Xallis Livara |
Sorry for the slow posting. Turns out the Cold is something else that's really popular and starts with the letter C and ends with D and I'm so used to it being censored on Youtube that I'm doing this whole song and dance by reflex.
After a long night's sleep I'll try to wipe away the fog and post something.
Tychus Marcaius |
Tychus wrote:Knowledge (Arcana): 1d20 ⇒ 19Does Tychus have Knowledge (Arcana)?
I also see Tychus has the ability Monster Lore: +2 to Knowledge checks when identifying the weaknesses of creatures.
This applies to any of the spoilers I give for identifying the monsters you encounter.
He does not, yet. Since the DC for the Construct Traits was lower than 10, he can make the check untrained.
Xallis Livara |
Not that it'll make a difference but I'm just curious. How is Navia making an attack from 5 feet up the wall? Did she climb or jump? Or just flavor?
As most creatures in Pathfinder exist as perfect cubes measured in 5 foot increments, I figure the monster (and more importantly, the ceiling) is 10 feet tall.
The main reason Navia is 5 feet above ground is to make sure she doesn't block movement for allies. And since the creature is 10 feet tall, it should come up to be within Navia's 5 foot reach.
Hope that clears it up.
Xallis Livara |
Oh, sorry about that. I should have put a climb speed next to her land speed. I'll update that tonight and make a mental note to do so with future mobility evolutions.
Trevor Kastner |
I know. I was hoping you'd fudge the spatial relations. Dame Trant seems like a interesting character, a bit complex for a npc. I hope she survives.
GM Peachbottom |
I've decided that since I'm allowing monster lore to be shared, if someone in the party's knowledge skill bonus meets or exceeds the DC without rolling, I'll just list the information as "automatic". So the DC 5 roll I listed for undead traits, construct traits, or whatever, you won't need to roll on if the someone's matching knowledge skill is 5 or greater. I'll just list DCs if the DC is higher than your minimum.
Xallis Livara |
The true high-player adjustment: faildice
GM Peachbottom |
Are the doors between the rooms closed?
They can be how ever you wanted to leave them. They can be open if you want.
Also, is there any dangers of hit Liraela if we attack the wig?
Without Knowledge (Dungeoneering) you don't really know but...yes. Its not a chance to hit. Just if it is damaged while on Liraela, Liraela takes some of the damage. Removing it first might be a good idea.
Tychus Marcaius |
GM Peachbottom wrote:Trevor is keen on claiming the ring of protection, especially when the Silver Raven is identified.The first watch goes by uneventfully. During this time, you are able to identify the remaining items you still needed to identify, they are:
+1 Heavy Steel Shield
Ring of Protection +1
Figurine of Wondrous Power (Silver Raven)
Tychus doesn't really need any of the items. Being in the back means I'm less likely to need the AC. I suppose the Raven could be a cool item if no one else wants it.
Tychus Marcaius |
Xallis perks up from his watch to the sounds of screaming, completely caught by surprise by the nature of their foe. Eventually, he gathers his wits about them and concentrates on his magic.
A red portal opens next to the wriggling monster and a dog with gold and silver fur leaps out, snapping at the aberration.
Celestial Dog
[dice=Bite]1d4+2+2 [dice=damage]1d4+1
I think you may have mistyped his attack as d4 instead of d20.
GM Peachbottom |
I think you may have mistyped his attack as d4 instead of d20.
Yeah, he did. Xallis can reroll that with a d20.
Sorry for the delay. I wanted to throw together a profile for my Summon Monsters but it isn't quite ready yet.
I know you'll probably use Navia most of the time, but if need tokens for summon monsters, I can provide them to you. Or you can just indicate where you want them, like you did, and I'll place the token myself when I get a chance.
Xallis Livara |
I know you'll probably use Navia most of the time, but if need tokens for summon monsters, I can provide them to you. Or you can just indicate where you want them, like you did, and I'll place the token myself when I get a chance.
