Xiung-Lau |
Xiung-Lau continues to be concerned about the food situation and attempts to use his knowledge of nature to aid with the harvest.
Aid Harvest, Nature DC 21: 1d20 + 8 ⇒ (3) + 8 = 11
Spending a hero point to avoid a crit failure.
Aid Harvest, Nature DC 21 re-roll: 1d20 + 8 ⇒ (13) + 8 = 21
Success!
He spends his evenings investigating the curse. Lost track of which options are still available, probably from being lost in the woods for so long with those failed Survival checks
Curse Lore: 1d20 + 12 ⇒ (7) + 12 = 19
DM Brainiac |
You make strides towards further preparing the town.
You gain 2 Security Points and 1 Food Point.
While Xiung-Lau hits a roadblock in his research, Hooli is able to decipher some of Zoudou's notes. Before the Tan Sugi monastery was abandoned, the monks performed daily rituals to ensure the health of the sugi trees, but now that the place has been left to fall into ruin, the most likely source of the curse seems to be Kugaptee’s influence seeping out into the region—particularly given the fact that the monastery appears to be hidden inside a cursed shroud of its own. By spending a little more time researching and drawing upon methods the noppera-bo were attempting to utilize, you might be able to develop a specialized ritual that might allow passage through the Wall of Ghosts!
You are now at 8 RP. Remaining Research Avenues: Igawa Jubei (1 RP, DC 17 Library Lore or DC 19 Arcana); Great Willow (1 RP, DC 19 Nature); Studying Zoudou's Notes (1 RP, Dc 17 Academia Lore or DC 19 Religion)
Yami's Gift DC 11: 1d20 ⇒ 4
***
Before the end of the week, another townsperson approaches you for aid. A fisherman named Goh comes to you, shaken and scared. Fifty years ago, Goh lost his only sibling to the Ceiba River when he left his younger brother unsupervised while he snuck away to play with his friends. Shame for his role in his brother’s accidental drowning has haunted Goh for decades.
Earlier in the day, Goh explains that he felt hands grabbing at his ankles after he got into the water to pull his skiff ashore. He’s convinced that these hands belong to his brother’s spirit, returned to Willowshore to carry him away for letting his brother drown.
Xiung-Lau |
Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Xiung-Lau nods to Goh. "That sounds quite unsettling. Here, let me get you some tea, to soothe your nerves ..."
Li Jie Qiang |
The Alchemist seems a bit distracted by the progress he has seen recently. The Nagaji is smiling.
At the approach, story and request by Goh, the Alchemist nods in complete believability.
Perception(T) to Sense Motive: 1d20 + 6 ⇒ (14) + 6 = 20
At the last part of the guilt-riddled fisherman, Li Jie frowns.
Perhaps it is our own weight of guilt that causes us to manifest these terrors. Perhaps we returned to the site of the accident and speak words of warmth, forgiveness and farewell.
Kwan Tai |
1 person marked this as a favorite. |
"And if not, I can crush the spirit in my hands." Kwan Tai adds comfortingly?
DM Brainiac |
When Goh leads you back to the spot on the river near his home where the incident occurred, no new haunting manifests despite your attempts to investigate. Relieved, Goh steps into the river as well, only to immediately be attacked by the haunting once more! A shadowy figure that looks like a swimming child appears to grab ahold of Goh’s ankles and begins to pull him deeper into the water!
Everybody may act. ou can attack the haunt directly, or you can disable it with a DC 21 Diplomacy to calm Goh enough that the
haunt dissipates, DC 23 Religion to exorcise the haunt, or DC 25 Intimidation to “scare the shame” out of Goh.
Xiung-Lau |
If either Boneyard Lore or Curse Lore would apply, then it would be +12 modifier. Otherwise ...
Religion: 1d20 + 8 ⇒ (3) + 8 = 11
Hero point
Religion re-roll: 1d20 + 8 ⇒ (9) + 8 = 17
Li Jie Qiang |
The Alchemist begins pulling out various trinkets of religious meaning and presenting them to the Ghost!
Religion(T): 1d20 + 6 ⇒ (9) + 6 = 15
The Nagaji seems confused as to what constitutes religious....
