
Clynter "Glittergrin" |

Clynter gives the summoned skeleton a nod before scrambling over to the last cultist. "Give me your skin!" he shouts as he feints then lunges forward to shiv the man in the guts.
Feint: 1d20 + 18 ⇒ (15) + 18 = 33
-2 AC, Perception and Reflex
Stab Stab ◆: 1d20 + 16 ⇒ (16) + 16 = 32
Piercing: 2d4 + 4 + 2d6 ⇒ (3, 4) + 4 + (1, 6) = 18
Persistent Bleed: 1d8 ⇒ 5

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Round 4: That's no dinosaur, it’s a demon!
Light Condition: Dim, Indoors, Plaza
Active Buffs: None
Active Penalties: None
Rakdon Tripus (Rerolls: 2)(-0,Fine)
Clynter Glittergrin (Rerolls: 1)(-13,Injured 1)
Stokes Celerity (Rerolls: 2)(-0,Fine)
Kazavel Ashes Aldaris (Rerolls: 2)(-0,Fine)
Goat(-14,Injured 1)
Head Cultist(-88,Sickened)
Orange Cultist(-64,Dead)
Yellow Cultists(-63,Dead)
Dinosaur Demon(-149,Retreating)
Rakdon fires a series of shots right up the demon's censorship hole!
Launcher: 1d20 + 17 ⇒ (15) + 17 = 32
Damage: 2d8 + 5 ⇒ (1, 8) + 5 = 14
Reload
Launcher: 1d20 + 17 - 5 ⇒ (11) + 17 - 5 = 23
Damage: 2d8 + 5 ⇒ (1, 1) + 5 = 7
The goat charges at the head cultists, taking this opportunity to do some damage, and bashes its skull right into the man's censorship area!
Headbutt Attack: 1d20 + 11 ⇒ (19) + 11 = 30
Headbutt Damage: 2d8 + 4 ⇒ (4, 5) + 4 = 13
Headbutt Attack: 1d20 + 11 - 5 ⇒ (2) + 11 - 5 = 8
Headbutt Damage: 2d8 + 4 ⇒ (6, 6) + 4 = 16
Well, those certainly did it. The demon falls over after that, the expression on his face one of horrific pain before he dies. The head cultist collapses on the ground, and sure enough the pain is more than he can tolerate or hope to survive. His pelvis broken, he dies from his injuries.
The skeletal pit leaving shouts more mocking gestures at the cultist and demon, "Nyeh, serves you right you pricks!" "Get stuffed and bent!"
After this bout of battle, Clynter and Ashes go take a restful bath inside the pool of deadly negative energy. Eight feet below the semicircular pool of water is a small copper tube capped with sapphire-studded stoppers. Clynter pulls it up out of the water and opens the tube, finding some magical dust! Good thing he chose to not open it in the water.
The team looks over the dust and finds it is Dust of Appearance!
The western doors are open, and the party finds that they can go north, south, or through the middle doors.

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Fire 3 shots at head cultist hit: 1d20 + 17 ⇒ (16) + 17 = 33 dmg: 2d8 + 5 ⇒ (8, 4) + 5 = 17
hit: 1d20 + 12 ⇒ (16) + 12 = 28 dmg: 2d8 + 5 ⇒ (5, 6) + 5 = 16
hit: 1d20 + 7 ⇒ (13) + 7 = 20 dmg: 2d8 + 5 ⇒ (3, 2) + 5 = 10

Kazavel "Ashes" Aldaris |

After the battle, Ashes takes a moment to rest in the surprisingly inviting waters. Of course, thanks to his oracle's curse, the falling ashes seem to turn the water into more of a watery paste. Still, it's nice enough for him to refocus his energies and gather himself, which seems to reduce the effect of his molting and allow the water to once again be clean.
Refocusing to regain Focus on reduce my curse.
Once rested, the still-dehydrated-looking-elf leads his protige towards one of the doors. "Shall we?"

Stokes Celerity |

Stokes will heal up the goat while the others take their void bath, and then headbutts the middle door open.

Clynter "Glittergrin" |

"Oooohhhh, that's nice. It's too bad we can't take this pool with us."
Before leaving Clynter fills up his empty wineskine with some the water.
Clynter waits at the side of the door as Stokes approached. "Ok, let's go on three. One...two...oh never mind, he says as Stokes headbutts the door open.

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The party continues through the ruined remains of the temple. They pass through a forge, where a bunch of cultists died from experimenting too much with metal and exploded from a fiery furnace blast. Inside is a suit of Moonlit Chain that they cultists were working on before they all died. DC20 Crafting Check to complete the Moonlit Chain.
Then the party passes through into a new area, with a small squalid prison. Manacles are affixed to the walls, and gutters at the base of the walls for prisoner waste sits. This is truly a disgusting area. Two people are shackled to the wall, a female ratfolk and a black haired orc. They look like they have been trapped here for weeks, and are in a sorry state of condition. Freeing the Prisoners: DC24 Thievery to pick the locks, DC32 Athletics to rip the manacles out of the walls.

Stokes Celerity |

Stokes will take the unfinished chain if nobody can finish it, or if nobody wants it, to sell later.
But, he'll try to headbutt the manacles open.
Athletics: 1d20 + 17 ⇒ (19) + 17 = 36 vs DC 32
Has there ever been a time where headbutting something isn't the best solution? Stokes eyes the goat to assess the possibility of a challenge.
Stokes will also offer the prisoners some rations, so they don't eat the goat.

Kazavel "Ashes" Aldaris |

Kazavel and his childe share a look. Neither of them are the sort to consume a prisoner, but the Instincts put the idea in their head nevertheless. The elf is the first one to let out a dusty chuckle, laughing off their natural homicidal impulses.
"We'll get you something later." he says with a friendly pat on Kuatha's shoulder. "Maybe there's something spicy down the room. Like a tiefling. In fact, let's go look!"
The two give Stokes enough time to defeat the manacles in a Battle of The Mind and commit pleasantries upon the rescued pair. But he considers for a moment. An orc and a ratfolk... almost a shame he was too impatient and created a spawn so soon. Oh well, he can always go on Vampternity Leave once they sort out this whole Oozedemic.
On to the next room!