Good Old Days! (Private) (Inactive)

Game Master Edeldhur


401 to 450 of 888 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Dark Dungeons is pretty cool - really like (amongst other things) the "notched" feature on weapons which reduces their damage but allows for a cool dynamic when converting old D&D/AD&D content where even mooks could end up packing +1 weapons. That notched longsword +1 is magical, but only does 1d6+1 damage.

I've no preference on the system to run - like I touched on previously I may join later as I want to focus on Night Below prep.

Speaking of which here's a primer from my notes and OSwR Dwarf revised for the campaign: Dwarves of Abervane (c/w notes on changes and rationale)


Male Human

Just a note to say I found I already had Dark Dungeons on my tablet, possibly from the initial hundred or so posts/conversations we had in this thread - that seems quite distinct from Darker Dungeons posted in the last few days. Are they the same thing or quite different? I was under the impression Dark Dungeons was an OSR thing, and Darker Dungeons was a mod of 5e.

Will check the campaign tab for your houserules. But basically I’m good to go with whatever, as long as it is consistent, or at least give us warning of changes ahead of time. Just don’t ask us to vote on changes! Be a Cruel Obermind! But if we do get to vote on whether or not we get to vote I vote… No.


Elder Beholder ‖ Shadowdark Map

Right you are OSW - I got my wires crossed between Dark Dungeons and Darker Dungeons. Like you said, the first is an OSRish approach, while the second one is 5e based.

@Helaman: I grabbed the chance to take a look at it, and I agree with you - some interesting house rules in there. Though… Fighters are still mostly featureless :P


1 person marked this as a favorite.
Elder Beholder ‖ Shadowdark Map
Black Dow wrote:

Dark Dungeons is pretty cool - really like (amongst other things) the "notched" feature on weapons which reduces their damage but allows for a cool dynamic when converting old D&D/AD&D content where even mooks could end up packing +1 weapons. That notched longsword +1 is magical, but only does 1d6+1 damage.

I've no preference on the system to run - like I touched on previously I may join later as I want to focus on Night Below prep.

Speaking of which here's a primer from my notes and OSwR Dwarf revised for the campaign: Dwarves of Abervane (c/w notes on changes and rationale)

I like it! And it is good to see things coming along BD.

Also like the Mine Sense re-flavoring, and dwarven weapon familiarity addition.
How easy was it in general to tailor it to what you wanted? Straightforward hack?


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Yeah was easy enough - OSwR has monster conversion notes so I've tried that on some of the more unique creatures in Night Below. Rest aligns nicely so I'm just writing up notes on the main campaign material (own timeline etc) so it is indeed bubbling along.

Doing the same with some of the side quests etc.

Cheers on the feedback chief - more to come :)

Liberty's Edge

Male Historian/Curator

I am going to go with any but a strong leaning to OSW


Elder Beholder ‖ Shadowdark Map

Updating the poll:

Old School Obermind - prefer OSwR, but will DM any
Brainiac - any
Scranford - any
Eric Swanson - S&W
OSW - any
Daniel Stewart - any, but leaning on OSwR
Helaman - no vote?
Black Dow - any


1 person marked this as a favorite.
Male Human

@Black Dow- I liked the term “citadelves”. And as a non-fan of dwarves gemerally (ducks axes, picks, tankards, bosses and assorted beard accoutrements) I’m…liking them. “Mine Sight” is a good touch. And the Magic Resistance makes Dwarves a little more magical (or anti-magical) than mundane…

Grand Lodge

Will go any. Don’t like S&W a lot BUT will play it. That said my preference is Old Swords.


Elder Beholder ‖ Shadowdark Map

Final poll:

Old School Obermind - prefer OSwR, but will DM any
Brainiac - any
Scranford - any
Eric Swanson - S&W
OSW - any
Daniel Stewart - any, but leaning on OSwR
Helaman - preference is Old Swords
Black Dow - any


Elder Beholder ‖ Shadowdark Map

Ok team, just give me some time to mull over which system I want to use for this one. I am seriously leaning toward OSwR for several reasons, but I will allow myself a few hours to decide.

@Eric Swanson: Just so you know, I am counting on you taking the ‘higher road’ and still join if we go OSwR ;)

In the meanwhile, I will share with you what I think is an hidden gem out there on the www - Scruffygrognard.com - there is a lot of interesting stuff in here, not the least of which is an AD&D3e version kinda thing which I think really deserves some credit, Planescape conversions, a take on a ‘classic’ approach to 5e, among others. Take a look if you have a chance, and don’t be discouraged buy the long loading times on the PDFs, they take some time but they do load. They are worth the wait, as the time and dedication put into this shows through.


