GM Worg's The Chaotic Slithering

Game Master Kyle "Worg" H

Maps


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Spawn's Stats:
AC 24 | HP as master's (Negative) |Fort+12 , Ref+13, Will+13 | Perception+10 darkvision | 25 ft speed | Conditions: none |
AC 25 | HP 88+11/88 (Negative) |Fort+11 , Ref+12, Will+14 | Perception+10 darkvision | 40-10 ft speed | Exploration: Avoid Notice (+12) | Spells per day: 3/3/2/0 | Focus 2/2 | Curse: minor |Conditions: none

"Oh, if it were only that simple. Fortunately, my, erm.... elven constitution means I'll be around to play cards with you for quite some time! And I'm sure we can use that time to learn how to raise you a new Bone Brother."

He gives some instructions to collect this part and that, with quite the emphasis on the still-warm vitae. Still, as much as this is a nakedly obvious plot to pack some liquid lunchables for the journey, my may as well try to identify some actual parts of value.

Nature: 1d20 + 1 ⇒ (13) + 1 = 14

"If, uhm... anyone cares to pick out the juiciest pelt, or whatever, feel free to take a trophy. You all contributed as well!"

Liberty's Edge

The Slithering Maps

With enough fresh dragon vitals to survive even longer on the trip, the party begins to pack up and continue on their way.

Clynter Glittergrin (Rerolls: 1)(-56,Fine)
Rakdon Tripus (Rerolls: 2)(-6,Enfeebled 1)
Kazavel Ashes Aldaris (Rerolls: 2)(-26,Enfeebled 1)
Kuatha (-26,Fine)
Stokes Celerity (Rerolls: 2)(-31,Fine)
Goat(-22,Fine)

Without active healing, you will only be recovering so much of your wounds for any imminent danger. You don't know how long it may be before your next problem comes up. Your journey has taken 5 days so far, with 4 more to go before you reach the temple.

Resting:
The character regains Hit Points equal to their Constitution modifier (minimum 1) multiplied by their level. If they rest without any shelter or comfort, you might reduce this healing by half (to a minimum of 1 HP).
Source: GM Core Pg 42


Spawn's Stats:
AC 24 | HP as master's (Negative) |Fort+12 , Ref+13, Will+13 | Perception+10 darkvision | 25 ft speed | Conditions: none |
AC 25 | HP 88+11/88 (Negative) |Fort+11 , Ref+12, Will+14 | Perception+10 darkvision | 40-10 ft speed | Exploration: Avoid Notice (+12) | Spells per day: 3/3/2/0 | Focus 2/2 | Curse: minor |Conditions: none

Considering the state of the team, Ashes figures he may as well spend some spells. If they have to rest, he'll get them back. If he doesn't get to rest, then it's that much better than everyone looks less like veteran training dummies.

First, the skeleton.
Rank 3 (w actions) Harm on Clynter: 3d8 + 24 ⇒ (5, 3, 6) + 24 = 38

And then he makes a link to tend to Stokes' wounds.
Casting rank 1 spirit link on Stokes, feeding HP until they're full. While it's ticking down, Ashes will heal himself a bit to stay closer to topped off. Based on the (embarrassingly low) die roll below, Stokes should be full and Ashes should have a net total of 28 damage.

Rank 3 Harm (2 actions) on self: 3d8 + 24 ⇒ (1, 1, 3) + 24 = 29

Liberty's Edge

The Slithering Maps

Clynter Glittergrin (Rerolls: 1)(-18,Fine)
Rakdon Tripus (Rerolls: 2)(-6,Fine)
Kazavel Ashes Aldaris (Rerolls: 2)(-0,Fine)
Stokes Celerity (Rerolls: 2)(-0,Fine)
Goat(-22,Fine)

The current numbers.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes has Focus-like healing, so he can deal 3d8 positive with a 10 min cooldown.

Goat: 3d8 ⇒ (5, 6, 4) = 15
Rakdon: 3d8 ⇒ (3, 3, 4) = 10


CE Skeleton Rogue 7 - Criminal - Exploration Act (Stealth or Deception; +15/+18) HP 83/83 | AC 26 | SVs F+9/R+17*/W+12| Speed 30 |Per +14

"Thanks for the healin'. I am feeling much better. And I think I got a little happy juice here to help with the rest of my aches and pains."

Clynter swigs from a tiny vial then tosses the bottle into forest. The oil goes down his empty jaw and oozes down his spine, healing some of the fractures he's accumulated as it coats his bones.

Oil of Unlife, minor: 1d8 ⇒ 4

Wish I picked up a couple more of these while we were still in town.

Liberty's Edge

The Slithering Maps

Hindsight sucks, right?

GM Screen:

Coin flip: 1d2 ⇒ 2

Another two days pass as the party continues on the caravan. The first being uneventful.
Goat recovers 10. The goat is now at full health.
Clynter recovers 14. Clynter is now at full health.

The group slows as they see something further up on the road. Bright red patches of fresh blood mar the stones that mark the ancient highway’s route. The corpses of two female humans wearing leather armor are sprawled face-down in the blood. The lush jungle spreads out for miles on either side of the ancient road.

Initiative Clynter Glittergrin (Rerolls: 1): 1d20 + 15 ⇒ (18) + 15 = 33
Initiative Rakdon Tripus (Rerolls: 2): 1d20 + 12 ⇒ (1) + 12 = 13
Initiative Kazavel Ashes Aldaris (Rerolls: 2): 1d20 + 14 ⇒ (11) + 14 = 25
Initiative Stokes Celerity (Rerolls: 2): 1d20 + 10 ⇒ (16) + 10 = 26
Initiative Goat: 1d20 + 14 ⇒ (2) + 14 = 16

It is clear to Ashes and Stokes that there is no sign of insects or scavengers in the immediate vicinity, which is concerning.