Hooli Jinowarui |
Diplomacy (trained): 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
"Calm down, Goh!" Hooli cries. But the excitement in her voice is just enough to make the cry have as little effect as any other time someone tells someone else to calm down. Seeing as that didn't have an effect, she rushes to help. Moving to be adjacent so I can attack next round.
Kwan Tai |
"Goh! This fear that you feel is not some spirit working its ill upon you. It is your fear, yours to control. Take the reins, boy. Feel it, know it, master it."
Diplomacy: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
DM Brainiac |
Kwan Tai's words get through to Goh. The old fisherman sobs as he confesses his guilt and shame and begs his brother for forgiveness. And as he finally lets go of the darkness in his own heart, the manifestation of that darkness dissolves and fades away, releasing Goh from its grasp. Goh sobs with relief and thanks you for saving him!
Everybody may make rolls now for the 8th week.
Hooli Jinowarui |
Hooli continues to be most interested in this ghost curse, and continues her single-handed effort to solve all of Willowshore's problems. Since she had so much luck with Zoudou's notes, she continues to delve into them. With similar success making sense of them!
Religion (trained): 1d20 + 7 ⇒ (13) + 7 = 20
Li Jie Qiang |
Heading back to give
(1 RP, DC 17 Library Lore or DC 19 Arcana)
a hand, the Alchemist begins his studying.
Arcana(T): 1d20 + 9 ⇒ (1) + 9 = 10
Hero Point! Arcana(T): 1d20 + 9 ⇒ (12) + 9 = 21
Xiung-Lau |
Xiung-Lau continues trying to help with the harvest during the day ...
Aid Harvest, Nature DC 21: 1d20 + 8 ⇒ (6) + 8 = 14
... to little effect. In the evening, he goes to study with Great Willow.
Study w/ Great Willow, Nature DC 19: 1d20 + 8 ⇒ (6) + 8 = 14
... but also to little effect.
Kwan Tai |
Kwan Tai joins Xiung-Lau in the fields, though he focuses more on the purely operational aspects of the mission, rather than Xiung-Lau's strategies.
Instead of investigating
Crafting (Day Job): 1d20 + 7 ⇒ (4) + 7 = 11
Aid Harvest (Athletics): 1d20 + 12 ⇒ (9) + 12 = 21
DM Brainiac |
Yami Gift DC 11: 1d20 ⇒ 9
Kwan Tai makes some progress aiding the harvest, while Hooli and Lie Jie successfully complete their research, devising a ritual that should allow you to bring down the Wall of Ghosts at your leisure! You've learned everything about the curse now that you can in town. More information surely lies beyond the Wall of Ghosts at the ruins of the Tan Sugi monastery! The ritual requires a large amount of sanctified rice grains and incense, but the elders are happy to provide that for you.
Shinzo has arrived in town again, giving you an opportunity to purchase supplies before your expedition to the Tan Sugi Monastery. And the experiences of the past several weeks have strengthened your resolves and honed your might.
Everybody is now level 5! Everybody gains 1 Hero Point!
Rare, Concentrate, Necromancy
Cast 1 day; Cost rice grains and incense worth 60 gp;
Secondary Casters 3
Primary Check Occultism or Religion (expert); Secondary Checks Deception, Diplomacy, or Intimidation
Range 40 feet; Target the Wall of Ghosts
Duration 1 year
Your research into the nature of the so-called Willowshore Curse has revealed a possible method of opening a doorway through the eerie Wall of Ghosts found west of town. By starting with a consecrate ritual and then applying Sangpotshi theories of the cyclical nature of life and reincarnation, along with insights gleaned from Zoudou’s notes, you’ve created a magical ritual that can quiet the angry spirits that haunt this misty barrier and allow other creatures to pass through into the regions beyond.
This ritual is unlikely to grant total protection from the ghosts or evil spirits within the wall itself, so once you open the wall, you and your allies might need to face additional dangers within before you can exit the other side. In addition, the ritual must be performed during a crescent or new moon (a time that equates to the second half of each month).
