Race |
Formian Vanguard (Exergy) 1st| INIT + 1, Senses Perception +4 Darkvision 60', Blindsense (Scent) 30' |
Classes/Levels |
| EAC 14 KAC 17 Fort +6, Ref +3, Will +0 |
Gender |
| [SP] 11/11 [HP]15/15 | Resolve: 5/5 | Entropy Pool: |
About 903 Ck-Chk-Ckt
Formian Vanguard (Exergy) 1st
Female Medium monstrous humanoid
Init +1, Senses Perception +4, Darkvision 60', Blindsense (Scent) 30’
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DEFENSE
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EAC 14 KAC 17
SP 11 HP 15
Fort +6, Ref +3, Will +0
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OFFENSE
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Speed 30'
Ranged
Melee [dice=Taclash]1d20 + 3[/dice] [dice=Slashing]1d4 + 2[/dice]
[dice=Natural Weapon]1d20 + 3[/dice] [dice=Piercing]1d3 + 2[/dice]
[dice=Entropic Strike]1d20 + 3[/dice] [dice=Acid or Bludgeoning]1d3 + 4[/dice]
[dice=Subzero Hail Pistol]1d20 + 2[/dice] [dice=Cold and Piercing]1d4[/dice](Bleed 1d4)
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Gear
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Consumables
Armor
Iridishell, Basic 755 2
Weapons
Taclash, Standard 240 L
Other Gear
Every Day Clothing
2 Field Rations
Money 2
Bulk 4
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STATISTICS
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Str 14, Dex 12, Con 18, Int 10, Wis 10, Cha 10
Base Atk +1
Feats: Cleave
Skills Acrobatics +5, Athletics +6, Intimidate +6, Perception +4, Stealth +5, Survival +6
Languages Common, Formian
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SPECIAL ABILITIES
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RACIAL TRAITS
SIZE AND TYPE
Formians are Medium monstrous humanoids.
LIMITED TELEPATHY
Formians can communicate telepathically with any creatures within 30 feet with whom they share a language.
NATURAL WEAPONS
Formians are always considered armed. They can deal 1d3 lethal piercing damage with unarmed strikes, and those attacks don’t count as archaic. Formians gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1-1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level).
SONIC RESISTANCE
Thanks to the chitinous plates that cover them, formians have sonic resistance 5.
THEME & BENEFITS
Wild Warden
THEME KNOWLEDGE
Reduce the DC to identify creatures of the animal, plant, and vermin types using Life Sciences by 5. Survival is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Survival checks. In addition, you gain an ability adjustment of +1 to Wisdom at character creation.
CLASS FEATURES
Entropic Pool: 0/4
Entropic Strike: 1d3+4
Aspect (Exergy)
Insight: Improved Combat Maneuver (Trip), + 2 Insight Bonus to Intimidate