Clynter looks at the sight and realizes that there are signs of this struggle having taken place weeks ago, and the bodies are being perfectly preserved by some hate filled and vengeful spirits.

As the party comes to these conclusions, the spirits of the dead women manifest from their bodies and rise, drawing spectral rapiers!

Initiative:

Initiative Clynter Glittergrin (Rerolls: 1): 1d20 + 15 ⇒ (4) + 15 = 19
Initiative Rakdon Tripus (Rerolls: 2): 1d20 + 12 ⇒ (12) + 12 = 24
Initiative Kazavel Ashes Aldaris (Rerolls: 2): 1d20 + 14 ⇒ (5) + 14 = 19
Initiative Stokes Celerity (Rerolls: 2): 1d20 + 10 ⇒ (16) + 10 = 26
Initiative Goat: 1d20 + 14 ⇒ (7) + 14 = 21
Initiative Specters: 1d20 + 15 ⇒ (16) + 15 = 31

Round 1: It’s the Ring! Or the Grudge!
Light Condition: Dim, Outdoors, Jungle
Active Buffs: None
Active Penalties: None
Red Specter(-0,Quickened)
Green Specter(-0, Quickened)

Stokes Celerity (Rerolls: 2)(-0,Fine)
Rakdon Tripus (Rerolls: 2)(-0,Fine)
Goat(-0,Fine)
Clynter Glittergrin (Rerolls: 1)(-0,Fine)
Kazavel Ashes Aldaris (Rerolls: 2)(-0,Fine)

The specters manifest onto the battlefield and they surge forward to attack the most immediate targets, Stokes and Clynter!

Stride, Spectral Corruption
Vile Strike VS Stokes: 1d20 + 16 ⇒ (4) + 16 = 20
Vile Strike VS Clynter: 1d20 + 16 ⇒ (14) + 16 = 30
Damage Clynter, Negative: 2d8 + 8 ⇒ (8, 2) + 8 = 18

Stokes manages to dodge the ghostly rapier entirely, and Clynter finds himself feeling those joint pains going away like he just got some acupuncture. Hey, that felt great!

The sister specter attacking stokes tries again with a normal blow, and the sister specter that just healed Clynter realizes her weapon is ineffective and moves onto another target!
Vile Strike vs Stokes: 1d20 + 16 - 5 ⇒ (1) + 16 - 5 = 12
As the party reacts, they realize just how unnerving and spooky these sisters are, and it settles in to them that this is pretty scary!
Red = Left Dice, Green = Right Dice
Will Saves Bulk Stokes: 2d20 ⇒ (6, 14) = 20 Frightened 1
Will Saves Bulk Rakdon: 2d20 ⇒ (16, 16) = 32 Safe
Will Saves Bulk Goat: 2d20 ⇒ (12, 3) = 15 Frightened 2
Will Saves Bulk Clynter: 2d20 ⇒ (13, 17) = 30 Safe
Will Saves Bulk Ashes: 2d20 ⇒ (8, 10) = 18 Frightened 2
Will Saves Bulk Kuatha: 2d20 ⇒ (3, 2) = 5 Frightened 2

Round 1: It’s the Ring! Or the Grudge!
Light Condition: Dim, Outdoors, Jungle
Active Buffs: None
Active Penalties: None
Red Specter(-0,Fine)
Green Specter(-0,Fine)
Stokes Celerity (Rerolls: 2)(-0,Frightened 1)
Rakdon Tripus (Rerolls: 2)(-0,Fine)
Goat(-0,Frightened 2)
Clynter Glittergrin (Rerolls: 1)(-0,Fine)
Kazavel Ashes Aldaris (Rerolls: 2)(-0,Frightened 2)

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

2 Actions, activate my Armory Bracelet Minor. I take the bead from the Polearm Group. That bead is now gone, I still have the others, but I can only active once per day.
It is a +1 Striking Glaive
3rd Action. Move to Flank Red.


CE Skeleton Rogue 7 - Criminal - Exploration Act (Stealth or Deception; +15/+18) HP 83/83 | AC 26 | SVs F+9/R+17*/W+12| Speed 30 |Per +14

CLynter moves in to flank with the goat; his magic knife slipping into his hand as he lunges forward.

Stabbity Stab Stab ◆: 1d20 + 15 ⇒ (8) + 15 = 23
Piercing: 2d6 + 2 + 2d6 ⇒ (6, 2) + 2 + (1, 2) = 13

Stabbity Stab Stab ◆: 1d20 + 15 - 4 ⇒ (4) + 15 - 4 = 15
Slashing: 2d6 + 2 + 2d6 ⇒ (2, 5) + 2 + (2, 5) = 16

2d6 only apply if the creature can take precision damage


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes glares at the ugly face in front of him.

Intimidating Glare, Intimidating Prowess: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24

Stokes activates his water aura ◆, and swings a mighty fist at the ghostly creature, sending a fist of acid ◇.

Elemental Blast, Melee: 1d20 + 13 ⇒ (2) + 13 = 15 vs flanking, frightened (?)
Acid, Melee: 2d8 + 4 ⇒ (6, 3) + 4 = 13

He'll swing again ◆. Will switch to cold if the first one hit but acid didn't seem to have much effect.

