
Woyzeck The Strong |

3d6 ⇒ (3, 4, 1) = 8
3d6 ⇒ (6, 6, 1) = 13
3d6 ⇒ (3, 4, 2) = 9
3d6 ⇒ (3, 4, 4) = 11
3d6 ⇒ (4, 1, 2) = 7
3d6 ⇒ (1, 6, 1) = 8
Asking DM to roll is the next step I believe. These rolls are suicide in PF.

Oceanshieldwolf |

@OSGMO - is there a trickster god in the setting that offers both the Magic and Trickery domains? In Pathfinder/Golarion there is only Asmodeus, but he is evil. I’m not against playing Lawful Evil, but it would mean negative channeling and harm spontaneous casting, which might not be that…on the one hand nice - eliminating life with a death wave and on the other, not that useful for the party’s healing needs. Thinking of a mix between a Shinto priest and Taoist mystic…wi5 some illusions and bending of reality/perceptions.
If not, my other option would be a Nethys analog, who as the God of Magic offers the Magic and Protection domains…

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@OSGMO - is there a trickster god in the setting that offers both the Magic and Trickery domains? In Pathfinder/Golarion there is only Asmodeus, but he is evil. I’m not against playing Lawful Evil, but it would mean negative channeling and harm spontaneous casting, which might not be that…on the one hand nice - eliminating life with a death wave and on the other, not that useful for the party’s healing needs. Thinking of a mix between a Shinto priest and Taoist mystic…wi5 some illusions and bending of reality/perceptions.
If not, my other option would be a Nethys analog, who as the God of Magic offers the Magic and Protection domains…
You can be LN as a follower.

Old School GM Obermind |

Busy as heck today - dropping a line to ask if we should instead go with a 15pt buy, to avoid major discrepancies between characters? Or a 20pt buy? And then test how it changes Gameplay. I am curious if we would have more balanced, or unbalanced characters at the end. Remember, Core only and no Traits.
@OSW: There is a link to the deities of the Lost Lands in the Campaign Info tab.

Old School GM Obermind |

Umm, do I have to use 15 pt buy? As I said, I'm not really a fan of point buy... Then again, just checked, my character has the equivalent of a 26 point buy. But I *did* dice with the unruly 3d6 gods...
No worries from my side OSW, if you and the others are ok with sticking with your stats.

Old School GM Obermind |

26pt buy vs 15pt buy I don’t think is cool. OSW, you can keep your rolls. The others get a 20pt buy.

Dragomir Vuk |
1 person marked this as a favorite. |

Dragomir has been repurposed a number of times… and he has again here.
An ex soldier who is handy with a great sword but used his fighter bonus feat to buy improved unarmed combat because I find that to be a feat that comes in handy until level 4… when it can be swapped out.
He first debuted in a PbP carrion crown campaign. It came in handy when he head butted skeletons to bits as a weapon preferrable to his sword for that purpose.

Darcy Sparrow |

I'll get Darcy converted over to Bloatfinder (At least Core only makes it playable :-)) this weekend. Still trying to decide if she's a fighter / rogue... or a Rogue fighter, or just a Rogue or just a fighter. I was thinking a strangely constructed Monk... but keeping her with a low WIS, and CHA isn't really coming together yet.

Old School GM Obermind |

I'll get Darcy converted over to Bloatfinder (At least Core only makes it playable :-)) this weekend. Still trying to decide if she's a fighter / rogue... or a Rogue fighter, or just a Rogue or just a fighter. I was thinking a strangely constructed Monk... but keeping her with a low WIS, and CHA isn't really coming together yet.
With a 20 point buy, I guess you don’t NEED to have low Wis or Cha? ;)

Old School GM Obermind |

Dragomir has been repurposed a number of times… and he has again here.
An ex soldier who is handy with a great sword but used his fighter bonus feat to buy improved unarmed combat because I find that to be a feat that comes in handy until level 4… when it can be swapped out.
He first debuted in a PbP carrion crown campaign. It came in handy when he head butted skeletons to bits as a weapon preferrable to his sword for that purpose.
Additional Traits is a strange Feat selection, when we are not playing with Traits :P

