Magaambya Priest

Elsha Ustosh's page

865 posts. Organized Play character for PaleDim.


Race

♥️96 (Pearly White Spindle Aeon Stone) | ⛨26; Resist void 1 | F +15, R +17, W +15 | Perc +14, Low-light Vision | Stealth +14 | speed 25 ft | Exploration: Avoid Notice |

Classes/Levels

Advanced Alchemy: ☑☑☑lesser elixir of life ☑cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☑mod bottled lightning ☑mod cheetah’s elixir ☐mod focus cathartic ☑mod frost vial | Versatile Vials☑☑☑☑☑☑

Gender

male human aiuvarin alchemist 8 |

Occupation

◆◇↻♥️✋☘️⛨⚕☐☑

About Elsha Ustosh

Male human aiuvarin alchemist 8
Medium, Aiuvarin, Elf, Human, Humanoid
Heritage aiuvarin
Background nexian mystic
Perception +14; low-light vision
Languages Ancient Osiriani, Common, Draconic, Elven, Goblin, Osiriani, Vudrani
Skills Akashic Record Lore +14, Arcana +16, Crafting +16 (+17 when crafting alchemical items.), Medicine +12, Nature +12, Occultism +16, Pathfinder Society Lore +14, Religion +12, Society +14, Stealth +14, Thievery +14
Str +0, Dex +4, Con +2, Int +4, Wis +2, Cha +0
Items +1 resilient leather armor, dagger, holy water, moderate acid flask, moderate alchemist's fire, moderate blight bomb, moderate bottled lightning, moderate dread ampoule, moderate frost vial, moderate ghost charge, moderate versatile vial (6), sling (6 sling bullets), alchemist goggles, alchemist's toolkit, basic crafter's book, bedroll, caltrops (2), chalk (10), flint and steel, formula book (lesser alchemist's fire), healer's toolkit, lesser elixir of life, moderate eagle-eye elixir, moderate focus cathartic[APG], rations (1 week) (2), repair toolkit, rope (50 feet), soap, spacious pouch i, thieves' toolkit, torch (5), waterskin, wayfinder (pearly white spindle aeon stone), winter clothing, writing set, 482 gp, 3 sp, 1 cp
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AC 26; Fort +15; Ref +17; Will +15
HP 96; Resistances void 1
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Speed 25 feet
Melee [1] dagger +16 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Ranged [1] moderate acid flask +17 (acid, alchemical, bomb, consumable, infused, splash, thrown 30 ft.), Damage 1 A +2d6 pers A +4 A splash
Ranged [1] moderate alchemist's fire +17 (alchemical, bomb, consumable, fire, infused, splash, thrown 30 ft.), Damage 2d8 F +2 pers F +4 F splash
Ranged [1] moderate blight bomb +16 (alchemical, bomb, consumable, infused, poison, splash, thrown 30 ft.), Damage 2d4 Pois +2d4 pers Pois +4 Pois splash
Ranged [1] moderate bottled lightning +17 (alchemical, bomb, consumable, electricity, infused, splash, thrown 30 ft.), Damage 2d6 E +off -guard +4 E splash
Ranged [1] dagger +16 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Ranged [1] moderate dread ampoule +17 (alchemical, bomb, consumable, emotion, fear, infused, mental, poison, splash, thrown 30 ft.), Damage 2d6 Ment +frightened 1 +4 Ment splash
Ranged [1] moderate frost vial +17 (alchemical, bomb, cold, consumable, infused, splash, thrown 30 ft.), Damage 2d6 C + -10ft Speed pen +4 C splash
Ranged [1] moderate ghost charge +17 (alchemical, bomb, consumable, infused, splash, vitality, thrown 30 ft.), Damage 2d8 Vit +enfeebled 1 until start of your next turn +4 Vit splash
Ranged [1] [i]holy water[/i] +16 (consumable, divine, holy, splash, thrown 20 ft.), Damage 1d6 Spir +1 Spir splash
Ranged [1] sling +16 (range increment 50 feet, reload 1, propulsive), Damage 1d6 B
Ranged [1] moderate versatile vial +17 (acid, alchemical, bomb, consumable, infused, splash, thrown 30 ft.), Damage 2d6 A +4 A splash
Innate Spells DC 20; Cantrips (4th) detect magic
Ancestry Feats Clever Improviser, Natural Ambition
Class Feats Debilitating Bomb, Efficient Alchemy, Far Lobber, Quick Bomber, Smoke Bomb, Sticky Bomb
General Feats Canny Acumen, Toughness, Untrained Improvisation
Skill Feats Alchemical Crafting, Arcane Sense, Battle Medicine, Kreighton's Cognitive Crossover (arcana, crafting)[LOPFS], Recognize Spell, Specialty Crafting
Other Abilities alchemy, bomber, powerful alchemy, research field (bomber), versatile vials
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Appearance
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Tall, dark-skinned with wispy hair and beard. Dark brown eyes (almost eerily black).