Elemental Blast, Melee, MAP: 1d20 + 13 - 5 ⇒ (3) + 13 - 5 = 11 vs flanking, frightened (?)
Acid, Melee: 2d8 + 4 ⇒ (8, 6) + 4 = 18


Spawn's Stats:
AC 24 | HP as master's (Negative) |Fort+12 , Ref+13, Will+13 | Perception+10 darkvision | 25 ft speed | Conditions: none |
AC 25 | HP 88+11/88 (Negative) |Fort+11 , Ref+12, Will+14 | Perception+10 darkvision | 40-10 ft speed | Exploration: Avoid Notice (+12) | Spells per day: 3/3/2/0 | Focus 2/2 | Curse: minor |Conditions: none

Ashes looks over the sorrowful sight of the two dead bodies, seeing all of that blood just... sitting there. Soaked into the ground. Preserved by dark magic but spilled into the filth and muck. Such a... waste! A veritable feast, cast onto the earth! Such a perfect meal left in ruins is enough to cause the vampire to shudder at the unsettling rudeness of it all.

"How... how dare...!" he grits his teeth and tries to hurl fire at one of the spirits before spending a moment to run though his mental check list of necromantic phenomena that he happens to know about.

Produce Flame vs Red: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27 damage: 3d6 + 4 ⇒ (1, 5, 6) + 4 = 16

Religion to Identify: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9

Liberty's Edge

The Slithering Maps

The party retaliates and hurls a flurry of attacks against the two ghostly women, but find that their attacks are only so effective against the beings! The fire from Ashes may burn but he can see there is not as much blistering as he would hope, and the shivs from Clynter seem to be far less effective than he would like! Stokes finds his targets harder to hit than expected!

The goat, trembling and trying to seek a way to flee, starts by smacking the green ghost twice and fleeing!

Headbutt Attack: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
Headbutt Damage: 2d8 + 3 ⇒ (6, 3) + 3 = 12

Headbutt Attack: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27 CRITICAL!
Headbutt Damage: 2d8 + 3 ⇒ (6, 8) + 3 = 17

The party sees from the goat's attack and Clynter's attack that while these ghosts may be immune to precise damage, they aren't immune to a critical blow!

Round 2: It’s the Ring! Or the Grudge!
Light Condition: Dim, Outdoors, Jungle
Active Buffs: None
Active Penalties: None
Red Specter(-11,Fine)
Green Specter(-34,Fine)

Stokes Celerity (Rerolls: 2)(-0,Frightened 1)
Rakdon Tripus (Rerolls: 2)(-0,Fine)
Goat(-0,Frightened 2)
Clynter Glittergrin (Rerolls: 1)(-0,Fine)
Kazavel Ashes Aldaris (Rerolls: 2)(-0,Frightened 2)

The red ghost has two potential targets, and uses its corrupting powers to attack Stokes and then tries to slap Rakdon!
Special Attack: Spectral Corruption, Strike
Spectral Touch vs Stokes: 1d20 + 16 ⇒ (6) + 16 = 22
Negative Energy Damage: 2d8 + 8 ⇒ (3, 1) + 8 = 12
Spectral Touch vs Rakdon: 1d20 + 16 - 5 ⇒ (10) + 16 - 5 = 21
Negative Energy Damage: 2d8 + 8 ⇒ (1, 8) + 8 = 17

The green ghost has already tried and failed to hurt the skeleton Clynter, and sees the goat that was its next victim has retreated like a coward, moves to attack the next closest target; Ashes!

Stride, Special Attack: Spectral Corruption
Spectral Touch vs Ashes: 1d20 + 16 ⇒ (3) + 16 = 19
Negative Energy Damage: 2d8 + 8 ⇒ (4, 8) + 8 = 20

Some truly incredible rolls here from these two.

The ghosts flail around and miss every single attack they could make!

Round 2: It’s the Ring! Or the Grudge!
Light Condition: Dim, Outdoors, Jungle
Active Buffs: None
Active Penalties: None
Red Specter(-11,Fine)
Green Specter(-34,Fine)
Stokes Celerity (Rerolls: 2)(-0,Frightened 1)
Rakdon Tripus (Rerolls: 2)(-0,Fine)
Goat(-0,Frightened 2)
Clynter Glittergrin (Rerolls: 1)(-0,Fine)
Kazavel Ashes Aldaris (Rerolls: 2)(-0,Frightened 2)

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

strike at red with +1 striking Glaive 3 times.
hit: 1d20 + 15 ⇒ (14) + 15 = 29 dmg: 2d8 + 4 ⇒ (5, 1) + 4 = 10 slashing
hit: 1d20 + 10 ⇒ (18) + 10 = 28 dmg: 2d8 + 4 + 2 ⇒ (8, 7) + 4 + 2 = 21 slashing forceful trait
hit: 1d20 + 5 ⇒ (17) + 5 = 22 dmg: 2d8 + 4 + 4 ⇒ (8, 6) + 4 + 4 = 22 slashing forceful trait


CE Skeleton Rogue 7 - Criminal - Exploration Act (Stealth or Deception; +15/+18) HP 83/83 | AC 26 | SVs F+9/R+17*/W+12| Speed 30 |Per +14

Clynter steps to flank with Ashes and moves in to stab at the ghostly woman again.

"For the love of the gods, why can't anything we fight have stinking organs?!?!" Clynter screams.

Stabbity Stab Stab ◆: 1d20 + 15 ⇒ (15) + 15 = 30
Slashing Piercing: 2d6 + 2 ⇒ (3, 1) + 2 = 6

Stabbity Stab Stab ◆: 1d20 + 15 - 4 ⇒ (3) + 15 - 4 = 14
Slashing Piercing: 2d6 + 2 ⇒ (5, 5) + 2 = 12

Taking off the sneak attack damage, but still moving into flank in the hopes that the -2 AC bonus will still apply.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes is happy to trade attacks, especially since they can't seem to hit him. Past performance is always an indicator of future results. Stokes is a dedicated Baynesian.

