GM Peachbottom's War for the Crown

Game Master Peachbottom

Campaign Folder
Treasure
Persona
County of Meratt Map
Rebuilding Stachys

Palace of Birdsong 1st Floor Map
Palace of Birdsong 2nd Floor Map

Loyalty Points: 44

Hero Points:
Icabhod: 3 | Henrika: 1 | Trevor: 2 | Tychus: 1 | Xallis: 2


801 to 850 of 1,255 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

M Human Investigator 6|HP 28/47|AC17T12FF15|F4R7W5|Per8 Insp1/5 Hero pt 1/3

Improve the estate and put in kennels with attack Flumphs


Biblio the gishvit is still around.


Male
Skills:
Diplo +22 (Charming +23)|Heal +11|Kn. Nob +13|Kn. Rel +10|SM +12|Kn. His +6|Appraise +6|Spell +5|Prof. bartender +8
Aasimar
Vitals:
HP 47/47|AC 19, T 11, FF19|Fort +6, Ref +2, Will +8|Resist acid, cold & electricity 5|BAB +4, CMB +4, CMB 14
Cleric/6th|Perception +5|Channel Energy 3d6, 7/7x/day (Will DC 17)

And every night, Trevor talks to him about his day and opinions and good 'Ol Biblio just writes away, happy as a clam.


LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 31/35| AC 22 (15 touch/17 FF | Fort +2, Ref +6, Will +-1 | Perception +5

I think improving the manor to a state that is suitable to host Dame Trant is a good first step. I won’t get Lucinia to help us with that (would send the wrong message), but instead set her up in the task of the public tavern/meeting room. Could we say that we start that particular improvement, but actually do the estate renovations mechanically first so that we can invite our friend Malphene over sooner rather than later?

Also unless anyone objects, Liraela would love to take over the decor of the restoration. So many plans, so much to do! If no one has a problem with it, she’ll begin coordinating the reconstruction of the estate into a place for all of us to rest soundly as we begin our respective dalliances into the noble life. (“Don’t you worry, I have so many ideas for each of our rooms!”)


Male
Skills:
Diplo +22 (Charming +23)|Heal +11|Kn. Nob +13|Kn. Rel +10|SM +12|Kn. His +6|Appraise +6|Spell +5|Prof. bartender +8
Aasimar
Vitals:
HP 47/47|AC 19, T 11, FF19|Fort +6, Ref +2, Will +8|Resist acid, cold & electricity 5|BAB +4, CMB +4, CMB 14
Cleric/6th|Perception +5|Channel Energy 3d6, 7/7x/day (Will DC 17)

No, Betony States needs a woman's touch. Just don't cheese off the fey!


M Human Investigator 6|HP 28/47|AC17T12FF15|F4R7W5|Per8 Insp1/5 Hero pt 1/3

Safe room that doubles as an armory! I bought weapons for everyone so you won' be unarmed while taking a bath


LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 31/35| AC 22 (15 touch/17 FF | Fort +2, Ref +6, Will +-1 | Perception +5

We have a floor plan for our estate, and a ton of extra 'supply money' to spend on improvements (assuming we can spend above the basic 500 gp we need to spend to restore it). I won't go crazy but there are some things that will be changing around here.

Speaking of, did we ever get a description of all the rooms from our estate? Did we even explore everything? I'm curious on a few of the rooms we have, mainly the conservatory and the tower.

Apologies, dear GM, if I'm going too in depth with this, but I'd love as much info as possible about our estate. If your holdings aren't up to standings, there's no point in having them, as Liraela would say.


LN Human Bolt Ace 5/Sanctified Slayer 1| HP 51/51 | AC 24, T 17, FF 15 | Fort +9, Ref +12, Will +8 | Perception +13 | Grit: 2/4

Tychus will voice his preference for Civic Improvements, but will shrug and acquiesce to the idea of remodelling the estate.

If I drink the potion of Hide from Animals, would it give me a bonus to my Sacrifice roll for hunting meat for the town?


Tychus wrote:
If I drink the potion of Hide from Animals, would it give me a bonus to my Sacrifice roll for hunting meat for the town?

