Sky King's Tomb

Game Master Lia Wynn

This is PbP Campaign of the PF2E AP Sky King's Tomb.


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Male Dwarf (strong blooded) Fighter 4; AC: 21, HP: 62/62; Saves F+11, Ref +9, Will +9 (2 Hero points)

I think Korox has the right point that ICly Dyrm can agree with . The Dwarves are shaken. Further more, spiritually speaking, an act of humility and tolerance might be seen as balancing the arrogance and intolerance of the past. What better way than to ask an Elf to partake at the center of a ritual?


Current Map

During the course of the AP, each PC will gain a Relic. Relics are a special type of Invested magical item that can grow with the character who possesses it.

Each relic has a baseline function. Skysunder is a +1 striking clan dagger.

Adamntine Echo, the armor shard is a +1 armor potency rune.

Uniter of Clans is a Diplomat's Badge.

Those Relics maintain that basic functionality and will auto-scale when appropriate.

However, each Relic can also gain three special powers: two minor and one major. The first minor power is gained when it is invested. The second minor power and the major power are gained when certain conditions are met. You will know what those conditions are, and it will be up to you to make a case to me if you think you have met them.

When a power is gained, you will have a choice - each relic has its own list of powers - and I will let you know what the choices are at that time.

If you have questions, toss them out.


Male; AC 22(24), HP 50/50 Hero Points 2/3, Spd 20. Dwarf (Forge Blessed) Cleric (Warpriest) / 4 Gunslinger - Way of the Spellshot Perception +9; Fort +10, Ref +9, Will +11

Cool visual on the revelation scene. This really came to life for me.

All of the relics are useful, but I would think the dagger would be for someone more inclined to melee than Koros, expecially since he already has a striking rune on his hand crossbow.

The armor potency rune is of course useful to any who wear armor. Korox would take it if nobody else is interested... but see above for more useful for those who frequently enter melee.

Koros is definitely not the talker in the group... so whoever leads in conversation should take the beard clasp.


Female Umbral Gnome Fey Sorcerer 4

If we go with purely who has the highest Diplomacy for the Diplomat Badge, then Jaxi is the highest. I'm not sure if she can really be called the "Face" though, since it seems like other characters have had better success on that front.


Current Map

I don't think you necessarily need a face. In some games you do, but between multiple social skills as well as the luck factor of dice, means that having a single character dedicated to all social style challenges can blow up in your face.

I think that this group has a number of people, as you have shown, that can handle those types of checks.

Also note that the Diplomat's Badge has a very nice activation.


Male Dwarf (strong blooded) Fighter 4; AC: 21, HP: 62/62; Saves F+11, Ref +9, Will +9 (2 Hero points)

Daggers aren't really Dyrm's thing (beyond the usual dwarven custom) as he much prefers his great axe. He'd consider it an honor to care for Skysunder but would not likely use it.

His preference would likely be Adamntine Echo as more AC is always useful, but he wouldn't put up a fuss for it and others might need to bump their own defenses up


Female (she/her) Cavern Elf Rogue 4 Female (she/her) Cavern Elf Rogue 4 HP 42/42 | AC 20 | F +7 R +11 W +9 | Perc +9 | Rapier +10 1d6 P | Main-gauche +9 1d4 P/S | Shortbow +9 1d6 P 60 ft | Starknife +9 1d4 P/S 20 ft | Spd 35 | Active Conditions: | Exploration Activity: Scout | Hero points: 2 | Arcana +8 Nature +7 Occult +8 Religion +7

Just so things don't stall, GM Lia, are you waiting on us to start investigating the leads provided, or will there be more information provided?


Current Map

At this point, I was waiting more on the holiday weekend, and for you to decide what relics you wanted.

The investigation is very free-form. Obviously, the ghost of the king who has been dead for thousands of years can't give you more info than he has, so the investigation itself will be driven a lot by what you all want/choose to do.

Re: the relics.

Jaxi has expressed interest in the Badge.

Korox and Dyrm in Adamantine Echo.

There is a chance for one more relic in this book, and two more in book two, so you will all end up with one.


