Runelord_GM Rise of the Runelords PF2E

Game Master AoW_GM


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Hello all! Oddly enough, though RotRL is the first of Paizo's APs, has been out for years, and is one of the most popular APs, I have never GMed it to completion. In RL, in 1E, I GMed a game to Book 3 before the party suffered a TPK. Thus, I got the bright idea to GM it on the boards in 2E style. I am enjoying the system, the 3-action economy, etc. I am no expert on PF2e by any means and appreciate player input. I hope some of you will agree to give it a chance. I will try and keep the story fresh with some surprises as there is a ton of community added content to enhance the original storyline and events.

Expectations from players: At least 1 post a day. Do not apply if you plan on disappearing for long periods of time. I do not expect to start this until after the New Year.
Submissions, character creation, and party: Please let me know what your character motivations/ideals/beliefs are and your connection to Sandpoint, if any. Tell me how you see your character's progression and role in the party. A basic stat block with skills, ancestry, background, and feats without specifics of equipment other than armor/weapon is sufficient. I am very influenced by a character's appearance so I can properly present NPC reactions to your character.

Races: Common and Catfolk, Kobold, Leshy, Ratfolk, and Tengu are allowed. No uncommon versatile heritages.
Classes: All except kineticist, psychic and summoner.
Backgrounds: The RotRL backgrounds, IMO, are not good (except maybe 1 or 2), so feel free to choose any from the Archives of Nethys. Just make sure to explain the logical tie-in to the background chosen in your character submission.

Free archetype at level 2.
Milestone leveling.
15 gp.

Any questions, please let me know.


I'm potentially interested in this campaign.

Have been seeing an uptick in 1e -> 2e conversions on the boards lately, I've noticed.


Been waiting to play this AP since forever. Haven't played 2e yet but will quickly brush up on it.
...in other words, Interested! Will get working on a character breakdown right away.


Leaning hard towards a Wizard...just an FYI


The big question is are we playing 2.0 or 2.1?

On a note less relevant to the game, why does my character muse look at a list of banned options and only give me ideas for the banned options?


I present to you Selina, Varisian human rogue. It's so fast to make a character with Pathbuilder. I will work on her background.


Pathfinder Adventure Subscriber

Dotting for interest


Interest dot.

I have started this AP as a player, but the group fell apart due to RL stuff.

We didn't even get that far, so I would love to join.

I'll think of a character. Give me a few days.


Pathfinder Adventure Subscriber

Thinking about "Half-orc" (Drommar) Heritage Champion (Paladin).

Preliminary

Spoiler:

Unknown AdventurerChampion 1
NMediumHumanDromaarHumanoid
Perception +4; Low-Light Vision Darkvision
Languages None selected
Skills Acrobatics +0, Athletics +7, Diplomacy +4, Lore: Fortune-Telling +3, Medicine +4, Religion +4, Society +3
Str +4, Dex +0, Con +3, Int +0, Wis +1, Cha +1
Items Hide, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Crowbar, Grappling Hook, Steel Shield (Hardness 5, HP 20, BT 10)
AC 16 (+18 with shield raised); Fort +8, Ref +3, Will +6
HP 21
Shield Block
Retributive Strike
Speed 25 feet
Melee Dagger +7 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 P
Melee Battle Axe +7 (Sweep), Damage 1d8+4 S
Ranged Javelin (x4) +3 (Thrown), Damage 1d6+4 P
Prophecy's Pawn
Focus Spells (1 points) Lay on Hands Range touch; Targets 1 willing living creature or 1 undead creature Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round. Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.
Additional Feats Dromaar, Orc Sight, Splinter Faith
Additional Specials Champion's Code, Deific Weapon, Deity and Cause (Paladin Cause), Devotion Spells, Tenets of Good


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I am glad to see there is interest.
Philo, 2.1. I may not have the remastered books, but all of the content is on the Archives so pretty easy to access.
Lucendar, lol, that was quick. I look forward to the background.
Snarffleflox, wizards are always welcome.
Scranford, half-orc champion is intriguing. I look forward to reading more.


Question: Is there a Wizard NPC in Sandport that a wizard could have apprenticed under?


GM Snarffleflox wrote:
Question: Is there a Wizard NPC in Sandport that a wizard could have apprenticed under?

