Helaman |
Apologies all for my prolonged absence. It’s that time of year when overtime beckons (else how else could I afford to pay for the season), and shifts are at weird hours of the “OMG, THAT early!?”. Sprinkled with some interstate travel, pet and personal health issues, and that is a recipe for stepping away for what I believe has been a week or so.
I’m happy to play on if you’ll have me but posting is gonna be a bit spotty (ie may miss a day or two here and there) until after the NY. If it doesn’t fit, let me know and I’m happy to yield the spot to another.
Old School GM Obermind |
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No worries Darcy and Helaman. It seems I have been finally hit by some bug also (was the last one in my household that had been unscathed so far), so I am definitely not at 100%.
@Helaman: No worries, these things happen. From my part, I would like you to stick around, and keep on playing at whatever pace you are able to.
Old School GM Obermind |
Castles & Crusades (My favorite OSR type game).
Tell me more Scranford, been going back and forth thinking if I should give it a try. Why do you like it?
Black Dow |
I do like my WhFRP.
I’m still fiddling with Warlock! (Which is a OSR-esc approach to WhFRP) to tweak to get the feel closer to the original while keeping the simplicity of Warlock! game play.
So interestingly in my time off ahead of the festives I'm delving into the rug past and have magpied all my WFRP 1E material back down from the loft (missus brings down Xmas decorations and I return with the Old World in all its original glory - win/win ;).
Cogs have been turning and I'm currently mulling rebranding Night Below as The Enemy Beneath (draw from that what you will).
Now question for my fellow esteemed veterans here - has anyone run WFRP 1E with any mods/homebrews? Am reading some stuff online like the Wardhammer materials and some tweaks on combat etc, but so far its just research as I reacquaint myself with the game most Grim & Perilous. Know one of the major gripes in 1E was how magic operated (we never had a caster at our table - closest we came to anything non-stabby was an Alchemist's Apprentice who invented toasted sandwiches after surviving a fireball with his aforementioned lunch in his sling bag).
And I'm also very interested in Warlock! So would be fascinated Helaman in what you're cooking up in relation to it stacking up with WFRP 1E.
Oceanshieldwolf |
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The only Warhammer I ever played was….pretty much miniature-based, and about 40 years ago. Three black and white booklets. Not much in the way of rules beyond combat.
Oh, and on my iPad a few years back. A computer game version that was pretty much turn based. Great art/models…
I remember when Shadows over Berghafn or something came out, and was intrigued, but no-one I knew played WFRP.
Always wanted to give it a go.
I’m not familiar with Night Below either…
Black Dow |
Night Below was my fave AD&D campaign - ran it back in the 90s combined with the Illithiad with my gaming group, we saw it thru to 3E and from 1-15th. Epic Underdark stuff. Always wanted to retread it here on the boards.
Same with WFRP - I ran Enemy Within up to Shadows Over Bögenhafen...
I've played 4E WFRP few times here on the boards and can't get my head round the maths... 1E is simpler (for my head) but flawed, hence my interest in Warlock! (especially for PBP).
Currently dipping my toes into converting the NPCs of Book 1 of Night Below to see how they will (roughly) look. Been quite the trip down memory lane with old character sheets and notes from the early 90s...
Games and campaigns are very different, but elements of the grimmer side ring true in both.
Will lean much less into Chaos and Greenskins - my campaign Orcs won't be connected to Goblins or Hobs at all... and be Pig-Faced... proper olde school :)
Old School GM Obermind |
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Never played WFRP, but I have heard Enemy Within is one of the all time best Fantasy Campaigns out there?
Have a whole box of Warhammer 40k minis, with only a squad of Blood Angels ever painted.
Always wanted to play Night Below.
Come to think of it, there's a lot of things I would like to play.
Black Dow |
Yeah OSGMO Enemy Within is indeed an amazing campaign - at least early on. Know the 1E ended somewhat on a damp squib (relative to the early chapters) - aforementioned Shadows Over Bögenhafen and Death on the Reik are superb.
Thing I always remember about those early days of WFRP was the overwhelming fear of combat. If it came down to throwing down (particularly with anything monstrous or corrupted) then bad life decisions had been made lol.
scranford |
scranford wrote:Castles & Crusades (My favorite OSR type game).Tell me more Scranford, been going back and forth thinking if I should give it a try. Why do you like it?
Castles & Crusades is not really a "Retro-Clone" like many of the others we discussed. It was released at the height of the 3.0/3.5 mania and offered a simpler version of the d20 rules. So the rules System (SIEGE) is very consistent and easy and leans more on the standard d20 rules.