Old School GM Obermind |

@OSGMO -sent you a PM re: entrance for new character...
Saw it. Busy day + Friday Bar are slowing my response times :D

Darcy Sparrow |
1 person marked this as a favorite. |

Darcy Sparrow wrote:I'll get Darcy converted over to Bloatfinder (At least Core only makes it playable :-)) this weekend. Still trying to decide if she's a fighter / rogue... or a Rogue fighter, or just a Rogue or just a fighter. I was thinking a strangely constructed Monk... but keeping her with a low WIS, and CHA isn't really coming together yet.With a 20 point buy, I guess you don’t NEED to have low Wis or Cha? ;)
I know. I just kind of like her that way. I can do a 9 in both, and perhaps her development as a character will increase them.

Dragomir Vuk |

Dragomir Vuk wrote:Additional Traits is a strange Feat selection, when we are not playing with Traits :PDragomir has been repurposed a number of times… and he has again here.
An ex soldier who is handy with a great sword but used his fighter bonus feat to buy improved unarmed combat because I find that to be a feat that comes in handy until level 4… when it can be swapped out.
He first debuted in a PbP carrion crown campaign. It came in handy when he head butted skeletons to bits as a weapon preferrable to his sword for that purpose.
I’ll check it again. I thought I scrubbed the traits out.
Edit: Done. The mention of it has been removed. Apart from that and non core equipment like shaving kits etc, I’m pretty sure the character is ready to go. Let me know if any other required changes.

Oceanshieldwolf |

Old School GM Obermind wrote:Dragomir Vuk wrote:Additional Traits is a strange Feat selection, when we are not playing with Traits :PDragomir has been repurposed a number of times… and he has again here.
An ex soldier who is handy with a great sword but used his fighter bonus feat to buy improved unarmed combat because I find that to be a feat that comes in handy until level 4… when it can be swapped out.
He first debuted in a PbP carrion crown campaign. It came in handy when he head butted skeletons to bits as a weapon preferrable to his sword for that purpose.
I’ll check it again. I thought I scrubbed the traits out.
Edit: Done. The mention of it has been removed. Apart from that and non core equipment like shaving kits etc, I’m pretty sure the character is ready to go. Let me know if any other required changes.
(Sez “Huamn” in the Race line of your profile…)

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Dragomir Vuk wrote:(Sez “Huamn” in the Race line of your profile…)Old School GM Obermind wrote:Dragomir Vuk wrote:Additional Traits is a strange Feat selection, when we are not playing with Traits :PDragomir has been repurposed a number of times… and he has again here.
An ex soldier who is handy with a great sword but used his fighter bonus feat to buy improved unarmed combat because I find that to be a feat that comes in handy until level 4… when it can be swapped out.
He first debuted in a PbP carrion crown campaign. It came in handy when he head butted skeletons to bits as a weapon preferrable to his sword for that purpose.
I’ll check it again. I thought I scrubbed the traits out.
Edit: Done. The mention of it has been removed. Apart from that and non core equipment like shaving kits etc, I’m pretty sure the character is ready to go. Let me know if any other required changes.
Aaaaaand fixed

Slygol Fell |

Old School GM Obermind wrote:I know. I just kind of like her that way. I can do a 9 in both, and perhaps her development as a character will increase them.Darcy Sparrow wrote:I'll get Darcy converted over to Bloatfinder (At least Core only makes it playable :-)) this weekend. Still trying to decide if she's a fighter / rogue... or a Rogue fighter, or just a Rogue or just a fighter. I was thinking a strangely constructed Monk... but keeping her with a low WIS, and CHA isn't really coming together yet.With a 20 point buy, I guess you don’t NEED to have low Wis or Cha? ;)
Gotta agree Scan - I've kept Sly with 7 CHA and 9 CON as I want him unlikeable and reflect the fact his Constitution is shot from imbibing poisons... Ended up having to drop 17 on 18 DEX just to chew up the build points :S