There are 2 wizards in Sandpoint: a gnome wizard named VEZNUTT PAROOH, proprietor of the Way North, a local repository of maps, and a human wizard named ILSOARI GANDETHUS, headmaster of the Turandarok Academy, part orphanage, part school. The latter is higher level, if that matters.


Runelord_GM wrote:
GM Snarffleflox wrote:
Question: Is there a Wizard NPC in Sandport that a wizard could have apprenticed under?
There are 2 wizards in Sandpoint: a gnome wizard named VEZNUTT PAROOH, proprietor of the Way North, a local repository of maps, and a human wizard named ILSOARI GANDETHUS, headmaster of the Turandarok Academy, part orphanage, part school. The latter is higher level, if that matters.

I think that Ilsoari would work perfectly, mostly because I'm hoping to take the Academy Dropout background. Perhaps my wizard grew up in the orphanage and eventually became a student? Would that be acceptable?


I would really love a chance to finally play this character; nephew of Kaleb, grandson of Ethram, friend of Ameiko Kaijitsu, and frequent visitor to the Pixie's Kitten. Ceven loves Sandpoint even if his issues with his family overshadow that a bit. He misses his parents greatly; they were killed scouting a new trade route for the family. The trade route became quite lucrative however ...


Im interested and am working on a concept. I'll make a character later today.


Snarffleflox, yeah that definitely works.
Ceven, I like the connection, but what class are you?
MadScientist, look forward to it.


Plotting a bard. Or something of the sort.

If someone takes an ancient elf or some other option with a dedication feat from the get go, what ruling would there be for the level 2 free archetype feat?

I am asking because they are usually not compatible, and I am looking at eldritch trickster racket rogue as one of the options. Thank you!


Runelord_GM wrote:

Snarffleflox, yeah that definitely works.

Ceven, I like the connection, but what class are you?
MadScientist, look forward to it.

Ceven could probably be anything, although at this point I would probably say psychic. In his original formulation, he had studied wizardry in Magnimar, but as as psychic I would say that his parents propbably sent him off to the Twilight Academy in Galduria ... much to the chagrin of his living relatives.


Psychic is on the banned list Ceven…


(Snarffleflox's submission here...)

This is the crunch, minus his Familiar (still figuring out how that even works. lol) and his equipment. Likewise, his backstory's not here yet either. Soon to come!


Will be going with a Human Shoanti Giant Instinct Barbarian, of the Skoan-quah (Skull Clan), with the Bounty Hunter background. Tends to avoid Belor Hemlock in town to avoid any weird “You’re a shoanti too!?!” vibes that might make them think about home too much…

Gender - Male 1-3, Female 4-6: 1d6 ⇒ 6


ObsessiveCompulsiveWolf wrote:
Psychic is on the banned list Ceven…

So true ... Cev will be a Champion of Desna (Soulforger)

and the surviving Valdemars will be equally disappointed)


The Classic meets the System!

I have been most Fortunate to have played and complete the AP in PF1e.

I would love to replay the story as PF2e.

If acceptable then I will begin researching for a submission.?
Thank you for running!


(Got the wheels turning on "Lucky Strikes" Catfolk Swashbuckler..)


hmm... maybe a tengu thaumaturge.


NotEspi - I would also rule that they are not compatible.
Cev - look forward to the build.
Valthric - no worries about the equipment. Look forward to background.
Oceanshield - Giant Instinct Barbarian who smashes things makes a lot of sense in this AP, especially later on with the giants!
Dorian - Proceed!


I totally forgot about the giants, but am looking forward to some “we Shoanti used to be your slave-warrior caste” retributive epithets for any…iunno….Thassilonians out there…


Pathfinder Adventure Path Subscriber

I'd be very interested. Not able to really stat up a character until Jan. 2, though, so not sure what your deadline is. Hope to get something together for it.

I have played the Rise of the Runelords version of the Adventure Card Game, though have never played the adventure path itself. Looking forward to the opportunity.


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Dorian 'Grey' wrote:
(Got the wheels turning on "Lucky Strikes" Catfolk Swashbuckler..)

Emphasis on the "s", I guess, Dorian! Might submit another Catfolk for the prospect of having yet another campaign with more than one.


