Kulgara

Itka Biklest's page

1,091 posts. Organized Play character for Warah.


Full Name

Itka Biklest

Race

HP 21/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺|

Classes/Levels

Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none

Gender

F Human (dromaar) witch 8 |

Size

medium

Age

41

Special Abilities

low light vision, darkvision

Deity

Respects but doesn't worship Desna

Location

Pangolais, Nidal

Languages

Common, Dwarven, Goblin, Hallit, Orcish, Shadowtongue, Shoanti, Undercommon, Varisian

Occupation

Slave (housemaid)

About Itka Biklest

PFS Information:

PFS Number: 289224-2003
Experience: 88

Provisions for start of game
Downtime chart
Level bump
Faction Reputation Tiers
Level-based DCs

Major Factions
Envoy’s Alliance: 4
Grand Archive: 0
Horizon Hunters: 4
Vigilant Seal*: 92
Minor Factions 0
Radiant Oath: 0
Verdant Wheel: 0
All Faction Reputation 0
Total (Sum of the Above) Reputation: 100
*Itka’s faction: Vigilant Seal

Purchased Boons (use this for boons bought w/ Fame, which don’t come w/ a Chronicle)
(Vigilant Seal) Champion (Faction) (0 Fame)
#1–11: Flames of Rebellion Boon B: Diggen the Liar (Chronicle) (0 Fame)
1-02: The Mosquito Witch: Cryptid Scholar: (Untyped Chronicle Boon) (0 Fame): Your experiences with the Mosquito Witch have inspired you to research strange creatures. When you Recall Knowledge to identify a rare or unique creature, you can use the following reaction. [reaction] (fortune) Uses 3 [ ] [ ] [ ] Trigger You attempt to Recall Knowledge to identify a creature you can see; Effect: You roll the skill check twice and use the better result.
2–08: A Frosty Mug: Baba Yaga's Tutelage: Choose one of your characters to receive one of the following benefits; keep a copy of this boon with that character’s records. Option 1: That character gains access to the rare Baba Yaga witch patron, as well as the character options that she grants: the spirit object hex, lesson of the frozen queen major lesson, the glacial heart hex, and inanimate object familiars. (Edit: Only the option chosen is shown here.)
Specialty Training: Shadowcaster: Gain access to the Shadowcaster Dedication Feat.
Combat Mentor
Adversary Lore: Ethereal, Fey
Heroic Defiance: When using Hero Points to avoid death, you can choose to awaken with 1 HP.

Statistics:

Ethnicity: mixed
Nationality: Nidalese
Birthplace: Pangolais, Nidal
Age: 41
Gender & Pronouns: Female (she/her)
Height: 5’-10”
Weight: 137 lbs
Physical Appearance: grayish skin, black eyes, graying black hair, deep scowl lines, hunched posture, walks with a stout cane
ancestry human (dromaar)
background Shadow Hunted
class Witch (Patron Theme: Baba Yaga)
Medium Humanoid Human, Orc
Witch’s Patron: Baba Yaga, Religion/god: Desna (sort of)
Associations: Pathfinder Society
Languages: Common, Dwarven, Goblin, Hallit, Orcish, Shadowtongue, Shoanti, Undercommon, Varisian
____________________
ABILITY SCORES

STR 10 (+0), DEX 16 (+3), CON 16 (+3)
INT 19 (+4), WIS 14 (+2), CHA 10 (+0)
____________________
SENSES
Perception: +12 T ((8 level) + (2 wis) + (2 prof) + (0 item))
Itka gets +2 to Initiative rolls.
Special Senses: low light vision, darkvision


Itka’s Image
____________________
Familiar: Akti (white rat)
Familiar Master Abilities selected: Cantrip Connection
Familiar Ability: Darkvision, Scent, Touch Telepathy
Familiar of Freezing Rime: Your familiar is cold to the touch, its breath always visible. When you Cast or Sustain a hex, you can cause ice to form in a 5-foot burst centered on a square of your familiar’s space. Those squares are difficult terrain until the start of your next turn.
___________________
DEFENSES:

HIT POINTS: 80

ARMOR CLASS
AC: 24 (10 + (8 level) + (3 dex) + (2 prof) + (1 item))
Explorer’s Clothing with Armor Potency +1 Rune

Unarmored: [T], Light: [U], Medium: [U], Heavy: [U]

