GM Peachbottom's War for the Crown

Game Master Peachbottom

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Rebuilding Stachys

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Loyalty Points: 40

Hero Points:
Icabhod: 3 | Henrika: 3 | Trevor: 1 | Tychus: 2 | Xallis: 2


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LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 31/35| AC 22 (15 touch/17 FF | Fort +2, Ref +6, Will +-1 | Perception +5

I enjoy the socialization, but I imagine Lir as getting bored quickly with so much pomp and circumstance around her and trying to find a corner to listen in on things in.

And there's the matter with Kalbio to be handled.


M Human Investigator 6|HP 47/47|AC17T12FF15|F4R7W5|Per8 Insp5/5 Hero pt 1

Just drop him off in the kitchen, they'll have him wash the dishes.


I've decided to do a hybrid. There's a dinner event coming up. I've added a bunch of additional senators to the Dramatis Persona link. But I'm not doing any skill checks for them. You will just be able to talk to them briefly during the dinner. I'm also going to remove a few social rounds in exchange for this interaction.

Although I added them now in preparation, you cannot interact with them until I tell you so.


AC 11, T 11, FF 10 | CMB 3, CMD 13 | HP 51/51 | Fort +5, Ref +4, Will +6 | Init +1 | Perception +0 | Conditions: haste
Eidolon stats:
AC 18+4, T 12, FF 16+4 | CMB +9, CMD 21 |HP 27/32 | Fort +5, Ref +3, Will +4 | Init +2-1 | Perception +15 , scent 30 ft | Conditions: mage armor, haste

Glad to see we're absolutely crushing it! And yeah, I wouldn't mind a bit more socializing. With the group's book of contacts filling out and Maxillar putting a bad taste in Xallis' mouth, Kalbio's pretty much the last person of significant interest on my guy's personal list. Chatting Society stuffwith Lady Glorianna Morilla is pretty fun too. But that's my inner PFS player showing.

Then again, the halfling entertainer would make a wonderful source to tap for secrets...


LN Human Bolt Ace 5/Sanctified Slayer 1| HP 51/51 | AC 25, T 17, FF 15 | Fort +7, Ref +10, Will +6 | Perception +13 | Grit: 4/4

Sorry about not posting yesterday, something came up. Although, talking up the staff was exactly what I was planning on doing, so nothing really changed! Haha.


LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 31/35| AC 22 (15 touch/17 FF | Fort +2, Ref +6, Will +-1 | Perception +5

Apologies, had a busy Sunday and Monday. Will get a post up shortly!


Trevor wrote:
QUESTION ABOUT MOVING FORWARD WITH THE SUPPER - I can assume since we are all seated, it would be best if we want to speak with other individuals at the dinner, that we should get up and walk around to talk to others. But that doesn't seem to be 'good manners' to do. Do you have any RP recommendations for this, GM Peachbottom?

You can move around and talk to anyone you want. I'd rather you talk with some people listed rather than me have to come up with Kastner family members.

After briefly talking to each other, Marquess Charlotte Deschamps and Lady Gloriana Morilla are available to talk to again.

And like I said, this is just a brief extra roleplay. It doesn't have to go anywhere. I'll move on to the next part soon.


Liraela wrote:
"Let's hope the rest of the evening goes as smoothly as the previous parts, shall we?"

Now you jinxed it.


F NG human mesmerist 6 | HP 51/51 | AC19* T12* FF19* | CMB+7 CMD18 | F+5 R+6 W+9* (+2 vs illusions) | Init+3 Per+8 SM+8 | hero 3 tricks 4/5 YR 1/1 | spells 1st-5/5 2nd-4/4 | effects/conditions Mesmeric Mirror (implanted), message 60m
GM Peachbottom wrote:
I hadn't thought about how repealing primogeniture might affect your characters. Putting Henrika in the hereditary line for her family is an interesting development.