Critical Success: The ritual succeeds and offers unexpected protection while you’re passing through the Wall of Ghosts. While navigating the Wall of Ghosts, you and the secondary casters to the ritual gain a +2 status bonus to Armor Class and saving throws.
Success: The ritual succeeds.
Failure: The ritual fails.
Critical Failure: The ritual fails spectacularly, and two of the ghosts trapped within the wall tear free and attack.
Xiung-Lau |
Xiung-Lau compiles the notes of everyone's research and says, excitedly, "Yes, I do believe this will give us access to the Wall of Ghosts. We must prepare for the journey!"
With Shinzo in town, Xiung-Lau takes the opportunity to stock up on some more formulas and scrolls.
merciful balm 1 gp
ghost oil 5 gp
ration tonic 1 gp
scroll of force barrage 6 gp (4 gp for scroll and then 2 gp to transfer into my familiar)
scroll of fear 6 gp (4 gp for scroll then 2 gp to transfer into my familiar)
Total: 19 gp
Li Jie Qiang |
Grins on his serpentine face, the Alchemist welcomes the Merchant with excitement.
Your timing isss impeccably on time. Mossst welcome.
The Alchemist spends some time looking for Formulas and stocks his supplies.
Most likely level up this weekend, a long with any purchases.
Kwan Tai |
"I am always prepared," Kwan Tai brags matter of factly. "I will keep the spirits from your back as you do your witchwork."
DM Brainiac |
Once you have made your preparations, you head west from Willowshore, traveling to the site where you foiled Zoudou's ritual several weeks ago. As you approach the Wall of Ghosts, the sounds of wildlife, the rustle of wind through tree branches, and even the sound of your own footsteps grow eerily quiet.
Stretching as far as the eye can see to the north and south, a cascading wall of silvery mist rises fifty feet into the air and the surrounding woods. The mist seems to rise up from the ground, looking almost like a ghostly sheet of foamy water as it flows upward before fading away. Yet, this aspect is far from the most unsettling quality of the wall, for within the mist, ghostly shapes churn and float into and out of sight. Every now and then, one draws close enough to the edge to reach out an arm or to press a face against the mist—acts that distort those limbs and visages into feral, monstrous caricatures of humanity, before some unseen force within the mist yanks them back into the foggy depths.
Xiung-Lau |
"This is a long casting time for this ritual. We should search the area to be sure there's nothing that would interfere with the casting. It would not be good for a stray dog to attack us in hour 20."
Perception: 1d20 + 10 ⇒ (8) + 10 = 18
Once confident that the area is relatively secure, he begins setting up the focal elements of the ritual, "Alright, you stand there ... Yes, very good."
Occultism: 1d20 + 13 ⇒ (19) + 13 = 32
Kwan Tai |
Kwan Tai does as Xiung-Lau bids, happy to turn over command to an expert in the field (despite his youth). The battle hardened shi has no training in mysticism, but his undeniable force of personality does serve as a beacon or a bludgeon to some clades of spirits.
Intimidate: 1d20 + 12 ⇒ (16) + 12 = 28
Li Jie Qiang |
Staring straight at the Mist, the Nagaji shudders.
Well, that isss certainly disconcerting...
The Alchemist stands by ready to Aid if needed...
Occultism(T) to Aid DC 15: 1d20 + 9 ⇒ (9) + 9 = 18
DM Brainiac |
Xiung-Lau leads the lengthy ritual, which takes and entire day. Finally, at the completion of the ritual, an immense rippling effect washes through the Wall of Ghosts. This ripple pushes the swarming ghostly figures away, deeper into the mists, and removes the weird sound-dampening effect the wall had on the surrounding terrain. A 10-foot-radius tunnel-like gap opens in the fog bank. This tunnel allows you to see a somewhat overgrown road winding into the foggy forest beyond.
As soon as you step into the Wall of Ghosts and set foot onto the revealed road, the fog surrounds you again, cutting off your retreat and trapping you in what appears to be a fog-shrouded woodland—yet something about the woods seems strange. The terrain is all wrong, with the road appearing to wind through a small, forested valley rather than forested hills. In addition, the spiritual atmosphere of the forest within this area feels off. The sensation of being watched from the foggy undergrowth, the lack of any animal calls or even a soft breeze, and a pervasive feeling of impending doom make for an unnerving atmosphere all around...
