
![]() |

I'm not sure if the one that rolled the skill needs to trigger or if I can wait for everyone to do their turn, I think that a failure will trigger without waiting..
I would say that you're right.
That failure should trigger the trap immediately.

![]() |

I usually give a recap as part of my GM posts each time, including the kick off round. It looks like this.
Round 1 the BOLD may act.
Notes for the players (environment, where to position themselves at the beginning of the fight, ongoing effects, etc.) here.
Player 1 (Status: -damage taken, saves that need to be made, effects affecting them, etc.)
Player 2
Bad Guy
Player 3
Player 4
Also, it's traditional to use initiative blocks meaning that all the players who will go before the bad guy(s) get another turn are allowed to take their turn. That means that some people might be taking their 2nd round before others have technically taken their 1st, but it really speeds up the game and I've never seen anyone who minded.
So...in the above example, I would post the results of Player 1 and Player 2's actions, write up the Bad Guy's action after they've taken their turn and then have this as the bottom of that post:
Round 1/2 the BOLD may act.
Notes for the players (environment, where to position themselves at the beginning of the fight, ongoing effects, etc.) here.
Player 1 (Status: -damage taken, saves that need to be made, effects affecting them, etc.)
Player 2 -10SP, DC15 Fort save or stunned 1 round.
Bad Guy -15SP, Blinded
Player 3
Player 4

![]() |

Sorry, how to handle the enemies init? Take the highest init value and let the others act with him? This is what I will do I guess..
If there are multiple initiative modifiers, you roll for each and then slot them correctly. If they all have the same modifier, you can just make 1 roll.
For instance, if the Bad Guy has a modifier of +4 but his 2 Minions have a modifier of +3 you would make one roll for the Bad Guy and a separate roll for his Minions, then you might end up with a block like below -
Round 1 the BOLD may act.
Notes for the players (environment, where to position themselves at the beginning of the fight, ongoing effects, etc.) here.
Player 1 (Status: -damage taken, saves that need to be made, effects affecting them, etc.)
Player 2
Bad Guy
Player 3
Minions
Player 4
And after the first two players had their turn when you post the Bad Guy's turn, you would put something like this at the bottom (note that you're only showing Player 3 as going and after the Minions go you would set it up so Player 4 and 1 and 2 are ready to go.)
Round 1/2 the BOLD may act.
Notes for the players (environment, where to position themselves at the beginning of the fight, ongoing effects, etc.) here.
Player 1 (Status: -damage taken, saves that need to be made, effects affecting them, etc.)
Player 2 -10SP, DC15 Fort save or stunned 1 round.
Bad Guy -15SP, Blinded
Player 3
Minions
Player 4
The key is to try to give as many people the option to go at one time as possible without skipping any of the opponents' turns.

AbadarCorp Entertainment |

Not sure if needed to do something with crit fail for reflex save, there weren't any details in the scenario.
If there aren't any details in the scenario, and it's not in the rules, there's no need to invent anything. In Starfinder, a 1 on a saving throw just means automatic failure, that's it

![]() |

You did a fine job.
There were a couple things that you needed to change but you did and that's the whole point of this...so that you could learn what you didn't know.

GM not goblin |

I thought I could access the organized play number, character number, and faction details on the site, but I can't find how, can I have them, please?
Also, should I copy what Kludde wrote at the bottom of the chronicle? How do I report on the site? Do I need to fill out an event reporting form?

![]() |

You definitely can (and should) give one of your characters the XP, credits and reputation (when applicable) for any game that you run.
You will need to report through your Organized Play=>My Organized Play tab. You will need to create an event, if you haven't already.
Here's my Info:
Player Name: EbonFist
Character Name: 903 Ck-Chk-Ckt
Organized Play# 143948-703
Faction: Exo-Guardians
I'm probably forgetting something, but that should get you started.

AbadarCorp Entertainment |

Yes, that’s right. The House is 108716-709

GM not goblin |

Finished with the paperwork, chronicles are here, please tell me that all is in order.