Henrika's thoughts might be jumping the starter's pistol here, because just because primogeniture has been repealed for the throne doesn't necessarily mean it changes how the lesser nobility inherits. :) But it might give her leverage?


If you all would like a marching order, let me know. Or if you want to just let me know if you'd prefer to start in the front or back of combat, so I can try to arrange each of you in your preferred position when a combat starts.


M Human Investigator 6|HP 47/47|AC17T12FF15|F4R7W5|Per8 Insp5/5 Hero pt 1

That escalated quickly


The party is over.


F NG human mesmerist 6 | HP 51/51 | AC19* T12* FF19* | CMB+7 CMD18 | F+5 R+6 W+9* (+2 vs illusions) | Init+3 Per+8 SM+8 | hero 3 tricks 4/5 YR 1/1 | spells 1st-5/5 2nd-4/4 | effects/conditions Mesmeric Mirror (implanted), message 60m

We’re the party!


Male
Skills:
Diplo +19 (Charming +20)|Heal +11|Kn. Nob +13|Kn. Rel +10|SM +12|Kn. His +6|Appraise +6|Spell +5|Prof. bartender +8
Aasimar
Vitals:
HP 47/47|AC 19, T 11, FF19|Fort +6, Ref +2, Will +8|Resist acid, cold & electricity 5|BAB +4, CMB +4, CMB 14
Cleric/6th|Perception +5|Channel Energy 3d6, 7/7x/day (Will DC 17)

You're Cayden-damn right we are, Henrika!!


M Human Investigator 6|HP 47/47|AC17T12FF15|F4R7W5|Per8 Insp5/5 Hero pt 1

Party like it's 999


Male
Skills:
Diplo +19 (Charming +20)|Heal +11|Kn. Nob +13|Kn. Rel +10|SM +12|Kn. His +6|Appraise +6|Spell +5|Prof. bartender +8
Aasimar
Vitals:
HP 47/47|AC 19, T 11, FF19|Fort +6, Ref +2, Will +8|Resist acid, cold & electricity 5|BAB +4, CMB +4, CMB 14
Cleric/6th|Perception +5|Channel Energy 3d6, 7/7x/day (Will DC 17)

We Gotta Fight! For The Right! To Party!


LN Human Bolt Ace 5/Sanctified Slayer 1| HP 51/51 | AC 25, T 17, FF 15 | Fort +7, Ref +10, Will +6 | Perception +13 | Grit: 4/4

Is it safe to assume a casing was already loaded into my crossbow while it was hidden? If not I'll have to take a Full-Round the insert a casing.

I'll post my turn once I get confirmation.


I'll allow the crossbow to be loaded before combat starts. You don't have to spend your first round doing that.


AC 11, T 11, FF 10 | CMB 3, CMD 13 | HP 51/51 | Fort +5, Ref +4, Will +6 | Init +1 | Perception +0 | Conditions: haste
Eidolon stats:
AC 18+4, T 12, FF 16+4 | CMB +9, CMD 21 |HP 27/32 | Fort +5, Ref +3, Will +4 | Init +2-1 | Perception +15 , scent 30 ft | Conditions: mage armor, haste

Hah. I walk away from a half-completed post to make a snack and now it looks like Xallis and Navia are crazy.


Xallis wrote:
Navia's Sense Motive: 1d20 + 4 ⇒ (2) + 4 = 6

Sorry, I need to do better to remember to include Navia in group skill checks.

Xallis wrote:
Hah. I walk away from a half-completed post to make a snack and now it looks like Xallis and Navia are crazy.

Aren't we all a little crazy.


Henrika wrote:
I’m on vacation the rest of this week, but I can post from my phone. I can’t edit my profile though. I assume the nonlethal damage has healed by now?

Ok. Thanks for letting me know. Enjoy your vacation.

And yes, it's been a few hours, so I'll say the nonlethal has healed, since you heal 1 nonlethal point per hour.