Working on dusting off my 1E tengu gunslinger from a RotRL PbP I played in 10 years ago. We only got to 3rd level and I don't remember much about the campaign at all but had fun with the character. Basically instead of setting up a gun shop as he originally planned after his apprenticeship to a gunsmith, he becomes an itinerant monster slayer hoping to eventually settle a score against the giants who destroyed his village, and finds himself in Sandpoint because he finally found a lead suggesting they had aims to make a run on Sandpoint. IIRC that was inspired by the Giant Slayer campaign trait in 1E.

So I'm looking at a Tengu with Skyborn heritage (Uncanny Agility ancestry feat), Gunsmith background (though I haven't settled 100% on that, since it might be a little redundant with the Munitions Crafter gunslinger feat I'm also looking at taking), and Way of the Drifter gunslinger using a flintlock pistol and a rapier.

I'm pretty experienced in 1E but have not played 2E before, but I do have the rulebook I snagged from a Humble Bundle awhile ago. My gaming group has no interest in trying out 2E right now so this sounds like a good opportunity to try it out.


Alright, everyone. I present my submission, Theya - Human Bard.

Role - I am going for a skill monkey, face, out of combat healing, and backline support (buffs/debuffs). Bards, duh.

I will commit to a forum avatar if I make the cut.

Fluff:
A daughter of a seamstress and a fisherman, Theya is a human woman of Shoanti descent living in Sandpoint. She earns her keep crafting and selling rag dolls to the locals, and - being good with a needle - the occasional stitching up of injured hunters. Arts are her passion, and she has some semblance of musical talent.

Free-spirited at heart, Theya can be a bit of a troublemaker at times, but she has mostly good relations with the Sandpoint residents. Especially children, as she makes toys and clothes for them.

Every year during Shallowtail Release, she sets up a tent presenting herself as Madame Theya the Weavereader to tourists, and tries to make some extra cash on the side by doing card readings. While not a harrower, she dabbles in the occult and can be convincing.

Visuals:

*Subject to change, depending on finding a suitable avatar image.

Theya is a woman in her late 20s. Her black hair is held out of her face with a headband, showing her almond skin, hazel eyes, button nose, and a face decorated with laugh lines. She wears loose, often layered clothes and a scarf. On her belt, tied to a length of string, she carries a simple cloth doll roughly 7 inches tall. She often says it is a token - the first one she was happy with. Given its age, the doll is surprisingly clean at all times.

Stat block:

Pathbuilder link

CG Human Fortune Teller Bard 1 Medium

Perception +5;
Languages Common, Shoanti

Skills Acrobatics +5, Athletics -1, Crafting +4, Deception +7, Diplomacy +7, Intimidation +7, Lore: Fortune-Telling +4, Medicine +3, Occultism +4, Performance +7, Society +4, Thievery +5

Str +0, Dex +3, Con +1, Int +1, Wis +0, Cha +4

Items Studded Leather, Healer's Tools, Basic Crafter's Book, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Sling Bullets (20), Musical Instrument (Handheld), Marked Playing Cards
AC 18; Fort +4, Ref +6, Will +5

HP 17
Speed 30 feet

Melee Dagger +6 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P

Ranged Sling +6 (Propulsive), Damage 1d6 B

Occult Known Spells DC 17, attack +7;
1st Animate Rope, Dizzying Colors, Soothe (2 slots);
Cantrips Needle Darts, Light, Prestidigitation, Summon Instrument, Message

Focus Spells (2 points)
Counter Performance Trigger You or an ally within 60 feet rolls a saving throw against an auditory or visual effect. Area 60-foot emanation Your performance protects you and your allies. Roll a Performance check for a type you know - it must be an auditory performance if the trigger was auditory or a visual one for a visual trigger, and this action gains the traits for the type of performance. You and allies in the area can use the better result between your Performance check and the saving throw.

Courageous Anthem Area 60-foot emanation Duration 1 round You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.

Lingering Composition Muse maestro You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest[1]level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Critical Success The composition lasts 4 rounds. Success The composition lasts 3 rounds. Failure The composition lasts 1 round, but you don't spend the Focus Point for casting this spell.

Additional Feats Fleet, Lingering Composition, Natural Skill, Oddity Identification

Additional Specials Composition Cantrips, Composition Spells, Muses (Maestro), Skilled (Acrobatics), Skilled (Crafting)


Runelord_GM wrote:

I am glad to see there is interest.

