planks and spare nails, or even screws, as well as a few nuts and bolts, even puts plastic in-between the wood to hold them together and it is good as new.
TreasureIn the area, you find, PC finds a weapons cache with bolas, a khopesh (+1 khopesh in Subtier 3–4), and a fighting fan.
As you continue on your way for the day
Muckmuck laughs to himself.
“You longshanks think you can protect us? You can’t save Muckmuck. You’re weak. Face facts. We’re all going to die.“You sit there in the back and talk to the workers. We’re all scared. Doesn’t matter what we do. We’re all going to die. “Tell you truth, I don’t want to go. Yigrig reads too many books. He’s lost his mind. We all think about leaving before he gets us killed. Not help that the minstrel lost hand in teethbrushingaccident. Much blood. Can’t play lute anymore.“Tell you what. You want to help? You be the minstrel. Make fancy music. Make goblins feel less likely to run away. Convince them we’re not all going to die."
Impress them with Acrobatics, Athletics, Deception, Performance. Everyone makes 2 checks.
Some of the Kobolds are unconscious instead of dead to remind you.

Horizon Hunters

Male Human Investigator(Empiricism) - 4 | P9 | 48/48hp | AC17 | F7 R9 W9 | HP:1 | HH | 124312-2015

Well ... you haven't died yet. Where there's life there's hope I always say. Jellybaby?

athletics: 1d20 + 7 ⇒ (18) + 7 = 25
athletics: 1d20 + 7 ⇒ (15) + 7 = 22

I'm getting too old for this ....

Vigilant Seal

kindly female gnome kineticist 4 HP 56/56 | AC 18 | F +12 R +9 W +9 | Perc +7 | Loremaster +9 speed 25 ft | focus 0/0| Hero 2 | Active Conditions:

"There, there, dear," Incendia assures the goblins. "We've got this well in hand."

Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17

Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25

Grand Archive

N Fetchling Rogue 4 (he/him) | HP 40 | AC 21 (22 w/ Shield, 23 w/ Nimble Dodge) | F +8 R +11 W +9 | Perc +9 (Darkvision) | Stealth +11 | Speed 25' | Explore: Avoid Notice | ◆◇↺ | Character Sheet

Acrobatics: 1d20 + 9 ⇒ (16) + 9 = 25
Acrobatics: 1d20 + 9 ⇒ (10) + 9 = 19

"All going to die? To rabble like this? When they could barely fight?"
Klaagor plays the part of the clown, tumbling about in imitation of the kobolds, but dialed up to the point of silliness. His shadow helps out, playing the part of other kobolds falling over themselves in a vain attempt to attack the goblins.

If we have unconscious kobolds, someone should interrogate 'em.
Not it!

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”What do ye think, we’re just a pack o’ sellswords scraped out o’ the gutter?”, asks Black Molly. ”We’re Pathfinders, dammit! We’ve fought dragons, trolls, and worse! We’ve solved crimes, broke curses, rubbed elbows with high muckety-mucks! And ye think a few kobolds are gonna stop us?”

She pauses, looking each of them in the eye. ”Ye’ve all got a front row seat to the greatest show on Golarion: us, kickin’ arse! Picture it; years from now, tellin’ yer grandkids about it, ‘cause you were there! Now tell me that ain’t worth sticking around for!”

Deception: 1d20 + 10 ⇒ (3) + 10 = 13
Deception: 1d20 + 10 ⇒ (7) + 10 = 17

Hero Point the first roll

Deception: 1d20 + 10 ⇒ (7) + 10 = 17


DungeonMaster

The Doctor puts on a good show for them with the way he climbs: 2 Points
Incendia tries and the goblins aren't so sure at first, but 2nd time around the goblins listen: 1 Point
The Goblins are impressed by Klaagors flips and other stunts: 2 Points
The Goblins ignore Black Molly: 0 Points.

Gilgamesh and Iustanus to go, and remember your hero points folks, if you were satisfied with a failure.

Radiant Oath

[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺

Then...
"What if we tie this one up first before we interrogate lest they try to escape?" Gilgamesh produces a rope from his bag and begins tying up the unconscious kobold.
Athletics: 1d20 + 7 ⇒ (3) + 7 = 10

Diplomacy/Intimidation +0 here.

---

Now...

