Berserker Cannibal

Woyzeck The Strong's page

36 posts. Alias of Helaman.

Full Name



Human Male


AC14 |HP 12/[12]| Str+5 Int-2 Wis+1 Dex+2 Con+4 Cha-1|Init + 2|PassPercept 13|Pass Insight 13|Pass Invest 8| Inspiration [N] Second Wind 1/[1] Action Surge 0/[0] HD 1/[1]




Strongman and pit brawler

Strength 20
Dexterity 14
Constitution 15
Intelligence 6
Wisdom 12
Charisma 9

About Woyzeck The Strong

Level 1 fighter

Speed 30 ft.
Unarmed Strike +7
1d6 +5 / 1d8 + 5
Maul +7
2d6 + 5
Short Sword
1d6 + 5

AC14 (Hide Armour +2 Dex)


Second Wind: You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Fighting Style: Unarmed Fighting. Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.

Feat Tavern Brawler: You are proficient with improvised weapons. Your unarmed strike uses a d4 for damage. When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.


Athletics +7
Performance +1
Intimidation +1
Insight +3
Perception +3

By Popular Demand
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

A musical instrument (flute), lock of "mummy's hair", a costume, and a pouch


Woyzeck? Let me tell you about Woyzeck...

Woyzeck is... simple.

Simple by mind, simple in performing tasks and simple by lifestyle.

Simple is charitable.

He's an idiot. Sometimes 'idiot' means that happy-go-lucky guy who has two tankards too many and then kisses the bartender and fist fights a cow. Nope.

Woyzeck is a mouth breathing moron.

He's always been such. Life sorta just happens around him. Feed him, tell him what to do (make sure you supervise him and make sure he 'understands' you) and other than that you can be sure he's just gonna be vapidly staring out into gods the hells knows what. He tried telling me he's listening for the birds once.

The thing is that the moon was halfway across the sky at the time... there were no bloody birds.

Why do we put up with a witless imbecile who eats as much as three pregnant sows? He's Woyzeck the Strong, that's why! He can drag as much as a horse, he can drive a tent stake with a single strike and he's a monster in the ring!

Remember how I called him a mouth breather? Part of that is probably because he's had his nose pancaked about a dozen times. He's just too stupid to drop or curl up like most fellas. He just keeps hammering away at the poor bastard who's now got his attention. He hits like a clap of thunder too! I've seen him knock out big men with a single punch... well... more like a clubbing blow anyways.

Now if, IF, mind you... if you can get him to understand that he's not having a brawl, then he's a great wrestler too. No damn technique at all but he stands over six and half foot and weighs 30 stone! It's like trying to knock down and pin a mountain! You'd think he'd be as slow and lumbering as his mind but he's got some speed to him, and quick reflexes to boot. No idea how that works... maybe he manages by not needing to think what is actually happening.

How do I know him? Always been part of the troupe. His mum, bless her soul, did her best with him... patience of a Saint. If it wasn't for her he'd probably be 100% useless but she laid the groundwork afore she passed on due to weak lungs, that and slipping him her food. Eats like both of his legs are hollow. Would've been 10 years back. We started him fighting not long afterward. She wouldn't have stood for it while she was alive. We've studded him out more than a few times too. Guaranteed to make strong sons! I mean, look at him! Otherwise he marches in the parade every time we go into a new town, lifts anvils, bends iron bars, carries one of our women in each arm while another stands on his shoulders. Always a spectacle.

Oh gods... there he goes again. That tin whistle? Yeah - That's him. Yeah... doesn't sound too bad BUT HE ONLY KNOWS SIX OR SEVEN BLOODY TUNES! Drives you balmy I tell ya - same ones over and over again. We've gotten him to understand that once people turn in for the night he has to put it away but I've come close to really contemplating murder more than once.

You want a word with him? Can't imagine why, ain't got much to say has he now. Just remember he works for us. He's family. One bright spark thought he'd try "liberating" him. You'll have more luck getting an intelligent word outta Woyzeck then finding that fella. If it's just curiousity? Well he don't bite. He's mostly harmless when he's not being slapped about the head... that's how we get him ready to fight. Sure, no harm at all if you come on gentle like. He can talk, simple sentences and such - He's just as boring as porridge. So either flip me a copper and go and have a word with him or jog on... I'm busy.


Just in case...
Woyzeck... the Strong man and wrestler. Strong in body at any rate.
Variant Human w/Tavern Brawler
Modified Gladiator (Athletics instead of Acrobatics)
Champion Fighter to be... still in training :) (unless there is new archetype for the campaign)
Fighting Style: Unarmed Fighting
Human Skill: TBA
Str 20. (+1 race, +1 feat)
Dex 14
Con 15 (+1 race)
Int 6
Wis 12
Cha 9
"Woyzeck only pawn in game of life"

Woyzeck serves a dual role in the troupe. One as generic strongman - he parades in moth eaten hide armour dressed like Ozogg the Mighty One - god of strength and Giantkind, carrying a great massive hammer, bends iron rods, lifts costumed girls over his head and so forth. He also serves in the small saw-dust (or in this case straw) arena - either for wrestling or brawling, as the carnival champion, taking on all comers.

Note: I can play a pretty decent 6 intelligence (Intending to steal inspiration from Mongo from Blazing saddles in this game) but if people are a bit "6 Int? *Groan*" I can switch Int and Cha. That said I'd be more a circus freak if my charisma was massively low and my performance skill would be a massive +0, as would be my intimidation skill... not so cool.

Customised backgrounds, ie changing out one skill for another is covered in the PHB.

Why did I take insight as a skill?

It reflects a) Living with Carnies. You have to learn to live with lies, either from the troupe or from customers b) You can't be a successful semi professional ring fighter or wrestler very long if you can't pick a poorly executed 'fake out' or a feint.

Due to your sexual prowess among the Hanataz, you gain +2 Charisma among female members of the troupe and start with a higher standing among them than you probably deserve. However, there are a few male members that jealous of the attention you receive.

Lately you have had a strange sensation that you do not understand. You smell things differently. A few times on the road you had a smelled something strange right before an incident or an attack. It made you ready in the moment, but afterwards made you nauseous. You are terribly bad at communicating something like this so no one really understands what you are trying to relay and some take offense believing you are telling them they smell. Some nights when you look up at the sky, you think a face is staring back at you. Any mention of this just gets you mocked for your simple mind. You start the game with a gift from your mother, a red scarf with silver embroidery. You receive +2 Passive Perception to detect surprise. After combat you are sick and vomit or gag for approx. 2-5 mins. The scarf gives you advantage when rolling saves vs poison.

You are getting strange smells that seem to occur prior to something unexpected occurring. You are not sure why and can not explain it. Your adrenaline keeps you from suffering from the nausea of the smell, but after combat it hits you like a ton of bricks. Everyone starts with a strange ability that develops throughout the campaign.