Xiung-Lau |
Society: 1d20 + 11 ⇒ (6) + 11 = 17
Even if that triggered my Oddity Identification feat, that roll would only have gotten me to 21.
Living up to its name, the large spider Crawler of the Night slinks deeper into the folds of Xiung-Lau's robes, hiding from the oppressive environment. Behind him, the walking cauldron scurries, as if using the witch for protection.
Xiung-Lau observes the area, but can discern nothing useful. He kneels down and looks to place a couple of large rocks on the side of the path, then pulls out a piece of chalk to mark upon them occult sigils representing "home." "I do not know if the portal location is fixed, but it is possible we will need to return here. It makes sense to somehow identify the location where we arrived."
As he does this, and makes a bit of a show of it, he looks around for a third rock at the base of a nearby shrub. While doing so, he casually makes a series of marks on a different rock at the shrub's base, in a manner that he hopes no observer would notice. He then takes the unmarked rock he "found" and marks it, placing it atop the other two. "Yes, there, that should be easy to find if we return this way."
Just to be sure that his patron's power can be reached in this place, Xiung-Lau tests it out by casting warp step and then figment. He glances around. "I do have some spells that may prove helpful to maneuver in this strange place, particularly if we feel we are being led astray by misdirection, but they are of limited duration."
I assume that detect magic will just ping that we're surrounded by magic, but if there's any object that appears unusual, assume I would immediately cast read aura on it, unless I have a reason to suspect there's a threat.
Hooli Jinowarui |
Lore (Willowshore) (trained): 1d20 + 7 ⇒ (14) + 7 = 21
"Ha! It looks like where the Tan Sugi monastery ruins should be -- but they're invisible!"
She shakes herself, like if she were wet and wanted to get the water off.
"This place doesn't seem very funny. What happened to the monastery? This might be worse than being inside the wall of ghosts ... unless maybe we actually are in the wall, instead of passing through it. There is where the ghost of the monastery itself would be. "
Li Jie Qiang |
Willowshore Lore(T) DC 20: 1d20 + 11 ⇒ (1) + 11 = 12
Li Jie enters the Wall of Ghost. The Nagaji expecting to pass through to the real other side....
Looksss fine to me.
Kwan Tai |
"Then this is an illusion. Or some other trick. A force so great as to obliterate the monastery would leave other marks of its passage."
Xiung-Lau |
The terrain is all wrong, with the road appearing to wind through a small, forested valley rather than forested hills.
Is the terrain the same as where the ruins are at, or completely different? It sounds like we (and the ruins) were in forested hills, but are now in forested hills. Is the only difference that the ruins are missing?
Xiung-Lau listens to Hooli and nods, then looks around to see if the area looks similar to him as well. He says, "I agree, we saw no indication of a force that would destroy the ruins when casting the ritual. We clearly have been transported somewhere ... perhaps to a shadowy reflection of the material plane."
DM Brainiac |
You were headed up into the hills but are now suddenly going down into a valley, so that's different. :)
Xiung-Lau's magic functions normally in this eerie place. There are no unusual magic auras nearby.
The dirt trail comes to an end at a fifty-foot-wide clearing. A smaller trail leads into the woods to the north, while at its center sits a large slab of cracked, crumbling stone. A woman’s corpse lies atop the slab, her chest a gaping, gory hole and her left arm extended, as if pointing toward the northern path. Curling coils of fog writhe up from the hole in the corpse’s chest, slithering up and merging into the fog that surrounds it. Under the body, deep furrows on the upper surface of the stone seem to form a word.
The corpse on the rock appears only recently dead, with the blood pooled in the crater of its chest not yet clotted. Her heart is missing. A close observation of the tendrils of fog rising out of the corpse's chest reveals distorted and silently screaming humanoid faces rising up from the hole before they fade and merge with the surrounding fog.
A faint voice whispers through the clearing: "Find the seed."