Nothing much to offer to raise their morale with words, Gilgamesh entertains the goblins with some acrobatics, cartwheeling from here to there.
Acrobatics: 1d20 + 10 ⇒ (11) + 10 = 21
Acrobatics: 1d20 + 10 ⇒ (17) + 10 = 27

Horizon Hunters

Male Human Investigator(Empiricism) - 4 | P9 | 48/48hp | AC17 | F7 R9 W9 | HP:1 | HH | 124312-2015

The Doctor interrogates the prisoners.
Diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14


DungeonMaster

The kobolds are captured and interrogated. The kobolds were only told to stop the wagon, but they don't know who told them to. We were only doing our job, person wouldn't show his/her face.
Gilgamesh impresses the goblins twice.

Morale Points: You start with 1 for every hero. 6 to start. Doctor, Klaagor, and Gilgamesh all earned 2. Incendia earned 1, Black Molly earned 0. 13 Current Morale Points. If you want more you can always hero point any of your failures, dc is 18.
Iustanus is up

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
DoubleGold wrote:
dc is 18.

Dangit!

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

Performance
1d20 + 10 ⇒ (7) + 10 = 17
1d20 + 10 ⇒ (11) + 10 = 21

Hero Point
1d20 + 10 ⇒ (13) + 10 = 23


DungeonMaster

Iustanus puts on a good show and impresses them twice.
15 Morale Points.
More Treasure Each Kobold had the following..Items lesser alchemist’s fire (3), crossbow (20 bolts), leather armor, shortsword, snare kit.

You reach the bridge camp and unload the wagons.
While many of the goblins at the work camp are covered in dirt and sweat, Zig stands tall and straight among them. He pours over maps of the surrounding area before speaking.
“It is good to see you. They call me Zig. I’m glad my father asked you to come here to help.
“We have been building a very important bridge. But every night, the big cats attack our camp. We leave out meat for them and they saunter right past it. Instead, they seem bent on filling their bellies with goblin flesh. If we move camp across the river; they cross over it overnight. If we light fires around the camp to scare them away, the goblins workers burn themselves in the flames. It’s a lose-lose situation.
“Every few nights, the cats come back to hunt us. Everyone is terrified and that’s bad for business. With all this talk of some saber-toothed whatever coming for us in the night, we’re all too scared to finish our work. If someone doesn’t take these furballs out, I suspect the bridge isn’t ever gonna get built.
“These kitties aren’t natural. Whatever you need, you got it. I can give you workers to build fences. But fences alone aren’t going to be enough. Either the cats go, or this bridge is history. The only other answer is death.”
You're at the next scene, what would you like to do. Build up some defenses and rest here? Track the primary antagonists to their location? Something else.
Slide 3

Horizon Hunters

Male Human Investigator(Empiricism) - 4 | P9 | 48/48hp | AC17 | F7 R9 W9 | HP:1 | HH | 124312-2015

Hmph. Seems to me there's some sort of driving intelligence behind all of this who wants you lot gone by fair means or foul.

The Doctor decides to make this the Lead to be Pursued.

Vigilant Seal

kindly female gnome kineticist 4 HP 56/56 | AC 18 | F +12 R +9 W +9 | Perc +7 | Loremaster +9 speed 25 ft | focus 0/0| Hero 2 | Active Conditions:

"Nothing to do but track down the cats, then," Incendia says, decisively. "Sounds like they won't leave you be until they are taken care of."

Horizon Hunters

Male Human Investigator(Empiricism) - 4 | P9 | 48/48hp | AC17 | F7 R9 W9 | HP:1 | HH | 124312-2015

The Doctor nods, agreeing with Incendia

Radiant Oath

[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺

"We can track them down." Gilgamesh agrees.

Gilgamesh has Survival +9 to Track.

Grand Archive

N Fetchling Rogue 4 (he/him) | HP 40 | AC 21 (22 w/ Shield, 23 w/ Nimble Dodge) | F +8 R +11 W +9 | Perc +9 (Darkvision) | Stealth +11 | Speed 25' | Explore: Avoid Notice | ◆◇↺ | Character Sheet

Klaagor is a city boy and has no tracking skills.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”Aye, let’s go hunting!”, declares Molly.