SAVING THROWS
Fortitude: +15 E ((8 level) + (3 con) + (4 prof) + (0 item))
Reflex: +13 T ((8 level) + (3 dex) + (2 prof) + (0 item))
Will: +14 E ((8 level) + (2 wis) + (4 prof) + 0 (item))


____________________
OFFENSE:

Class DC: 24 [T] (10 + (8 level) + (4 INT) + (2 prof) + (0 item))

Speed: 25ft Movement Types: land

Melee Strikes
dagger +13/+9/+5 (8 level) + (3 dex) + (2 prof) + (0 item) [T]
damage (1d4 + 1 (str)) [Piercing] (Versatile Slash, thrown 10 ft., agile, finesse)

club +10/+5/+0 (8 level) + (0 str) + (2 prof) + (0 item) [T]
damage (1d6 + 1 (str)) [bludgeoning] (thrown 10 ft.)

Ranged Strikes
dagger +13/+9/+5 (8 level) + (3 dex) + (2 prof) + (0 item) [T]
damage (1d4 + 1 (str)) [Piercing] (Versatile Slash, thrown 10 ft., agile, finesse)

club +13/+8/+3 (7 level) + (3 dex) + (2 prof) + (0 item)) [T]
damage (1d6 + 1 (str)) [bludgeoning] (thrown 10 ft.)

Weapon Proficiencies
Simple: [T], Martial: [U], Unarmed: [T]


____________________
MAGIC:

Spell Attack Roll (occult): 16 [E] = (8 level) + (4 INT) + (4 prof)
Spell DC (occult): 26 [E] = (10 + (8 level) + (4 INT) + (4 prof))

Focus Points: 3/3
Hexes: Malicious Shadow, Needle of Vengeance, Phase Familiar,

Hex Cantrip: Spirit Object

Spell Slots per Day
Cantrips: 6*
1st: 3
2nd: 3
3rd: 3
4th: 3
*Cantrip Connection Master Familiar ability

Spells Memorized
Cantrips (4th rank): Detect Magic, Guidance, Read Aura, Shield, Telekinetic Projectile, Void Warp
1st: Bane, Fear, Mystic Armor
2nd: Marvelous Mount (1 2 3)
3rd: Marvelous Mount (1 2 3)
4th: Fly, Implement of Destruction, Slow (3rd rank)

Reaction Spells (if prepared): Blood Vendetta (2), Shadow Projectile (3)

Spells in Familiar
* Consumed from scroll
^Legacy content
Cantrips: Daze, Detect Magic, Figment, Guidance, Prestidigitation, Read Aura, Shield, Telekinetic Hand, Telekinetic Projectile, Void Warp
____________________
1st: Bane, Biting Words^, Chilling Spray^, Fear, Force Barrage, Grim Tendrils, Ill Omen, Mystic Armor, Phantom Pain, Soothe*
____________________
2nd: Blistering Invective*, Blood Vendetta, Dispel Magic, Faerie Fire, Invisibility*, Marvelous Mount*, Translate*, Vomit Swarm, Warrior's Regret*
Heightened to 2nd Rank: Biting Words, Chilling Spray, Grim Tendrils, Phantom Pain, Soothe
____________________
3rd: Agonizing Despair, Blindness*, Chilling Darkness, Curse of Lost Time*, Heroism*, Impending Doom*, Moth’s Supper, Oneiric Mire*, Shadow Projectile, Slow*
Heightened to 3rd Rank: Biting Words, Chilling Spray, Fear, Force Barrage, Grim Tendrils, Marvelous Mount, Phantom Pain, Soothe, Translate, Vomit Swarm
____________________
4th: Bloodspray Curse*, Fly, Implement of Destruction*, Pernicious Poltergeist, Replicate, Seal Fate*, Vampiric Maiden*, Vision of Death
Heightened to 4th Rank: Agonizing Despair, Biting Words, Blistering Invective, Blood Vendetta, Chilling Darkness, Chilling Spray, Curse of Lost Time, Grim Tendrils, Impending Doom, Invisibility, Marvelous Mount, Moth's Supper, Mystic Armor, Phantom Pain, Soothe, Translate, Vomit Swarm, Warrior's Regret


____________________
SKILLS:

+1 to Recall Knowledge checks to identify ethereal and fey creatures, due to Adversary Lore boon.

