GM Jhaeman's Dawn of Flame, Chapter Five: "Solar Strike"

Game Master Jhaeman

Maps & Handouts

The Sun Diver


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Male N Male Uplifted Bear Soldier (Blitz) 8 | SP 59/80 |HP 62/62 | RP 7/8 | EAC 25 / KAC 27 / CMAC 35 | Fort +8 / Ref +6 / Will +5 | Initiative +12 | Acrobatics +9/ Athletics +5| Intimidate +9 / Life Science +11 / Medicine +9 / Perception +5 / Piloting +15 / Stealth +2 / Survival +8| DR/5 | Low-light vision

You don't confirm crits in SF? Nice! I guess I haven't played enough (and crits are rare enough in this system) that I didn't know that.


Stamina 54/54 HP 56/56| EAC 22 KAC 23| F: +6, R: +12, W: +4 | Init: +6 | Perc: +15 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Ultracold Hailcannon +12 (+15) (UCB 2: 76/100 Usage: 4 (12)) (4d8+9 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

ugh too bad we don't have a way to enlarge da bear
dat would be epic
Really give Zharis something to film


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 7 | SP 57/57 |HP 53/53 | RP 9/10 | EAC 23 / KAC 24 | Fort +8 / Ref +9 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +11 | Low-light vision, Darkvision 60', Fire Resist 7

Huge Bear.


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Male N Male Uplifted Bear Soldier (Blitz) 8 | SP 59/80 |HP 62/62 | RP 7/8 | EAC 25 / KAC 27 / CMAC 35 | Fort +8 / Ref +6 / Will +5 | Initiative +12 | Acrobatics +9/ Athletics +5| Intimidate +9 / Life Science +11 / Medicine +9 / Perception +5 / Piloting +15 / Stealth +2 / Survival +8| DR/5 | Low-light vision

That would be unbearable.


All: Quick general reminder to please include in your attack rolls if it is versus KAC or EAC and in your damage rolls what type of damage is being done. (saves me having to look it up). Thanks!


This is a brief overview of the missions on the datapad. I can provide more information, and potentially maps, of the ones that seem most interesting.

• Chariot Recovery: Take out an occupation base and recover Protector Mehrren’s chariot, allowing the anassanois to eventually use it in resistance operations.

• Comm Infiltration: Retake a data center to allow the anassanois to tap into occupation communications and surveillance, while taking out some occupier hackers.

• Object Retrieval: Obtain relics for Nyralaen from a shrine to a fallen Protector. She plans to use the relics to induct a new Protector.

• Supply-Line Sabotage: Disrupt part of the magtrain system leading to the Spire. Doing so hinders occupation supply lines and makes passage to the Spire easier.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 0/63 |HP 47/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Hmm... what do you all think? I want to see the shrine kind of, but all of them sound interesting (and maybe we are going to do them all, so it is just about which order)?


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Stamina 54/54 HP 56/56| EAC 22 KAC 23| F: +6, R: +12, W: +4 | Init: +6 | Perc: +15 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Ultracold Hailcannon +12 (+15) (UCB 2: 76/100 Usage: 4 (12)) (4d8+9 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

I WANNA BLOW UP A TRAIN

XYLIAN BOUGHT NUKES AND HE'S GONNA USE EM


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CN Female Pahtra Soldier (Farshot) 1 / Mechanic 7 | SP 57/57 |HP 53/53 | RP 9/10 | EAC 23 / KAC 24 | Fort +8 / Ref +9 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +11 | Low-light vision, Darkvision 60', Fire Resist 7

Nukes? Oh boy. Starfinder is certainly something
Honestly? Unsure, I mught just go with the train to see that through, haha.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 0/63 |HP 47/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

If that's the one most people want then train it is, but waiting for others to chime in just in case, and someone should suggest it in the RP conversation. :)


Male N Male Uplifted Bear Soldier (Blitz) 8 | SP 59/80 |HP 62/62 | RP 7/8 | EAC 25 / KAC 27 / CMAC 35 | Fort +8 / Ref +6 / Will +5 | Initiative +12 | Acrobatics +9/ Athletics +5| Intimidate +9 / Life Science +11 / Medicine +9 / Perception +5 / Piloting +15 / Stealth +2 / Survival +8| DR/5 | Low-light vision

The last time I saw a nuke used in Starfinder, it was a TPK. Our party was trying to infiltrate a Swarm nest which went...portly. So we're underground and this big (like tunnel-sized) centipede-like swarm creature comes at us, and our Ysoki Mechanic gets it to swallow a nuke, on the assumption that, since the nuke is inside it, we'll all have full cover and it will take all (or at least almost all) of the damage. GM's like, uh, no, that's silly, you just set of a nuke a few dozen feet from yourself, deep underground in a tunnel. Everyone dies and the tunnel collapses. Maybe in the opposite order.