Vigilant Seal

kindly female gnome kineticist 4 HP 56/56 | AC 18 | F +12 R +9 W +9 | Perc +7 | Loremaster +9 speed 25 ft | focus 0/0| Hero 2 | Active Conditions:

Cindy has Survival +10

Grand Archive

N Fetchling Rogue 4 (he/him) | HP 40 | AC 21 (22 w/ Shield, 23 w/ Nimble Dodge) | F +8 R +11 W +9 | Perc +9 (Darkvision) | Stealth +11 | Speed 25' | Explore: Avoid Notice | ◆◇↺ | Character Sheet

"Don't hate the idea of laying an ambush, but trust your skills in finding their lair. Straightforward, aggressive. And can always be back by nightfall, worst case."


DungeonMaster

incendia track survival: 1d20 + 10 ⇒ (18) + 10 = 28
You find them easily.
Place yourselves on Slide 4, before the Red Line. It never does say what is what on the map in this scenario, assume every dark space is rock. The Darker thing in the middle, assume that is a wall, sometimes people do say it is a cliff, but you aren't suppose to see all enemies at once, so I'm going to say wall.
Roll Init

Radiant Oath

[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺

Gilgamesh activates his Wayfinder to shed light on the area. He also readies his shield raised, with eyes peeled for enemy movement.
Perception, Init: 1d20 + 9 ⇒ (4) + 9 = 13

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

same or different day?

Horizon Hunters

Male Human Investigator(Empiricism) - 4 | P9 | 48/48hp | AC17 | F7 R9 W9 | HP:1 | HH | 124312-2015

I believe it's same day

perception for init: 1d20 + 9 ⇒ (18) + 9 = 27

Grand Archive

N Fetchling Rogue 4 (he/him) | HP 40 | AC 21 (22 w/ Shield, 23 w/ Nimble Dodge) | F +8 R +11 W +9 | Perc +9 (Darkvision) | Stealth +11 | Speed 25' | Explore: Avoid Notice | ◆◇↺ | Character Sheet

Avoid Notice: 1d20 + 11 ⇒ (11) + 11 = 22

I feel like the original distance was definitely more than one day - just a question of how close to our destination we were when the attack happened.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Initiative: 1d20 + 8 ⇒ (11) + 8 = 19

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5
'The Doctor' wrote:

I believe it's same day

[dice=perception for init]d20+9

Thank you!

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

1d20 + 7 ⇒ (15) + 7 = 22 Initiative


DungeonMaster

Had to doublecheck, but yes it is the same day. You could have rested for an hour or so before heading out, if that 1 hour makes the difference for you in terms of regaining a spell or other things that can recharge in one hour. In know in 5e the wizard can regain one spellslot once per day using a 1 hour rest, I haven't looked through every ability in Pathfinder 2e to see if that is possible, but anyway, you have an hour.

Vigilant Seal

kindly female gnome kineticist 4 HP 56/56 | AC 18 | F +12 R +9 W +9 | Perc +7 | Loremaster +9 speed 25 ft | focus 0/0| Hero 2 | Active Conditions:

Initiative: 1d20 + 7 ⇒ (2) + 7 = 9

Horizon Hunters

1 person marked this as a favorite.
LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

I am not sure it works that way in PF


DungeonMaster
Iustanus wrote:
I am not sure it works that way in PF

I remember what is was now, wizard in 5e had an ability called Arcane Recovery, recover spell slots on a short rest. I just didn't know if any class or ability in Pathfinder 2e had any sort of ability that did the same thing, since Pathfinder 2e there are hundreds of feats to go through to find out.

init: 1d20 + 9 ⇒ (18) + 9 = 27 lions, 2 of them
init: 1d20 + 8 ⇒ (11) + 8 = 19 Kobolds 1 and 2
init: 1d20 + 8 ⇒ (5) + 8 = 13 Kobolds 3, 4 and 5
init: 1d20 + 9 ⇒ (13) + 9 = 22 Possessed Lion, same as lion, but goes in the spot called Primary Antagonists instead of Lions
init: 1d20 + 2 ⇒ (16) + 2 = 18 skeletons 1 and 2
init: 1d20 + 2 ⇒ (18) + 2 = 20 skeletons 3 and 4
init: 1d20 + 2 ⇒ (1) + 2 = 3 skeletons 5 and 6, all skeleton are primary antagonists.

Will place them on the map soon, please wait. There is a wall there, you cannot see or hear the Primary Antagonists and they cannot hear or see you. The Primary Antagonists do not act until round 2, as it tells me to stagger the fight, as we can say the Primary Antagonists do not process what they heard right away and will start moving towards you on round 2.


