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About Itka BiklestPFS Information:
PFS Number: 289224-2003 Experience: 88 Provisions for start of game
Major Factions
Purchased Boons (use this for boons bought w/ Fame, which don’t come w/ a Chronicle)
Statistics:
Ethnicity: mixed Nationality: Nidalese Birthplace: Pangolais, Nidal Age: 41 Gender & Pronouns: Female (she/her) Height: 5’-10” Weight: 137 lbs Physical Appearance: grayish skin, black eyes, graying black hair, deep scowl lines, hunched posture, walks with a stout cane ancestry human (dromaar) background Shadow Hunted class Witch (Patron Theme: Baba Yaga) Medium Humanoid Human, Orc Witch’s Patron: Baba Yaga, Religion/god: Desna (sort of) Associations: Pathfinder Society Languages: Common, Dwarven, Goblin, Hallit, Orcish, Shadowtongue, Shoanti, Undercommon, Varisian ____________________ ABILITY SCORES STR 10 (+0), DEX 16 (+3), CON 16 (+3)
Itka’s Image ____________________ Familiar: Akti (white rat) Familiar Master Abilities selected: Cantrip Connection Familiar Ability: Darkvision, Scent, Touch Telepathy Familiar of Freezing Rime: Your familiar is cold to the touch, its breath always visible. When you Cast or Sustain a hex, you can cause ice to form in a 5-foot burst centered on a square of your familiar’s space. Those squares are difficult terrain until the start of your next turn. ___________________ DEFENSES:
HIT POINTS: 80 ARMOR CLASS
Unarmored: [T], Light: [U], Medium: [U], Heavy: [U] SAVING THROWS
____________________ OFFENSE:
Class DC: 24 [T] (10 + (8 level) + (4 INT) + (2 prof) + (0 item)) Speed: 25ft Movement Types: land Melee Strikes
club +10/+5/+0 (8 level) + (0 str) + (2 prof) + (0 item) [T]
Ranged Strikes
club +13/+8/+3 (7 level) + (3 dex) + (2 prof) + (0 item)) [T]
Weapon Proficiencies
____________________ MAGIC:
Spell Attack Roll (occult): 16 [E] = (8 level) + (4 INT) + (4 prof)
Focus Points: 3/3
Hex Cantrip: Spirit Object Spell Slots per Day
Spells Memorized
Reaction Spells (if prepared): Blood Vendetta (2), Shadow Projectile (3) Spells in Familiar
____________________ SKILLS:
+1 to Recall Knowledge checks to identify ethereal and fey creatures, due to Adversary Lore boon. Acrobatics: +3 U = (0 level) + (3 dex) + (0 prof) + (0 item) - (0 armor)
____________________ FEATS:
Ancestry Feats and Abilities
Skill Feats
General Feats
Class Feats and Abilities
Bonus Feats
____________________ EQUIPMENT:
PFS Provision: Scenario Items: Combat Gear: club, daggers (2), caltrops (1), sling bullets (15), acid flask (lesser) (1), alchemist’s fire (lesser) (1), lesser antiplague elixir (1), lesser antidote elixir (1), lesser healing potion (4), moderate healing potion (1), holy water (2), Grim Trophy Other Gear: explorer’s clothing (armor potency +1), backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, healer's tools, material component pouch, rope (50 ft), sheath (2), soap, torch (1), waterskin, rations (1 week), writing kit (1), pup tent (1), winter clothes Magic Items: Magic Wand (2nd Level Soothe)
(increase as needed for feats or class features that increase maximum investment)
1. magic item 2. magic item 3. magic item 4. magic item 5. magic item 6. magic item 7. magic item 8. magic item 9. magic item 10. magic item Bulk: 4.7 (Encumbered at: 5 = 5 + (0 str); Maximum at: 10 = 10 + (0 str)) Gold: 762.09
____________________ CHRONICLES 1. PFS(2) 1-11: Flames of Rebellion:
Devil's Keep: (Advanced) You are the rightful master of the infernal keep known as Diggen's Rest. Once per adventure, you can use the following reaction: Infernal Detonations (Reaction) Trigger: A creature within 30 feet of you targets you or an ally with an attack; Effect The creature takes fire damage equal to ld6 + your level (basic Reflex save). The DC of the Reflex save is equal to your spell DC or your class DC, whichever is higher. Diggen the Liar: You refused to release the ghost of Diggen Thrune and instead turned the captive spirit over to Zarta Dralneen at the Grand Lodge. This boon will have a special effect in a future scenario. Infernal Strike: GM's note on Chronicle: Itka withstood the devil's infernal strike. (Don't know if that matters, but added it for record keeping.) Reputation(s): +4 (Vigilant Seal) Gold Earned: 14 Downtime: 0.4 gp 2. PFS(2) 1-02: The Mosquito Witch:
Cryptid Scholar (Untyped Boon): Your experiences with the Mosquito Witch have inspired you to research strange creatures. When you Recall Knowledge to identify a rare or unique creature, you can use the following reaction. [reaction] (fortune) Uses 3 □□□ Trigger: You attempt to Recall Knowledge to identify a creature you can see; Effect: You roll the skill check twice and use the better result. Reputation(s): +4 (Vigilant Seal) Gold Earned: 14 Downtime: 0.4 gp 3. PFS(2) 1-07: Flooded King's Court:
To Seal and Protect (General): You chose to destroy the undead Marcon Tinol, unwilling to risk the consequences of turning the ancient undead loose upon the world. This boon will have unique beneàts and consequences in a future scenario. Reputation(s): +6 (Vigilant Seal) Gold Earned: 11 Downtime: 0.2 gp 4. PFS(2) 2-05: Balancing the Scales:
Reputation(s): +4 (Vigilant Seal) Gold Earned: 22 Downtime: 0.4 gp 5. PFS(2) 1-01: Absalom Initiation:
Engraved Wayfinder (Slotless): To celebrate your success as a Pathfinder agent, Janira gave you a compass lid engraved with your name and a Glyph of the Open Road, symbol of the Pathfinder Society. You can attach this lid to any compass, including a wayfinder, to personalize it. □ Society Connections (Downtime): Your connections with leaders within the Pathfinder Society help you find opportunities, both new missions and support for your other endeavors. Check the box that precedes this boon when you Earn Income during Downtime to attempt a task of level 5. If you critically fail the check, you still earn the result of a failure for that task. Reputation(s): +4 (Vigilant Seal) Gold Earned: 22 Downtime: 0.45 gp 6. PFS(2) 01-14: Lions of Katapesh:
□ □ □ Big Game Hunter (General): Your struggles against the fearsome wildlife of Katapesh and the being manipulating the creatures has made you particularly good at dealing with dangerous animals. Whenever you roll a critical failure on a check to Track an animal, you can check a box next to this boon to get a failure instead. Reputation(s): +4 (Vigilant Seal) Gold Earned: 22 Downtime: 0.4 gp 7. PFS(2) 01-04: Bandits of Immenwood:
Touched by the Storm (General): Your exposure to the stormy power of the Scale of the Spurned Tempest has inured you to the elements to a small degree. While this boon is slotted, you gain cold resistance 1 and electricity resistance 1. Reputation(s): +4 (Vigilant Seal) Gold Earned: 38 Downtime: 0.16 gp 8. PFS(2) 03-04: The Devil-Wrought Disappearance:
You traveled to Egorian, the capital city of Cheliax where Pathfinders are outlawed, to find out what has happened to the nation’s secret venture-captain, Varian Jeggare. You investigated Varian’s enormous library for clues about his plans, intrigues, and last-known whereabouts. These investigations took you to an inn just outside Egorian where an ambush awaited you, and then to a supposedly abandoned outpost where a large group of devils, Hellknights, and mercenaries made their headquarters. After sneaking or fighting your way into the fort, you descended into the outpost’s dungeons, faced down a cruel Hellknight torturer, and rescued his prisoner— Sabina Malatesta. Sabina participated the Glorious Reclamation, a recent rebellion against Cheliax’s diabolical government, and is one of Varian’s trusted contacts. With the Reclamation agent rescued, the Society is one step closer to rescuing Jeggare as well. Reputation(s): +4 (Vigilant Seal) Gold Earned: 39.6 Downtime: 0.16 gp 9. PFS(2) 03-07: The Locked Lodge:
The Pathfinder Society dispatched you and a group of agents to infiltrate the sealed lodge in Westcrown and free the captured VentureCaptain, Varian Jeggare. Prior to your departure from a safehouse in the city, you met with a fiendish representative of Queen Abrogail II who informed you that you had the day to rescue Jeggare from the former Pathfinder Lodge of Delvehaven. You infiltrated the lodge and confronted the architect of Varian’s kidnapping: Aydrian Thrune. In the end you This adventure grants the following unique boon: Infernal Majestrix’s Blessing. Reputation(s): +4 (Vigilant Seal) Gold Earned: 38.16 Downtime: 0 10. PFS(2) 02-23: An Agent's Obligation:
You traveled to the Chelaxian port city of Hinji to investigate the disappearance of four junior Pathfinder agents who vanished on a routine mission to catalog a collection of heirlooms belonging to House Junianis. As you investigated the missing agents’ lodgings and gathered rumors from locals, you discovered clues that led you to various hideouts and safe houses of the drug-peddling gang known as the Daughters of Cocytus. You discovered a trail of bodies—and one surviving agent—along the way. Eventually, your search took you through the sewers of Hinji and to the gang’s headquarters, culminating in a showdown against the gang leader and her will-o’-wisp accomplice and the discovery of one more missing Pathfinder. Reputation(s): +4 (Vigilant Seal) Gold Earned: 64 Downtime: 4 gp 11. PFS(2) 3-08 Foundation's Price:
Reputation(s): +4 (Vigilant Seal) Gold Earned: 64 Downtime: 4 gp 12. PFS(2) 3-12 Fury’s Toll:
Reputation(s): +4 (Vigilant Seal) , +2 (Envoy’s Alliance) Gold Earned: 64 Downtime: 2.4 gp 13. PFS(2) 3-98: Expedition into Pallid Peril:
Reputation(s): +4 (Vigilant Seal) Gold Earned: 100 Downtime: 0 gp 14. PFS(2) 2-08: A Frosty Mug:
You were sent to explore a newly discovered mountain pass into Irrisen, the Land of Eternal Winter. On the other side you found enchanted animals, biting cold, and immigrants from a faraway land who had recently freed themselves from the rule of a winter witch. After a day of getting to know the town’s inhabitants, as well as a night of vigorous games and dancing, you encountered the witch herself, and --This adventure qualifies you for a unique Achievement Point boon: Баба Яга’s Tutelage (That's Russian, because it's a spoiler). Reputation(s): +4 (Vigilant Seal), +2 (Horizon Hunters) Gold Earned: 100 Downtime: Spent 8/28 days retraining for new Patron Theme, per Tutelage boon, referenced above. 15. PFS(2) 1-23 Star-Crossed Court:
[ ] Seasoned Diplomat (Advanced): You have navigated the courts of Ekkeshikaar, honing your skills as a diplomat and researcher. You may check the box next to this boon at the beginning of an adventure to become trained in Diplomacy and Society for the duration of that adventure. If you are already trained in one of these skills, you instead become an expert. If your proficiency level is higher than expert in either of these skills, you treat any critical failure rolled with that skill as a failure and any failure as a success for the duration of the adventure. Reputation(s): +4 (Vigilant Seal) Gold Earned: 100 Downtime: Spent 8 days retraining for new Patron Theme, per Tutelage boon, referenced in Chronicle 14. Total days spent retraining: 16/28 16. PFS(2) 2-00 Thorned Monarch:
Reputation(s): +4 (Vigilant Seal) Gold Earned: 150 gp Downtime: 7.2 gp 17. PFS(2) 3-09 The Secluded Seige:
Reputation(s): +4 (Vigilant Seal) Gold Earned: 150 gp Downtime: Spent 8 days retraining for new Patron Theme, per Tutelage boon, referenced in Chronicle 14. Total days spent retraining: 24/28 18. PFS(2) 3-14 The Tomb Between Worlds:
To find the cause of an undead uprising in a Pathfinder lodge, you ventured through a magical pathway to an ancient pyramid caught between the Material Plane and the Shadow Plane. Jumping back and forth between the two planes, you battled undead and encountered ancient traps as you learned the history—both ancient and new—of the pyramid and rescued three missing Pathfinders. You learned the story of Pharaoh Rehenet I, who disappeared at the height of her rule, and her wife who sought to find and rescue her. You also learned about the Ardis Scholars, a group of Osirionologists who placed the four strange technological devices in the pyramid that caused much of the mayhem. You □ fought or Reputation(s): +6 (Vigilant Seal), +2 Horizon Hunters Gold Earned: 150 gp Downtime: 4 days for 0.32gp. Spent 4 days retraining for new Patron Theme, per Tutelage boon, referenced in Chronicle 14. Retraining Complete. 19. PFS(2) 2-10 In Burning Dawn:
You travelled to Belkzen to forge an alliance with the Burning Sun hold. You encountered a group of Burning Sun orcs being attacked by orcish raiders. You [X] saved the Burning Sun orcs Reputation(s): +4 (Vigilant Seal), +2 (Envoy's Alliance) Gold Earned: 220 gp Downtime: 12 gp 20. PFS(2) 4-17 Trapping the Hag's Claw:
Zarta Dralneen and the Waterfall, a member of the Decemvirate, summoned you to Thuvia to assist with laying a trap for long-time Society foe Aslynn. The trap was to be built using a magical chalice and electric Stasian coils, with Zarta serving as willing bait. During preparations, you built connections with one or more allies on site: □ Narcela, [X] Revecka, and/or □ Star. While you were laying the trap, Aslynn appeared and stole the chalice before making her way to Zarta’s dreamscape and taking over! Once the Waterfall realized what had happened, she sent you into Zarta’s dreamscape, where you fought against Aslynn’s minions and awoke Zarta by shattering Aslynn’s cauldron and the siphoning stone stealing Zarta’s soul. This awakening forcefully shunted Aslynn to the Material Plane, where she summoned her airship. This adventure grants the following unique boon: Crone in Rags. Reputation(s): +4 (Vigilant Seal) Gold Earned: 220 gp Downtime: 1.6 gp 21. PFS(2) 3-99 Fate in the Future:
Reputation(s): +4 (Vigilant Seal) Gold Earned: 232 gp Downtime: 12 gp 22. PFS(2) 1-21 Mistress of the Maze:
Maze Walker (Advanced): You have survived exposure to numerous planar forces that would have warped or obliterated a lesser being. As long as you are at least 7th level and a master in Survival, you can slot this boon to gain the benefits of the Planar Survival skill feat. Reputation(s): +4 (Vigilant Seal) Gold Earned: 240 gp Downtime: 0.6 gp ____________________ Personal history:
Itka was born a slave in Pangolais, the capital city of Nidal, a nation ruled by the Black Triune via the Umbral Court, all in the name of Zon-Kuthon, the evil god of pain. As such, she never knew anything of her family, but was set to work scrubbing floors at an early age. Itka quickly learned how to avoid notice so as to avoid the extremely harsh and violent punishments that were doled out over the slightest infractions. Once she reached womanhood, she was assigned to be a breeder. Over the years, she gave birth to eight children, who were all taken from her a year after they were born. Every night before falling asleep she silently speaks their names and a detail or two about each of them so they aren’t truly lost to her forever.
One day Itka overheard a conversation between another slave and a Desnan operative seeking to undermine Nidal’s evil power structure. She eventually earned their trust and joined their resistance, doing what little odd jobs here and there that she could. Eventually, she was spotted by another slave as she was stealing some of her mistress’s documents. She killed him and fled. After laying low for a few days, she made her way to the Desnan safe house. They agreed to smuggle her out of the country. Along the way, she heard about the Pathfinder Society, and decided that sounded like as good an opportunity as any to begin a new life. After all, she is determined to never clean anyone else’s house ever again! |