GM Peachbottom's War for the Crown

Game Master Peachbottom

Campaign Folder
Treasure
Persona
County of Meratt Map

Book 2 Maps
Tanager Jubilee (Dramatis Personae)

Hero Points:
Icabhod: 3 | Henrika: 0 | Liraela: 3 | Trevor: 1 | Tychus: 0 | Xallis: 2

Joust
Henrika: 5 points
Trevor: 1 point

Trucco
Liraela: 1 win
Tychus: 1 win
Xallis: 0 wins


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Tychus wrote:

Intelligence Check: 1d20 ⇒ 1

It's requiring all my brain capacity to remember to breathe.

Tychus says, "Hey what's with all these triangles?" =)


AC 11, T 11, FF 10 | CMB 1, CMD 12 | HP 35/35 | Fort +3, Ref +2, Will +4 | Init +1 | Perception +0 | Conditions: none
Eidolon stats:
AC 15, T 11, FF 14 | CMB +6, CMD 16 |HP 19/19 | Fort +4, Ref +3, Will +3 | Init +1-1 | Perception +14 , scent 30 ft | Conditions: none

Sorry for the slow posting. Turns out the Cold is something else that's really popular and starts with the letter C and ends with D and I'm so used to it being censored on Youtube that I'm doing this whole song and dance by reflex.

After a long night's sleep I'll try to wipe away the fog and post something.


I know a lot of people getting sick lately. Feel better.


Tychus wrote:
Knowledge (Arcana): 1d20 ⇒ 19

Does Tychus have Knowledge (Arcana)?

I also see Tychus has the ability Monster Lore: +2 to Knowledge checks when identifying the weaknesses of creatures.

This applies to any of the spoilers I give for identifying the monsters you encounter.


LN Human Bolt Ace 3/Sanctified Slayer 1| HP 35/35 | AC 18, T 15, FF 13 | Fort +6, Ref +8, Will +5 | Perception +9 | Grit: 2/2
GM Peachbottom wrote:
Tychus wrote:
Knowledge (Arcana): 1d20 ⇒ 19

Does Tychus have Knowledge (Arcana)?

I also see Tychus has the ability Monster Lore: +2 to Knowledge checks when identifying the weaknesses of creatures.

This applies to any of the spoilers I give for identifying the monsters you encounter.

He does not, yet. Since the DC for the Construct Traits was lower than 10, he can make the check untrained.


Tychus wrote:
He does not, yet. Since the DC for the Construct Traits was lower than 10, he can make the check untrained.

Yes, that's right.


Liraela wrote:
Dunno if it can be sneak attacked, take the d6 off if it can't.

Yes. You can sneak attack it. Also, Tychus rolled and identified the construct traits, so he can confirm. I consider any monster lore learned shared with the party. You don't have to rewrite it all.


Xallis wrote:
Casting guidance on the eidolon, who moves and in for a melee attack from the wall, 5 feet above the floor.

Not that it'll make a difference but I'm just curious. How is Navia making an attack from 5 feet up the wall? Did she climb or jump? Or just flavor?


AC 11, T 11, FF 10 | CMB 1, CMD 12 | HP 35/35 | Fort +3, Ref +2, Will +4 | Init +1 | Perception +0 | Conditions: none
Eidolon stats:
AC 15, T 11, FF 14 | CMB +6, CMD 16 |HP 19/19 | Fort +4, Ref +3, Will +3 | Init +1-1 | Perception +14 , scent 30 ft | Conditions: none
GM Peachbottom wrote:
Not that it'll make a difference but I'm just curious. How is Navia making an attack from 5 feet up the wall? Did she climb or jump? Or just flavor?

As most creatures in Pathfinder exist as perfect cubes measured in 5 foot increments, I figure the monster (and more importantly, the ceiling) is 10 feet tall.

The main reason Navia is 5 feet above ground is to make sure she doesn't block movement for allies. And since the creature is 10 feet tall, it should come up to be within Navia's 5 foot reach.