Acrobatics: +3 U = (0 level) + (3 dex) + (0 prof) + (0 item) - (0 armor)
Arcana: +14 T = (8 level) + (4 int) + (2 prof) + (0 item)
Athletics: +0 U = (0 level) + (0 str) + (0 prof) + (0 item) - (0 armor)
Crafting: +14 T = (8 level) + (4 int) + (2 prof) + (0 item)
Deception: +10 T = (8 level) + (0 cha) + (2 prof) + (0 item)
Diplomacy: +10 T = (8 level) + (0 cha) + (2 prof) + (0 item)
Intimidation: +12 E = (8 level) + (0 cha) + (4 prof) + (0 item)
Lore (Adversary Lore: Ethereal, Fey): +1 to other modifier from boon
Lore (Herbalism): +14 T = (8 level) + (4 int) + (2 prof) + (0 item)
Lore (Shadow Plane): +14 T = (8 level) + (4 int) + (2 prof) + (0 item)
Medicine: +12 T = (8 level) + (2 wis) + (2 prof) + (0 item)
Nature: +2 U = (0 level) + (2 wis) + 0 (prof) + (0 item)
Occultism: +16 E = (8 level) + (4 int) + (4 prof) + (0 item)
Performance: +0 U = (0 level) + (0 cha) + (0 prof) + (0 item)
Religion: +12 T = (8 level) + (2 wis) + (2 prof) + (0 item)
Society: +14 T = (8 level) + (4 int) + (2 prof) + (0 item)
Stealth: +14 T = (8 level) + (3 dex) + (2 prof) + (0 item) - (0 armor)
Survival: +2 U = (0 level) + (2 wis) + (0 prof) + (0 item)
Thievery: +3 U = (0 level) + (3 dex) + (0 prof) + (0 item) - (0 armor)


____________________
FEATS:

Ancestry Feats and Abilities
Special 1st: low-light vision
Heritage 1st: Half-orc
1st: Orc Sight
5th: Natural Ambition: Widen Spell

Skill Feats
Background: Quick Coercion
2nd: Recognize Spell
4th: Trick Magic Item
6th: Multilingual (Shadowtongue, Dwarven)

General Feats
3rd: Incredible Initiative
5th: Quick Identification (PFS Spells School)
7th: Ancestral Paragon: Orc Warmask (Magic)

Class Feats and Abilities
Feature 1st: witch theme (curse)
Feature 1st: hexes
2nd: Basic Lesson (Vengeance)
4th: Reach Spell
6th: Greater Lesson (Shadow)
8th: Shadowcaster Dedication

Bonus Feats
Doubious Knowledge (7th level General Feat)


____________________
EQUIPMENT:

PFS Provision: 4th rank scroll of fly
Scenario Items:

Combat Gear: club, daggers (2), caltrops (1), sling bullets (15), acid flask (lesser) (1), alchemist’s fire (lesser) (1), lesser antiplague elixir (1), lesser antidote elixir (1), lesser healing potion (4), moderate healing potion (1), holy water (2), Grim Trophy

Other Gear: explorer’s clothing (armor potency +1), backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, healer's tools, material component pouch, rope (50 ft), sheath (2), soap, torch (1), waterskin, rations (1 week), writing kit (1), pup tent (1), winter clothes

Magic Items: Magic Wand (2nd Level Soothe)
Invested Items:

Spoiler:
(increase as needed for feats or class features that increase maximum investment)
1. magic item
2. magic item
3. magic item
4. magic item
5. magic item
6. magic item
7. magic item
8. magic item
9. magic item
10. magic item

Bulk: 4.7 (Encumbered at: 5 = 5 + (0 str); Maximum at: 10 = 10 + (0 str))

Gold: 762.09


____________________
CHRONICLES

1. PFS(2) 1-11: Flames of Rebellion:

Devil's Keep: (Advanced) You are the rightful master of the infernal keep known as Diggen's Rest. Once per adventure, you can use the following reaction:
Infernal Detonations (Reaction) Trigger: A creature within 30 feet of you targets you or an ally with an attack; Effect The creature takes fire damage equal to ld6 + your level (basic Reflex save). The DC of the Reflex save is equal to your spell DC or your class DC, whichever is higher.
Diggen the Liar: You refused to release the ghost of Diggen Thrune and instead turned the captive spirit over to Zarta Dralneen at the Grand Lodge. This boon will have a special effect in a future scenario.
Infernal Strike: GM's note on Chronicle: Itka withstood the devil's infernal strike. (Don't know if that matters, but added it for record keeping.)
Reputation(s): +4 (Vigilant Seal)
Gold Earned: 14
Downtime: 0.4 gp