Elemental Blast, melee, 2-action, frightened 1: 1d20 + 13 - 1 ⇒ (17) + 13 - 1 = 29 vs flanking
Acid, melee, 2-action: 2d8 + 4 + 4 ⇒ (6, 6) + 4 + 4 = 20

Elemental Blast, melee, 1-action, frightened 1, MAP: 1d20 + 13 - 1 - 5 ⇒ (2) + 13 - 1 - 5 = 9 vs flanking
Acid, melee: 2d8 + 4 ⇒ (3, 2) + 4 = 9


Spawn's Stats:
AC 24 | HP as master's (Negative) |Fort+12 , Ref+13, Will+13 | Perception+10 darkvision | 25 ft speed | Conditions: none |
AC 25 | HP 88+11/88 (Negative) |Fort+11 , Ref+12, Will+14 | Perception+10 darkvision | 40-10 ft speed | Exploration: Avoid Notice (+12) | Spells per day: 3/3/2/0 | Focus 2/2 | Curse: minor |Conditions: none
Clynter "Glittergrin" wrote:

Clynter steps to flank with Ashes and moves in to stab at the ghostly woman again.

"For the love of the gods, why can't anything we fight have stinking organs?!?!" Clynter screams.

"What? You got to stab a drake not too long ago, that seemed fun!" Ashes will urge his childe to hold the flank with the skeleton while he continues his flaming bombardment.

Produce Flame vs Red: 1d20 + 12 - 1 ⇒ (8) + 12 - 1 = 19 damage: 3d6 + 4 ⇒ (4, 2, 3) + 4 = 13

Liberty's Edge

The Slithering Maps

Round 3: It’s the Ring! Or the Grudge!
Light Condition: Dim, Outdoors, Jungle
Active Buffs: None
Active Penalties: None
Red Specter(-64,Fine)
Green Specter(-39,Fine)

Stokes Celerity (Rerolls: 2)(-0,Frightened 1)
Rakdon Tripus (Rerolls: 2)(-0,Fine)
Goat(-0,Frightened 2)
Clynter Glittergrin (Rerolls: 1)(-0,Fine)
Kazavel Ashes Aldaris (Rerolls: 2)(-0,Frightened 2)

The ghosts have no chance of harming the undead Ashes or Clynter. The goat refuses to go back into battle, so the brawl devolves to these two evil and vengeful spirits slapping furiously at Rakdon and Stokes.

The red specter probes strikes out against Rakdon, in response for his vicious flurry of glaive strikes!
Spectral Touch VS Rakdon: 1d20 + 16 ⇒ (9) + 16 = 25
Negative Energy Damage: 2d8 + 8 ⇒ (7, 6) + 8 = 21
Spectral Touch VS Rakdon: 1d20 + 16 - 5 ⇒ (15) + 16 - 5 = 26
Negative Energy Damage: 2d8 + 8 ⇒ (7, 4) + 8 = 19
Spectral Touch VS Rakdon: 1d20 + 16 - 10 ⇒ (10) + 16 - 10 = 16
Negative Energy Damage: 2d8 + 8 ⇒ (1, 5) + 8 = 14

The green specter moves into flank against Stokes!
Spectral Touch VS Stokes: 1d20 + 16 ⇒ (14) + 16 = 30
Negative Energy Damage: 2d8 + 8 ⇒ (3, 6) + 8 = 17
Spectral Touch VS Stokes: 1d20 + 16 - 5 ⇒ (15) + 16 - 5 = 26
Negative Energy Damage: 2d8 + 8 ⇒ (6, 5) + 8 = 19

The ghosts manage to land some payback against the two living individuals!

Round 3: It’s the Ring! Or the Grudge!
Light Condition: Dim, Outdoors, Jungle
Active Buffs: None
Active Penalties: None
Red Specter(-64,Fine)
Green Specter(-39,Fine)
Stokes Celerity (Rerolls: 2)(-36,Frightened 1)
Rakdon Tripus (Rerolls: 2)(-40,Fine)
Goat(-0,Frightened 2)
Clynter Glittergrin (Rerolls: 1)(-0,Fine)
Kazavel Ashes Aldaris (Rerolls: 2)(-0,Frightened 2)

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

Strike at red three more times
hit: 1d20 + 15 ⇒ (2) + 15 = 17 dmg: 2d8 + 4 ⇒ (5, 2) + 4 = 11 slashing
hit: 1d20 + 10 ⇒ (3) + 10 = 13 dmg: 2d8 + 4 ⇒ (1, 7) + 4 = 12 slashing
hit: 1d20 + 5 ⇒ (3) + 5 = 8 dmg: 2d8 + 4 ⇒ (8, 3) + 4 = 15 slashing


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes should no longer be frightened.

Elemental Blast, melee, 2-action: 1d20 + 13 ⇒ (3) + 13 = 16 vs flanking
Acid, melee, 2-action: 2d8 + 4 + 4 ⇒ (7, 2) + 4 + 4 = 17

Elemental Blast, melee, 1-action, MAP: 1d20 + 13 - 1 ⇒ (3) + 13 - 1 = 15 vs flanking
Acid, melee: 2d8 + 4 ⇒ (6, 3) + 4 = 13

Stokes mirrors Radkon's attacks.

Scarab Sages

Pathfinder Society Subscriber | Venture Agent
Stokes Celerity wrote:
Stokes should no longer be frightened.

Correct, I forgot to update.

Round 3: It’s the Ring! Or the Grudge!
Light Condition: Dim, Outdoors, Jungle
Active Buffs: None
Active Penalties: None
Red Specter(-64,Fine)
Green Specter(-39,Fine)
Stokes Celerity (Rerolls: 2)(-36,Fine)
Rakdon Tripus (Rerolls: 2)(-40,Fine)
Goat(-0,Fine)
Clynter Glittergrin (Rerolls: 1)(-0,Fine)
Kazavel Ashes Aldaris (Rerolls: 2)(-0,Fine)


CE Skeleton Rogue 7 - Criminal - Exploration Act (Stealth or Deception; +15/+18) HP 83/83 | AC 26 | SVs F+9/R+17*/W+12| Speed 30 |Per +14

"That was fun! I think that was the first time I ever stabbed a dragon!"