Hope that clears it up.


No, I was looking for how she was able to get up on the wall in the first place. I found that she has a climb speed. It was kind of hidden under her eidolon traits. That's what I was looking for. Yes, you can assume the ceiling is about 10 feet tall. Her positioning is fine.


AC 11, T 11, FF 10 | CMB 1, CMD 12 | HP 35/35 | Fort +3, Ref +2, Will +4 | Init +1 | Perception +0 | Conditions: none
Eidolon stats:
AC 15, T 11, FF 14 | CMB +6, CMD 16 |HP 19/19 | Fort +4, Ref +3, Will +3 | Init +1-1 | Perception +14 , scent 30 ft | Conditions: none

Oh, sorry about that. I should have put a climb speed next to her land speed. I'll update that tonight and make a mental note to do so with future mobility evolutions.


Trevor wrote:
Trevor hears then ravaged cry of Dame Trant and rushed over to touch her shoulder, casting cure light wounds.

Malphene is not within your reach. You are next to Icabhod and Henrika. You can revise your action if you want.


Male
Skills:
Diplo +11 (Charming +12)|Heal +11|Kn. Nob +10|Kn. Rel +7|SM +9|Kn. His +6|Appraise +6
Aasimar Cleric/4th|HP 31/31|AC 19|Fort +5, Ref +1, Will +7| Perception +5|Channel Energy 2d6, 7/7x/day

I know. I was hoping you'd fudge the spatial relations. Dame Trant seems like a interesting character, a bit complex for a npc. I hope she survives.


I'm not going to go out of my way to kill anyone. The griffon has plenty of targets at least.


Icabhod wrote:
Club,Touch of good: 1d20 + 2 ⇒ (7) + 2 = 91d6 ⇒ 5

The dice are Icabhod's true enemy.


LN Human Bolt Ace 3/Sanctified Slayer 1| HP 35/35 | AC 18, T 15, FF 13 | Fort +6, Ref +8, Will +5 | Perception +9 | Grit: 2/2

I knew I forgot something last night. I forgot to add the crit damage. Apologies. Thanks for adding it. I recover 1 Grit for confirming the crit.


I've decided that since I'm allowing monster lore to be shared, if someone in the party's knowledge skill bonus meets or exceeds the DC without rolling, I'll just list the information as "automatic". So the DC 5 roll I listed for undead traits, construct traits, or whatever, you won't need to roll on if the someone's matching knowledge skill is 5 or greater. I'll just list DCs if the DC is higher than your minimum.


What is with this dice roller not giving anything higher than a 5?


F NG human mesmerist 4 | HP 33/33 | AC 17 T 11 FF 17 | CMB +6 CMD 17 | F +4 R +5 W +7* (+2 vs illusions) | Init +2 Per +6 SM +6 | hero 0 tricks 4/4 YR 1/1 | spells 1st-3/4 2nd-2/2 | effects/conditions none

*shrugs* :)


Male
Skills:
Diplo +11 (Charming +12)|Heal +11|Kn. Nob +10|Kn. Rel +7|SM +9|Kn. His +6|Appraise +6
Aasimar Cleric/4th|HP 31/31|AC 19|Fort +5, Ref +1, Will +7| Perception +5|Channel Energy 2d6, 7/7x/day

At least Trevor rolled well on the Channel Energy.
Shrug (aided): 2 = 2


AC 11, T 11, FF 10 | CMB 1, CMD 12 | HP 35/35 | Fort +3, Ref +2, Will +4 | Init +1 | Perception +0 | Conditions: none
Eidolon stats:
AC 15, T 11, FF 14 | CMB +6, CMD 16 |HP 19/19 | Fort +4, Ref +3, Will +3 | Init +1-1 | Perception +14 , scent 30 ft | Conditions: none

The true high-player adjustment: faildice


LN Human Bolt Ace 3/Sanctified Slayer 1| HP 35/35 | AC 18, T 15, FF 13 | Fort +6, Ref +8, Will +5 | Perception +9 | Grit: 2/2

Are the doors between the rooms closed?