Philo, 2.1. I may not have the remastered books, but all of the content is on the Archives so pretty easy to access.
Lucendar, lol, that was quick. I look forward to the background.
Snarffleflox, wizards are always welcome.
Scranford, half-orc champion is intriguing. I look forward to reading more.

Keep in mind that AoN doesn't have the Remaster books up just yet. They've been having some things happen that have slowed their progress a lot (and I hope that they'll be okay). Pathbuilder, Foundry, and Hero Lab (I believe HL anyways) do have all Remaster content available though however.

When I submit my character, I'll include the Pathbuilder link so that any name or ability changes can be easily seen.


Dotting with interest! I haven't been on the boards long but I'm familiar with 2E in person!

I'm thinking of a witch but not set yet!


Just some basics thus far, but he is developing nicely....

Catfolk Nine Lives Swashbuckler (undecided) / Champion of Desna!

He is visiting from Magnimar for the Swallowtail Festival.

I like it!

To be continued.....

EDIT!

Swashbuckler ( Battle Dancer )

Think The heart of seeing


For the curious, Recruitment will close on Sunday, January 7th at 6:00 PM EST. You have plenty of time.

Preliminary list for myself to keep things in order.

Summary of Applicants:
Snarffleflox - Human Wizard, missing background.
Lucendar - Human rogue, missing background.
Scranford - Half-Orc paladin, missing background.
NotEspi - Human bard (complete)
Oceanshield - Human Giant Instinct Barbarian, missing stat block and background.
Ceven - Champion of Desna, missing stat block and background.
Dorian - Catfolk Swashbuckler, missing stat block and background.
Cloakedinsmoke - Tengu Gunslinger, missing stat block and background.

Expressed interest:
Violant
Philo
MadScientistWorking
Azjauthor
KyleS
Calabanian

If I missed anyone, let me know.


Playing around with making him a half-elf wizard rather than human, same basic character, just seeing how it works out and if I like that more. Beyond that, the background is in the works and on it's way soon. :D


I'll express some tentative interest. I've never played 2e and I'm finding what seems to be a vast change in rules to be a bit jarring (I've been away from gaming a few years but I seem to recall moving between versions relatively seamlessly before).

An intro AP like RotR might be a good way for me to become familiar with it given it's appearing more frequently. Maybe with a simple class like fighter (assuming it's simple in 2e).


Do we have anyone applying for a Cleric? Healing might be an issue...


Alright, I've got a couple of ideas. Stat wise, they're good to go, backgrounds aren't full, but there are concepts of who they are.

Evren - Monk 1:

Pathbuilder
Small Halfling Wildwood
Perception +5;
Languages Common, Halfling
Skills Acrobatics +5, Athletics +6, Intimidation +3, Lore: Warfare +3, Stealth +5, Survival +5
Str +3, Dex +2, Con +2, Int +0, Wis +2, Cha +0
Items Gi, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap
----------
AC 17; Fort +7, Ref +7, Will +7
HP 18
Speed 25 feet
----------
Melee Powerful Fist +6 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d6+3 B, P or S
Melee Falling Stone +6 (Forceful, Nonlethal, Unarmed), Damage 1d8+3 B
----------
Mountain Stance (Stance) Requirements You are unarmored and touching the ground. You enter the stance of an implacable mountain—a technique first discovered by dwarven monks—allowing you to strike with the weight of an avalanche. The only Strikes you can make are falling stone unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the forceful, nonlethal, and unarmed traits. While in Mountain Stance, you gain a +4 item bonus to AC and a +2 circumstance bonus to any defenses against being Shoved or Tripped. You have a Dexterity modifier cap to your AC of +0, meaning you don’t add your Dexterity to your AC, and your Speeds are all reduced by 5 feet. The item bonus to AC from Mountain Stance is cumulative with armor potency runes on your explorer’s clothing, mage armor, and bracers of armor.

Flurry of Blows (Flourish, Monk) Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.
----------
Additional Feats Cat Fall, Sure Feet, Wildwood Halfling
Additional Specials Keen Eyes, Powerful Fist

Further build ideas are within Pathbuilder, but FA is looking at Rogue Dedication, but is not meant as a rogue substitute.

Stat note to ask about is if the alternative attribute method is allowed to prevent the penalty to Strength as every +1 matters! If not, that's perfectly fine.