But as long as we can get plenty of distance from the explosion, I'm good.


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Away for 48 hours.

If the nuking goes badly, we'll just shift to a game of Gamma World with the same characters :)


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 0/63 |HP 47/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

ha ha. I love Gamma World. Go mutations!


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Male N Male Uplifted Bear Soldier (Blitz) 8 | SP 59/80 |HP 62/62 | RP 7/8 | EAC 25 / KAC 27 / CMAC 35 | Fort +8 / Ref +6 / Will +5 | Initiative +12 | Acrobatics +9/ Athletics +5| Intimidate +9 / Life Science +11 / Medicine +9 / Perception +5 / Piloting +15 / Stealth +2 / Survival +8| DR/5 | Low-light vision
Theodore Edward Bear wrote:

The last time I saw a nuke used in Starfinder, it was a TPK. Our party was trying to infiltrate a Swarm nest which went...portly. So we're underground and this big (like tunnel-sized) centipede-like swarm creature comes at us, and our Ysoki Mechanic gets it to swallow a nuke, on the assumption that, since the nuke is inside it, we'll all have full cover and it will take all (or at least almost all) of the damage. GM's like, uh, no, that's silly, you just set of a nuke a few dozen feet from yourself, deep underground in a tunnel. Everyone dies and the tunnel collapses. Maybe in the opposite order.

But as long as we can get plenty of distance from the explosion, I'm good.

*Poorly. lol


I'm back on the job. Great RP everyone! Keep up with the planning, and when you're ready to proceed, just let me know.


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An early heads'-up that starting on October 12, I'll be away for a couple of weeks without Internet access.


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Experience Points (Instalment # 36)

Xylian:

+Previous: 54149
Fiery Nyssholora: 1920

TOTAL: 56069/71000

Zharis:

+Previous: 60749
Fiery Nyssholora: 1920

TOTAL: 62669/71000

Theodore:

+Previous: 42960
Fiery Nyssholora: 1920

TOTAL: 44880/50000

Amhesha:

+Previous: 42960
Fiery Nyssholora: 1920

TOTAL: 44880/50000

Tulgram:

+Previous: 50620
Fiery Nyssholora: 1920

TOTAL: 52540/71000


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You can take a full 8 hour rest.

I'm just waiting to see how Xylian wants to proceed vis a vis bringing your own explosives, and then I'll advance us forward.


I'll wait another 24 hours and then move us along (we can do a quick flashback here about whether customised explosives/nukes will be built or not). The main thing I need to know is the plan: do you want to come in through the main plaza entrance (F1 on the map), from the tunnel to the Spire via a maintenance hatch (F3 on the map), or some combination thereof? (or some completely customised plan of your own)


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 0/63 |HP 47/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Maintenance hatch.


Stamina 54/54 HP 56/56| EAC 22 KAC 23| F: +6, R: +12, W: +4 | Init: +6 | Perc: +15 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Ultracold Hailcannon +12 (+15) (UCB 2: 76/100 Usage: 4 (12)) (4d8+9 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Internet is reaaaally bad where I'm at right now so I can't load the links you gave, GM J, but here's a roll for now so peeps aren't waiting on me.

Engi: 1d20 + 17 ⇒ (19) + 17 = 36


@Xylian: Copy on the Engineering check.

@Everyone: You can go ahead and open the spoiler in this post because you all may want to weigh in on what to build (and how many UPBs you're willing to spend.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 0/63 |HP 47/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

The charges we were given by the anassanoi... they are listed as "three demolition charges, each with its own remote detonator" I believe, but I don't see them on the page that you listed for Xylian. Can you tell us how powerful those ones are, so we have an idea of what we might need that is comparable? If Xylian's is way more powerful, maybe we should save it and just blow up the spire. :) ... Although, sadly, we probably have to fight through that to get Vessu's brother back. It would be way more spectacular (and simpler) to blow it up.


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@Zharis: They're three mk. 3 havoc charges and are on the explosive charges list.

I don't think the resistance is going to support your blowing up the Spire--they want it back :)


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 0/63 |HP 47/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

picky. :)


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Stamina 54/54 HP 56/56| EAC 22 KAC 23| F: +6, R: +12, W: +4 | Init: +6 | Perc: +15 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Ultracold Hailcannon +12 (+15) (UCB 2: 76/100 Usage: 4 (12)) (4d8+9 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

With 8 Polyfluid and 5500 UBPs we can make a Mark V Havoc Charge for 7210. It looks like multiple charges provide a bonus, so there's no reason not to use eveything to ensure the tunnel is destroyed I guess. Never used the Demolition rules before, so it would be 1 primary and 3 secondary charges. We also picked up a Laser Drill back in book 1 and it looks like that helps with Demolitions as well. Does that sound good to everyone?