Edit: Also, is there any dangers of hit Liraela if we attack the wig?


Tychus wrote:
Are the doors between the rooms closed?

They can be how ever you wanted to leave them. They can be open if you want.

Liraela wrote:
Also, is there any dangers of hit Liraela if we attack the wig?

Without Knowledge (Dungeoneering) you don't really know but...yes. Its not a chance to hit. Just if it is damaged while on Liraela, Liraela takes some of the damage. Removing it first might be a good idea.


Tychus wrote:
I'm currently unable to load the Map on my work computer, but I should be somewhere near the door to the room.

I moved you and added the light.


Male
Skills:
Diplo +11 (Charming +12)|Heal +11|Kn. Nob +10|Kn. Rel +7|SM +9|Kn. His +6|Appraise +6
Aasimar Cleric/4th|HP 31/31|AC 19|Fort +5, Ref +1, Will +7| Perception +5|Channel Energy 2d6, 7/7x/day

Listen, guys. Work broke me today. I'll have an elaborate post in the morning.


No worries. Take care.


Liraela wrote:
Presuming Icabhod drops the hair, Lir will stab at it. Dunno if I'm considered flanking or not, will throw sneak attack just in case. Ignore it if it doesn't count.

The animate hair is size Tiny, so it shares Icabhod's space. As an ooze, it is immune to sneak attack.


LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 24/27| AC 17 (13 touch/14 FF | Fort +2, Ref +6, Will +-1 | Perception +5

Thanks! Wasn't sure.


LN Human Bolt Ace 3/Sanctified Slayer 1| HP 35/35 | AC 18, T 15, FF 13 | Fort +6, Ref +8, Will +5 | Perception +9 | Grit: 2/2
Trevor Kastner wrote:
GM Peachbottom wrote:

The first watch goes by uneventfully. During this time, you are able to identify the remaining items you still needed to identify, they are:

+1 Heavy Steel Shield
Ring of Protection +1
Figurine of Wondrous Power (Silver Raven)
Trevor is keen on claiming the ring of protection, especially when the Silver Raven is identified.

Tychus doesn't really need any of the items. Being in the back means I'm less likely to need the AC. I suppose the Raven could be a cool item if no one else wants it.


LN Human Bolt Ace 3/Sanctified Slayer 1| HP 35/35 | AC 18, T 15, FF 13 | Fort +6, Ref +8, Will +5 | Perception +9 | Grit: 2/2
Xallis Livara wrote:

Xallis perks up from his watch to the sounds of screaming, completely caught by surprise by the nature of their foe. Eventually, he gathers his wits about them and concentrates on his magic.

A red portal opens next to the wriggling monster and a dog with gold and silver fur leaps out, snapping at the aberration.

Celestial Dog
[dice=Bite]1d4+2+2 [dice=damage]1d4+1

I think you may have mistyped his attack as d4 instead of d20.


Tychus wrote:
I think you may have mistyped his attack as d4 instead of d20.

Yeah, he did. Xallis can reroll that with a d20.

Xallis wrote:
Sorry for the delay. I wanted to throw together a profile for my Summon Monsters but it isn't quite ready yet.

I know you'll probably use Navia most of the time, but if need tokens for summon monsters, I can provide them to you. Or you can just indicate where you want them, like you did, and I'll place the token myself when I get a chance.


AC 11, T 11, FF 10 | CMB 1, CMD 12 | HP 35/35 | Fort +3, Ref +2, Will +4 | Init +1 | Perception +0 | Conditions: none
Eidolon stats:
AC 15, T 11, FF 14 | CMB +6, CMD 16 |HP 19/19 | Fort +4, Ref +3, Will +3 | Init +1-1 | Perception +14 , scent 30 ft | Conditions: none
GM Peachbottom wrote:


I know you'll probably use Navia most of the time, but if need tokens for summon monsters, I can provide them to you. Or you can just indicate where you want them, like you did, and I'll place the token myself when I get a chance.