M Human Investigator 6|HP 47/47|AC17T12FF15|F4R7W5|Per8 Insp5/5 Hero pt 1
GM Peachbottom wrote:
Xallis wrote:
Navia's Sense Motive: 1d20 + 4 ⇒ (2) + 4 = 6

Sorry, I need to do better to remember to include Navia in group skill checks.

Xallis wrote:
Hah. I walk away from a half-completed post to make a snack and now it looks like Xallis and Navia are crazy.
Aren't we all a little crazy.

Daisy daisy.


Sorry, I had a post planned for this morning but I need to take my wife to the ER. I’ll probably be here a few hours. I’ll post when I get back.


F NG human mesmerist 6 | HP 51/51 | AC19* T12* FF19* | CMB+7 CMD18 | F+5 R+6 W+9* (+2 vs illusions) | Init+3 Per+8 SM+8 | hero 3 tricks 4/5 YR 1/1 | spells 1st-5/5 2nd-4/4 | effects/conditions Mesmeric Mirror (implanted), message 60m

!! Important priorities!


1 person marked this as a favorite.

I'm back. Everyone's ok.


Male
Skills:
Diplo +19 (Charming +20)|Heal +11|Kn. Nob +13|Kn. Rel +10|SM +12|Kn. His +6|Appraise +6|Spell +5|Prof. bartender +8
Aasimar
Vitals:
HP 47/47|AC 19, T 11, FF19|Fort +6, Ref +2, Will +8|Resist acid, cold & electricity 5|BAB +4, CMB +4, CMB 14
Cleric/6th|Perception +5|Channel Energy 3d6, 7/7x/day (Will DC 17)

Good! Trevor was at-the-ready with his cure spells if needed.


Every can level up to level 2!
Post you character updates in the discussion threat.

Remember:
•Average Hit Points per level
•All player characters receive 3 favored class bonuses each level to be applied to 1 hit point, 1 skill point, and 1 point towards your race/class option.
Background Skills


The next part of the campaign is an Escape Room.
If you haven't done one in person, they are a lot of fun.
Anyway, I thought it would be fun if you could actually search the rooms, so I used my limited artistic talent to draw the rooms you are searching and with different layers, I can update the images as you search them.
I hope you like.


Male
Skills:
Diplo +19 (Charming +20)|Heal +11|Kn. Nob +13|Kn. Rel +10|SM +12|Kn. His +6|Appraise +6|Spell +5|Prof. bartender +8
Aasimar
Vitals:
HP 47/47|AC 19, T 11, FF19|Fort +6, Ref +2, Will +8|Resist acid, cold & electricity 5|BAB +4, CMB +4, CMB 14
Cleric/6th|Perception +5|Channel Energy 3d6, 7/7x/day (Will DC 17)

Level 2

BAB +1 Fort +1 Will +1

+1 0-level cleric spell per day
+1 1st-level clerfic spell per day

HP 4 + 1 Con + 1 FC = 6

Favored Class Bonus Add +1/2 to damage when using positive energy against undead or using Alignment Channel to damage evil outsiders.

Skills
+1 Diplomacy
+1 Heal
+1 Knowledge (religion)
+1 Sense Motive

+1 Knowledge (nobility)
+1 Appraise


AC 11, T 11, FF 10 | CMB 3, CMD 13 | HP 51/51 | Fort +5, Ref +4, Will +6 | Init +1 | Perception +0 | Conditions: haste
Eidolon stats:
AC 18+4, T 12, FF 16+4 | CMB +9, CMD 21 |HP 27/32 | Fort +5, Ref +3, Will +4 | Init +2-1 | Perception +15 , scent 30 ft | Conditions: mage armor, haste

Woo, level 2!

I'll put in the work when I get home from... work... but I have a question about the teleportation. I don't know how far we went, but the distance will determine Navia's current state of being.

Life Link(Su):
In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does return to normal.