2. PFS(2) 1-02: The Mosquito Witch:

Cryptid Scholar (Untyped Boon): Your experiences with the Mosquito Witch have inspired you to research strange creatures. When you Recall Knowledge to identify a rare or unique creature, you can use the following reaction.
[reaction] (fortune) Uses 3 □□□ Trigger: You attempt to Recall Knowledge to identify a creature you can see; Effect: You roll the skill check twice and use the better result.
Reputation(s): +4 (Vigilant Seal)
Gold Earned: 14
Downtime: 0.4 gp

3. PFS(2) 1-07: Flooded King's Court:

To Seal and Protect (General): You chose to destroy the undead Marcon Tinol, unwilling to risk the consequences of turning the ancient undead loose upon the world. This boon will have unique beneàts and consequences in a future scenario.
Reputation(s): +6 (Vigilant Seal)
Gold Earned: 11
Downtime: 0.2 gp

4. PFS(2) 2-05: Balancing the Scales:

Reputation(s): +4 (Vigilant Seal)
Gold Earned: 22
Downtime: 0.4 gp

5. PFS(2) 1-01: Absalom Initiation:

Engraved Wayfinder (Slotless): To celebrate your success as a Pathfinder agent, Janira gave you a compass lid engraved with your name and a Glyph of the Open Road, symbol of the Pathfinder Society. You can attach this lid to any compass, including a wayfinder, to personalize it.
Society Connections (Downtime): Your connections with leaders within the Pathfinder Society help you find opportunities, both new missions and support for your other endeavors. Check the box that precedes this boon when you Earn Income during Downtime to attempt a task of level 5. If you critically fail the check, you still earn the result of a failure for that task.
Reputation(s): +4 (Vigilant Seal)
Gold Earned: 22
Downtime: 0.45 gp

6. PFS(2) 01-14: Lions of Katapesh:

□ □ □ Big Game Hunter (General): Your struggles against the fearsome wildlife of Katapesh and the being manipulating the creatures has made you particularly good at dealing with dangerous animals. Whenever you roll a critical failure on a check to Track an animal, you can check a box next to this boon to get a failure instead.
Reputation(s): +4 (Vigilant Seal)
Gold Earned: 22
Downtime: 0.4 gp

7. PFS(2) 01-04: Bandits of Immenwood:

Touched by the Storm (General): Your exposure to the stormy power of the Scale of the Spurned Tempest has inured you to the elements to a small degree. While this boon is slotted, you gain cold resistance 1 and electricity resistance 1.
Reputation(s): +4 (Vigilant Seal)
Gold Earned: 38
Downtime: 0.16 gp

8. PFS(2) 03-04: The Devil-Wrought Disappearance:

You traveled to Egorian, the capital city of Cheliax where Pathfinders are outlawed, to find out what has happened to the nation’s secret venture-captain, Varian Jeggare. You investigated Varian’s enormous library for clues about his plans, intrigues, and last-known whereabouts. These investigations took you to an inn just outside Egorian where an ambush awaited you, and then to a supposedly abandoned outpost where a large group of devils, Hellknights, and mercenaries made their headquarters. After sneaking or fighting your way into the fort, you descended into the outpost’s dungeons, faced down a cruel Hellknight torturer, and rescued his prisoner— Sabina Malatesta. Sabina participated the Glorious Reclamation, a recent rebellion against Cheliax’s diabolical government, and is one of Varian’s trusted contacts. With the Reclamation agent rescued, the Society is one step closer to rescuing Jeggare as well.
Reputation(s): +4 (Vigilant Seal)
Gold Earned: 39.6
Downtime: 0.16 gp