Male Catfolk Thaumaturge 4 | Cat's Luck (reaction): 1/day - reroll Ref save HP 52/52 | AC 22 | Fort +10, Ref +11, Will +7 | Perception +7; Low-Light Vision; Imprecise Scent (30 ft.) | +1 Exquisite Sword Cane +10 1d6 +2 S +2 physical | Chakram +8 (Thrown) 1d8+2 S | Spd: 25 | Active Conditions: N/A| Exploration Activity: Investigate | Hero Points: 2 |

The Diplomat badge is a good fit for Zothan, since his Escoteric Lore helps with the activation ability, but he’s happy to wait and see what else becomes available.

He already has two weapons with striking runes, so the dagger is not really relevant either.

I’m on a gaming retreat with some friends, so limited posting until Sunday evening.


Female (she/her) Cavern Elf Rogue 4 Female (she/her) Cavern Elf Rogue 4 HP 42/42 | AC 20 | F +7 R +11 W +9 | Perc +9 | Rapier +10 1d6 P | Main-gauche +9 1d4 P/S | Shortbow +9 1d6 P 60 ft | Starknife +9 1d4 P/S 20 ft | Spd 35 | Active Conditions: | Exploration Activity: Scout | Hero points: 2 | Arcana +8 Nature +7 Occult +8 Religion +7

I could realistically use all three of these items, particularly with my focuses on melee and diplomacy. Particularly the armor rune, given how squishy I am >.<


Male Dwarf (strong blooded) Fighter 4; AC: 21, HP: 62/62; Saves F+11, Ref +9, Will +9 (2 Hero points)

Well THREE of us eying the armor rune just complicates things. I'll withdraw Dyrm's interest to get it back to 2 again


Female Umbral Gnome Fey Sorcerer 4

Jaxi has no use for either the armor rune or the dagger, but I will admit that Zothan is correct about the Esoteric Lore helping with the Diplomat's Badge. Jaxi will let Zothan have it.


Current Map

While I agree that Halanestra - or really anyone - could use Adamantine Echo, I would argue that Skysunder would be best for her. She might actually use it in melee, and it's a solid melee weapon.

Korox tends to shoot for physical attacks, Jaxi is rarely in melee, and Dyrm uses the axe.

That is not saying she has to take Skysunder, just making an observation.


Female (she/her) Cavern Elf Rogue 4 Female (she/her) Cavern Elf Rogue 4 HP 42/42 | AC 20 | F +7 R +11 W +9 | Perc +9 | Rapier +10 1d6 P | Main-gauche +9 1d4 P/S | Shortbow +9 1d6 P 60 ft | Starknife +9 1d4 P/S 20 ft | Spd 35 | Active Conditions: | Exploration Activity: Scout | Hero points: 2 | Arcana +8 Nature +7 Occult +8 Religion +7

I actually don't see myself using the dagger, now that I think about it--I'm really relying on my main-gauche as my off-hand for the parry action and its +1 AC. I could switch out the rapier, but I just got the striking rune for it. I'd hate to claim an item that's supposed to grow with me that I don't actually end up using. Also, Halanestra as an elf would feel pretty uncomfortable using a dwarven clan dagger. I'm probably most likely to use it, but not as my primary weapon.


Female Umbral Gnome Fey Sorcerer 4

To be blunt, if everyone's just gonna go "Oh I've already got a striking weapon", no one's going to claim it. Everyone who does melee already has striking runes, so it's irrelevant. Does Jaxi have to claim it and literally never use it just so someone has it, rather than it sitting in a bag somewhere? :V


Female (she/her) Cavern Elf Rogue 4 Female (she/her) Cavern Elf Rogue 4 HP 42/42 | AC 20 | F +7 R +11 W +9 | Perc +9 | Rapier +10 1d6 P | Main-gauche +9 1d4 P/S | Shortbow +9 1d6 P 60 ft | Starknife +9 1d4 P/S 20 ft | Spd 35 | Active Conditions: | Exploration Activity: Scout | Hero points: 2 | Arcana +8 Nature +7 Occult +8 Religion +7

Fair point. I'll take it, then :). If I have better support in melee when I'm not the only one standing against chapter ending bosses, I won't need the parry action as much--and that means more damage!