Old School GM Obermind |

Hey Team, I have been thinking about ways to ameliorate the 'numbers/rolling dependency' we usually see when playing PF1e, and I think we will try a different approach. Whenever you want to try an action, you just tell me what you want to do like we have been doing thus far, and I will roll the dice myself if I deem it necessary.
In combat you can roll to your heart's content.
I want to avoid 'excessive' dice rolling, and situations in which (for example) rolling a 20 on a Perception check and finding nothing is in itself almost an indication there is really nothing there, and rolling a 1 is the other way around.
And I want to encourage RP and deductive thinking instead of (for example) bland and repetitive Diplomacy or Knowledge rolls. Rest assured I understand the discrepancy between players and characters - I may be a shy person, and want to play a super diplomatic Paladin with a high Cha, or I may be a guy or gal who cannot tell a lie and still want to play a master bluffer, or I may know nothing about how to build a fire and play a survivalist. I will take that into account, but so far we have been able to keep the game and story moving almost without rolls (outside of combat), so I would like to keep it along the same lines.
But I also do know a lot of people like to do their own rolls.
So let me know your thoughts.

Old School GM Obermind |

Status:
OSW - new character done
Woy - new character done (Dragomir Vuk)
Darcy - conversion underway
Sly - conversion underway?
Lewill - conversion underway
Calhoun - conversion underway
Did I get it right?

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Hey Team, I have been thinking about ways to ameliorate the 'numbers/rolling dependency' we usually see when playing PF1e, and I think we will try a different approach. Whenever you want to try an action, you just tell me what you want to do like we have been doing thus far, and I will roll the dice myself if I deem it necessary.
In combat you can roll to your heart's content.
I want to avoid 'excessive' dice rolling, and situations in which (for example) rolling a 20 on a Perception check and finding nothing is in itself almost an indication there is really nothing there, and rolling a 1 is the other way around.
And I want to encourage RP and deductive thinking instead of (for example) bland and repetitive Diplomacy or Knowledge rolls. Rest assured I understand the discrepancy between players and characters - I may be a shy person, and want to play a super diplomatic Paladin with a high Cha, or I may be a guy or gal who cannot tell a lie and still want to play a master bluffer, or I may know nothing about how to build a fire and play a survivalist. I will take that into account, but so far we have been able to keep the game and story moving almost without rolls (outside of combat), so I would like to keep it along the same lines.
But I also do know a lot of people like to do their own rolls.
So let me know your thoughts.
Love the idea.
Also
COVID. Out for a few days to a week if last time is any indication

Oceanshieldwolf |

Finished my conversion to 1e OSGMO. Let me know if all looks good thanks.
Looks like Lewill is using a 15 pt buy. OSGMO graciously upped it to 20 after the “OSW eats humble pie and then isn’t humble, great and lucky 3d6 incident”.
Also, how does Lewill get +5 on his hand of the apprentice - +4 for Int, where does the other +1 come from? Only noticed it because I have it too from my Magic Domain.

Lewill Deray |

Looks like Lewill is using a 15 pt buy. OSGMO graciously upped it to 20 after the “OSW eats humble pie and then isn’t humble, great and lucky 3d6 incident”.
Also, how does Lewill get +5 on his hand of the apprentice - +4 for Int, where does the other +1 come from? Only noticed it because I have it too from my Magic Domain.
Okay finished up fixing Lewill here. Should be good to go.

Old School GM Obermind |

Love the idea.
Also
COVID. Out for a few days to a week if last time is any indication
Sorry to hear it Helaman - hope it goes away quickly.

Old School GM Obermind |

Will start taking a look at character sheets:
Dragomir Vuk
You have one point left to spend in Ability Scores.
Survival and Profession (Soldier) should be at +4 [1 rank +3 class skill]
A few pieces of gear are not from Core, but nothing dramatic ;)

Old School GM Obermind |

Lewill Deray
You are missing two languages.
Reading Lips is not really a language, but a skill? Perhaps Sign Language?
What are your specialized and opposition schools?
What are your memorized spells?