Clynter strides up to one of the ghosts and stabs at it furiously.

Stabbity Stab Stab ◆: 1d20 + 15 ⇒ (8) + 15 = 23
Piercing: 2d6 + 2 ⇒ (4, 6) + 2 = 12

Stabbity Stab Stab ◆: 1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 31
Piercing: 2d6 + 2 ⇒ (1, 2) + 2 = 5

"See! That was a good stab and it barely did anything! If this was a person I'd be slipping around on their entrails right now!"


Spawn's Stats:
AC 24 | HP as master's (Negative) |Fort+12 , Ref+13, Will+13 | Perception+10 darkvision | 25 ft speed | Conditions: none |
AC 25 | HP 88+11/88 (Negative) |Fort+11 , Ref+12, Will+14 | Perception+10 darkvision | 40-10 ft speed | Exploration: Avoid Notice (+12) | Spells per day: 3/3/2/0 | Focus 2/2 | Curse: minor |Conditions: none

The vampire's fear slowly fades away, replaced with annoyance at these undead assailants. "I'm going to scorch away your spirit, then I'm going to turn your remains into my evening meal!"
Intimidate vs Green: 1d20 + 15 ⇒ (7) + 15 = 22

He points a finger, uttering magical words as he attempts to scythe through her with a beam of blazing fire!

Fire Ray vs Green: 1d20 + 12 ⇒ (7) + 12 = 19 fire damage: 6d6 ⇒ (1, 3, 3, 6, 1, 6) = 20
Persistent damage (only on crit): 3d4 ⇒ (4, 1, 3) = 8

After the beam fires, the lingering arcs of flame magic course through Ashes' veins, wracking his body as per usual for his curse.

Liberty's Edge

The Slithering Maps

Round 4: It’s the Ring! Or the Grudge!
Light Condition: Dim, Outdoors, Jungle
Active Buffs: None
Active Penalties: None
Red Specter(-64,Fine)
Green Specter(-51,Frightened 1)

Stokes Celerity (Rerolls: 2)(-36,Fine)
Rakdon Tripus (Rerolls: 2)(-40,Fine)
Goat(-0,Fine)
Clynter Glittergrin (Rerolls: 1)(-0,Fine)
Kazavel Ashes Aldaris (Rerolls: 2)(-0,Fine)

As the brawl lashes out even harder, Rakdon and Stokes find their attacks land wild and miss!

Clynter steps into the fray against green, landing a critical blow that gets mostly resisted!

The spirit seems unsettled by the berating from Ashes, and then Ashes fires a ray at the green ghost! The ray flies wide and misses its point!

The ghosts respond in kind, trying even moreso to land some decisive blow. The
Red Spectral Touch VS Stokes: 1d20 + 16 ⇒ (4) + 16 = 20
Damage: 2d8 + 8 ⇒ (3, 3) + 8 = 14

Red Spectral Touch VS Stokes: 1d20 + 16 - 5 ⇒ (12) + 16 - 5 = 23
Damage: 2d8 + 8 ⇒ (1, 1) + 8 = 10
Red Spectral Touch VS Stokes: 1d20 + 16 - 10 ⇒ (12) + 16 - 10 = 18
Damage: 2d8 + 8 ⇒ (4, 4) + 8 = 16

The green specter swings twice, and then shifts out of flank!
Green Spectral Touch VS Stokes: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 2d8 + 8 ⇒ (6, 4) + 8 = 18

Green Spectral Touch VS Stokes: 1d20 + 16 - 5 ⇒ (16) + 16 - 5 = 27
Damage: 2d8 + 8 ⇒ (3, 6) + 8 = 17

Round 4: It’s the Ring! Or the Grudge!
Light Condition: Dim, Outdoors, Jungle
Active Buffs: None
Active Penalties: None
Red Specter(-64,Fine)
Green Specter(-51,Fine)

Stokes Celerity (Rerolls: 2)(-63,Fine)
Rakdon Tripus (Rerolls: 2)(-40,Fine)
Goat(-0,Fine)
Clynter Glittergrin (Rerolls: 1)(-0,Fine)
Kazavel Ashes Aldaris (Rerolls: 2)(-0,Fine)

The goat seems to finally gain some of its gruff back, it looks angry at the spirits, as it charges forward and headbutts green with all of its might!
1st Action: GOAT RAGE, 2nd Action: Move, 3rd Action: Attack!
Headbutt Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Headbutt+Rage Damage: 2d8 + 3 + 2 ⇒ (3, 1) + 3 + 2 = 9


Spawn's Stats:
AC 24 | HP as master's (Negative) |Fort+12 , Ref+13, Will+13 | Perception+10 darkvision | 25 ft speed | Conditions: none |
AC 25 | HP 88+11/88 (Negative) |Fort+11 , Ref+12, Will+14 | Perception+10 darkvision | 40-10 ft speed | Exploration: Avoid Notice (+12) | Spells per day: 3/3/2/0 | Focus 2/2 | Curse: minor |Conditions: none

Ashes' body seems to heat up along with his temper, and his patiens runce thin. Though his skin cracks and flakes of his essence fall in a pool around him, he once again points and fires a ray at his previous target.

"BURN!"

Fire Ray vs Green: 1d20 + 14 ⇒ (20) + 14 = 34 fire damage: 6d6 ⇒ (5, 5, 6, 1, 1, 2) = 20
Persistent Damage (only on crit): 3d4 ⇒ (2, 2, 1) = 5

Not wanting to see his allies come to further harm, Kuatha positions himself to flank with the raging goat.