Male Catfolk Thaumaturge 4 | Cat's Luck (reaction): 1/day - reroll Ref save HP 52/52 | AC 22 | Fort +10, Ref +11, Will +7 | Perception +7; Low-Light Vision; Imprecise Scent (30 ft.) | +1 Exquisite Sword Cane +10 1d6 +2 S +2 physical | Chakram +8 (Thrown) 1d8+2 S | Spd: 25 | Active Conditions: N/A| Exploration Activity: Investigate | Hero Points: 2 |

Alright then, to keep us from going endlessly around in circles, I suggest the following distribution based on everyone's input:

- Korox claim the armor rune
- Halanestra claims the dagger
- Zothan claims the Diplomat's Badge

Dyrm and Jaxi wait and see what else appears. And obviously, we can redistribute if the last two relics are a better fit for someone who already have one.

Sound good?


Current Map

You can redistribute relics in the future, and as Zothan already knows, and Korox and Halanestra will soon find out, the baseline properties of any relic are just that, baseline properties.

On a side note, the investigation may start out slow. You have allies you can lean on for help, but it is very freeform and gives you a lot of creative and narrative freedom in how you pursue it.

You all can start when ready.


Male Dwarf (strong blooded) Fighter 4; AC: 21, HP: 62/62; Saves F+11, Ref +9, Will +9 (2 Hero points)
Zothan the Seeker wrote:

Alright then, to keep us from going endlessly around in circles, I suggest the following distribution based on everyone's input:

- Korox claim the armor rune
- Halanestra claims the dagger
- Zothan claims the Diplomat's Badge

Dyrm and Jaxi wait and see what else appears. And obviously, we can redistribute if the last two relics are a better fit for someone who already have one.

Sound good?

Sounds fine to me!


Female Umbral Gnome Fey Sorcerer 4

Just going to point out that Dwarven Clan Daggers do have Parry. So you're not actually giving that up by using it, Halanestra.


Female (she/her) Cavern Elf Rogue 4 Female (she/her) Cavern Elf Rogue 4 HP 42/42 | AC 20 | F +7 R +11 W +9 | Perc +9 | Rapier +10 1d6 P | Main-gauche +9 1d4 P/S | Shortbow +9 1d6 P 60 ft | Starknife +9 1d4 P/S 20 ft | Spd 35 | Active Conditions: | Exploration Activity: Scout | Hero points: 2 | Arcana +8 Nature +7 Occult +8 Religion +7

Yup, you're right, Jaxi, thank you. I will be claiming the dagger. :)


Male; AC 22(24), HP 50/50 Hero Points 2/3, Spd 20. Dwarf (Forge Blessed) Cleric (Warpriest) / 4 Gunslinger - Way of the Spellshot Perception +9; Fort +10, Ref +9, Will +11

10-4 Never a bad idea to keep the Healer up. :-)


Current Map

The game started one year ago today. The group has gone through changes, but you are doing really well and should finish book 1 shortly. We've done a good job with pacing and posting, and overall I am quite pleased.


Male Dwarf (strong blooded) Fighter 4; AC: 21, HP: 62/62; Saves F+11, Ref +9, Will +9 (2 Hero points)

Thank you. I'm trying to make Dyrm more involved RP wise, as before I had him so introverted that it backfired on me.


Male Catfolk Thaumaturge 4 | Cat's Luck (reaction): 1/day - reroll Ref save HP 52/52 | AC 22 | Fort +10, Ref +11, Will +7 | Perception +7; Low-Light Vision; Imprecise Scent (30 ft.) | +1 Exquisite Sword Cane +10 1d6 +2 S +2 physical | Chakram +8 (Thrown) 1d8+2 S | Spd: 25 | Active Conditions: N/A| Exploration Activity: Investigate | Hero Points: 2 |

Happy anniversary to us!


Female (she/her) Cavern Elf Rogue 4 Female (she/her) Cavern Elf Rogue 4 HP 42/42 | AC 20 | F +7 R +11 W +9 | Perc +9 | Rapier +10 1d6 P | Main-gauche +9 1d4 P/S | Shortbow +9 1d6 P 60 ft | Starknife +9 1d4 P/S 20 ft | Spd 35 | Active Conditions: | Exploration Activity: Scout | Hero points: 2 | Arcana +8 Nature +7 Occult +8 Religion +7

Hooray! Really looking forward to the next two books :)


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Male; AC 22(24), HP 50/50 Hero Points 2/3, Spd 20. Dwarf (Forge Blessed) Cleric (Warpriest) / 4 Gunslinger - Way of the Spellshot Perception +9; Fort +10, Ref +9, Will +11

I’m about to give up. I may be dense, but I have no idea what I’m supposed to be doing.


