Henrika: Bluff, K. Local, Sense Motive, Stealth, Melee
Icabhod: Bluff, Disable Device, Perception, Linguistics, Sense Motive
Trevor: Diplomacy, K. Local, Sense Motive, Stealth, Melee
Tychus: K. Religion, P. Oratory,Sense Motive, Stealth, Ranged
Xallis: Diplomacy, Disable Device, K. Nobility, K. Planes, Stealth
AC 21, T 13+1, FF 20 | CMB 6, CMD 17 | HP 83+18/83| Fort +7, Ref +6, Will +9 | Init +2 | Perception +0 | Conditions: overland flight, blessing of cayden
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60+18/60 | Fort +7, Ref +4, Will +5 | Init +3 | Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor, blessing of cayden
D'oh. Just reviewed the rules and realized that Navia can't use the Grab evolution against same-sized targets. I don't think it matters too much, considering the enlarge spell on the last fight, but I'll keep that in mind in the future
Oh, I forgot about your message spell. Yes, it is still active. That lasts 10 min./level or 30 minutes at level 3. It only took you about 2 minutes to get inside and take out the guards. But then with collecting the loot and questioning Mr. Smiles, I'll say 10 minutes has passed so far.
I'm assuming because you specified we only get a standard that there is no swift actions in the surprise round, so I didn't have her stare first.
Rules for a Surprise Round:
If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard or move action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs.
It looks like you can take a free action but not a swift action. Luckily for you, the way the initiative worked out, after the surprise round, you all will get another full turn before the enemies go.
I saw you had Knowledge (Planes) on your character sheet. I missed that it had 0 ranks. I'll let you can keep the basic information on the creature this time though.
Since Henrika missed on her attack, she wasn't able to use her painful stare, but she can activate it when Tychus hits for an additional point of damage.
Trevor casts align weapon (good only) on his +1 rapier.
The Kastner noble then retaliates.
Casting align weapon is a standard action, so you can't cast it and attack in the same round. Also, casting adjacent to the enemy will provoke an attack of opportunity unless you cast defensively or take a 5 ft. step back.
That being said, align weapon (good) is a good choice.
If someone responds to Henrika, I'd like to move her if that's possible? I think I remember that other characters can say up to six words during another character's turn.
Yes, I'll allow someone to respond and Henrika can move on her turn.
I was surprised that you unsummoned her. Rules-wise, you didn't have to. Roleplay-wise, that was pretty cool. It would make sense for her to flee home.
Thanks for trying to give every bonus you think we should have though, much appreciated!
You're welcome.
Recommendation for Icabhod:
With Icabhod only doing 1d6 with his weapon, even if the enemy only has DR 5, he isn't going to overcoming it. Only a 6 would do 1 damage, which is negligible. What he could do is use the aid another action.
Aid Another:
If you’re in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent’s next attack (your choice), as long as that attack comes before the beginning of your next turn.
Feel free to take whatever action you want. It is just a helpful suggestion.
Also, for everyone, don't forget, you have rerolls if you need them.
You only have flanking if you have an ally on the opposite side of the enemy. While currently Icabhod and Liraela are flanking, that bonus does not extend to Trevor since no one is opposite him.
AC 21, T 13+1, FF 20 | CMB 6, CMD 17 | HP 83+18/83| Fort +7, Ref +6, Will +9 | Init +2 | Perception +0 | Conditions: overland flight, blessing of cayden
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60+18/60 | Fort +7, Ref +4, Will +5 | Init +3 | Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor, blessing of cayden
GM Peachbottom wrote:
I was surprised that you unsummoned her. Rules-wise, you didn't have to. Roleplay-wise, that was pretty cool. It would make sense for her to flee home.
Funny thing, that. Fear spells always last twice as long as you think thanks to the victum having to run back when it wears off.
Besides, it's a good enough reason to use summon monster more often.
....when I update the summon stats to account for reaching level 3.
"I wonder what they were doing that they all needed to be able to hide from animals?"
There's no explanation to that given. If I had to take a guess, since they are members of the thieves' guild, maybe they use them to sneak past dogs if they break into someone's house.
AC 21, T 13+1, FF 20 | CMB 6, CMD 17 | HP 83+18/83| Fort +7, Ref +6, Will +9 | Init +2 | Perception +0 | Conditions: overland flight, blessing of cayden
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60+18/60 | Fort +7, Ref +4, Will +5 | Init +3 | Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor, blessing of cayden
Honestly I kinda like the idea of loot that doesn't make sense in terms of encounter design. It's like a different brand of flavor text. Makes you imagine what sort of stuff they get up to.
But yeah I wouldn't be surprised if we had to fight pet lions or something
I've been updating the treasure sheet as you post that you are claiming things. You all should have access to modify it as well. So feel free to mark it up yourselves.
LN Human Bolt Ace 5/Sanctified Slayer 5| HP 79/79 | AC 29, T 20, FF 21 | Fort +11, Ref +15, Will +11 | Perception +22 | Grit: 5/5
Henrika Karthis wrote:
Henrika considers. "That trap Liraela found might explain it," she whispers. "Now that she's cut the wire, we should catch Wyssilka unawares. I also think we can expect enemies besides The Fantabulous-- probably more halflings, based on what this one said as we entered. If any of us has spells, now might be a good time to use them."
Taking her own advice, Henrika casts Hermean potential on herself and prepares to push on through the western door as soon as everyone else is ready, the same way she did before.
I didn't realize we would go in so soon. Is it too late for me to also cast a spell (Divine Favour)?
F NG human mesmerist 10 | HP 93+18/93 | AC24* T13* FF23* | CMB+12 CMD25* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+17* SM+17 | hero 0 tricks 9/9 YR 1/1 | spells 1st-6/6 2nd-5/5 3rd-3/4 4th-0/2 | effects/conditionsbattlemind link 10m, message 10m,
Another question: can Henrika dismiss her heightened awareness spell for a +4 to her initiative when we roll? I wouldn't disrupt the cultists' casting, but it would mean she would have the jump on them when she moves into the room, letting her move past them without provoking attacks.
Icabhod has had some pretty bad rolls. If you want to rework your character, I can work with you on it. I'd prefer not to introduce a completely new character though.
Casting enlarge person with this turn and the next turn's action
Since Navia is flanked between two enemies, when she enlarges, just move her into the closest spot where she can fit. It looks like you can decide whether to put her to the north or south side of the enemies.
Henrika wrote:
Hermean potential reroll:
I realized that I still have that as an active spell but it has been used. I'll update it correctly next time.
AC 21, T 13+1, FF 20 | CMB 6, CMD 17 | HP 83+18/83| Fort +7, Ref +6, Will +9 | Init +2 | Perception +0 | Conditions: overland flight, blessing of cayden
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60+18/60 | Fort +7, Ref +4, Will +5 | Init +3 | Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor, blessing of cayden
GM Peachbottom wrote:
Since Navia is flanked between two enemies, when she enlarges, just move her into the closest spot where she can fit. It looks like you can decide whether to put her to the north or south side of the enemies.
Thanks. I was about to have navia 5-foot step and then ready an action to attack, but the auto-move makes it much easier.
LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 31/35| AC 22 (15 touch/17 FF | Fort +2, Ref +6, Will +-1 | Perception +5
Don’t ever feel bad about botting Liraela in combat if it’s convenient, especially if it’s just to make an attack. I work during the day so most of my posting is at afternoon/evening time.