9. PFS(2) 03-07: The Locked Lodge:

The Pathfinder Society dispatched you and a group of agents to infiltrate the sealed lodge in Westcrown and free the captured VentureCaptain, Varian Jeggare. Prior to your departure from a safehouse in the city, you met with a fiendish representative of Queen Abrogail II who informed you that you had the day to rescue Jeggare from the former Pathfinder Lodge of Delvehaven. You infiltrated the lodge and confronted the architect of Varian’s kidnapping: Aydrian Thrune. In the end you □ slew Aydrian in combat □ captured Aydrian to be brought before House Thrune □X captured Aydrian to be brought before the Pathfinder Society for questioning. Following this confrontation you managed to free Varian from imprisonment and escape Westcrown.
This adventure grants the following unique boon: Infernal Majestrix’s Blessing.
Reputation(s): +4 (Vigilant Seal)
Gold Earned: 38.16
Downtime: 0

10. PFS(2) 02-23: An Agent's Obligation:

You traveled to the Chelaxian port city of Hinji to investigate the disappearance of four junior Pathfinder agents who vanished on a routine mission to catalog a collection of heirlooms belonging to House Junianis. As you investigated the missing agents’ lodgings and gathered rumors from locals, you discovered clues that led you to various hideouts and safe houses of the drug-peddling gang known as the Daughters of Cocytus. You discovered a trail of bodies—and one surviving agent—along the way. Eventually, your search took you through the sewers of Hinji and to the gang’s headquarters, culminating in a showdown against the gang leader and her will-o’-wisp accomplice and the discovery of one more missing Pathfinder.
Reputation(s): +4 (Vigilant Seal)
Gold Earned: 64
Downtime: 4 gp

11. PFS(2) 3-08 Foundation's Price:

Reputation(s): +4 (Vigilant Seal)
Gold Earned: 64
Downtime: 4 gp

12. PFS(2) 3-12 Fury’s Toll:

Reputation(s): +4 (Vigilant Seal) , +2 (Envoy’s Alliance)
Gold Earned: 64
Downtime: 2.4 gp

13. PFS(2) 3-98: Expedition into Pallid Peril:

Reputation(s): +4 (Vigilant Seal)
Gold Earned: 100
Downtime: 0 gp

14. PFS(2) 2-08: A Frosty Mug:

You were sent to explore a newly discovered mountain pass into Irrisen, the Land of Eternal Winter. On the other side you found enchanted animals, biting cold, and immigrants from a faraway land who had recently freed themselves from the rule of a winter witch. After a day of getting to know the town’s inhabitants, as well as a night of vigorous games and dancing, you encountered the witch herself, and (▫ sided with her to bring the town back under her dominion / ▫ sided with the townspeople to vanquish her / ▫ brokered a peace between the two sides).
--This adventure qualifies you for a unique Achievement Point boon: Баба Яга’s Tutelage (That's Russian, because it's a spoiler).
Reputation(s): +4 (Vigilant Seal), +2 (Horizon Hunters)
Gold Earned: 100
Downtime: Spent 8/28 days retraining for new Patron Theme, per Tutelage boon, referenced above.

15. PFS(2) 1-23 Star-Crossed Court:

[ ] Seasoned Diplomat (Advanced): You have navigated the courts of Ekkeshikaar, honing your skills as a diplomat and researcher. You may check the box next to this boon at the beginning of an adventure to become trained in Diplomacy and Society for the duration of that adventure. If you are already trained in one of these skills, you instead become an expert. If your proficiency level is higher than expert in either of these skills, you treat any critical failure rolled with that skill as a failure and any failure as a success for the duration of the adventure.
Reputation(s): +4 (Vigilant Seal)
Gold Earned: 100
Downtime: Spent 8 days retraining for new Patron Theme, per Tutelage boon, referenced in Chronicle 14. Total days spent retraining: 16/28

16. PFS(2) 2-00 Thorned Monarch:

Reputation(s): +4 (Vigilant Seal)
Gold Earned: 150 gp
Downtime: 7.2 gp

17. PFS(2) 3-09 The Secluded Seige:

Reputation(s): +4 (Vigilant Seal)
Gold Earned: 150 gp
Downtime: Spent 8 days retraining for new Patron Theme, per Tutelage boon, referenced in Chronicle 14. Total days spent retraining: 24/28

18. PFS(2) 3-14 The Tomb Between Worlds:

To find the cause of an undead uprising in a Pathfinder lodge, you ventured through a magical pathway to an ancient pyramid caught between the Material Plane and the Shadow Plane. Jumping back and forth between the two planes, you battled undead and encountered ancient traps as you learned the history—both ancient and new—of the pyramid and rescued three missing Pathfinders. You learned the story of Pharaoh Rehenet I, who disappeared at the height of her rule, and her wife who sought to find and rescue her. You also learned about the Ardis Scholars, a group of Osirionologists who placed the four strange technological devices in the pyramid that caused much of the mayhem. You □ fought or □ befriended the fiend that helped the scholars escape, and you confronted a strange fey that helped lead the scholars to the pyramid before betraying them.
Reputation(s): +6 (Vigilant Seal), +2 Horizon Hunters
Gold Earned: 150 gp
Downtime: 4 days for 0.32gp. Spent 4 days retraining for new Patron Theme, per Tutelage boon, referenced in Chronicle 14. Retraining Complete.