While I don't want to open Pandora's box of allowing spells (because the #1 rule about GMing is players will always do something you don't expect), I suppose persona rolls could already be affected by skill boosting spells and equipment. And I like to reward creativity so I'll allow Tychus to use Hide from Animals. The spell doesn't have any numerical value associated with it, so let's say it gives a +2 bonus to your roll.


1 person marked this as a favorite.
Liraela wrote:
Speaking of, did we ever get a description of all the rooms from our estate? Did we even explore everything? I'm curious on a few of the rooms we have, mainly the conservatory and the tower.

This is everything I have on the Betony Estate. The rest is up to you to make up. It really just gives the bare bones and the players can make it their home however they like.

The Betony Estate stands atop a low hill overlooking the nearby hamlet of Stachys. A cobblestone road that switchbacks down the hill connects the estate to the settlement.

Atop this low hill stands a fine, if faded, estate. Brambles and thick undergrowth crowd the gardens, while ivy creeps up the two-story marble facade. The building’s windows are shuttered, and its main doorway barred and gripped by a great iron padlock. A tower—clearly far older than the main house—rises from the structure.

The palace is mapped, but its chambers are only named as the rooms are all generally empty. Fine features such as frescoes and statues in remarkably good shape adorn each room. Even after a decade sitting empty, the manor’s roof doesn’t leak, the interior paint hasn’t peeled, and even the remaining furniture is fairly dust-free thanks to being draped in canvas.

The iron padlock is average quality. The documents Martella provided include a key, and Onora Piscum carries a spare so she can inspect the house once every month or so to watch for looters or squatters.

The three domovoi, Blunk, Nodd, and Wink, dwell in a secret room under the tower, accessible by a hidden door in the cellar. The trio wander the estate looking like three mangy old cats.

BETONY ESTATE KEY
The following are the listing of rooms within the Betony Estate, though the PCs are free to rearrange or repurpose each space as they see fit.
A1. Foyer
A2. Garden porch
A3. Drawing room
A4. Game room
A5. Music room
A6. Kitchen
A7. Pantry
A8. Parlor
A9. Dining room
A10. Lower tower
A11. Servants’ quarters
A12. Lavatory
A13. Guest room
A14. Bath
A15. Conservatory
A16. Guest room
A17. Landing
A18. Library
A19. Bedroom
A20. Upstairs bath
A21. Master suite
A22. Upper tower
A23. Lavatory
A24. Cellar
A25. Basement storage
A26. Wine cellar
A27. Secret tower foundation


LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 31/35| AC 22 (15 touch/17 FF | Fort +2, Ref +6, Will +-1 | Perception +5

Okay, thanks! Wasn't sure what we had to work with here. Can I spend money from the improvement funds (only a little bit don't you worry) on things for the estate? I really want to make it a nice little comfortable retreat from our adventuring, as well as a place to hold parties and visitors!


If you want to purchase anything for you home, assume anything non-magical is always available.

I'm only applying the purchase limits to magical items. There's no need to be a pain in the ass about getting supplies.

Once you spend the base 500 gp cost to repair the estate any further costs should come out of the player's funds rather than the supplies money. While listed as gp, it really represents labor and supplies like stone and wood. It wouldn't include furniture or things like that. I'm sure the party would all chip in to help pay to make the place nice.

Run by me what changes you want to make to the estate and I'll help you figure out a cost. If its just cosmetics, I'll probably let you get it with little to no cost. If it is something specific, we can decide what would be appropriate.

Icabhod, if you want to buy better locks and such for the doors, etc. That's fine too. Figure out how many you need and we can figure that out too.


LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 31/35| AC 22 (15 touch/17 FF | Fort +2, Ref +6, Will +-1 | Perception +5

That's what I figured! Wanted to check and see what was available.

I have a few specific purchases in mind (new furniture for the rooms, especially beds, some instruments, the like).

If we sell everything that's marked right now, that'll give us 2,172 gold each, which should be plenty for me to upgrade my armor and spend some on upgrades for the estate. Would obviously take donations once I have a full list and amount, I'm going to spend some time looking through the Archives of Nethys for anything fun or exciting I think I'll want. Maybe a sculpture or a fountain, hmmm...