Evren is an energetic little guy who's seems to be more sporadic and eccentric than other martial artists, but once something turns serious, his entire demeanor changes and he becomes stubbornly focused.

Davius Sura - Sorcerer 1:

Pathbuilder
Medium Human Versatile Heritage
Perception +3;
Languages Common, Draconic, Elven
Skills Acrobatics +2, Arcana +4, Athletics +0, Deception +7, Diplomacy +7, Intimidation +7, Lore: Academia +4, Performance +7, Stealth +5
Str +0, Dex +2, Con +2, Int +1, Wis +0, Cha +4
Items Unarmored, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap
----------
AC 15; Fort +5, Ref +5, Will +5
HP 17
Speed 25 feet
----------
Melee Dragon Claws +5 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4 B, P or S +1d6 Fire
Melee Gouging Claw +7 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d6 B, P or S +1d6 Slashing
----------
Arcane Known Spells DC 17, attack +7; 1st Breathe Fire, Mystic Armor, Sure Strike (3 slots); Cantrips Eat Fire, Gouging Claw, Illuminate, Message, Shield
Arcane Innate Spells DC 17, attack +7; Cantrips Ignition

Focus Spells (1 points)
Dragon Claws Duration 1 minute Vicious claws grow from your fingers. They are finesse unarmed attacks that deal 1d4 slashing damage and 1d6 extra damage of a type determined by the dragon in your bloodline. Black, brine, or copper: Acid Blue, bronze, cloud, or sky: Electricity Brass, gold, magma, red, or underworld: Fire Crystal or forest: Piercing Green: Poison Sea: Bludgeoning Silver or white: Cold Sovereign: Mental Umbral: Negative Your scales from blood magic glow with faint energy, giving you resistance 5 to the same damage type. Heightened (5th) The extra damage increases to 2d6, and the resistance increases to 10. Heightened (9th) The extra damage increases to 3d6, and the resistance increases to 15.
----------
Additional Feats Dragon Spit, Dubious Knowledge, Toughness
Additional Specials Bloodline (Draconic), Dragon Spit (Produce Flame), Select Draconic Bloodline Type (Red)

Further build ideas are within Pathbuilder, but FA is looking at Dragon Disciple Dedication. I know it's an uncommon archetype, and am completely willing to work out the details if you wish as it's honestly a key part of his build.

Davius is a young man trying to figure out where he fits in the world while struggling to grasp the burning rage within him. He does like to try and have fun, but fears that if he's not careful, he could become something darker than he wants to be.


Valthrik Malhyn wrote:
Do we have anyone applying for a Cleric? Healing might be an issue...

Just saw this as I was refreshing. So clerics aren't really a must have in 2e as a character that's based on a Wisdom class can train in the Medicine skill, grab a healer's kit, and patch others up if needed. I've ran a fair amount of parties in 2e without clerics and they've done just fine. So depending on how Runelord want's to run the pacing or handle treasure distribution, a cleric may not actually be needed. However Runelord, if you feel that a cleric would be appreciated, please let us know, I've got another idea for a cleric I can build lol.


This is Dorian Grey's work in progress....

The pics for Catfolk are a bit limited, so excuse this attempt. Does it at least look like a cat?

His Background is being written (in my head) as we speak, although probably not get it out on Profile until Sunday.

Any questions, concerns, comments are welcome.


Yeah, Dorian, it looks like a tiger (Rakshasa). Bad-ass! I agree with KyleS, clerics are only really needed for a severe/extreme encounters (healing in combat). Otherwise, with a good healing skill and a healer's kit and maybe a champion with lay on hands, party can recoup hps as long as they have time to rest in between battles. Clerics also help if game is undead focused. It's nice to have them, but not as necessary as prior edition. My 2 cents.


Ooooh, 2e with need of a cleric? Was originally thinking of drawing up yet another Gunslinger, but will probably draft up a Cleric of Laudinmio, since I figure if I'm playing 2e, might as well go with a God I can't get in 1e.

Obvious plans to dip into Alchemist multiclass archetypes, of course. Probably Catfolk as well in case I run into Dorian yet again, haha.


Here is OSW's Human (Shoanti) Giant Instinct Barbarian. Background is in the alias...