To me it invokes the spirit and feel of Old School gaming with more modern consistent mechanics. Here is a link to a video that covers it pretty well.
https://youtu.be/rXWi1oMaMNc?si=4m6s34xm2uOXBhQN
Black Dow |
I've delved into my old White Dwarf collection also and frankly amazed by the trove of additional materials for WFRP and Enemy Within nestled in amongst scribbled notes of yore.
So given plenty folk haven't played either epic campaign and mashing them up will likely ruin them in their original form for those unfamiliar I'll revert back to the original plan of a Night Below in some kind of O5R form and considering running 1E WFRP (Enemy Within et al.) for anyone interested.
NB will be a slow burn as I have some Kickstarter stuff waiting to land that I'd planned to incorporate somehow.
WFRP I need to spend a wee bit of time reacquainting myself to the rules and reading some fixes etc that improve play. Caveat on WFRP - been a looooong three decades since I ran it, so will be as much a (re)learning curve for me as for any players willing to make the jump with me.
If your an Old World aficionado then my slow and steady approach to the mechanics might be frustrating - I can guarantee you atmosphere in spades tho :)
Would likely take everyone through the character creation process, then run the Oldenhaller Contract intro scenario, before dipping our feet into the Enemy Within.
Will gage interest and take it from there :)
scranford |
Helaman wrote:I do like my WhFRP.
Spoiler:I’m still fiddling with Warlock! (Which is a OSR-esc approach to WhFRP) to tweak to get the feel closer to the original while keeping the simplicity of Warlock! game play.So interestingly in my time off ahead of the festives I'm delving into the rug past and have magpied all my WFRP 1E material back down from the loft (missus brings down Xmas decorations and I return with the Old World in all its original glory - win/win ;).
Cogs have been turning and I'm currently mulling rebranding Night Below as The Enemy Beneath (draw from that what you will).
Now question for my fellow esteemed veterans here - has anyone run WFRP 1E with any mods/homebrews? Am reading some stuff online like the Wardhammer materials and some tweaks on combat etc, but so far its just research as I reacquaint myself with the game most Grim & Perilous. Know one of the major gripes in 1E was how magic operated (we never had a caster at our table - closest we came to anything non-stabby was an Alchemist's Apprentice who invented toasted sandwiches after surviving a fireball with his aforementioned lunch in his sling bag).
My tabletop group has been playing 4E, and I've got to say I really don't like the mechanics. Too many fiddly adjustments to both rolls, and target numbers. I prefer one or the other, and in my opinion too many opposed rolls that require math.
I tried first edition but it was a bit too loose for my liking, though at that time most systems were. Ended up playing Palladium Fantasy at that time and still love it's setting and source material... but the rules system hasn't aged well.
To me 2nd edition was the best, most playable edition. I ran a fairly long campaign of the "Thousand Crowns" epic adventure that we still talk about to this day... and as you know I ran Zweihänder for a while a few years back.
And I'm also very interested in Warlock! So would be fascinated Helaman in what you're cooking up in relation to it stacking up with WFRP 1E.
Helaman |
Helaman wrote:I do like my WhFRP.
I’m still fiddling with Warlock! (Which is a OSR-esc approach to WhFRP) to tweak to get the feel closer to the original while keeping the simplicity of Warlock! game play.
So interestingly in my time off ahead of the festives I'm delving into the rug past and have magpied all my WFRP 1E material back down from the loft (missus brings down Xmas decorations and I return with the Old World in all its original glory - win/win ;).
Cogs have been turning and I'm currently mulling rebranding Night Below as The Enemy Beneath (draw from that what you will).
Now question for my fellow esteemed veterans here - has anyone run WFRP 1E with any mods/homebrews? Am reading some stuff online like the Wardhammer materials and some tweaks on combat etc, but so far its just research as I reacquaint myself with the game most Grim & Perilous. Know one of the major gripes in 1E was how magic operated (we never had a caster at our table - closest we came to anything non-stabby was an Alchemist's Apprentice who invented toasted sandwiches after surviving a fireball with his aforementioned lunch in his sling bag).
And I'm also very interested in Warlock! So would be fascinated Helaman in what you're cooking up in relation to it stacking up with WFRP 1E.
I’ll throw you a link later. My development paused as I am prepping a return to carrion crown for my ttrpg group after 7 years, as well as preparing an OSR game (Lamentations of the Flame Princess) as a proof of concept to wean my current group off 5e. I bought the whole warlock series iirc and I’ve bought the new enemy within books from the current publisher in preparation of running this as a possibility using Warlock!
Black Dow |
Perfect chief. Will be very interested to see what you think. If your planning on running the Enemy Within on the boards as a Warlock! pbp - colour me (very) interested and I'll abstain from running it myself.