M Human Investigator 6|HP 28/47|AC17T12FF15|F4R7W5|Per8 Insp1/5 Hero pt 1/3

Already bought the locks :)

Three good quality locks (DC 30) for the front and back doors (240 gp)
10 Daggers (20 gp)
10 Shuriken (2 gp)
20 Crossbow bolts (2 gp)
20 Repeating Crossbow bolts (2 gp)


Male
Skills:
Diplo +22 (Charming +23)|Heal +11|Kn. Nob +13|Kn. Rel +10|SM +12|Kn. His +6|Appraise +6|Spell +5|Prof. bartender +8
Aasimar
Vitals:
HP 47/47|AC 19, T 11, FF19|Fort +6, Ref +2, Will +8|Resist acid, cold & electricity 5|BAB +4, CMB +4, CMB 14
Cleric/6th|Perception +5|Channel Energy 3d6, 7/7x/day (Will DC 17)

[cough][cough] If the Public House had a medium-to-large symbol of Cayden Cailean somewhere in it, that would be cool. [cough][cough]


LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 31/35| AC 22 (15 touch/17 FF | Fort +2, Ref +6, Will +-1 | Perception +5

I'll go through the rooms of the house and my plans, and then we can work to get prices for everything set up. I think Ultimate Campaign has some prices for building specific rooms from the ground up, so that might be a good place to start.

If at any point you feel I'm overdoing this, just let me know! I've always wanted to play estate simulator in Pathfinder.


The purchase limits on in the towns in Meratt are also very small, so if you need money immediately you might not be able to sell everything at once.

Going by what's checked off to sell on the treasure sheet, you have 13,032.50 gp worth of stuff to sell.

On the settlement description of each town, the purchase limit is how much the town can buy from you in any given week.

In Oppara, the purchase limit was 150,000 gp so you didn't need to worry about it. In Stachys, the purchase limit is 500 gp. A big difference.

For the towns you've been to so far, the purchase limits are:
Stachys: 500 gp
Moost: 1000 gp
Pensaris: 3750 gp
Lotheedar: 5000 gp

Since you are taking two weeks of downtime and probably can wait until the end of the two weeks for your money, rather than run all over Meratt to sell, I'll let you send a trader to Oppara to sell the items for you. It is 5 days each way to get to Oppara. And I'll say it takes 1 day to sell. So the merchant can return in 11 days and you'll be able to sell all of your treasure at once.

Divided 6 ways, each of you will receive 2,172 gold and 8 copper.

I didn't do a percentage to each player for the loot each person took like we did last time. Unless you want me to.

Stachys Minor Magic Item Week 2: 1d6 ⇒ 3

Stachys had 2 minor magic items available the first week and will have 3 more available the second week. So altogether 5 minor magic items of your choice can be purchased in Stachys while you are here for now.


Liraela wrote:
If at any point you feel I'm overdoing this, just let me know! I've always wanted to play estate simulator in Pathfinder.

If it is fun. Go for it.

I'll say most of the scripted encounters take place in other parts of Meratt. But you can have parties and guests and script your own encounters in your estate however you like. I'll be glad to write up some roleplay for it.

It sounds like upgrading the Public House and the Estate are the two upgrades you want to make. I'll include that in my next actual post. Right now, I'm just making a bunch of short discussion posts.


Ok. I removed all the stuff you were selling from the treasure list.

I moved it to the sold tab, just incase there were any corrections.

Let's hope you don't have Dame Crabbe over and she asks where you put her housewarming gift. (Because you sold it =) ) I won't hold it against you.


LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 31/35| AC 22 (15 touch/17 FF | Fort +2, Ref +6, Will +-1 | Perception +5

Oh I hadn't noticed it was being sold, I do think I would object to that personally. Unless the rest of us want to sell it, I don't think the 100 GP each is worth the potential downsides.