Note that the aura of ashes eminating from Ashes is providing every creature within 10 feet with concealment. And at the start of Ashes' next turn it will become difficult terrain in the same area as the shes all settle in one spot.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes is pretty badly hurt, so he washes himself with a little healing water.

Ocean's Balm: 3d8 ⇒ (6, 6, 1) = 13

Realizing that they're actually capable of hurting him, he takes a quick swing and backs away.

Elemental Blast, melee, 1-action: 1d20 + 13 ⇒ (5) + 13 = 18
Acid, melee: 2d8 + 4 ⇒ (1, 6) + 4 = 11

Liberty's Edge

The Slithering Maps

Round 4: It’s the Ring! Or the Grudge!
Light Condition: Dim, Outdoors, Jungle
Active Buffs: None
Active Penalties: None
Red Specter(-64,Fine)
Green Specter(-99,TOAST!)
Stokes Celerity (Rerolls: 2)(-63,Fine)
Rakdon Tripus (Rerolls: 2)(-40,Fine)
Goat(-0,Raging)
Clynter Glittergrin (Rerolls: 1)(-0,Fine)
Kazavel Ashes Aldaris (Rerolls: 2)(-0,Fine)

Kazavel grows impatient with the spirit and obliterates it with a deadly aim and powerful blast!

Stokes takes a chance to recover his wounds, and throw in a quick jab! It unfortunately misses!

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

Strike at red 3 more times hit: 1d20 + 15 ⇒ (7) + 15 = 22 dmg: 2d8 + 4 ⇒ (3, 5) + 4 = 12 slashing
hit: 1d20 + 10 ⇒ (14) + 10 = 24 dmg: 2d8 + 4 ⇒ (3, 3) + 4 = 10 slashing
hit: 1d20 + 5 ⇒ (20) + 5 = 25 dmg: 2d8 + 4 ⇒ (6, 1) + 4 = 11 slashing


CE Skeleton Rogue 7 - Criminal - Exploration Act (Stealth or Deception; +15/+18) HP 83/83 | AC 26 | SVs F+9/R+17*/W+12| Speed 30 |Per +14

Clynter moves into position then slashes away at the ghostly figure.

Stabbity Stab Stab ◆: 1d20 + 15 ⇒ (16) + 15 = 31
Slashing: 2d6 + 2 + 2d6 ⇒ (2, 2) + 2 + (3, 6) = 15

Stabbity Stab Stab ◆: 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28
Slashing: 2d6 + 2 + 2d6 ⇒ (1, 6) + 2 + (1, 1) = 11

Liberty's Edge

The Slithering Maps

The battle is vicious, with both sides trading blows en tandem! Negative energy splashing everywhere from the specter sisters, blades and powers flying from the adventurers! Rakdon finds solid footing and lands a hefty blow against the specter's left side, then rotates and slashes again on the right, then once more in a spinning strike against her face! Clynter follows through with a double stab into the ghost's ribs!

It is all the damage she can take, before she fades away into spectral dust, and then into nothing.

LEVEL UP!

Through experience and constant struggle, the party feels stronger than before!
The goat is looking tougher as well!

Scarab Sages

Pathfinder Society Subscriber | Venture Agent
GM Worg wrote:


@Stokes With everything the party stolen acquired factored in, it comes out to a total of 689gp.

Currently, no one has posted transactions that they made. Assuming the party split it up evenly, you have 172gp per person.

Liberty's Edge

The Slithering Maps

GM Screen:

Initiative Clynter Glittergrin (Rerolls: 1): 1d20 + 15 ⇒ (17) + 15 = 32
Initiative Rakdon Tripus (Rerolls: 2): 1d20 + 12 ⇒ (19) + 12 = 31
Initiative Kazavel Ashes Aldaris (Rerolls: 2): 1d20 + 14 ⇒ (10) + 14 = 24
Initiative Stokes Celerity (Rerolls: 2): 1d20 + 10 ⇒ (18) + 10 = 28
Initiative Goat: 1d20 + 14 ⇒ (20) + 14 = 34

Everyone in the party is able to find the deceased bodies of the elven women that were murdered on the road. Their essentials are basically all gone, rapiers torn apart. In the heel of a boot of one of the sisters is an emerald worth about 45 gold and 6 platinum coins. Clynter takes no hesitation in adding this to the party's budget.

Holy Xatrambra now lays in sight, and the party finds a plaza on the northern edge of the city. The most direct route in leads to a wide courtyard. The party enters it from the eastern side.

On the western side of this courtyard is a wide double door that bears an enormous carving of a six fingered hand with long and curved talons. Mosaics on the walls show a horrifying humanoid with saurian and simian features, long sharp horns, and six-fingered clawed hands devouring a variety of creatures. Narrow alcoves to the north and south lead to smaller doors, and the north door is slightly ajar.

GM Screen:

Initiative Clynter Glittergrin (Rerolls: 1): 1d20 + 15 ⇒ (2) + 15 = 17
Initiative Rakdon Tripus (Rerolls: 2): 1d20 + 12 ⇒ (11) + 12 = 23
Initiative Kazavel Ashes Aldaris (Rerolls: 2): 1d20 + 14 ⇒ (2) + 14 = 16
Initiative Stokes Celerity (Rerolls: 2): 1d20 + 10 ⇒ (10) + 10 = 20
Initiative Goat: 1d20 + 14 ⇒ (17) + 14 = 31

As Random: 1d4 ⇒ 2 Rakdon approaches the double doors to the west, the Goat gets in the way and tries to nudge him away from it, planting itself inbetween the party and the double door. The goat seems to be weary of the double door.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes will gesture towards the north door, hoping one of the stealthier types will take a peek.