Elder Beholder ‖ Shadowdark Map

Ok gang, after some pondering I have decided to go with Olde Swords Reign!

In a nutshell, it feels I like it might be an interesting and easily hackable system with modern sensibilities and mechanics, and that’s a good thing in my book. I am all for DM adjudication to speed up play (mainly in PbP), but I like to have at least a skeleton of a framework to fall back on, if needed.

The system seems to be detailed enough to allow for mechanically interesting character options, without bogging us down with minutiae. Same for combat it seems - some tactical options which might fit in smoothly with PbP.

Last piece of reasoning, to keep it short and because I am posting from my phone, is ‘why not?’ - I would like to give it a whirl, hopefully you are also on board with it (Eric, I am looking at you), and there is a lot to be said about actually DOING stuff, on top of all the side discussions :)

So lets get this show on the road!

You already have the rolls to work with, and can move ahead with character creation. Game on!


Female; Saves; F-+3, R-+6, W +0 (+2 vs. Fear) Halfling / Scribe Rogue/ 1; HP 10/10; AC 16/14/13 MOVE 20': PP 17

I'll try to get Darcy converted tonight...

Looking forward to finally getting going. :-)

Grand Lodge

1 person marked this as a favorite.
Old School GM Obermind wrote:

Ok team, just give me some time to mull over which system I want to use for this one. I am seriously leaning toward OSwR for several reasons, but I will allow myself a few hours to decide.

@Eric Swanson: Just so you know, I am counting on you taking the ‘higher road’ and still join if we go OSwR ;)

In the meanwhile, I will share with you what I think is an hidden gem out there on the www - Scruffygrognard.com - there is a lot of interesting stuff in here, not the least of which is an AD&D3e version kinda thing which I think really deserves some credit, Planescape conversions, a take on a ‘classic’ approach to 5e, among others. Take a look if you have a chance, and don’t be discouraged buy the long loading times on the PDFs, they take some time but they do load. They are worth the wait, as the time and dedication put into this shows through.

Checking this out… s!#~, those are some loooong load times


Male Human
Helaman wrote:
Old School GM Obermind wrote:

Ok team, just give me some time to mull over which system I want to use for this one. I am seriously leaning toward OSwR for several reasons, but I will allow myself a few hours to decide.

@Eric Swanson: Just so you know, I am counting on you taking the ‘higher road’ and still join if we go OSwR ;)

In the meanwhile, I will share with you what I think is an hidden gem out there on the www - Scruffygrognard.com - there is a lot of interesting stuff in here, not the least of which is an AD&D3e version kinda thing which I think really deserves some credit, Planescape conversions, a take on a ‘classic’ approach to 5e, among others. Take a look if you have a chance, and don’t be discouraged buy the long loading times on the PDFs, they take some time but they do load. They are worth the wait, as the time and dedication put into this shows through.

Checking this out… s%$!, those are some loooong load times

Yep, I checked out the Player’s Handbook. Honestly, I don’ see the point in what they have done, but they obviously have a passion for it. I essentially reeled through it and paused on every picture like a trip down memory lane. Loving Erol Otus, Parkinson, Raupp, Truman, DCS etc.

@Helaman: took another look at the previews that DriveThru has for Warlock! I really like the backgrounds and their almost effortless ability to drive story. Looks like a fun and simple system that is different enough from OSR to make it interesting.


Human Male Fighter 1 | HP: 0/9 |AC 16 (17 w/shield) |Spd 30ft | Saving Throws: Str +5, Int -1, Wis -2, Dex +4, Con +3, Cha +0

Ok, OSwR it is! You can bet I’ll be taking a hindrance for a general feat! And I’ll roll a background thingy to see what Arwulf *really* got up to after his folks died in the plague…


Human Male Fighter 1 | HP: 0/9 |AC 16 (17 w/shield) |Spd 30ft | Saving Throws: Str +5, Int -1, Wis -2, Dex +4, Con +3, Cha +0

Background: 1d20 ⇒ 6 Beast Trainer

Hindrance: 1d100 ⇒ 7 Arsonist

While the former might take some finagling, I already had an idea for Arwulf to use oil and “bombs” to add to a Fighter’s fairly simplistic repertoire…I’m not sure “arsonist” really needs to apply to most adventurers…

Also going to switch Strength and Dexterity back around…

Grand Lodge

Helaman wrote:
Old School GM Obermind wrote:

Helaman, it is not that relevant but you were not supposed to roll the second set.