Actually the funny thing is that I plan on using Summon Monster, or at least some balance between eidolon and summons. But I won't get a key feat until level 3.

Once I get the profile working, I'll try to change the icon with every new summon. Should give you something proper every time. Alternatively I can find a generic magical effect token to signify my summons specifically.


Icabhod wrote:
It could take over criminals and eventually command ta Guildmaster and be the power atop the throne!

Funny thing is, the animate hair is just a mindless CR 1/2 enemy.


LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 24/27| AC 17 (13 touch/14 FF | Fort +2, Ref +6, Will +-1 | Perception +5
Xallis wrote:
Actually the funny thing is that I plan on using Summon Monster, or at least some balance between eidolon and summons.

Aw, I quite like Navia. Shame!

GM wrote:
Funny thing is, the animate hair is just a mindless CR 1/2 enemy.

That’s what it wants us to think!


Male
Skills:
Diplo +11 (Charming +12)|Heal +11|Kn. Nob +10|Kn. Rel +7|SM +9|Kn. His +6|Appraise +6
Aasimar Cleric/4th|HP 31/31|AC 19|Fort +5, Ref +1, Will +7| Perception +5|Channel Energy 2d6, 7/7x/day

Current Theory:
Dame Trant is trans. Nice play on words, Paizo!


Although Paizo does sometimes include trans characters, Malphene is not trans. She just wants to look more feminine.


Male
Skills:
Diplo +11 (Charming +12)|Heal +11|Kn. Nob +10|Kn. Rel +7|SM +9|Kn. His +6|Appraise +6
Aasimar Cleric/4th|HP 31/31|AC 19|Fort +5, Ref +1, Will +7| Perception +5|Channel Energy 2d6, 7/7x/day

Okay. Thanks for the look Behind The DM Screen!


Liraela, it looks like your header for your character sheet needs to be updated for level 2. It still says 11/11 hp. It should be 18 hp.


Trevor wrote:
The cleric is going to try to remove the scroll from the mesmerist's face.

FYI: Unlike the animate hair which said it could be removed with a single CMB check, the guardian scroll does not have that language. To escape the grapple, Liraela will need to escape on her own with an Escape Artist or Combat Maneuver roll. Or for someone else to help, they would need to succeed at grappling and then pinning the enemy, which will take two actions (and two successful Combat Maneuver rolls).

Also, Liraela is the rogue. Henrika is the mesmerist. But its clear who you meant.

PS. I'm not picking on Liraela by attaching things to her head. She just happened to have the magic weapon this time.


Male
Skills:
Diplo +11 (Charming +12)|Heal +11|Kn. Nob +10|Kn. Rel +7|SM +9|Kn. His +6|Appraise +6
Aasimar Cleric/4th|HP 31/31|AC 19|Fort +5, Ref +1, Will +7| Perception +5|Channel Energy 2d6, 7/7x/day

Trevor will try to assist in freeing Liraela.


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LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 24/27| AC 17 (13 touch/14 FF | Fort +2, Ref +6, Will +-1 | Perception +5

If I had a nickel for every time a monster has ended up on Lir's head, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice!

Also thanks for reminding me about the HP bar, I fixed it.


AC 11, T 11, FF 10 | CMB 1, CMD 12 | HP 35/35 | Fort +3, Ref +2, Will +4 | Init +1 | Perception +0 | Conditions: none
Eidolon stats:
AC 15, T 11, FF 14 | CMB +6, CMD 16 |HP 19/19 | Fort +4, Ref +3, Will +3 | Init +1-1 | Perception +14 , scent 30 ft | Conditions: none

Suffocation,:

no breathing
Don't give a f@*& if I cut my arm bleeding

This is my last resort


AC 17, T 10, FF 17 | CMB 6, CMD 15 | HP 17/17 | Fort +6, Ref -1, Will +3 | Init -1 | Perception +4 | Conditions: none

Pardon the Papa Roach reference, I saw the GM's spoiler in combat and I couldn't help myself :p

Anyway, got a profile for summon monster stats, plus icon for next/current monster in use. Would it be better if I posted with this when the spell's in effect, or would the double posts clog up the thread just a little too much?