Hooli Jinowarui |
Lore (Willowshore) (trained): 1d20 + 7 ⇒ (13) + 7 = 20
Perception (expert): 1d20 + 9 ⇒ (13) + 9 = 22
Hooli looks horrified by the scene in front of her, but then startles with realization. "I think that's Tan Sui-Jing! The legendary heroine said to have defeated a powerful fiend nearly a thousand years ago at the site where the Tan Sugi monastery was built! It looks like something claws out her heart!"
She jumps.
"You all heard that, right? What seed?!"
She pulls out her daggers, looking around for some awful clawed thing to come out of the fog.
Li Jie Qiang |
The Nagaji words aloud.
Kugaptee.
Recall knowledge?: 1d20 ⇒ 5
Arcana(E)+13, Crafting(E)+14, Occultism(T)+11, Religion(T)+7, Society(T)+11, Willowshore Lore(T)+11, Genealogy Lore(T)+11
The Alchemist studies the corpse from afar.
Willowshore Lore(T) DC 20: 1d20 + 11 ⇒ (4) + 11 = 15
A growing annoyance seems to betray his mental compacities.
Anyone else hear a Who?
Xiung-Lau |
Xiung-Lau nods in response to the observations of the others. "This is ... a troubling find." He motions toward the northern pass. "It seems she used her last ounce of strength to point ... unless I am reading too much into random positioning of the dead." He looks around to see if there are any paths in other directions. "It would be good if one of us would develop the ability to look for tracks ..."
Kwan Tai |
"This doesn't seem random. A long-dead warrior's appearance, the impossibly absent monastery, this is some sort of vision. We are meant to follow."
DM Brainiac |
Hooli catches a whiff of a rotten scent and leads the way through the woods for a short time before you reach a clearing. A ten-foot-high deadfall of trees lies in a rotting mound in this forest clearing. Blood spatters several of the decaying timbers, and an opening in the center emits a foul, rotten stink.
An enormous vulture lurks here, hunkering in its nest while it chews and pecks at a human heart. The vulture snarls in anger as it notices you approaching. "Leave at once, lest you find yourselves added to my fine meal!" it demands in a raspy voice. It doesn't wait, spreading its wings as it prepares to attack!
As it lunges, three spherical clots of blood rip free from the heart and transform into shrieking fiends that look like distorted human faces—close inspection reveals the faces to be similar to that of the corpse, save that these faces possess glowing yellow eyes and mouths filled with sharp teeth.
Kwan Tai: 1d20 + 11 ⇒ (3) + 11 = 14
Lie Jie: 1d20 + 7 ⇒ (8) + 7 = 15
Xiung-Lau: 1d20 + 10 ⇒ (14) + 10 = 24
Enemies: 1d20 + 9 ⇒ (1) + 9 = 10
Everybody may act!
Hooli Jinowarui |
"Whoa, that bird can talk!" Hooli barks, transforming back into her bipedal form.
◈ Change, ◈◈ Twin Feint (two Strikes, second is vs. off-guard) (I'm assuming one's in reach, but if not, I'll Stride and just make one attack
Fiend's hunger - +1 low-grade silver dagger (agile, finesse, thrown 10 feet): 1d20 + 14 ⇒ (7) + 14 = 21
Piercing / Slashing: 1d4 + 1 ⇒ (3) + 1 = 4
Sneak Attack: 2d6 ⇒ (3, 3) = 6
+1 ghost touch cold iron dagger (agile, finesse, thrown 10 feet), iterative: 1d20 + 14 - 4 ⇒ (6) + 14 - 4 = 16
Piercing / Slashing: 1d4 + 1 ⇒ (4) + 1 = 5
Sneak Attack: 2d6 ⇒ (2, 3) = 5
Twin Distraction: Your movements with two weapons are so swift and disorienting that they befuddle your opponent. When using Twin Feint, if both your Strikes deal damage to a targeted creature, the target must succeed at a Will saving throw against your class DC or become stupefied 1 until the end of your next turn.
Kwan Tai |
"The vultures of the battlefield have never before feasted on me, why should you be any different?"
Kwan Tai surges forward with a roaring battlecry.
Demoralize: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Sudden Charge
Hammer: 1d20 + 16 ⇒ (9) + 16 = 25 And Frightened won't go away through my next turn.
