GM Worg's The Chaotic Slithering

Game Master Kyle "Worg" H

Maps


Scarab Sages

Pathfinder Society Subscriber | Venture Agent

Discussion page now open.


CG Orcish Thiefling Champion 6 (Liberator) 88/88 hp AC=20 Fort=7 Ref=5 Wis=4

Liberator of a former sex godess will have a couple of "kinks", if it gets overboard, or becomes cringe rather then fun (I am playing it for laughs) just pm me.

Scarab Sages

Pathfinder Society Subscriber | Venture Agent

Cringe it up for now, just censor explicit words with a **** like Im watching public telivison.


CG Orcish Thiefling Champion 6 (Liberator) 88/88 hp AC=20 Fort=7 Ref=5 Wis=4

First time Pf2e player so lots of rule questions :)

Akrons steel shield has hardness 5, does acid damage ignore hardness as in Pf1e?
20 hp could hopefully last for a bit. Need to get some extra weapons and spare shields for sure.

Scarab Sages

Pathfinder Society Subscriber | Venture Agent

So the bludgeoning damage would be resisted, but the acid from the ooze has an effect that would be unideal to use metal or wood equipment against them with.

Scarab Sages

Pathfinder Society Subscriber | Venture Agent

November 20th Recap Post
You were all in the markets doing whatever daily activities best suited your interest, when suddenly a ooze burst forth from a man! When you fought it, you found that dealing slashing damage made it split into multiple oozes!

After a harrowing fight, you brought it down and were hired by city counsel woman Abayone to investigate the cause of this plague, being paid 60gp up front.

Her leads were a preacher named Baats'ulan whose acolytes are many, secretive, and have recently shown signs of being affected by this plague. There is also the Nation of Nex's envoy named Mafzat A'Haddin, and she advises you to not tell Mafzat that you are working on behalf of the council.

As of today, you are about to debate with Baats'ulan about whether or not non-humans are just as enlightened, if not moreso, than humans.


CE Skeleton Rogue 6 - Criminal - Exploration Act (Stealth or Deception; +14/+15) HP 66/66 | AC 24 | SVs F+8/R+14/W+11 | Speed 30 |Per +11

Sorry about the delay in posting; it's been a rough couple of weeks for me here. I'm back and ready though.


CG Orcish Thiefling Champion 6 (Liberator) 88/88 hp AC=20 Fort=7 Ref=5 Wis=4

Things should get a bit more steady now.

It feels weird for me to not know the ins and outs of the system, I am adjusting though :).

Scarab Sages

Pathfinder Society Subscriber | Venture Agent

It's all good.


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Male AC 24+1 | HP 63/71 (Negative) |Fort+10 , Ref+11, Will+11 | Perception+9 darkvision | 40 (-10) ft speed | Exploration: Avoid Notice (+11) | Spells per day: 1/2/2 | Focus 2/2 | Curse: minor |Conditions: shield, spirit link (goat)

Thank Urgathoa for this level. I realized all of my offensive spells were practically useless against oozes.

Ashes reached Level 6!
+10 HP
New archetype feat: Daywalker
New skill feat: Intimidating Glare
+1 3rd rank spell per day
New 3rd rank spell known: Rouse Skeletons

Scarab Sages

Pathfinder Society Subscriber | Venture Agent

Does anyone else have their updated sheets yet?


CG Orcish Thiefling Champion 6 (Liberator) 88/88 hp AC=20 Fort=7 Ref=5 Wis=4

Working on it!

Scarab Sages

Pathfinder Society Subscriber | Venture Agent

For anyone who is ready, you have investigation you can conduct in the gameplay.


CE Skeleton Rogue 6 - Criminal - Exploration Act (Stealth or Deception; +14/+15) HP 66/66 | AC 24 | SVs F+8/R+14/W+11 | Speed 30 |Per +11

Sorry, my whole household ended up getting sick over the holidays and I've kind of had my hands full. But I am working on my character right now and should have the changes done tonight.