I'm very interested, and would like some lore background on Kobolds in your world (and in Sandpoint in particular).

I know that PF2e is changing the lore to remove the notion of evil humanoid species (and I'm in a 2e game right now where the DM has declared that orc culture is "a bit like fantasy Klingons").

Do you have a vision for what Kobold culture is like? And how Kobolds are seen in Sandpoint? I'm also curious where/how need major Kobold settlements are. All the above helps me to think about my backstory.

In terms of mechanics, I'm leaning toward either an Investigator or an Inventor. Either way, probably Kobold, and probably taking an archetype that lets me dabble more in trapsetting.

- - - EDIT - - -

Oh! Also somewhat curious about the status/commonness/culture/acceptance of Ratfolk and Tengu as well.

Thanks!


Kia ora koutou (that's 'Howdy, y'all'-Kiwi style). I loitered on this attractive offering, decided that I didn't have time to put forth a decent submission, and then contracted COVID. As I'm currently isolating, it would seem that I have time to submit, and thus is born Hoo Wattwinwerewyehau - gnome cloistered priest of The Lantern King. I hope worship of one of the Eldest is an OK submission, GM.

Party role-wise, Hoo is going to attempt to occupy the dual spheres of healing and debuffing. Kinda like a witch that heals. Or maybe a divine trickster. We shall see.

Fluff:
A sewer rat from the mean streets of Kaer Maga, little else of the genderless gnome who answers to the name of Hoo stays constant - embellishments, amendments, and footnotes to their story seem the rule. Whatever may be, a constant grin flickers across their face, often as they perform sleight-of-hand feats and street magic for appreciative audiences. A gnome has to eat though, so if the audience makes an involuntary donation during a daring bandalore trick....well then, so be it.

An occasional misunderstanding of the donation(s) in question has recently led Hoo to Sandpoint by way of Abken, Whistledown, and Magnimar - and what fortunate timing as it is Swallowtail Festival season, the perfect time for Hoo to ply their performances and educate the masses on the wonders of The Lantern King! As faithful as they come (and never without their trusty hooded lamp), Hoo doesn't recall how they came to honour the deity of the First World, but honour they shall.

Appearance:
Androgynous and lavender-eyed, Hoo dresses to stand out. Reflective panels of cheap metal sewn onto cloth vestments (purely for show; laughable as armour) adorned with bright colours, dyed feathers, and distracting festoons obscure the stocky build of the youthful gnome priest. Hoo wears a bandolier over their left shoulder and a pack on their back.

Crunch:

Pathbuilder
Hoo WattwinwerewyehauCleric 1
CNSmallGnomeFey-Touched GnomeHumanoid
Perception +6; Low-Light Vision
Languages Common, Gnomish, Goblin, Sylvan
Skills Acrobatics +2, Athletics -1, Deception +6, Diplomacy +6, Lore: One City +4, Medicine +6, Performance +6, Religion +6, Thievery +5
Str -1, Dex +2, Con +1, Int +1, Wis +3, Cha +3
Items Unarmored, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Caltrops (2), Religious Symbol (Wooden), Ball (3), Bandalore, Fake Blood Pack (3), Lantern (Hooded), Marbles, Mirror, Musical Instrument (Handheld), Oil (3), Pinwheel, Powder, Blindpepper Tube, Bioluminescence Bomb, Dust Pods
AC 15; Fort +4, Ref +5, Will +8
HP 17
Speed 25 feet
Melee Dagger +5 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4-1 P
Razzle-Dazzle (Gnome) Frequency once per hour Trigger You blind or dazzle a creature. You've spent considerable time practicing the manipulation of light, weaponizing your blade's reflection or bolstering the luminosity of magical displays to unconventional heights. Extend the duration of the blinded or dazzled condition you give the target by 1 round.
Divine Prepared Spells DC 16, attack +6; 1st Heal, Heal, Heal, Heal; Cantrips
Divine Prepared Spells DC 16, attack +6; 1st Elysian Whimsy, Bane; Cantrips Illuminate, Rousing Splash, Daze, Needle Darts, Prestidigitation
Primal Innate Spells DC 16, attack +6; Cantrips Glass Shield
Focus Spells (1 points) Hyperfocus Range 30 feet Target(s) 1 creature Saving Throw Will; Duration varies You sharpen a creature’s senses, though more distant objects become hazy, indistinct, or muted to it. The target gains a +1 status bonus to Perception checks attempted with any of its precise senses. Furthermore, any imprecise senses the target has are sharpened to precise senses (though they do not receive the status bonus). However, the target cannot perceive anything beyond a range of 20 feet with any of its senses. The duration is determined by the target’s Will save. You can allow allies to choose the outcome instead of rolling a saving throw. Critical Success The target is unaffected. Success The target is affected for 1 round. Failure The target is affected for 1 minute. Critical Failure As failure, but the target cannot perceive anything beyond a range of 10 feet. Heightened (3rd) You can target up to 2 creatures. Heightened (6th) You can target up to 4 creatures.
Additional Feats Domain Initiate, Fey-Touched Gnome, Pickpocket
Additional Specials Anathema, Deity, Divine Font (Healing Font), Divine Spellcasting, Doctrine (Cloistered Cleric), Domain Initiate (Delirium)