Turning my attention back to Night Below... @Scran: C&C seems to have passed me by in all the chatter, however the more I delve into it, the more it seems to seamlessly fit as a system for Night Below.
On the face of it seems AD&Desque but without the bloat and some really cool mechanics... like the notion of anyone trying to pick a lock but the Thief being the "expert". Likewise key attributes being assigned across the board on classes. Very interesting...
Oceanshieldwolf |
@Black Dow: I’d be interested in Enemy Within via WFRP. Whenever it appears. I still don’t really *get* what Night Below is. Drow? Intrigue? Illithids? Duergar? Dungeon/Cavern Crawl? Poor imitation of Descent into the Depths/Vault of the Drow? All of the above? ;)
@Helaman: I will require a full report on Warlock on my desk yesterday.
@OSBGMO - what’s going on in the church? I’m concerned Darcy, Lewill and Calhoun are unable to hear our…poor life choices…playing out on the edge of town.
Black Dow |
Treated myself to the C&C Bundle on DriveThru... gotta say its bloody awesome thus far. Nothing earth shattering in terms of rules or approach, but its slick and evocative of what D&D should be.
Monster content is bar none in a single volume - some great world lore - particularly on Eurocentric monsters/folklore (which I love) and all the favourites are there.
Players book is great - the SIEGE rules mechanic is simple and effective and all the races have cool skill dynamics that work and provide mechanics to their respective lore.
Seeing Illusionist and Assassin classes warms the cockles :)
So Night Below (finally) has its home. Now the work can being anew!
@OSW: Night Below is, at its core, a epic subterranean dungeon crawl. The majority of Books 2 & 3 see the PCs journey ever deeper into the Underdark to search for, and face off against the protagonists responsible for events in Book 1. That initial book is part investigation, part sandlot exploration, part local threat hack & slash all set in the medieval region of Haranshire.
its Book 1 that I'm beefing up with lots more side quests, NPC backstories and regional lore/flavour. Will be more role-play and intrigue for my players and some plot lines that will validate them potentially taking a break from Under Crusade they ultimately embark on. The latter parts of NB can be a real meat-grinder as written, but in the decades since its release, there's far more meat than can be put on the bone so I'm confident I can craft an epic tale worth the journey.
Old School GM Obermind |
@OSBGMO - what’s going on in the church? I’m concerned Darcy, Lewill and Calhoun are unable to hear our…poor life choices…playing out on the edge of town.
Well, that is up to Darcy, Calhoun and Lewill :)
Father Almery and the children are up to their usual chores, but the gang has not posted any further intentions or actions, so I have been assuming there were none, and they were just sitting in quiet contemplation, waiting for the rest of the group.
Old School GM Obermind |
1 person marked this as a favorite. |
Castles & Crusades is not really a "Retro-Clone" like many of the others we discussed. It was released at the height of the 3.0/3.5 mania and offered a simpler version of the d20 rules. So the rules System (SIEGE) is very consistent and easy and leans more on the standard d20 rules.
To me it invokes the spirit and feel of Old School gaming with more modern consistent mechanics. Here is a link to a video that covers it pretty well.
I am actually decently familiar with C&C (as one can be without actually playing it :P), but have been hesitating in getting into it for a few reasons, perhaps the biggest one being the 'Saving Throw' progression which RAW is non-existent. We all know magic tends to surpass everything as levels are gained, if you throw into the mix a system in which saving throws never actually get better, I shudder at the thought. I do think though there are some 'optional' rules to make this more smooth. They also tried to balance it by making XP progressions different (typicla old school :D), but I am not sure how well it works.
I think the best analysis I have found so far on this has been on this thread, though of course opinions will vary.
I've heard some other rumors around the www about wonky weapon tables and encumbrance rules, and the Siege engine actually needing tinkering to work 'better', by changing the target DCs. But I cannot attest to any of this. Have you had any experience with it?
From my end, I will give almost any system a try, so C&C is no different - would love to actually see C&C in action, as I have also heard of people who swear by it as players and DMs.
So Night Below (finally) has its home. Now the work can being anew!
This right here is great news! :D
So Black Dow, is it safe to assume the plan for now is to use C&C as a system?Black Dow |
Black Dow wrote:So Night Below (finally) has its home. Now the work can being anew!This right here is great news! :D
So Black Dow, is it safe to assume the plan for now is to use C&C as a system?
You can indeed - been working on the Haranshire Regional Notes and Timelines this morning - all good thus far.
@Scran: Forgot to thank you for pushing me in the right direction with your endorsement - you know it carries weight old pal.
Darcy Sparrow |
@Black Dow: Happy to do so and looking forward to the game. We've gamed together long enough to know that we have similar tastes in gaming.