Assuming Navia's still on this plane and stuck in the melee, Xallis would try to keep in touch to see just what's going on, recalling her to her home plane if she ever stops communicating (he's assume she's below 0 HP)


For simplicity sake since this is a plot device, I’m going to say, the badge took Navia along with you for the teleport since she was in the vicinity.


AC 11, T 11, FF 10 | CMB 3, CMD 13 | HP 51/51 | Fort +5, Ref +4, Will +6 | Init +1 | Perception +0 | Conditions: haste
Eidolon stats:
AC 18+4, T 12, FF 16+4 | CMB +9, CMD 21 |HP 27/32 | Fort +5, Ref +3, Will +4 | Init +2-1 | Perception +15 , scent 30 ft | Conditions: mage armor, haste
GM Peachbottom wrote:
For simplicity sake since this is a plot device, I’m going to say, the badge took Navia along with you for the teleport since she was in the vicinity.

Cool beans


F NG human mesmerist 6 | HP 51/51 | AC19* T12* FF19* | CMB+7 CMD18 | F+5 R+6 W+9* (+2 vs illusions) | Init+3 Per+8 SM+8 | hero 3 tricks 4/5 YR 1/1 | spells 1st-5/5 2nd-4/4 | effects/conditions Mesmeric Mirror (implanted), message 60m

An ioun torch is just a floating stone with continual flame cast on it, right? Is there a reason Trevor would give it to someone else? Henrika can cast dancing lights.


Male
Skills:
Diplo +19 (Charming +20)|Heal +11|Kn. Nob +13|Kn. Rel +10|SM +12|Kn. His +6|Appraise +6|Spell +5|Prof. bartender +8
Aasimar
Vitals:
HP 47/47|AC 19, T 11, FF19|Fort +6, Ref +2, Will +8|Resist acid, cold & electricity 5|BAB +4, CMB +4, CMB 14
Cleric/6th|Perception +5|Channel Energy 3d6, 7/7x/day (Will DC 17)

Henrika is the closest to him on the Danger Room map.


LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 31/35| AC 22 (15 touch/17 FF | Fort +2, Ref +6, Will +-1 | Perception +5

Level 2:

BAB +1 Reflex +1

Evasion, and Bardic Performance (fascinate)

HP 4 + 2 Con + 1 FC = 7

Favored Class Bonus: Add +1 to the rogue’s CMD when resisting a grapple or reposition attempt.

Skills:
+1 rank in Bluff, Disguise (new), Diplomacy, Disable Device, Escape Artist (new), Perception, Stealth, Swim (new), UMD (new)

Background: Sleight of Hand, Perform (sing)


M Human Investigator 6|HP 47/47|AC17T12FF15|F4R7W5|Per8 Insp5/5 Hero pt 1

Will level soon


F NG human mesmerist 6 | HP 51/51 | AC19* T12* FF19* | CMB+7 CMD18 | F+5 R+6 W+9* (+2 vs illusions) | Init+3 Per+8 SM+8 | hero 3 tricks 4/5 YR 1/1 | spells 1st-5/5 2nd-4/4 | effects/conditions Mesmeric Mirror (implanted), message 60m
Trevor Kastner wrote:
Henrika is the closest to him on the Danger Room map.

I mean, why wouldn’t Trevor just keep it, since it constantly emits light? :)


LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 31/35| AC 22 (15 touch/17 FF | Fort +2, Ref +6, Will +-1 | Perception +5

I think because he's an Aasimar and can see in the dark, was my thoughts. I can hold it if need be.


M Human Investigator 6|HP 47/47|AC17T12FF15|F4R7W5|Per8 Insp5/5 Hero pt 1

Level 2

HP 4 +2+1 =7
Bab +1

Ref/Will +1

Poison Lore
An investigator has a deep understanding and appreciation for poisons. At 2nd level, he cannot accidentally poison himself when applying poison to a weapon. If the investigator spends 1 minute physically examining the poison, he can attempt a Knowledge (nature) check to identify any natural poison or Knowledge (arcana) check to identify any magical poison (DC = the poison’s saving throw DC). Lastly, once a poison is identified, he can spend 1 minute and attempt a Craft (alchemy) check (DC = the poison’s saving throw DC) to neutralize 1 dose of the poison. Success renders the dose harmless. The investigator has no chance of accidentally poisoning himself when examining or attempting to neutralize a poison.