Female (she/her) Cavern Elf Rogue 4 Female (she/her) Cavern Elf Rogue 4 HP 42/42 | AC 20 | F +7 R +11 W +9 | Perc +9 | Rapier +10 1d6 P | Main-gauche +9 1d4 P/S | Shortbow +9 1d6 P 60 ft | Starknife +9 1d4 P/S 20 ft | Spd 35 | Active Conditions: | Exploration Activity: Scout | Hero points: 2 | Arcana +8 Nature +7 Occult +8 Religion +7

Glad you said something; I'm having similar difficulties myself. Everything I come up with is a dead-end. I've been trying to give others in my sub-party a chance to post but I imagine their quietness is borne of the same lack of direction. Besides trying to find Fazil or joining the thieves' guild (... even though Halanestra doesn't do that kind of thing any more...) I'm out of ideas.


Current Map

To be fair, all the bakery group had done, until Jaxi walked inside, was walk around the building.

At the Broch, Dyrm and Korox are trying to convince a corrupt person to do something out of civic duty. They do have the ability to make progress. They can also leave and link up with the rest of the group.

The real issue here is that you guys did a terrible job, and I don't mean to be harsh when it came to investigating Jirelga's gear. Not everyone rolled, no one rolled on more than one thing. You left non-skill-based ways to examine items unexplored at all, and you made no effort to reach out to people that you had worked with before to see if they could determine anything.

As a result, you are more in the dark than you should be at this point. But, there is no time limit, and this is a good group. You'll figure things out. You also have a lot of tools at your disposal


Male Catfolk Thaumaturge 4 | Cat's Luck (reaction): 1/day - reroll Ref save HP 52/52 | AC 22 | Fort +10, Ref +11, Will +7 | Perception +7; Low-Light Vision; Imprecise Scent (30 ft.) | +1 Exquisite Sword Cane +10 1d6 +2 S +2 physical | Chakram +8 (Thrown) 1d8+2 S | Spd: 25 | Active Conditions: N/A| Exploration Activity: Investigate | Hero Points: 2 |

Sorry for the lack of posting on my part, I've been skimming posts but not had the bandwidth to post. I'll punch in with the bakery group shortly.

In hindsight, perhaps sending all three diplomats off together and leaving the socially awkward dwarves to negotiate with a grumpy prison warden was not the best idea. Let's try to distribute the social skills more evenly in the future.

As for how to handle the warden, may I suggest a bribe? As Lia points out, he's a corrupt individual motivated by profit. Alternatively, let Dyrm put those Intimidation skill points to use.

In general, it's my experience both as a GM and a player that this type of open investigation usually requires a fair bit of handholding and nudging on the GM's part. You've done much of that already, Lia, but if we seem lost, don't be afraid to drop more hints (or ask if we want them).

And throwing us a lifeline when someone is about to make a serious misstep, like Dyrm revealing info we've been asked to keep quiet about, is much appreciated.

As a GM who knows the entire story and all the hidden info, it's easy to think "Why aren't these guys doing all these obvious things?" while all the players are muddling about going "WTF is going on, I'm so lost..."

It's not a sign of poor GM'ing or dense/lazy players, it's just the nature of the beast - especially in PbP where players are often in 3-5 games at a time and skim-reading posts during bathroom breaks while trying to juggle real-life responsibilities and distractions :-)


Female Umbral Gnome Fey Sorcerer 4

I will say, Jaxi did point out that the group could investigate the tools that Jirelga had. They were high-quality tools made by a local clan, and there was the option of going to talk to them about when they were made, if they knew what they were being used for, etc etc.


Male Catfolk Thaumaturge 4 | Cat's Luck (reaction): 1/day - reroll Ref save HP 52/52 | AC 22 | Fort +10, Ref +11, Will +7 | Perception +7; Low-Light Vision; Imprecise Scent (30 ft.) | +1 Exquisite Sword Cane +10 1d6 +2 S +2 physical | Chakram +8 (Thrown) 1d8+2 S | Spd: 25 | Active Conditions: N/A| Exploration Activity: Investigate | Hero Points: 2 |
Jaqsiaria wrote:
I will say, Jaxi did point out that the group could investigate the tools that Jirelga had. They were high-quality tools made by a local clan, and there was the option of going to talk to them about when they were made, if they knew what they were being used for, etc etc.

That’s a good idea that we can still do once we’re done at our respective locations.

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