I think the group in the church was waiting to see if any other writing could be revealed on the tablet. Darcy is firmly convinced the others are going to torture information out of the woman and is pouting while she waits. I think our timelines are a bit confusing at the moment and would certainly act if she knew what was going down.
Were we waiting on someone to bring the vinager? If not perhaps she would go outside to see what the hold-up is?
Old School GM Obermind |
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Whaaaaaat? You are not taking notes?!
Fortunately in PbP, the whole medium is a glorified notebook ;)
Woyzeck The Strong |
Is it just me or are we laying our proverbials on the line… trusting in the RNG while being outnumbered? I’m surprised we aren’t dead already.
I’m d6 damage unarmed. Is there a bonus for using gauntlets?
Old School GM Obermind |
Is it just me or are we laying our proverbials on the line… trusting in the RNG while being outnumbered? I’m surprised we aren’t dead already.
Yeah, I think you guys are taking some risks there. Was expecting a more 'covert' action regarding the Sheriff, maybe some intel gathering, ascertaining strength and so forth, before trying to take him out back :P
And nope, no bonuses from using gauntlets.
Ãrwulf Stenn |
Eh, it’s three vs three. Could be worse, and I’m actually up for a bit of alacrity when it comes to bullies.
Woy, it seems you are now attacking the sheriff, as he is the guy who shanked Ārwulf.
OSBGMO - can we get a physical note to define these three? Like I know the sheriff is wearing chainmail, but what are the other two wearing, and what exact weapons. I know the crossbow guy switched to a handaxe, but what about the other one? Might help for targeting as I die…
Old School GM Obermind |
Eh, it’s three vs three. Could be worse, and I’m actually up for a bit of alacrity when it comes to bullies.
Woy, it seems you are now attacking the sheriff, as he is the guy who shanked Ārwulf.
OSBGMO - can we get a physical note to define these three? Like I know the sheriff is wearing chainmail, but what are the other two wearing, and what exact weapons. I know the crossbow guy switched to a handaxe, but what about the other one? Might help for targeting as I die…
Other one is wielding a hammer. I had posted it.
Old School GM Obermind |
Eh, it’s three vs three. Could be worse, and I’m actually up for a bit of alacrity when it comes to bullies.
Is he a bully though?
Ãrwulf Stenn |
Seems fitting for me to put the beating on the boss PLUS if he surrenders we “win”
Absolutely. Was my initial thought, but people started throwing bad language about, so I targeted their friends.
Ãrwulf Stenn |
Ãrwulf Stenn wrote:Eh, it’s three vs three. Could be worse, and I’m actually up for a bit of alacrity when it comes to bullies.Is he a bully though?
Absolutely! Someone….somewhere…said….so….once. Hey, it was enough to go into Iraq, right?!?
Old School GM Obermind |
Old School GM Obermind wrote:Absolutely! Someone….somewhere…said….so….once. Hey, it was enough to go into Iraq, right?!?Ãrwulf Stenn wrote:Eh, it’s three vs three. Could be worse, and I’m actually up for a bit of alacrity when it comes to bullies.Is he a bully though?
:D
Ãrwulf Stenn |
Ãrwulf Stenn wrote:Other one is wielding a hammer. I had posted it.Eh, it’s three vs three. Could be worse, and I’m actually up for a bit of alacrity when it comes to bullies.
Woy, it seems you are now attacking the sheriff, as he is the guy who shanked Ārwulf.
OSBGMO - can we get a physical note to define these three? Like I know the sheriff is wearing chainmail, but what are the other two wearing, and what exact weapons. I know the crossbow guy switched to a handaxe, but what about the other one? Might help for targeting as I die…
Yep, yep you totally did.
So we have:
Lunk, wielding a handaxe, formerly had a crossbow.
Deputy #2, wielding a hammer, may not like short walks to the edge of town.
Sheriff, wears chainmail, has a sword, swears.
Going through the thread:
Lunk was hit with dagger by Sly for 6. Then after missing the first time, Ārwulf hit him for 4.
Woy initially punched Deputy #2 for 3.
Sheriff was then punched by Woy for 7.
Old School GM Obermind |
Yeah I am also in full Christmas mode by now, so posting happens when it does :)
Old School GM Obermind |
Merry Christmas everyone!
Question for all of you - how well do you think Pathfinder would work with the ‘Zone’ combat system from Olde Swords Reign (or any other)? I think some of the tactical stuff might be lost, or need ‘re-interpretation’, like flanking for example, or some of the Teamwork feats.
So far I am finding the ‘zone combat’ to be a great thing for PbP, at least from the DM’s perspective (might need some fine tuning to make it more clear on the player side), so would like to find a way to make it work with what makes PF1e good.