Aravashnial

Kazavel "Ashes" Aldaris's page

49 posts. Alias of Rosc.


Full Name

Kazavel Aldaris

Race

AC 24+1 | HP 63/71 (Negative) |Fort+10 , Ref+11, Will+11 | Perception+9 darkvision | 40 (-10) ft speed | Exploration: Avoid Notice (+11) |

Classes/Levels

Spells per day: 1/2/2 | Focus 2/2 | Curse: minor |Conditions: shield, spirit link (goat)

Gender

Male

Size

Medium

Age

???

Alignment

Chaotic Neutral

Languages

Common, Draconic, Elven, Necril, Mwangi

Strength 12
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 19

About Kazavel "Ashes" Aldaris

Double-Vampire Elf

Visual reference, but also with white and yellow robes.

Quite some time ago...:
It was a dark and stormy night. Kazavel, an elf who had been groomed for a position of power at his vampiric master's side, was given his first chance to speak before the undead aristocracy. A dark and stagnant path, at least compared to the bright future as a prodigy sorcerer that he had inherited from his ancient parentage.

Unfortunately for him, the transformation into a vampire had completely snuffed that flame, rendering him unable to tap into the power of his heritage. Unfortunately for everyone else, Kazavel had also inherited his living family's rebellious streak. His first speech was... impolite, to say the least. A brutal take-down of his master, his master's allies, and the entire nobility are what followed, with verbal flames that burned even hotter than his long-lost magic.

His master was absolutely gobsmacked at the fledgeling's attitude, and the nobles were temporarily stupefied by the outburst. The demand for retribution was swift, but sadly, Kazavel's destruction would not be. He was chained up and locked in his coffin, which was dragged into an open field and set down with the head facing east. A small hole was drilled through the lid to let a thin beam of sunlight in. A thin beam that would gradually sear through the undead elf's body from groin to brain at an agonizing pace.

The screams from inside the coffin were unmistakable, as were the wisps of smoke escaping the hole and the scent of searing flesh. But something happened to Kazavel. Someone, or something, intervened. When his thoroughly disappointed master came to collect his remains, he found the coffin to be empty.

The disgraced vampire took to wandering world, hoping to escape the suffocating reach of the undead aristocracy. He settled down in a trade city in Mwangi, having decided to establish a more relaxed place for himself and any potential spawn of his own. Taking on the moniker of 'Ashes' to suit his burn-scarred body and newly rekindled magic, he works through the night to establish a trade in blood. Hedonistic parties, cults dedicated to fictitious deities, and running a healer's hut with a reliance on medical bloodletting are just a few of his favorite tricks.

Stats:
Kazavel Aldaris
CN HUMANOID ELF DHAMPIR
Male Elf oracle 6
Heritage dhampir elf
Background emissary
Mystery ash
Languages Common, Draconic, Elven, Necril, Mwangi

Perception +8; darkvision
Skills Academia Lore +8, Athletics +9, Deception +15,
Diplomacy +12, Geb Lore +8, Intimidation +15, Medicine +9, Occultism +8, Religion +9, Society +8, Stealth +11, Vampire Lore +8
Str 12, Dex 16, Con 14, Int 10, Wis 12, Cha 19

Items adventurer’s pack, climbing kit, cloak of feline rest, demon mask, disguise kit, hat of disguise, healer’s tools, lantern (hooded), oil (3 six-hour uses), oil of unlife (lesser), silvertongue mutagen (moderate), 20 sling bullets, ventriloquist’s ring, 1 week of rations, and one goat

AC 22; Fort +11, Ref +11, Will +11 (+2 circumstance bonus to saves and DCs against Grapple, Shove, and forced movement, +2 circumstance bonus to saving throws (or any other defense) against disease and poison.)
HP 71 (negative healing); Resistances physical 3 Weakness revulsion, sunlight vulnerability
Speed 40 feet
Melee [one-action] fangs +9 (grapple, unarmed), Damage
1d6+1 piercing
Melee [one-action] light mace +11 (agile, finesse, shove), Damage 1d4+1 bludgeoning
Melee [one-action] mace+9 (shove), Damage 1d6+1 bludgeoning
Ranged [one-action] sling +11 (propulsive, range increment 50
feet, reload 1), Damage 1d6 piercing
Drink Blood [one-action] (divine, necromancy) Requirements A grabbed, paralyzed, restrained, unconscious, or willing creature is within Kazavel’s reach; Effect Kazavel sinks his fangs into that creature and drinks its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed, and automatically succeeds for any of the other conditions. If Kazavel succeeds, the creature becomes drained 1, and he gains temporary HP equal to the target's level that last for 10 minutes. Further uses against the target don't increase the drained condition or grant Kazavel more temporary HP.

Divine Spontaneous Spells DC 22, attack +12; 3rd (3 slots) impending doom, rouse skeletons, vampiric touch*; 2nd (3 slots) comprehend language, darkness, spirit link*; 1st (3 slots) command, fear, harm*
of enfeeblement; Cantrips (3rd) detect magic, illuminate, message, prestidigitation, produce flame, shield
Revelation Spells 2 Focus Points, DC 21; 3rd ashen wind, fire ray
Ancestry Feats nimble elf, vampire lore

Class Feats Vampire Dedication, Vampiric Progenitor, Daywalker
General Feats fleet
Skill Feats Assurance (Deception), Dark Shepard, Multilingual, Intimidating Glare
Other Abilities basic undead benefits, curse of creeping ashes, signature spells
(harm, impending doom, spirit link)