Poison Resistance
At 2nd level, an investigator gains a +2 bonus on all saving throws against poison. This bonus increases to +4 at 5th level, and to +6 at 8th level. At 11th level, the investigator becomes completely immune to poison.

+1 Extract/day Tears to Wine
+1 All skills


I think you guys are selling yourselves short on a hit point.

Pathfinder Average Hit Points are:
1d6 = 4
1d8 = 5
1d10 = 6
1d12 = 7

Also, don't forget to update your headers please.

Also, no one answers me on my marching order question.
If you don't have a specific order you'd like to be in, let me know at least if you'd prefer to be in front, back, middle, etc. so I can try to put you in a position that you'd like when a combat starts.


As you explore these rooms, please be specific what you wish to search: such as, "I search the bed." or "I search the locker". I've labeled most searchable things. Not everything requires a perception roll, but you can include one in case your search does.


F NG human mesmerist 6 | HP 51/51 | AC19* T12* FF19* | CMB+7 CMD18 | F+5 R+6 W+9* (+2 vs illusions) | Init+3 Per+8 SM+8 | hero 3 tricks 4/5 YR 1/1 | spells 1st-5/5 2nd-4/4 | effects/conditions Mesmeric Mirror (implanted), message 60m

I can’t update my sheet until I get home on Saturday, but here’s what level 2 includes for Henrika:

+8 hp (d8 is 5, +2 CON, +1 FCB)
+1 BAB
+1 Reflex
+1 Will
CL 2
+1 1st level spell
Knack (open/close)
1st level spell known (heightened awareness)
Mesmerist trick (Mesmeric Mirror, can implant 3/day)
Towering ego (+CHA to Will saves)
+1 Acrobatics, Bluff, Diplomacy, Intimidate, Knowledge (local), Knowledge (nobility), Perception, Sense Motive, and Sleight of Hand; +2 Use Magic Device

Also, Henrika usually prefers to be near the front in melee range, but probably not the leader because she wears only light armor.


Henrika wrote:
Also, Henrika usually prefers to be near the front in melee range, but probably not the leader because she wears only light armor.

Actually, I'm pretty sure all of you wear light armor, minus Xallis who wears no armor.


F NG human mesmerist 6 | HP 51/51 | AC19* T12* FF19* | CMB+7 CMD18 | F+5 R+6 W+9* (+2 vs illusions) | Init+3 Per+8 SM+8 | hero 3 tricks 4/5 YR 1/1 | spells 1st-5/5 2nd-4/4 | effects/conditions Mesmeric Mirror (implanted), message 60m
GM Peachbottom wrote:
Actually, I'm pretty sure all of you wear light armor, minus Xallis who wears no armor.

Well, I guess Henrika will be in front if the only other melee character is Navia. :)


Henrika wrote:
or 16 if she can take 10.

Yes, taking 10 is an option. You have no time restrictions here.


AC 11, T 11, FF 10 | CMB 3, CMD 13 | HP 51/51 | Fort +5, Ref +4, Will +6 | Init +1 | Perception +0 | Conditions: haste
Eidolon stats:
AC 18+4, T 12, FF 16+4 | CMB +9, CMD 21 |HP 27/32 | Fort +5, Ref +3, Will +4 | Init +2-1 | Perception +15 , scent 30 ft | Conditions: mage armor, haste
Henrika Karthis wrote:
GM Peachbottom wrote:
Actually, I'm pretty sure all of you wear light armor, minus Xallis who wears no armor.
Well, I guess Henrika will be in front if the only other melee character is Navia. :)

On that topic, how do you guys feel about me using Navia/summons to help frontline? I know eidolons have a bad rap for being potential glory hogs, so I've been trying to keep her flanking instead of playing the tank.