The Varisian-Nexian Blend: Since he spent time with caravans in Varisia but has Nexian roots, describe his outfit as a mix of practical alchemist’s leathers and vibrant, flowing scarves or sashes.

A "Clean" Laboratory: Unlike the stereotypical messy alchemist, Elsha seems organized. His vials are likely color-coded or labeled in a scholarly script, a lingering habit from his brief time at the Arcanimirium.

The Gaze of a Seer: Give him a distant, calculating look. People might mistake him for being lost in thought, but he’s actually "calculating the trajectory of fate" (or just the shelf-life of an elixir).
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Personality
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Reserved, not a fluid conversant (often slow and halty), embarrassed easily, introverted, does not readily jump into social rituals, but he is generally enthusiastic and optimistic. The subjects of alchemy and crafting, particularly sharing ideas about them get him excited.

The Protective Catalyst: Your posts show Elsha is deeply concerned with helping teammates succeed. He doesn't just throw bombs; he ensures everyone is "buffed and tough." He’s the guy who remembers everyone’s allergies and specific combat needs.

Pragmatic Mystic: He blends the logic of alchemy with the intuition of fortune telling. He doesn't just see a "bad omen"—he sees a chemical imbalance in the luck of the day that can be corrected with the right tonic.

Soft-Spoken Honesty: He is remarkably honest about his capabilities and limits. He doesn't over-promise, which makes his "fortunes" feel more like expert diagnoses than mystical ramblings.
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You Might...
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* Hand someone an elixir and say, "The stars suggested you'd be clumsy today; drink this."
* Refer to your bombs as "Aggressive Revelations."
* Obsessively check the expiration dates on your reagents, viewing a spoiled ingredient as a "corrupted omen."
* Apologize to an enemy before throwing a bomb, seeing it as a "necessary correction" to the timeline.
* Enjoy tinkering with strange formulas and alchemical reagents, often with a single-minded dedication and recklessness that gives others pause.
* Get a kick out of wreaking havoc with the alchemical concoctions you've made, and enjoy watching things burn, dissolve, freeze, and jolt.
* Endlessly experiment to discover new, more potent alchemical tools.
* Strive to achieve greatness, either in your own right or on behalf of a cause.
* Seek to understand your purpose in the world.
* Cherish your relationships with family and friends.
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Others Probably...
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* Think you're a bit too intense about "prophetic chemistry" until your Elixir of Life saves their skin.
* Feel a strange sense of calm when you start analyzing the "luck" of a room.
* Think you're some kind of sorcerer or an eccentric wizard and don't understand that you don't cast spells; spellcasters who clumsily dabble in alchemy only heighten this misconception.
* Don't understand your zeal for alchemy, creativity, and invention.
* Assume that if you haven't caused a catastrophe with your experimentations, you inevitably will.
* Respect your flexibility, your adaptability, and—in most cases—your open-mindedness.
* Distrust your intentions, fearing you seek only power or wealth.
* Aren't sure what to expect from you and are hesitant to assume your intentions.
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Edicts
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* Nurture the Potential: Always provide a concoction to an ally to help them overcome a specific weakness.
* Interpret the Flow: Spend time each morning observing natural patterns (smoke, bird flight, chemical reactions) to gauge the party's "fortune."
* Preserve Knowledge: Ensure that the secrets of your specific "mystic alchemy" are documented for future scholars.
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Anathema
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* False Prophecy: Intentionally lie about a fortune to manipulate someone’s actions.
* Wasteful Creation: Allowing a prepared mutagen or elixir to expire without attempting to use it or give it to someone in need.
* Blind Hubris: Ignoring a clear warning sign (either mystical or logical) out of overconfidence in your craft.
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Background
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Hailing from the Nexian capitol of Quantium, Elsha has been surrounded by creative and technical achievement his whole life. While he is curious, he often craves more collaborative interactions over the competitive air he often encounters.

His family urged him to take up an apprenticeship with the Oenopion ooze tenders, and sent him off to study there. The practice doesn't hold his interest and he spends all of his time on his other curiosities (bombs and elixirs). He longs to return to Quantium where he can just focus on general alchemy and perhaps even take up spellcraft at some point in the future.

He takes to pilfering small amounts of supplies for his extracurriculars and is eventually expelled from the program. Rather than return disgraced, he sets out for Absalom to join the Pathfinder Society, where he might experience that collaborative interaction he yearns for.
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Concept
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TODO
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Botting
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TODO
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References
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Build:
Spells:
Rules: Snare Crafting, Snares - Rules