Here is CloakedInSmoke's submission. Stat block, appearance, and backstory are finished. I haven't finalized all the equipment yet of course but got the weapons and armor for sure. Decided to go with double-barreled pistol and shortsword (so the agile trait can sooth that multiple attack penalty) and also grabbed a whip to fulfill my Indiana Jones fantasy. ;-)

As far as party role, definitely striker and scout (that first gunshot is a great subtle signal for the party that I've found something). I chose the drifter gunslinger way so I'm got a pistol and a sword or whip I'll be using to weave in and out of melee range. Definitely not a sniper type, though I don't plan on Leroy Jenkins-ing. Avian's not a reckless type.

As for progression...well, I'm not familiar enough with 2E to really have an idea of how it works. If we don't have an alchemist, I do have alchemical crafting via munitions crafter so I could craft alchemical items for the party during downtime. I plan to use my infused reagents on ammo (and occasionally bombs) for myself especially in the low levels when money supplies are low and I have so few infused reagents to work with. Planning to keep up with acrobatics for battlefield mobility. I've got skyborn immunity from fall damage so I can afford to take a few more risks where heights are involved. I also have Thievery trained and can invest more in that if the party lacks another more dedicated roguish type.

Motivations/Beliefs/Ideals:
Avian's motivated to do what he can to make the world a safer place via monster hunting and especially giant slaying. His main goal is to track down the giants who destroyed his village and avenge his people, but he's happy to help other places with their own violent incursions. Avian believes in keeping his word/expecting others to keep theirs and that people should butt out of each other's business, unless their business is violence or destruction.


For sure interested, this AP has always seemed like it would be a lot of fun.
I was planning on GMing it at one point, so I have read the first few books, but it was both a few years ago, and the version that was written for dnd 3.5. I hope that's far enough removed to not be disqualifying lmao

Editing to say I think I've narrowed down a character concept, just need to decide now if I want to make a witch or oracle, either way focused on support and getting some healing capability in there. Might just stat them up as both and see how I'm feeling about it after.


Violant wrote:

Ooooh, 2e with need of a cleric? Was originally thinking of drawing up yet another Gunslinger, but will probably draft up a Cleric of Laudinmio, since I figure if I'm playing 2e, might as well go with a God I can't get in 1e.

Obvious plans to dip into Alchemist multiclass archetypes, of course. Probably Catfolk as well in case I run into Dorian yet again, haha.

Catfolk Cleric is a bit rough. Perhaps, Alchemist (Chirurgeon) with Medic Archetype?

My 2 cents...lol.


Dorian 'Grey' wrote:
Violant wrote:

Ooooh, 2e with need of a cleric? Was originally thinking of drawing up yet another Gunslinger, but will probably draft up a Cleric of Laudinmio, since I figure if I'm playing 2e, might as well go with a God I can't get in 1e.

Obvious plans to dip into Alchemist multiclass archetypes, of course. Probably Catfolk as well in case I run into Dorian yet again, haha.

Catfolk Cleric is a bit rough. Perhaps, Alchemist (Chirurgeon) with Medic Archetype?

My 2 cents...lol.

Yeah, and I already am playing a Catfolk Cleric in 1e, haha. Might either go for Ratfolk Cleric of Laudinmio with Alchemist Archetype, the reverse, or your idea if the urge for an Amurrun is too strong.

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