Actually the funny thing is that I plan on using Summon Monster, or at least some balance between eidolon and summons. But I won't get a key feat until level 3.
Once I get the profile working, I'll try to change the icon with every new summon. Should give you something proper every time. Alternatively I can find a generic magical effect token to signify my summons specifically.
Liraela the Inkweaver |
Actually the funny thing is that I plan on using Summon Monster, or at least some balance between eidolon and summons.
Aw, I quite like Navia. Shame!
Funny thing is, the animate hair is just a mindless CR 1/2 enemy.
That’s what it wants us to think!
GM Peachbottom |
The cleric is going to try to remove the scroll from the mesmerist's face.
FYI: Unlike the animate hair which said it could be removed with a single CMB check, the guardian scroll does not have that language. To escape the grapple, Liraela will need to escape on her own with an Escape Artist or Combat Maneuver roll. Or for someone else to help, they would need to succeed at grappling and then pinning the enemy, which will take two actions (and two successful Combat Maneuver rolls).
Also, Liraela is the rogue. Henrika is the mesmerist. But its clear who you meant.
PS. I'm not picking on Liraela by attaching things to her head. She just happened to have the magic weapon this time.
Liraela the Inkweaver |
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If I had a nickel for every time a monster has ended up on Lir's head, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice!
Also thanks for reminding me about the HP bar, I fixed it.
Xallis Livara |
no breathing
Don't give a f@*& if I cut my arm bleeding
This is my last resort
Xallis' Summon Monster |
Pardon the Papa Roach reference, I saw the GM's spoiler in combat and I couldn't help myself :p
Anyway, got a profile for summon monster stats, plus icon for next/current monster in use. Would it be better if I posted with this when the spell's in effect, or would the double posts clog up the thread just a little too much?
GM Peachbottom |
Sorry I was having trouble accessing the Paizo website all day. Maybe it was down.
What would Trevor have to do or roll to see if one of the gishvits would come along with him?
Well I certainly wasn't planning on you guys picking up a pet but I've learned that players will always make their own plans. I don't see any harm in it. I'll let you use your last diplomacy roll and get one since that post was redundant. I'll include something in my next post, probably in the morning.
Behind the scenes rambling: I think the adventure planned for the gishvits to be just another combat encounter. But I was thinking its going to get boring if every time you open a door, I just roll initiative for everyone. And then at first, I thought the gishvits could speak and I was going to have them speak and demand knowledge. But then I read their entry closer and I saw they couldn't speak, only understand languages. So I needed to come up with another plan for them to communicate non-verbally. And I was looking at the creature and its main feature was this long tongue hanging out of its mouth, so that's how I ended up making them act dog-like. I like the way it worked it.
GM Peachbottom |
1 person marked this as a favorite. |
Is the rest of the party in suitable condition? Do we need to do any healing?
Liraela is down 1 hp. Everyone else is full.
I think you've only expended 1 mage armor and 1 cure light wounds spell so far today.
You should be good to go.
If you guys are indecisive about directions, I haven't tried this before but I've heard might work. Electing one or two people into the role of exploration leader. And you can trust them to make the direction decisions for the party in a dungeon. Xallis and Lireala seem to have been acting as your door checkers so far. Certainly not required. But a thought I had.
Xallis Livara |
Behind the scenes rambling: I think the adventure planned for the gishvits to be just another combat encounter. But I was thinking its going to get boring if every time you open a door, I just roll initiative for everyone. And then at first, I thought the gishvits could speak and I was going to have them speak and demand knowledge. But then I read their entry closer and I saw they couldn't speak, only understand languages. So I needed to come up with another plan for them to communicate non-verbally. And I was looking at the creature and its main feature was this long tongue hanging out of its mouth, so that's how I ended up making them act dog-like. I like the way it worked it.
I appreciate that approach. I've seen a fair share of scenarios with the classic "fights til the death" in the statblock. That extra touch is what leads to the memorable moments.