Here you go! (but now you have to keep these :P)

Str 13

Int 7
Wis 7
Dex 8
Con 14
Cha 14

Hodor material… but more personable and (slightly) wider vocabulary.

Says Fighter to me but crude and not skilled (13 str could be just doesn’t know how to properly apply his strength).

I’ll gin something together soonish.

Fighter gets Str +1 takes it to 14… whew.

Human gets 2 stats at +1… I’ll take my Int and Wis leave them at 7 for RP purposes. I’ll boost Dex to 9 and Str to 15

Str 15
Int 7
Wis 7
Dex 9
Con 14
Cha 14

Human Fighter 1.

Background 1d20 ⇒ 12 Sailor?… errr okay. Either press ganged or fell from the rigging. I may go with fell from the rigging. Screwed his head and his nimbleness. Works.

Feat: Weaponless Damage - You are an expert in fighting with your bare hands. Unarmed strikes do d6 damage modified by either your strength or dex bonus.

Character is fleshing out… not so much as fell from rigging as BADLY lost a fight. Like stomped out badly lost. He was the boxing champ for his ship… lost a prize fight that would have killed a lesser man. It should have in fact… but he pulled through, wits addled, thoughts and movements slowed. His shipmates eventually realised he would never be right again, and beached him.

I picture him battered, missing teeth but grinning and hearty… slow in thought and in movement, often lost in the moment, trying subconsciously to catch up.

No hinderances. Life dealt him a rough hand as it is…


Male Human

Am I right in understanding that I use my ability modifiers to derive saving throws?

Aarwulf has 16 Str, 14 Dex and 12 Con. So +3, +2 and +1
A Fighter has Proficiency in Strength and Constitution, and as a Human, I have chosen to add my one extra Proficiency in Dex.
A 1st level character has Proficiency of +2, so Str +5, Dex +4 and Con +3. Correct? (And Int -1, Wis -2 and Cha +/- 0)

Starting Gold: 4d4 ⇒ (3, 2, 1, 1) = 7 x 10 = 70 gold. Hard times.


Male Human

Another question. I think I’m just getting “Proficiency”. It seems to be similar to PF2. Do I add my Proficiency bonus (in proficient weapons and armor) to AC and Attack Rolls? So Aarwulf in Chainmail and Shield would be Chainmail 14 + 2 Prof, +2 Dex, +1 Shield for an AC of 19?

And attacking with a melee weapon Aarwulf would be Prof +2, Str +3 = +5?


Human Male Fighter 1 | HP: 0/9 |AC 16 (17 w/shield) |Spd 30ft | Saving Throws: Str +5, Int -1, Wis -2, Dex +4, Con +3, Cha +0

If everything above *is* correct, Aarwulf is done.

The equipment pages are…sparse, and the prices are ludicrous. Given a 50’ rope is the same price as 6 torches and are both the lowest amount available, I made a flint and steel also….1gp.

Aarwulf is still the son of the former former mayor of Darkwell, who died with his wife in the plague of 15 or so years ago. Aarwulf, a lad at the time, was quite….affected by the event, especially the not so strange habit of the remnant population resorting to burning the victims’ corpses in giant “cleansing pyres”. As a result, he is somewhat…fascinated by the cleansing purity of a good conflagration. You can all be happy he is currently too poor to have: oil, spirits, alchemical reagents, a barn full of hay, kindling or anything else flammable except for his 6 torches.

Growing up, his families’ petty nobility afforded him a little education, and his paternal grandfather’s tutoring (that continued after his parents’ passing) left Aarwulf with passable skills speaking the Elvish tongue.

Aarwulf also has a natural affinity with animals, from riding, to calming to preternatural veterinary understanding - essentially Aarwulf feels a kinship with animals - something of a balm to the loss he feels from being orphaned.

Having finally left Darkwell to seek his fortune, he is currently on the road, amid some hard times. Aarwulf carries a halberd, a dagger, three handaxes, a spear, a mace and a shield, somewhat resembling a walking scarecrow dressed in chainmail crossed with a weapon rack. He’s down to his last two days of rations and looking for a good stiff drink. But has not a penny to his name.