I don't mind if you use it. Give it a try and let's see how it goes.


Male
Skills:
Diplo +11 (Charming +12)|Heal +11|Kn. Nob +10|Kn. Rel +7|SM +9|Kn. His +6|Appraise +6
Aasimar Cleric/4th|HP 31/31|AC 19|Fort +5, Ref +1, Will +7| Perception +5|Channel Energy 2d6, 7/7x/day

Liraela:
No RP with the cleric?! :(


Sorry I was having trouble accessing the Paizo website all day. Maybe it was down.

Trevor wrote:
What would Trevor have to do or roll to see if one of the gishvits would come along with him?

Well I certainly wasn't planning on you guys picking up a pet but I've learned that players will always make their own plans. I don't see any harm in it. I'll let you use your last diplomacy roll and get one since that post was redundant. I'll include something in my next post, probably in the morning.

Behind the scenes rambling: I think the adventure planned for the gishvits to be just another combat encounter. But I was thinking its going to get boring if every time you open a door, I just roll initiative for everyone. And then at first, I thought the gishvits could speak and I was going to have them speak and demand knowledge. But then I read their entry closer and I saw they couldn't speak, only understand languages. So I needed to come up with another plan for them to communicate non-verbally. And I was looking at the creature and its main feature was this long tongue hanging out of its mouth, so that's how I ended up making them act dog-like. I like the way it worked it.


LN Human Bolt Ace 3/Sanctified Slayer 1| HP 35/35 | AC 18, T 15, FF 13 | Fort +6, Ref +8, Will +5 | Perception +9 | Grit: 2/2

I as a player like them. Tychus, however, isn't so fond of them, haha.


M Human NG Human Investigator 4|HP 33/33|AC16T12FF14|F3R6W4|Per7 Insp3/5

Might make good spies if we plant them in areas so they can absorb knowledge.


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Tychus wrote:
Is the rest of the party in suitable condition? Do we need to do any healing?

Liraela is down 1 hp. Everyone else is full.

I think you've only expended 1 mage armor and 1 cure light wounds spell so far today.

You should be good to go.

If you guys are indecisive about directions, I haven't tried this before but I've heard might work. Electing one or two people into the role of exploration leader. And you can trust them to make the direction decisions for the party in a dungeon. Xallis and Lireala seem to have been acting as your door checkers so far. Certainly not required. But a thought I had.


AC 11, T 11, FF 10 | CMB 1, CMD 12 | HP 35/35 | Fort +3, Ref +2, Will +4 | Init +1 | Perception +0 | Conditions: none
Eidolon stats:
AC 15, T 11, FF 14 | CMB +6, CMD 16 |HP 19/19 | Fort +4, Ref +3, Will +3 | Init +1-1 | Perception +14 , scent 30 ft | Conditions: none
GM Peachbottom wrote:
Behind the scenes rambling: I think the adventure planned for the gishvits to be just another combat encounter. But I was thinking its going to get boring if every time you open a door, I just roll initiative for everyone. And then at first, I thought the gishvits could speak and I was going to have them speak and demand knowledge. But then I read their entry closer and I saw they couldn't speak, only understand languages. So I needed to come up with another plan for them to communicate non-verbally. And I was looking at the creature and its main feature was this long tongue hanging out of its mouth, so that's how I ended up making them act dog-like. I like the way it worked it.

I appreciate that approach. I've seen a fair share of scenarios with the classic "fights til the death" in the statblock. That extra touch is what leads to the memorable moments.

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