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CN Female Pahtra Soldier (Farshot) 1 / Mechanic 7 | SP 57/57 |HP 53/53 | RP 9/10 | EAC 23 / KAC 24 | Fort +8 / Ref +9 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +11 | Low-light vision, Darkvision 60', Fire Resist 7

Sounds fine to me!!


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 7 | SP 57/57 |HP 53/53 | RP 9/10 | EAC 23 / KAC 24 | Fort +8 / Ref +9 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +11 | Low-light vision, Darkvision 60', Fire Resist 7

Good luck to everyone when continuing this campaign!


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Hi everyone, I'm back in the real world and will update us in Gameplay in circa 12 hours.


Stamina 54/54 HP 56/56| EAC 22 KAC 23| F: +6, R: +12, W: +4 | Init: +6 | Perc: +15 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Ultracold Hailcannon +12 (+15) (UCB 2: 76/100 Usage: 4 (12)) (4d8+9 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

=O

Hope you got to spend some time with the kiddos!


I wish! Alas, this wasn't a holiday. And I have to go back to it on 8 November for 9 days (but that should be our last interruption for several months).


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Ok folks, as mentioned above, I'm now off on a 9-day stint sans computer. We're *almost* done with these pesky zombies, so we should be able to wrap up this mission pretty quickly once I get back. Get your detonators ready!


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 0/63 |HP 47/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

I'm out all next week for a work conference too. Likely doesn't matter since our beloved DM is also out, but just in case someone is looking for me. :)


Male N Male Uplifted Bear Soldier (Blitz) 8 | SP 59/80 |HP 62/62 | RP 7/8 | EAC 25 / KAC 27 / CMAC 35 | Fort +8 / Ref +6 / Will +5 | Initiative +12 | Acrobatics +9/ Athletics +5| Intimidate +9 / Life Science +11 / Medicine +9 / Perception +5 / Piloting +15 / Stealth +2 / Survival +8| DR/5 | Low-light vision

Sorry guys. It's been getting to that time of the semester. Juggling work, school, and gaming is doable, but when some other extraneous event pops in (like your sister coming in for a week from out of the country for the first time in years) it's easy to get overloaded and fall down on the job. This time next month the semester will be over an I'll have a lot more free time. But even before that I should be good. This game moves faster than most I'm in (Which is not a complaint, I wish more moved faster; but it is an adjustment).


All good--no worries!


Experience Points (Instalment # 37)

Xylian:

+Previous: 56069
Azers (x3): 960
Reanimated Anassanois (x6): 960

TOTAL: 57989/71000

Zharis:

+Previous: 62669
Azers (x3): 960
Reanimated Anassanois (x6): 960

TOTAL: 63725/71000

Theodore:

+Previous: 44880
Azers (x3): 960
Reanimated Anassanois (x6): 960

TOTAL: 46800/50000

Amhesha:

+Previous: 44880
Azers (x3): 960
Reanimated Anassanois (x6): 960

TOTAL: 46800/50000

Tulgram:

+Previous: 52540
Azers (x3): 960
Reanimated Anassanois (x6): 960

TOTAL: 54460/71000


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 7 | SP 57/57 |HP 53/53 | RP 9/10 | EAC 23 / KAC 24 | Fort +8 / Ref +9 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +11 | Low-light vision, Darkvision 60', Fire Resist 7

Who has the highest Medicine again. Tulgram?


Male N Male Uplifted Bear Soldier (Blitz) 8 | SP 59/80 |HP 62/62 | RP 7/8 | EAC 25 / KAC 27 / CMAC 35 | Fort +8 / Ref +6 / Will +5 | Initiative +12 | Acrobatics +9/ Athletics +5| Intimidate +9 / Life Science +11 / Medicine +9 / Perception +5 / Piloting +15 / Stealth +2 / Survival +8| DR/5 | Low-light vision

I think so, yes.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 9 (Noble Scion) | SP 0/63 |HP 47/58 | RP 9/9 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Bluff +18 (+1d6+2) / Diplomacy +17 (+1d6+2) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

That's going to be a huge roll. I hope we can make it and save their hero.


Stamina 54/54 HP 56/56| EAC 22 KAC 23| F: +6, R: +12, W: +4 | Init: +6 | Perc: +15 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Ultracold Hailcannon +12 (+15) (UCB 2: 76/100 Usage: 4 (12)) (4d8+9 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 1/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 1/Day

Xylian has a +14 and can aid.

Sorry I been quite, super busy at wokr.


CN Female Pahtra Soldier (Farshot) 1 / Mechanic 7 | SP 57/57 |HP 53/53 | RP 9/10 | EAC 23 / KAC 24 | Fort +8 / Ref +9 / Will +7 (+2 charm/compulsion) | Initiative +4 Perception +11 | Low-light vision, Darkvision 60', Fire Resist 7

Amhesha's got a +17, can certainly aid as well.


Are we waiting for Tulgram? I've sent him a PM.

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