Elder Beholder ‖ Shadowdark Map
Oceanshieldwolf wrote:

Am I right in understanding that I use my ability modifiers to derive saving throws?

Aarwulf has 16 Str, 14 Dex and 12 Con. So +3, +2 and +1
A Fighter has Proficiency in Strength and Constitution, and as a Human, I have chosen to add my one extra Proficiency in Dex.
A 1st level character has Proficiency of +2, so Str +5, Dex +4 and Con +3. Correct? (And Int -1, Wis -2 and Cha +/- 0)

Correct!


Elder Beholder ‖ Shadowdark Map
Oceanshieldwolf wrote:

Another question. I think I’m just getting “Proficiency”. It seems to be similar to PF2. Do I add my Proficiency bonus (in proficient weapons and armor) to AC and Attack Rolls? So Aarwulf in Chainmail and Shield would be Chainmail 14 + 2 Prof, +2 Dex, +1 Shield for an AC of 19?

And attacking with a melee weapon Aarwulf would be Prof +2, Str +3 = +5?

Proficiency bonuses are only added to ability checks, saving throws, and attack rolls. Not to AC ;)

So +5 to hit, but AC17.


It'll probably take me a few days to find time to read the OSwR rules and convert my character. Busy week so far.


Elder Beholder ‖ Shadowdark Map
Ãrwulf Stenn wrote:

If everything above *is* correct, Aarwulf is done.

The equipment pages are…sparse, and the prices are ludicrous. Given a 50’ rope is the same price as 6 torches and are both the lowest amount available, I made a flint and steel also….1gp.

Aarwulf is still the son of the former former mayor of Darkwell, who died with his wife in the plague of 15 or so years ago. Aarwulf, a lad at the time, was quite….affected by the event, especially the not so strange habit of the remnant population resorting to burning the victims’ corpses in giant “cleansing pyres”. As a result, he is somewhat…fascinated by the cleansing purity of a good conflagration. You can all be happy he is currently too poor to have: oil, spirits, alchemical reagents, a barn full of hay, kindling or anything else flammable except for his 6 torches.

Growing up, his families’ petty nobility afforded him a little education, and his paternal grandfather’s tutoring (that continued after his parents’ passing) left Aarwulf with passable skills speaking the Elvish tongue.

Aarwulf also has a natural affinity with animals, from riding, to calming to preternatural veterinary understanding - essentially Aarwulf feels a kinship with animals - something of a balm to the loss he feels from being orphaned.

Having finally left Darkwell to seek his fortune, he is currently on the road, amid some hard times. Aarwulf carries a halberd, a dagger, three handaxes, a spear, a mace and a shield, somewhat resembling a walking scarecrow dressed in chainmail crossed with a weapon rack. He’s down to his last two days of rations and looking for a good stiff drink. But has not a penny to his name.

Looks good OSW!

Don’t forget to note down your encumbrance, and remember the importance of Provisions ;)


Elder Beholder ‖ Shadowdark Map
Brainiac wrote:
It'll probably take me a few days to find time to read the OSwR rules and convert my character. Busy week so far.

No worries Brainiac. Take your time.


Okay then, like Brainiac I am rather busy so it will take me some time to read the ruleset and convert Lewill over.


Elder Beholder ‖ Shadowdark Map
Helaman wrote:

Human Fighter 1.

Background 1d20 Sailor?… errr okay. Either press ganged or fell from the rigging. I may go with fell from the rigging. Screwed his head and his nimbleness. Works.

Feat: Weaponless Damage - You are an expert in fighting with your bare hands. Unarmed strikes do d6 damage modified by either your strength or dex bonus.

Character is fleshing out… not so much as fell from rigging as BADLY lost a fight. Like stomped out badly lost. He was the boxing champ for his ship… lost a prize fight that would have killed a lesser man. It should have in fact… but he pulled through, wits addled, thoughts and movements slowed. His shipmates eventually realised he would never be right again, and beached him.

I picture him battered, missing teeth but grinning and hearty… slow in thought and in movement, often lost in the moment, trying subconsciously to catch up.

No hinderances. Life dealt him a rough hand as it is…

Nice! I can feel the character coming along. And I am getting the feeling the Background is a nice feature, and the table is easily expandable (I think Warhammer Fantasy RPG has a massive backgrounds list? Never played it myself though)


Elder Beholder ‖ Shadowdark Map
Eric Swanson wrote:
Okay then, like Brainiac I am rather busy so it will take me some time to read the ruleset and convert Lewill over.