Magic Bludgeoning: 2d8 + 4 ⇒ (7, 7) + 4 = 18
Li Jie Qiang |
At the disturbing sight of the Talking Vulture dining on their Guide's heart, the Nagaji hisses.
Did you receive permission from the previous owner before taking liberties?
The Alchemist Commands Blue to retrieve and dump a Numbing Tonic (5) down his throat.
Li Jie then Strides into Flank with Hooli and Strikes!
Melee(T) Fangs, flank: 1d20 + 11 ⇒ (15) + 11 = 261d6 + 4 ⇒ (3) + 4 = 7 S Traits Finesse, Unarmed P
Xiung-Lau |
Xiung-Lau reaches out and swirling shadows spiral out from his hand, gathering around the arms and feet of Kwan Tai, before dissipating. The hobgoblin's movements seem faster than normal.
◆◆ Cast a Spell: haste - Kwan Tai gets an extra Strike or Stride each turn.
He then turns his attention to the bird, sending a wave of shadows in that direction, this time with them reaching up and attempting to wrap around the creature's face and eyes, obscuring its vision.
◆ Cast a Spell: Shroud of Night - Will DC 21
DM Brainiac |
Hasted Strike: 1d20 + 16 ⇒ (10) + 16 = 262d8 + 4 ⇒ (2, 7) + 4 = 13
Will vs Shroud: 1d20 + 8 ⇒ (9) + 8 = 17
Xiung-Lau speeds up Kwan Tai before blanketing the vulture's eyes in darkness. Kwan Tai greatly demoralizes the bird before charging in, delivering two powerful blows. Hooli and Lie Jie move to flank the vulture, slicing and biting it!
The bird shrieks as it tries to rip and tear at Kwan Tai. Its beak pierces his armor, drawing blood. Then, the vulture hacks and projectile vomits up its last meal all over the hobgoblin, the bile burning his skin!
Concealed: 1d20 ⇒ 111d20 ⇒ 101d20 ⇒ 12
Beak, Talons: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 261d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8
Damage: 1d10 + 5 ⇒ (7) + 5 = 12
Projectile Vomit: 3d6 ⇒ (6, 2, 6) = 14
The floating globules of blood attempt to fill your minds with supernatural fear!
12 piercing damage to Kwan Tai, then he takes 14 acid damage (basic Fortitude DC 18). On a failed save, he is also sickened 1.
Everybody but Xiung-Lau must attempt a DC 17 Will save against fear.
Hooli Jinowarui |
Will (expert): 1d20 + 10 ⇒ (7) + 10 = 17
Invigorating Fear reaction (once/hour); Trigger A creature within 60 feet gains the frightened condition. Effect: You are invigorated by the shock of a prank or the thrum of terror. You gain temporary Hit Points equal to the creature's level or 3, whichever is higher. You lose any temporary Hit Points after 1 minute.
HP 58/58, +3 hp
AC 22
Fort +9, Ref +13, Will +10
Hero points: 3
Seasonal Boon: summer []; fall []; winter []; spring []
Spells: 1st []
Effects: frightened 1
Hooli shivers as a wave washes over her, at the same time feeling invigorated by the thrum of her own terror. Still, it's enough to throw off her own attacks as she slashes wildly. Desperate, she tries to kick dirt into the bird's eyes.
◈◈ Twin Feint (two Strikes, second is vs. off-guard), ◈ Dirty Trick
Fiend's hunger - +1 low-grade silver dagger (agile, finesse, thrown 10 feet): 1d20 + 14 - 1 ⇒ (3) + 14 - 1 = 16
+1 ghost touch cold iron dagger (agile, finesse, thrown 10 feet), iterative: 1d20 + 14 - 4 - 1 ⇒ (3) + 14 - 4 - 1 = 12
Thievery (trained): 1d20 + 11 - 11 ⇒ (8) + 11 - 11 = 8
Dirty Trick: You hook a foe's bootlaces together, pull their hat over their eyes, loosen their belt, or otherwise confound their mobility through an underhanded tactic. Attempt a Thievery check against the target's Reflex DC. Critical Failure? You fall prone as your attempt backfires.