F NG human mesmerist 6 | HP 51/51 | AC19* T12* FF19* | CMB+7 CMD18 | F+5 R+6 W+9* (+2 vs illusions) | Init+3 Per+8 SM+8 | hero 3 tricks 4/5 YR 1/1 | spells 1st-5/5 2nd-4/4 | effects/conditions Mesmeric Mirror (implanted), message 60m

I don’t mind Navia tanking if that’s what you want her to do. Henrika doesn’t get sneak attack damage when she flanks, but she does do extra damage with her painful stare, so the flanking bonus isn’t nothing for her going forward. I’m not sure what the other characters will do in combat yet, but I assume the rogue and the investigator will at least occasionally fight in melee range since they get class advantages for doing so.


AC 11, T 11, FF 10 | CMB 3, CMD 13 | HP 51/51 | Fort +5, Ref +4, Will +6 | Init +1 | Perception +0 | Conditions: haste
Eidolon stats:
AC 18+4, T 12, FF 16+4 | CMB +9, CMD 21 |HP 27/32 | Fort +5, Ref +3, Will +4 | Init +2-1 | Perception +15 , scent 30 ft | Conditions: mage armor, haste

Reached Level 2!

Xallis earned:
8 hp (1d8+3)
+1 Base Attack Bonus
+1 Will Saves
+1 skill rank to: Bluff, Diplomacy, Handle Animal, Knowledge (nobility), Knowledge (planes), Linguistics, Spellcraft, Use Magic Device
+1 language: terran
+1 caster level
+1 cantrip known: Guidance
+1 1st level spell per day
+1 1st level spell known: Mage Armor
And the Bond Senses ability
Bond Senses wrote:
Starting at 2nd level, a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action.

Navia earned:
7 hp (1d10+1)
+1 Base Attack Bonus
+1 Fort and Will Saves
+1 Dex and Str
+2 natural armor
+1 evolution point
evolutions lost: skilled (disguise)
evolutions gained: skilled (acrobatics), skilled (sense motive)
+1 skill rank to: Disable Device, Perception, Sense Motive, Sleight of Hand, Stealth
Evasion

Also updated the profile with Auto Pilot suggestions for in and out of combat.

As for marching order? Xallis is fine in or around the back of the group. Navia's senses and durability means she could work well up front.


LN Human Bolt Ace 5/Sanctified Slayer 1| HP 51/51 | AC 25, T 17, FF 15 | Fort +7, Ref +10, Will +6 | Perception +13 | Grit: 4/4
GM Peachbottom wrote:

Also, no one answers me on my marching order question.

If you don't have a specific order you'd like to be in, let me know at least if you'd prefer to be in front, back, middle, etc. so I can try to put you in a position that you'd like when a combat starts.

At the back if possible :)

My next post will be made using my level 1. I'll have to boot up my HeroLab later to update to level 2.

I'll be taking a level of Inquisitor (Sanctified Slayer), so I'll be gaining some saves, spells, a Domain, Studied Target, Monster Lore and Stern Gaze. I'll make a more detailed post with all the updates in a bit.


Male
Skills:
Diplo +19 (Charming +20)|Heal +11|Kn. Nob +13|Kn. Rel +10|SM +12|Kn. His +6|Appraise +6|Spell +5|Prof. bartender +8
Aasimar
Vitals:
HP 47/47|AC 19, T 11, FF19|Fort +6, Ref +2, Will +8|Resist acid, cold & electricity 5|BAB +4, CMB +4, CMB 14
Cleric/6th|Perception +5|Channel Energy 3d6, 7/7x/day (Will DC 17)

Like the song says,
Cleric's in the middle to keep the Fighter healthy..

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