No worries Eric, and thanks for giving it a whirl! Let me know if you need a hand with the character creation.


Female; Saves; F-+3, R-+6, W +0 (+2 vs. Fear) Halfling / Scribe Rogue/ 1; HP 10/10; AC 16/14/13 MOVE 20': PP 17

I believe Darcy is updated now.

I switched WIS and INT since she was a scribe that made more sense.

In addition, a question about damage multipliers for Finesse weapons...

DEXTERITY Combat: Dexterity is generally added to your attack rolls and damage rolls when you are in Ranged combat, there are some exceptions with thrown weapons (see Combat p.121). You can also choose to use dexterity for Melee attacks when using a weapon with the finesse property, such as a dagger or short-sword.

Would the DEX Modifier apply to damage as well for Shortsword and dagger???

Also, does it still make sense for Darcy to wake up hungover and broke in the blacksmiths stable instead of travelling with the group to Grimmsgate?


Female; Saves; F-+3, R-+6, W +0 (+2 vs. Fear) Halfling / Scribe Rogue/ 1; HP 10/10; AC 16/14/13 MOVE 20': PP 17

1d20 ⇒ 13 Background (Scribe).

No wonder she decided to be an adventurer. Too boring...

1d100 ⇒ 58 Hinderance (Obsessed Precious Gems & Jewlery)


Elder Beholder ‖ Shadowdark Map
Darcy Sparrow wrote:

I believe Darcy is updated now.

I switched WIS and INT since she was a scribe that made more sense.

In addition, a question about damage multipliers for Finesse weapons...

DEXTERITY Combat: Dexterity is generally added to your attack rolls and damage rolls when you are in Ranged combat, there are some exceptions with thrown weapons (see Combat p.121). You can also choose to use dexterity for Melee attacks when using a weapon with the finesse property, such as a dagger or short-sword.

Would the DEX Modifier apply to damage as well for Shortsword and dagger???

Also, does it still make sense for Darcy to wake up hungover and broke in the blacksmiths stable instead of travelling with the group to Grimmsgate?

5e Rules wrote:
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexter- ity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

So I would say yes Darcy - Dex to hit and damage with finesse weapons.

As for how to start, I have no requirements apart from you having a reason to be in Grimmsgate. In your case…

For Darcy:
I read through your background - would it work for you if Grandfather had sent you to Grimmsgate to meet up with Father Almery Burgand, the local cleric? Grandfather claims Almery is an old friend who has recently sent him a letter asking for advice on an uncovered ancient short text. Grandfather would need your assistance to meet Almery, find more about where he found the text, make a transcript (maybe attempt a translation?) and bring it back to him.

Feel free to link this with any other characters, and divulge as much as you would like - could you have grabbed some old friends for the trip? Perhaps someone more versed in wilderness travel, or old scripts? I can easily envision a reason for you to travel with Cordelia as a cleric of Freya, Calhoun perhaps as a guide since he is familiar with the region, and Ãrwulf as hired muscle? Eric also already pointed out he could have easily hired Calhoun as a guide, so you could be sharing expenses? Let me know what you think.

By the way, thieves’ tools are a thing in OSwR, unlike S&W ;)


Human Male Fighter 1 | HP: 0/9 |AC 16 (17 w/shield) |Spd 30ft | Saving Throws: Str +5, Int -1, Wis -2, Dex +4, Con +3, Cha +0

@Obermind: Re: Encumbrance -

Olde Swords Reign wrote:

Encumbrance in Olde Swords Reign is very simple, a character can carry their Strength ability score in armor, weapons, and items, plus an additional 10 items with a backpack. If they exceed their limit they are encumbered and their speed drops to Slow (15ft). If they exceed their limit by more than their strength score their speed drops to 0 and they'll need to drop some items.

Some larger items, like heavy weapons or plate armor, take up 2 inventory slots.
Encumbrance can be increased with sacks
(see sacks in the adventuring gear section p.54). Every 100 coins count
as 1 item. This minimizes bookkeeping but lets you still benefit from having it in your game.

So Ārwulf has 16 Strength. He can therefore carry 16 “items”. His Halberd will count as 2. I get that it is an abstraction, but Chainmail and a flint and tinder aren’t exactly on par. Still, I guess it is similar in some ways to PF2’s Bulk system, where items are 1 Bulk or 2 Bulk (and so on), and small items are “L” or light bulk, and 10 “L” items make up 1 Bulk.