Kwan Tai |
Anyone within 10' of Kwan Tai gets a +1 status bonus against Fear
Fort: 1d20 + 12 ⇒ (2) + 12 = 14
Will: 1d20 + 11 + 1 - 1 ⇒ (6) + 11 + 1 - 1 = 17 Counts as a critical success vs. Fear
Kwan Tai recoils from the horrid bounty that the vulture bestows on him, barking commands to his allies as he smashes his hammer home.
Dread Marshal Stance: 1d20 + 12 - 1 ⇒ (17) + 12 - 1 = 28 10' aura now also grants him and allies a status bonus to damage rolls equal to the number of weapon damage dice of weapon. Also enemies are frightened 1 on a Strike crit.
Hammer: 1d20 + 16 - 1 ⇒ (18) + 16 - 1 = 33
Magic Bludgeoning: 2d8 + 4 + 2 ⇒ (3, 8) + 4 + 2 = 17 And the Vulture can't reduce its Frightened value for another turn
Remove Sickened: 1d20 + 12 - 1 ⇒ (2) + 12 - 1 = 13
Xiung-Lau |
Kwan Tai, don't forget you get an extra Strike from haste. Not sure if you took it or not.
Crawler of Night springs from Xiung-Lau's robes, darting across the ground, to take up a position near the vulture.
◆ Command Minion: Stride & Stride
I assume two 25-foot strides will get it adjacent to the vulture.
◆ Sustain Spell: shroud of night
Xiung-Lau twists his staff and the shadows coiling around the vulture's eyes continue to hold firm.
Since Crawler is adjacent and concealed, the vulture gets frightened 1 from Familiar of Stalking Night Starless Shadow patron ability during the hex sustain
Xiung-Lau considers the floating globules, to see if he can perhaps identify their nature.
I've got +13 on Boneyard Lore/Curse Lore/Occultism, or +11 on Arcana, or +10 on Religion ... figure these nasty things will fall in one of those. Prioritizing weaknesses, immunities, resistances, etc. I'll call out anything that I discover.
◆ Recall Knowledge
Kwan Tai |
Oh I did forget it, thanks!
Hammer time (pushing assault): 1d20 + 11 - 1 ⇒ (1) + 11 - 1 = 11
-_-
Li Jie Qiang |
Being across from the Fighter, Li Jie feels extra courageous against this Bird!
Will(T) DC 17: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Unfortunately he is an Alchemist so the Nagaji sweats...
Pee his Pants 1
Feeling that his opportunity to Strike seems ripe, the Alchemist initially Commands Blue to Retrieve and dump a
Item 3
Source Player Core 2 pg. 289
Price 12 gp
Bulk L
You gain a +2 item bonus, your claw deals 2d6 slashing damage, your jaws deal 2d8 piercing damage, and the duration is 10 minutes.
The Body builder then decides to Bite the Bird!
Melee(T) Fangs, flank, beastial Mutagen, Frightened, Marshall: 1d20 + 11 + 2 - 1 ⇒ (7) + 11 + 2 - 1 = 192d8 + 4 + 4 ⇒ (7, 2) + 4 + 4 = 17 S Traits: Finesse, Unarmed P
Flank not included...
The Medic then does a Doctor Visitation to Kwan.
Crafting(E) Battle Medicine DC 20: 1d20 + 14 ⇒ (15) + 14 = 292d8 + 15 ⇒ (1, 2) + 15 = 18
DM Brainiac |
Xiung-Lau identifies the blood globules as a form of cacodaemons. Cacodaemons constantly hunger for mortal souls and yearn to create suffering. They are immune to death effects and weak to holy damage.
Kwan Tai delivers a punishing blow to the vulture, shattering its skull with his hammer! With the larger foe defeated, Hooli and Lie Jie attack one of the daemons, taking it down.
The two remaining daemons fly at Hooli and Lie Jie, biting at them. Neither one manages to hit.
Jaws vs Hooli: 1d20 + 8 ⇒ (8) + 8 = 161d20 + 4 ⇒ (10) + 4 = 14
Jaws vs Lie Jie: 1d20 + 8 ⇒ (1) + 8 = 91d20 + 4 ⇒ (6) + 4 = 10