Magaambya Priest

Elsha Ustosh's page

768 posts. Organized Play character for PaleDim.


Race

♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice |

Classes/Levels

Advanced Alchemy: ☐☐☐less elixir of life ☐cat’s eye elixir ☐mod acid flask ☐mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☐☐☐☐☐☐

Gender

male human aiuvarin alchemist 7 |

Occupation

◆◇↻♥️✋☘️⛨⚕☐☑

About Elsha Ustosh

Male human aiuvarin alchemist 7 (Lost Omens Pathfinder Society Guide)
Medium, Aiuvarin, Elf, Human, Humanoid
Heritage aiuvarin
Background nexian mystic
Perception +13; low-light vision
Languages Ancient Osiriani, Common, Draconic, Elven, Goblin, Osiriani, Vudrani
Skills Akashic Record Lore +13, Arcana +15, Crafting +15 (+16 when crafting alchemical items.), Medicine +11, Nature +11, Occultism +15, Pathfinder Society Lore +13, Religion +11, Society +13, Stealth +13, Thievery +13
Str +0, Dex +4, Con +2, Int +4, Wis +2, Cha +0
Items +1 leather armor, dagger, holy water, moderate acid flask, moderate blight bomb, moderate bottled lightning, moderate frost vial, moderate versatile vial (6), sling (6 sling bullets), alchemist goggles, alchemist's toolkit, bag of holding i, basic crafter's book, bedroll, caltrops (2), cat’s eye elixir, chalk (10), flint and steel, formula book, healer's toolkit, lesser elixir of life (3), moderate cheetah’s elixir, moderate focus cathartic[APG], rations (1 week) (2), repair toolkit, rope (foot) (50), soap, thieves' toolkit, torch (5), waterskin, winter clothing, writing set, purse (342 gp, 13 sp, 1 cp)
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AC 25; Fort +13; Ref +15; Will +13
HP 85
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Speed 25 feet
Melee [1] dagger +15 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Ranged [1] moderate acid flask +16 (thrown 30 ft., acid, alchemical, bomb, consumable, infused, splash), Damage 1 A +2d6 pers A +4 A splash
Ranged [1] moderate blight bomb +15 (thrown 30 ft., alchemical, bomb, consumable, infused, poison, splash), Damage 2d4 Pois +2d4 pers Pois +4 Pois splash
Ranged [1] moderate bottled lightning +16 (thrown 30 ft., alchemical, bomb, consumable, electricity, infused, splash), Damage 2d6 E +off -guard +4 E splash
Ranged [1] dagger +15 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Ranged [1] moderate frost vial +16 (thrown 30 ft., alchemical, bomb, cold, consumable, infused, splash), Damage 2d6 C + -10ft Speed pen +4 C splash
Ranged [1] holy water +15 (thrown 20 ft., consumable, divine, holy, splash), Damage 1d6 Spir +1 Spir splash
Ranged [1] sling +15 (propulsive, range increment 50 feet, reload 1), Damage 1d6 B
Ranged [1] moderate versatile vial +16 (thrown 30 ft., acid, alchemical, bomb, consumable, infused, splash), Damage 3d6 A +4 A splash
Ancestry Feats Clever Improviser, Natural Ambition
Class Feats Debilitating Bomb, Efficient Alchemy, Far Lobber, Quick Bomber, Smoke Bomb
General Feats Canny Acumen, Toughness, Untrained Improvisation
Skill Feats Alchemical Crafting, Arcane Sense, Battle Medicine, Kreighton's Cognitive Crossover (arcana, crafting)[LOPFS], Specialty Crafting
Other Abilities alchemy, bomber, experienced mountaineer, legacy of the gorget, light in the dark, narsen's web, powerful alchemy, research field, tarnbreaker champions, versatile vials
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Organized Play
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PFS Character Number 272301-2002
Regional Language Ancient Osiriani
School item lesser healing potion
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Appearance
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Tall, dark-skinned with wispy hair and beard. Dark brown eyes (almost eerily black).
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Personality
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Reserved, not a fluid conversant (often slow and halty), embarrassed easily, introverted, does not readily jump into social rituals, but he is generally enthusiastic and optimistic. The subjects of alchemy and crafting, particularly sharing ideas about them get him excited.
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Background
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Hailing from the Nexian capitol of Quantium, Elsha has been surrounded by creative and technical achievement his whole life. While he is curious, he often craves more collaborative interactions over the competitive air he often encounters.

His family urged him to take up an apprenticeship with the Oenopion ooze tenders, and sent him off to study there. The practice doesn't hold his interest and he spends all of his time on his other curiosities (bombs and elixirs). He longs to return to Quantium where he can just focus on general alchemy and perhaps even take up spellcraft at some point in the future.

He takes to pilfering small amounts of supplies for his extracurriculars and is eventually expelled from the program. Rather than return disgraced, he sets out for Absalom to join the Pathfinder Society, where he might experience that collaborative interaction he yearns for.