CE Skeleton Rogue 7 - Criminal - Exploration Act (Stealth or Deception; +15/+18) HP 83/83 | AC 26 | SVs F+9/R+17*/W+12| Speed 30 |Per +14

Clynter holds a finger up to his lipless mouth then slowly creeps forward to the door. Once close he begins to look for any signs of traps or hazards. If he doesn't find anything the skeleton cups his hand next to where his left ear used to be and listens for any sounds coming from inside the crypt.

Liberty's Edge

The Slithering Maps

1d20 ⇒ 2
Clynter can hear some kind of sound from across the northern door. Perhaps scratching? He can't quite make it out, but it does sound directly through the door.


CE Skeleton Rogue 7 - Criminal - Exploration Act (Stealth or Deception; +15/+18) HP 83/83 | AC 26 | SVs F+9/R+17*/W+12| Speed 30 |Per +14

"Somethings scratching around in there. So...who wants to open the door?"

Clynter moves to the side of the door out of sight; hoping to get the jump on whatever's inside.

Clynter wants to use Stealth for initiative.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes will activate his aura if allowed to, and then push open the door.


Spawn's Stats:
AC 24 | HP as master's (Negative) |Fort+12 , Ref+13, Will+13 | Perception+10 darkvision | 25 ft speed | Conditions: none |
AC 25 | HP 88+11/88 (Negative) |Fort+11 , Ref+12, Will+14 | Perception+10 darkvision | 40-10 ft speed | Exploration: Avoid Notice (+12) | Spells per day: 3/3/2/0 | Focus 2/2 | Curse: minor |Conditions: none

Ashes and his fresh-off-the-fang childe will hang back, playing it nice and safe and stealthy-like. As fun as it would be to clown-car in.... one must build suspense for a proper dramatic entrance.

Liberty's Edge

The Slithering Maps

Inside is a most peculiar sight to behold. A strange scaly dinosaur like creature wielding a spear and two other avian like raptor dinosaurs reside in this room. The strange one stands on two feet like an elephant's, and his eyes gleam a wicked intelligence. He was scratching at the floor with his spear while in some strange training session with the two other dinosaurs.

2d20 ⇒ (1, 12) = 13

Clynter's attempt at stealth betrays him though, and while Stokes is pushing the door open the boney man loses his footing and slips, causing a commotion. The trio of dinosaurs look up at the party and get ready to attack!

Initiative:

Initiative Clynter Glittergrin (Rerolls: 1): 1d20 + 15 ⇒ (8) + 15 = 23
Initiative Rakdon Tripus (Rerolls: 2): 1d20 + 13 ⇒ (13) + 13 = 26
Initiative Kazavel Ashes Aldaris (Rerolls: 2): 1d20 + 15 ⇒ (5) + 15 = 20
Initiative Stokes Celerity (Rerolls: 2): 1d20 + 11 ⇒ (11) + 11 = 22
Initiative Goat: 1d20 + 10 ⇒ (3) + 10 = 13
Initiative Gargzith the Avothian: 1d20 + 18 ⇒ (7) + 18 = 25
Initiative Deinonychuses Orange: 1d20 + 9 ⇒ (9) + 9 = 18

Round 1: That's no dinosaur, it’s a demon!
Light Condition: Dim, Indoors, Plaza
Active Buffs: None
Active Penalties: None
Rakdon Tripus (Rerolls: 2)(-0,Fine)
Clynter Glittergrin (Rerolls: 1)(-0,Fine)
Stokes Celerity (Rerolls: 2)(-0,Fine)
Kazavel Ashes Aldaris (Rerolls: 2)(-0,Fine)

Gargzith the Avothian(-0,Delay)
Deinonychuses Orange(-0,Fine)
Deinonychuses Yellow(-0,Fine)
Goat(-0,Fine)

Lore Abyssal, Religion DC22, Specific Lore at 17, Unspecified at 20:

Ahvothian
Uncommon, CE, Medium, Fiend
Ahvothians are feral and cunning fiends from an Abyssal realm of jungles, dinosaurs, and relentless brutality. They resemble humanoid dinosaurs with narrow, fanged heads similar to raptors and solid, heavy legs like sauropods.

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

1st action, enter point blank stance so I don't get volley penalty
2nd action fire at yellow hit: 1d20 + 17 ⇒ (9) + 17 = 26 dmg: 2d8 + 5 ⇒ (8, 5) + 5 = 18
3rd action fire at yellow hit: 1d20 + 17 - 5 ⇒ (2) + 17 - 5 = 14 dmg: 2d8 + 5 ⇒ (6, 8) + 5 = 19


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Stokes will activate his aura (granting him a free Elemental Blast).

Elemental Blast: 1d20 + 16 ⇒ (7) + 16 = 23 vs Yellow
Bludgeoning, 1-action: 2d8 ⇒ (7, 4) = 11

He'll follow up with a 2-action blast.

Elemental Blast, MAP: 1d20 + 16 - 5 ⇒ (16) + 16 - 5 = 27 vs Yellow
Bludgeoning, 2-action: 2d8 + 4 ⇒ (4, 4) + 4 = 12


Spawn's Stats:
AC 24 | HP as master's (Negative) |Fort+12 , Ref+13, Will+13 | Perception+10 darkvision | 25 ft speed | Conditions: none |
AC 25 | HP 88+11/88 (Negative) |Fort+11 , Ref+12, Will+14 | Perception+10 darkvision | 40-10 ft speed | Exploration: Avoid Notice (+12) | Spells per day: 3/3/2/0 | Focus 2/2 | Curse: minor |Conditions: none

Ashes licks his lips and begins to move forward. His spawn follows his queue and takes his side beside Clynter.