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CE Skeleton Rogue 6 - Criminal - Exploration Act (Stealth or Deception; +14/+15) HP 66/66 | AC 24 | SVs F+8/R+14/W+11 | Speed 30 |Per +11

Ok, leveling up in 2nd ed is pretty easy. Clynter bumped Athletics up to Expert, and picked up Skirmish Striker for his class feat and Powerful Leap for his skill feat.

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 6: HP:94/94, Spd:20, AC:24, Fort:13, Ref:13, Will:12, Perc:12, 1/1 Focus Points

Oh, right, probably waiting for the rest of us. Took Gravity Weapon, hence Ranger archetype and Steady Balance.


Male AC 24+1 | HP 63/71 (Negative) |Fort+10 , Ref+11, Will+11 | Perception+9 darkvision | 40 (-10) ft speed | Exploration: Avoid Notice (+11) | Spells per day: 1/2/2 | Focus 2/2 | Curse: minor |Conditions: shield, spirit link (goat)

Hey GM, if you'd like we can just skip ahead to the next scene. Maybe slap a few spoiler'd posts in to figure out what happens for the vampire spawn creation. Your call whether he's gotta drain and bury someone now, or if he already did that 3 days prior to the adventure and they're about ready to rise around this time.


CG Orcish Thiefling Champion 6 (Liberator) 88/88 hp AC=20 Fort=7 Ref=5 Wis=4

Can somebody explain how saves work in 2e?

I am trained in reflex saves due to champion. This gives me a +2. I have 10 dex, so no dex bonus to be had. I then add my shield bonus, resulting in a +5.

I am clearly missing something.

Liberty's Edge

The Slithering Maps

Level + Proficiency and then any other factor bonuses.
I am uncertain how a shield bonus can be added into reflex, please show where that is.

Based on your level of 6 and proficiency of trained, you would have 8 before any other modifiers.


CG Orcish Thiefling Champion 6 (Liberator) 88/88 hp AC=20 Fort=7 Ref=5 Wis=4

I mispoke, I wear plate armor, and which has the bulwark ability which replaces my dex mod of zero with a +3, although its conditional on the effect doing damage.

The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a fireball, you add a +3 modifier instead of your Dexterity modifier.

https://2e.aonprd.com/Traits.aspx?ID=202

I am kind of new to pf2e :).

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 6: HP:94/94, Spd:20, AC:24, Fort:13, Ref:13, Will:12, Perc:12, 1/1 Focus Points

No wonder I keep getting last in init, just now read that you have my init down as +1 instead of +12. Copy and paste error.

Scarab Sages

Pathfinder Society Subscriber | Venture Agent

@Rakdon Well that explains a thing or two. This will be the last encounter with that initiative error.

@Arkon Confirmed with my VC friends, and you are correct in that the +3 bulwark does take over the +0 dex you have. You will still need to add your level and proficiency to your reflex. Bearing that in mind of 6(level)+2(Prof)+3(Bulwark{Versus Damaging Effects specifically}), you should be at 11 Reflex total unless you have any additional modifiers.


Male AC 24+1 | HP 63/71 (Negative) |Fort+10 , Ref+11, Will+11 | Perception+9 darkvision | 40 (-10) ft speed | Exploration: Avoid Notice (+11) | Spells per day: 1/2/2 | Focus 2/2 | Curse: minor |Conditions: shield, spirit link (goat)

Hey. I noticed the goat is at -42 HP on the initiative tracker. I think it should have started the combat full, since I had spirit link cast on the goat for a solid 10 minutes since the previous fight. Heck depending on how fast we went it could still be active.

Scarab Sages

Pathfinder Society Subscriber | Venture Agent

Sorry, forgot about that mechanic. I will get it updated.


CG Orcish Thiefling Champion 6 (Liberator) 88/88 hp AC=20 Fort=7 Ref=5 Wis=4

I will be taking my leave, was fun playing with you guys, but pf2e isnt my thing it seems!

Liberty's Edge

The Slithering Maps

All good man, all good. Take care!

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