19. PFS(2) 2-10 In Burning Dawn:

You travelled to Belkzen to forge an alliance with the Burning Sun hold. You encountered a group of Burning Sun orcs being attacked by orcish raiders. You [X] saved the Burning Sun orcs / ☐ failed to save them. You then travelled to the Burning Sun’s hold and met with their warlord, Mahja Firehair. Through several trials you managed to [X] convince the Burning Sun to ally with the Society and [X] even received promise of an introduction to Belkzen’s leader, Ardax. Finally, you [X] managed to stop the Scorched Earth from opening an easy passage to raid the Burning Sun, thus protecting your new allies.
Reputation(s): +4 (Vigilant Seal), +2 (Envoy's Alliance)
Gold Earned: 220 gp
Downtime: 12 gp

20. PFS(2) 4-17 Trapping the Hag's Claw:

Zarta Dralneen and the Waterfall, a member of the Decemvirate, summoned you to Thuvia to assist with laying a trap for long-time Society foe Aslynn. The trap was to be built using a magical chalice and electric Stasian coils, with Zarta serving as willing bait. During preparations, you built connections with one or more allies on site: □ Narcela, [X] Revecka, and/or □ Star. While you were laying the trap, Aslynn appeared and stole the chalice before making her way to Zarta’s dreamscape and taking over! Once the Waterfall realized what had happened, she sent you into Zarta’s dreamscape, where you fought against Aslynn’s minions and awoke Zarta by shattering Aslynn’s cauldron and the siphoning stone stealing Zarta’s soul. This awakening forcefully shunted Aslynn to the Material Plane, where she summoned her airship. □ Star launched themself at ship or □ Revecka activated her science experiment, and they destroyed it. Alternatively, you took on □ the airship and/or [X] just Aslynn before defeating her and ending her terrible plans!
This adventure grants the following unique boon: Crone in Rags.
Reputation(s): +4 (Vigilant Seal)
Gold Earned: 220 gp
Downtime: 1.6 gp

21. PFS(2) 3-99 Fate in the Future:

Reputation(s): +4 (Vigilant Seal)
Gold Earned: 232 gp
Downtime: 12 gp

22. PFS(2) 1-21 Mistress of the Maze:

Maze Walker (Advanced): You have survived exposure to numerous planar forces that would have warped or obliterated a lesser being. As long as you are at least 7th level and a master in Survival, you can slot this boon to gain the benefits of the Planar Survival skill feat.
Reputation(s): +4 (Vigilant Seal)
Gold Earned: 240 gp
Downtime: 0.6 gp

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Personal history:
Itka was born a slave in Pangolais, the capital city of Nidal, a nation ruled by the Black Triune via the Umbral Court, all in the name of Zon-Kuthon, the evil god of pain. As such, she never knew anything of her family, but was set to work scrubbing floors at an early age. Itka quickly learned how to avoid notice so as to avoid the extremely harsh and violent punishments that were doled out over the slightest infractions. Once she reached womanhood, she was assigned to be a breeder. Over the years, she gave birth to eight children, who were all taken from her a year after they were born. Every night before falling asleep she silently speaks their names and a detail or two about each of them so they aren’t truly lost to her forever.

One day Itka overheard a conversation between another slave and a Desnan operative seeking to undermine Nidal’s evil power structure. She eventually earned their trust and joined their resistance, doing what little odd jobs here and there that she could. Eventually, she was spotted by another slave as she was stealing some of her mistress’s documents. She killed him and fled. After laying low for a few days, she made her way to the Desnan safe house. They agreed to smuggle her out of the country. Along the way, she heard about the Pathfinder Society, and decided that sounded like as good an opportunity as any to begin a new life. After all, she is determined to never clean anyone else’s house ever again!