Human Male Fighter 1 | HP: 0/9 |AC 16 (17 w/shield) |Spd 30ft | Saving Throws: Str +5, Int -1, Wis -2, Dex +4, Con +3, Cha +0

And have noted the importance of Provisions (you use two per day, one for water and one for food; they can also be used in other ways such as breaking them down into particular elements to say…make torches) and their interaction with resting (taking a breather consumes one provision unit).

Clearly Ārwulf needs either gold to buy provisions, or provisions to live long enough to obtain gold. All while looking for something to burn…


Human Male Fighter 1 | HP: 0/9 |AC 16 (17 w/shield) |Spd 30ft | Saving Throws: Str +5, Int -1, Wis -2, Dex +4, Con +3, Cha +0

@Obermind - I took the Precise Shot Fighter Feat, but only on the assumption it would work with thrown weapons as well as bows/crossbows. Is this correct?

Liberty's Edge

Male Historian/Curator

Looks like I will have to re-think my ranger, as there is no such class in OSwR...lol


Female; Saves; F-+3, R-+6, W +0 (+2 vs. Fear) Halfling / Scribe Rogue/ 1; HP 10/10; AC 16/14/13 MOVE 20': PP 17
Daniel Stewart wrote:

Looks like I will have to re-think my ranger, as there is no such class in OSwR...lol

Perhaps a multi-class Expert / Fighter???

Liberty's Edge

Male Historian/Curator

That is what I was maybe going to ask about...I need to read up on the rule for multiclass characters but also need the GM's blessing :-)

Liberty's Edge

Male Historian/Curator

Ok rolls incoming!!

Background: 1d20 ⇒ 2 = Alchemist
Hindrance: 1d100 ⇒ 84 = Ugly

Starting Gold: 4d4 ⇒ (4, 2, 3, 2) = 11 x10= 110


Elven Male Ranger 1 | HP: 13/13 |AC: 16 |Spd: 30ft | Fort: 4| Ref: 5| Will: 2

Ok here is the newly updated Calhoun, now an elven expert with many outdoor skills!! Next level will probably be fighter!!


Elder Beholder ‖ Shadowdark Map

Looks good to me Calhoun!


Background: 1d20 ⇒ 13 Scoundrel
Flaw: 1d100 ⇒ 33 Forgetful


I think Cordelia's crunch is done now. I just have to come up with a modified background to incorporate her scoundrel past. :D


OK delved into the rules briefly, looks good so far. Thinking about taking the Scribe background, and also the Forgetful flaw.

Still need to rework his crunch and select his spells but that should not be too difficult.


Elven Male Ranger 1 | HP: 13/13 |AC: 16 |Spd: 30ft | Fort: 4| Ref: 5| Will: 2

bio added...next is equipment!!


Female; Saves; F-+3, R-+6, W +0 (+2 vs. Fear) Halfling / Scribe Rogue/ 1; HP 10/10; AC 16/14/13 MOVE 20': PP 17

GM

Spoiler:

Either of those travelling together links with the other PC's work fine. I also wouldn't mind meeting up with them when they arrive and starting the quest there. Whatever makes it easier for you.


Elder Beholder ‖ Shadowdark Map
Ãrwulf Stenn wrote:
@Obermind - I took the Precise Shot Fighter Feat, but only on the assumption it would work with thrown weapons as well as bows/crossbows. Is this correct?

I am gonna go with a yes on that - I see no reason for it not to work with thrown weapons as well as bows/crossbows.


Elder Beholder ‖ Shadowdark Map
Cordelia Jerrell wrote:
I think Cordelia's crunch is done now. I just have to come up with a modified background to incorporate her scoundrel past. :D

I actually think that might fit in with Darcy's background, and consolidate a reason why you could be traveling to Grimmsgate together.


Elder Beholder ‖ Shadowdark Map
Eric Swanson wrote:
OK delved into the rules briefly, looks good so far.

Good to hear Eric!


Elder Beholder ‖ Shadowdark Map
Darcy Sparrow wrote:

GM

** spoiler omitted **

Darcy:

I would leave it up to you to ping the players you might want to get involved in Darcy's trip to Grimmsgate, for a simple reason - this way you can control how much you want to divulge of your purposes. I will work on individual reasons for those you do not ping/involve. Let me know ;)

401 to 450 of 888 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Good Old Days! (Private) All Messageboards

Want to post a reply? Sign in.