AC 11+7, T 11, FF 10+7 | CMB 3, CMD 13 | HP 51/51 | Fort +5, Ref +4, Will +6 | Init +1 | Perception +0 | Conditions: barkskin, mage armor
Eidolon stats:
AC 18+5, T 12-2, FF 16+5 | CMB +9+2, CMD 21+1 |HP 32/32 | Fort +5, Ref +3-1, Will +4 | Init +2 | Perception +15 , scent 30 ft | Conditions: mage armor, extended barkskin, enlarge person

Sorry for the lack of posting. Currently engaged battling the state and its bureaucracy to keep my home. Been taking up basically all my time. Hopefully I'll be able to throw together a nice post tomorrow.

But Xallis is generally supportive of the current direction of the party's spending. Only thing he doesn't want to sell is the mask he won in the dancing competition.


LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 31/35| AC 22 (15 touch/17 FF | Fort +2, Ref +6, Will +-1 | Perception +5

Don’t worry, Xallis, our masks are safe and sound. I’ll probably make/designate a ‘treasure room’ where we store the important stuff we’d like to keep safe, if you wanna put it in there.

Lot of work to do, will have a longer post up tomorrow after work!


Xallis wrote:
Currently engaged battling the state and its bureaucracy to keep my home.

That doesn't sound good. I hope you keep your home.

Liraela wrote:
Oh I hadn't noticed it was being sold, I do think I would object to that personally. Unless the rest of us want to sell it, I don't think the 100 GP each is worth the potential downsides.

You know what, I probably owe you some extra gold anyway. Keep the 600 gp you would have gotten for selling it and keep the statue.


I added another selection for "Carried By" called "Estate". You can use this to indicate anything that you want to keep at home.


F NG human mesmerist 6 | HP 12/51 | AC20* T12* FF20* | CMB+7 CMD18 | F+5 R+6 W+9** (+2 vs illusions) | Init+3 Per+8* SM+8* | hero 0 tricks 2/5 YR 1/1 | spells 1st-1/5 2nd-1/4 | effects/conditions Mesmeric Mirror x2 6m, message 58m
GM Peachbottom wrote:
Henrika receives responses to both of her letters. The first letter is written in her father’s handwriting.

I assume you mean her uncle? ;) While Henrika's background has ripped off some elements from Hamlet, a message from her ghostly father might be a step too far...


1 person marked this as a favorite.

Yes, uncle.


M Human Investigator 6|HP 28/47|AC17T12FF15|F4R7W5|Per8 Insp1/5 Hero pt 1/3

Pass on persona.


Icabhod wrote:
Pass on persona.

Can I ask why? There's no benefit to not doing something. The persona system is going to be used for the rest of the campaign, developing it early will only be a benefit later.


Male
Skills:
Diplo +22 (Charming +23)|Heal +11|Kn. Nob +13|Kn. Rel +10|SM +12|Kn. His +6|Appraise +6|Spell +5|Prof. bartender +8
Aasimar
Vitals:
HP 47/47|AC 19, T 11, FF19|Fort +6, Ref +2, Will +8|Resist acid, cold & electricity 5|BAB +4, CMB +4, CMB 14
Cleric/6th|Perception +5|Channel Energy 3d6, 7/7x/day (Will DC 17)

I can understand Icabhod's choice not to engage in the Persona Phases if he wishes to not draw attention to himself. Still then the Subterfuge tasks would go a long way to making you a Power-Behind-The-Scenes kind of character. Just my two coppers.


LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 31/35| AC 22 (15 touch/17 FF | Fort +2, Ref +6, Will +-1 | Perception +5
Quote:
I’ll let Liraela take her action, but I’ll also start continuing on to the Pump House.

Yeah, sorry, just taking a bit to get all my plans together. I’ll have a post up by this afternoon!


Male
Skills:
Diplo +22 (Charming +23)|Heal +11|Kn. Nob +13|Kn. Rel +10|SM +12|Kn. His +6|Appraise +6|Spell +5|Prof. bartender +8
Aasimar
Vitals:
HP 47/47|AC 19, T 11, FF19|Fort +6, Ref +2, Will +8|Resist acid, cold & electricity 5|BAB +4, CMB +4, CMB 14
Cleric/6th|Perception +5|Channel Energy 3d6, 7/7x/day (Will DC 17)

Trevor's good to go!


LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 31/35| AC 22 (15 touch/17 FF | Fort +2, Ref +6, Will +-1 | Perception +5

Still getting the details for our estate together, I'll post it here as soon as I'm done. Sorry, darlings, but art doesn't happen overnight!

Are we in initiative by the way, or has combat not started yet?


LN Human Bolt Ace 5/Sanctified Slayer 1| HP 51/51 | AC 24, T 17, FF 15 | Fort +9, Ref +12, Will +8 | Perception +13 | Grit: 2/4

Does anyone desire the buckler? Crossbows can attack with no penalty while also having a buckler equipped, so I wouldn't be opposed to using it if no one else needs it.


Male
Skills:
Diplo +22 (Charming +23)|Heal +11|Kn. Nob +13|Kn. Rel +10|SM +12|Kn. His +6|Appraise +6|Spell +5|Prof. bartender +8
Aasimar
Vitals:
HP 47/47|AC 19, T 11, FF19|Fort +6, Ref +2, Will +8|Resist acid, cold & electricity 5|BAB +4, CMB +4, CMB 14
Cleric/6th|Perception +5|Channel Energy 3d6, 7/7x/day (Will DC 17)

I say take the magic buckler, Tychus.


F NG human mesmerist 6 | HP 12/51 | AC20* T12* FF20* | CMB+7 CMD18 | F+5 R+6 W+9** (+2 vs illusions) | Init+3 Per+8* SM+8* | hero 0 tricks 2/5 YR 1/1 | spells 1st-1/5 2nd-1/4 | effects/conditions Mesmeric Mirror x2 6m, message 58m

I agree!


FYI, my home laptop computer decided to suddenly shut off last night and not turn back on again. I brought it to a shop for repairs but I'm not sure how long it will take. Luckily I am able to do most of my posting on my work computer, but if I don't get it back by the weekend, I might not be able to post on the weekend until I do. I may be able to borrow another laptop if I really need to, but I'll see how things go.


Male
Skills:
Diplo +22 (Charming +23)|Heal +11|Kn. Nob +13|Kn. Rel +10|SM +12|Kn. His +6|Appraise +6|Spell +5|Prof. bartender +8
Aasimar
Vitals:
HP 47/47|AC 19, T 11, FF19|Fort +6, Ref +2, Will +8|Resist acid, cold & electricity 5|BAB +4, CMB +4, CMB 14
Cleric/6th|Perception +5|Channel Energy 3d6, 7/7x/day (Will DC 17)

Good luck, Peachbottom!


Laptop is dead. Committed laptop suicide. Repair tech says the motherboard is fried and not worth fixing because of the cost. So I’ll be going to the store this weekend.

It just sucks that it was unexpected so I lost a lot of documents. Luckily I have a full backup from about a month ago and many files on the cloud, so not a total loss. Reloading everything onto a new computer is such a pain though.

Don’t worry, my War for the Crown documents were all complete about a year ago and the live documents are all on google docs so I won’t have lost anything related to the campaign.


Male
Skills:
Diplo +22 (Charming +23)|Heal +11|Kn. Nob +13|Kn. Rel +10|SM +12|Kn. His +6|Appraise +6|Spell +5|Prof. bartender +8
Aasimar
Vitals:
HP 47/47|AC 19, T 11, FF19|Fort +6, Ref +2, Will +8|Resist acid, cold & electricity 5|BAB +4, CMB +4, CMB 14
Cleric/6th|Perception +5|Channel Energy 3d6, 7/7x/day (Will DC 17)

Best of luck finding a good replacement!


LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 31/35| AC 22 (15 touch/17 FF | Fort +2, Ref +6, Will +-1 | Perception +5

Apologies, I hadn't updated Liraela's character sheet with her better armor. Darkleaf cloth armor increases the max Dex bonus of my leather lamellar by 2, and I got +1, which makes her AC actually 22. I'll leaf (ha) it up to you if that makes the ghoul attack hit me or not.