The dry, sunken pits one might mistake for Ashes' eyes turn to focus on one of the beasts. His beady little pupils focus right on the thing and he flashes the slightest peek at his predatory fangs.

Intimidate vs Yellow: 1d20 + 18 ⇒ (18) + 18 = 36


CE Skeleton Rogue 7 - Criminal - Exploration Act (Stealth or Deception; +15/+18) HP 83/83 | AC 26 | SVs F+9/R+17*/W+12| Speed 30 |Per +14

Delighted to see something that he can actually sneak attack Clynter leaps into the fray. Once he's in a good position he delivers a pair of nasty slashes to the orange stripped dino.

"Those are some nice looking organs ya got there. It'd be a shape if something happened to them."

Stabbity Stab Stab ◆: 1d20 + 16 ⇒ (15) + 16 = 31
Piercing: 2d6 + 4 + 2d6 ⇒ (1, 2) + 4 + (4, 5) = 16

Stabbity Stab Stab ◆: 1d20 + 16 - 4 ⇒ (1) + 16 - 4 = 13
Slashing Piercing: 2d6 + 4 + 2d6 ⇒ (1, 4) + 4 + (4, 6) = 19

Liberty's Edge

The Slithering Maps

Paizo site ate my post :( Sorry about the disappearance.
I'll just handwave this encounter.

The adventurers fight a fierce and ferocious battle against the forces of this demonic temple in a scene of such spectacular proportion that it would not appear in a low budget film like this! Just when the dinosaurs and the Ahvothian appear to be ready to land a series of powerful blows that would beat back the adventurers, they trip and fall into the ground face first, landing against some rocks in the dirt that cause enough damage to paralyze and kill them. Upon closer inspection, they appear to have all tripped on buckets left on the floor.

On the corpse of the Ahvothian dinosaur is a bunch of spears and animal trophies. None of this appears that particularly valuable.

A doorway lies further to the north from this passage. Inside the door is a room with bedrolls, ropes, cooking pots, and all kinds of supplies precariously stacked on tables. They would be suitable for a lengthy and arduous expedition.

Clynter finds among the objects a salve marked as "Ghoul Prevention", and Stokes finds a pouch containing 12 chips of polished obisidan worth 40 gold each.

The party can move to the west, or go back south to the entry way.


Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

West?


CE Skeleton Rogue 7 - Criminal - Exploration Act (Stealth or Deception; +15/+18) HP 83/83 | AC 26 | SVs F+9/R+17*/W+12| Speed 30 |Per +14

Clynter leads the way down the western passage.


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Spawn's Stats:
AC 24 | HP as master's (Negative) |Fort+12 , Ref+13, Will+13 | Perception+10 darkvision | 25 ft speed | Conditions: none |
AC 25 | HP 88+11/88 (Negative) |Fort+11 , Ref+12, Will+14 | Perception+10 darkvision | 40-10 ft speed | Exploration: Avoid Notice (+12) | Spells per day: 3/3/2/0 | Focus 2/2 | Curse: minor |Conditions: none

Ashes looks down at the crumpled animals. "Really?" he asks out loud, gesturing towards them and looking upwards.

Yes, really.

"And we're just missing out on the fight?"

It was a budget concern. My hands are tied. You know I wouldn't do you like that if I had a say in the matter.

"Ugh. If you say so."

The elf rolls his eyes as he follows the group westward. Naturally, he steps carefully. This room is a deathtrap.

Liberty's Edge

The Slithering Maps

This irregularly shaped room provides a good view into the weed-choked streets of Holy Xatramba. Two long-dead corpses, each with skin the purple of a livid bruise and a strange rune adorning their bare chests, hang from the ceiling’s wooden beams.

DC22 Religion:

The two dead bodies wear symbols of Zura, the Demon Lord of cannibals.

DC22 Society:

The dead bodies here are a warning that gangs use to ward off rival gangs.

There are no further passages from this room to go. The party can return to search south or west from the entry.


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Slithering | CG male (he/him) river azarketi (Mwangi) kineticist (water) 7 | ◆◇↺ | AC 23 | HP 99/99 | P+10, F+17, R+12, W+12 | 25' (swim 30') | LLV, NH | Explore: Search | Hero Points: 1/3 | Conditions: wet 3

Religion: 1d20 + 10 ⇒ (1) + 10 = 11 vs DC 22
Society: 1d20 + 9 ⇒ (12) + 9 = 21 vs DC 22

"Ah, yes, this is the Great Mark of Wahlborg, or GM Worg for short."


Spawn's Stats:
AC 24 | HP as master's (Negative) |Fort+12 , Ref+13, Will+13 | Perception+10 darkvision | 25 ft speed | Conditions: none |
AC 25 | HP 88+11/88 (Negative) |Fort+11 , Ref+12, Will+14 | Perception+10 darkvision | 40-10 ft speed | Exploration: Avoid Notice (+12) | Spells per day: 3/3/2/0 | Focus 2/2 | Curse: minor |Conditions: none

Religion: 1d20 + 10 ⇒ (3) + 10 = 13
Society: 1d20 + 9 ⇒ (10) + 9 = 19

Ashes raises a finger, then taps his chin. "Every instinct in my mind is positively screaming at me to disagree with you, and yet here I stand powerless to do so. Ah well, shall we?"

Naturally, the elven vampire will take a few 'blood samples' from the hanging bodies along the way.


CE Skeleton Rogue 7 - Criminal - Exploration Act (Stealth or Deception; +15/+18) HP 83/83 | AC 26 | SVs F+9/R+17*/W+12| Speed 30 |Per +14

Society: 1d20 + 8 ⇒ (10) + 8 = 18

"I've seen these marks before. Its the mark of the Blood Monkey gang; they do this to anyone who cares to betray them."

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