DungeonMaster

the Lions move forward, they do not reach anyone within a triple move.
All Above a 19 init may act

Horizon Hunters

Male Human Investigator(Empiricism) - 4 | P9 | 48/48hp | AC17 | F7 R9 W9 | HP:1 | HH | 124312-2015

How are you colour coding them?

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

Not wanting to hurt the front lion if he can help it, the golden dragon disciple calls upon his draconic heritage and attempts to instill fear in the lion, hoping it will flee

DC 2O Will

You plant fear in the target; it must attempt a Will save.

Critical Success The target is unaffected.
Success The target is frightened 1.
Failure The target is frightened 2.
Critical Failure The target is frightened 3 and fleeing for 1 round.

He will then cast shield on himself.


1 person marked this as a favorite.
DungeonMaster
'The Doctor' wrote:
How are you colour coding them?

When you Right click, you can select format options, there are about 12 different colors you can choose. But if you are asking me which ones are Kobolds 1 and 2 in init order. The ones closer to you. 3, 4 and 5 with lower init count of 13 are in the middle and back.

will save lion: 1d20 + 7 ⇒ (3) + 7 = 10 The lion is scared Front lion is fleeing and frightened 3 on his next turn.

Radiant Oath

[R] Male Dromaar Qi Monk 5 | Martial Disciple | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w Explorer’s Clothing (25 w Steel Shield raised), Fortitude** +10, Reflex** +13, Will** +13 (w ↺ Orc Superstition), Perception** +13 (low-light vision), Stealth* +11 | Speed 35 ft w Incredible Movement| Exploration Activity Defend | Active Conditions Void Resistance 1 | ◆◇↺

I've labeled the five kobolds and the two nearest lions on the map for easier reference.

Grand Archive

N Fetchling Rogue 4 (he/him) | HP 40 | AC 21 (22 w/ Shield, 23 w/ Nimble Dodge) | F +8 R +11 W +9 | Perc +9 (Darkvision) | Stealth +11 | Speed 25' | Explore: Avoid Notice | ◆◇↺ | Character Sheet

Unwilling to be the first to advance further into the cave, Klaagor sends a blast of penetrating wind at the two lead kobolds before summoning some defense.

◆◆ Cast slashing gust at K1 and K2, off-guard
1d20 + 10 ⇒ (11) + 10 = 21 for 3d4 + 1d6 ⇒ (2, 1, 2) + (3) = 8 slashing, precision
1d20 + 10 ⇒ (12) + 10 = 22 for 3d4 + 1d6 ⇒ (3, 2, 3) + (4) = 12 slashing, precision

◆ Cast shield


DungeonMaster

Klaagor hits both kobolds, injuring both of them badly
The Doctor is up

Init Order grouping for ease:
The Lions Group 1
Klaagor, The Doctor, Iustanus Group 2
Possessed Lion Group 3, acts on round 2
Skeletons 3 and 4 and Kobolds 1 and 2 Group 4, Skeletons act on round 2
Black Molly Group 5
Skeletons 1 and 2 Group 6, acts on round 2
Kobolds 3, 4 and 5 Group 7
Gilgamesh and Incendia Group 8
Skeletons 5 and 6 Group 9 and acts in round 2
You don't see anything acting in round 2 yet as a wall blocks your view.
So after the Doctor goes, it is Kobolds 1 and 2, assuming the Doctor don't kill them. After Kobolds 1 and 2, it is Black Molly.

Horizon Hunters

Male Human Investigator(Empiricism) - 4 | P9 | 48/48hp | AC17 | F7 R9 W9 | HP:1 | HH | 124312-2015

The Doctor pulls out his bow and Devises a Stratagem on Lion 1
das: 1d20 ⇒ 15

He nods in approval and executes it.
To hit=15+6=21 piercing: 1d6 ⇒ 4 ss: 1d6 ⇒ 4

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

Did my spell work?

Grand Archive

N Fetchling Rogue 4 (he/him) | HP 40 | AC 21 (22 w/ Shield, 23 w/ Nimble Dodge) | F +8 R +11 W +9 | Perc +9 (Darkvision) | Stealth +11 | Speed 25' | Explore: Avoid Notice | ◆◇↺ | Character Sheet

"Front lion is fleeing and frightened 3 on his next turn."

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