F NG human mesmerist 6 | HP 12/51 | AC20* T12* FF20* | CMB+7 CMD18 | F+5 R+6 W+9** (+2 vs illusions) | Init+3 Per+8* SM+8* | hero 0 tricks 2/5 YR 1/1 | spells 1st-1/5 2nd-1/4 | effects/conditions Mesmeric Mirror x2 6m, message 58m

Sorry you lost a bunch of docs, GM! A caution to backup all my own documents...


F NG human mesmerist 6 | HP 12/51 | AC20* T12* FF20* | CMB+7 CMD18 | F+5 R+6 W+9** (+2 vs illusions) | Init+3 Per+8* SM+8* | hero 0 tricks 2/5 YR 1/1 | spells 1st-1/5 2nd-1/4 | effects/conditions Mesmeric Mirror x2 6m, message 58m

Hey, Ichabod, there's an empty space right next to Henrika where you could attack if you were so inclined, where Liraela used to be. You don't even have to spend a move action because you could just five-foot step!


Liraela wrote:
Apologies, I hadn't updated Liraela's character sheet with her better armor. Darkleaf cloth armor increases the max Dex bonus of my leather lamellar by 2, and I got +1, which makes her AC actually 22. I'll leaf (ha) it up to you if that makes the ghoul attack hit me or not.

Of course you are entitled to the correct AC. I'll make that ghoul's attack a miss.


LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 31/35| AC 22 (15 touch/17 FF | Fort +2, Ref +6, Will +-1 | Perception +5

Didn’t matter for these particular attacks, but her AC is actually 22, not 23. (10 +5 Dex +4 base armor +1 magic +2 natural armor). Sorry for the confusion!

Good to see my plan to drag everyone into the room worked out well, though.


You got 1 more AC from Henrika's relic sword sharing the defending property.

Her weapon, Koriana's Blade, can do the following:

When the wielder transfers at least 1 point of the weapon’s enhancement bonus to her AC using the defending special ability, she also chooses one creature other than herself within 10 feet to gain a +1 bonus to AC until the wielder’s next turn. This bonus is always +1, regardless of how much of the weapon’s bonus the wielder transfers to her AC.

Liraela was within 10 feet when Henrika used the ability.


LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 31/35| AC 22 (15 touch/17 FF | Fort +2, Ref +6, Will +-1 | Perception +5

Oh right, of course! I stand corrected.

Thanks for the assist, Henrika!


F NG human mesmerist 6 | HP 12/51 | AC20* T12* FF20* | CMB+7 CMD18 | F+5 R+6 W+9** (+2 vs illusions) | Init+3 Per+8* SM+8* | hero 0 tricks 2/5 YR 1/1 | spells 1st-1/5 2nd-1/4 | effects/conditions Mesmeric Mirror x2 6m, message 58m

Sure! Sorry it didn’t make a difference on those two hits. :/

Why does Liraela want everyone in the room? You’ve got the message spell if she wants to try and convince anyone. To me it looks like a way to get flanked by a horde of ghouls in the dark. At least at the door they can’t surround us.


LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 31/35| AC 22 (15 touch/17 FF | Fort +2, Ref +6, Will +-1 | Perception +5
Henrika Karthis wrote:

Sure! Sorry it didn’t make a difference on those two hits. :/

Why does Liraela want everyone in the room? You’ve got the message spell if she wants to try and convince anyone. To me it looks like a way to get flanked by a horde of ghouls in the dark. At least at the door they can’t surround us.

Just to get more participants in the battle, easier to finish them off with more avenues of attack.

I also forgot message, but just assume that she asked everyone to join her and get in on the ghoul-killing that needs to be done.


LN Human Bolt Ace 5/Sanctified Slayer 1| HP 51/51 | AC 24, T 17, FF 15 | Fort +9, Ref +12, Will +8 | Perception +13 | Grit: 2/4

It will be my son's first birthday tomorrow, so I won't have the time to make a post tomorrow. Apologies in advance.


1 person marked this as a favorite.

New laptop acquired. Restoring files is not fun. But I can post, so yay.

Happy birthday to your son, Tychus.

1 to 50 of 1,255 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Peachbottom's War for the Crown Discussion All Messageboards

Want to post a reply? Sign in.