Old School GM Obermind |

Darcy Sparrow
Don't think you can lower your Cha below 9
Which means you are two points over 20 pt buy
Con14 should give you 10 starting hp
I'll take a look at the skills after

Darcy Sparrow |

Darcy Sparrow
Don't think you can lower your Cha below 9
Which means you are two points over 20 pt buy
Con14 should give you 10 starting hp
I'll take a look at the skills after
Hero Lab told me I couldn't take it below 9 (+2 Halfling), but then I looked in the book and couldn't find anything limiting this. It would be a shame if PF1 didn't support the Ugly Halfling. :-).
I'll open the character in Hero Lab tonight and try to adjust things. I think the (1) odd point messes me up as I have to raise an ability score more than I want to... but I'll look and see.

Lewill Deray |

Lewill Deray
You are missing two languages. I'll pick Elf and Goblin as my Additional languages.
Reading Lips is not really a language, but a skill? Perhaps Sign Language? I can switch to Sign Language.
What are your specialized and opposition schools? He is a Universalist Wizard so NA.
What are your memorized spells? Have not decided yet. Probably Mage Mrmor and Comprehend Languages.

Old School GM Obermind |

Old School GM Obermind wrote:Darcy Sparrow
Don't think you can lower your Cha below 9
Which means you are two points over 20 pt buy
Con14 should give you 10 starting hp
I'll take a look at the skills afterHero Lab told me I couldn't take it below 9 (+2 Halfling), but then I looked in the book and couldn't find anything limiting this. It would be a shame if PF1 didn't support the Ugly Halfling. :-).
I'll open the character in Hero Lab tonight and try to adjust things. I think the (1) odd point messes me up as I have to raise an ability score more than I want to... but I'll look and see.
I think you can RP an 'ugly and obnoxious halfling' in PF1e with a Cha of 9, if you want to. The number isn't that relevant, is it?

Old School GM Obermind |

Old School GM Obermind wrote:Lewill Deray
You are missing two languages. I'll pick Elf and Goblin as my Additional languages.
Reading Lips is not really a language, but a skill? Perhaps Sign Language? I can switch to Sign Language.
What are your specialized and opposition schools? He is a Universalist Wizard so NA.
What are your memorized spells? Have not decided yet. Probably Mage Mrmor and Comprehend Languages.
Got it - thanks! Let me know which two languages you will choose between Elf, Goblin and Sign Language. I will put them all on par.

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Ok...here is Calhoun for your approval...
Calhoun the Guide
Male elf ranger (guide) 1
NG Medium humanoid (elf)
Init 3; Senses low-light vision; Perception +8
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 13 (1d10+3)
Fort 4, Ref 5, Will 2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee short sword +1 (1d6 P/19+)
Ranged longbow +5 (1d8+1 P/×3)
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Statistics
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Str 10, Dex 16, Con 14, Int 12, Wis 14, Cha 10
Base Atk +1; CMB 1; CMD 14
Feats Point-Blank Shot
Traits alchemical adept, alchemical prodigy
Skills Acrobatics +0 (-4 to jump), Craft (alchemy) +5 (+7 to craft alchemical items), Handle Animal +4, Heal +6, Knowledge (nature) +6 (+7 while in forest terrain), Perception +8, Profession (herbalist) +6, Sense Motive +6, Stealth +4, Survival +7 (+8 while in forest terrain); Racial Modifiers +1 Knowledge (nature), +2 Perception, +1 Survival, woodcraft[APG]
Languages Common, Elven, Sylvan
Other Gear studded leather, longbow, short sword, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], trail rations (5), waterskin, 75 gp, 9 sp
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Special Abilities
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Elven Immunities - Sleep
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Ranger's Focus +2 (1/day) (Ex) As a swift action, listed bonus to att/dam vs. foe in sight until slain/surrenders/use again.
Status: 4 Social standing in Midgard society.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodcraft +1 Knowledge (Nature) and Survival, increasing to +2 in forests.