GM Euan's Jade Regent

Game Master Euan

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F

Knowledge (religion): 1d20 + 6 ⇒ (16) + 6 = 22

Kisaiya gasps and calls to the others. ”A haunt! Use healing magic to try to stop it!”

She pulls out the wand and tries to inject the manifestation with some positive energy.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7


Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11

Mukluk, now warned, uses all the healing magic he has handy and then flees the room.

Round of Surprise: backs up 20'.


Roll20 Map - Tracking Sheet

Ghostly faces begin to appear on the walls - those of the long dead victims of whatever happened here. They begin moaning and eventually begin to crescendo... but before they reach a fevered pitch of screams, Kisaiya reaches out with the calming help of the power of healing...

And they stop.

The faces fade back into the walls, and the walls stop bleeding. Only the crust of old battles remain. The haunt is, for now, defeated.

• We are out of initiative.

Durgan heard nothing.


M Dwarf

Durgan probably did hear Kisaiya yelling, correct?

He abandons his post guarding the top of the stairs and heads into the room.

"There's nothing here," he says, looking around. "Another empty room. If you say it was a haunt, then I believe you, but it's gone now.
The Dire Corbies that were singing downstairs may have heard you.
Should we form up for battle here?
Or hope they didn't hear and move on to a different part of the fort?
Or go down the stairs and take the fight to them?"


Male halfling wolf-rider

As the ghostly faces appear Storm spins about looking from wall to wall, as Rory holds his sword out ready do defend themselves. Fortunatly both of our hero's are able to hold their bladder as Kisaiya speaks up and disperces the ghosts. As Storm calms down Rory calls out, "Well done Kisaiya!" Seeing the wand, Rory remebered his injured shoulder, guiding Storm with his knees, towards the tall cook he asks, "While you have the wand out, could you heal my shoulder?" As Kisaiya uses the wand, Storm takes the opertunity to lick her hand.

Once again healed up he turns to Durgan, pointing to the door in the eastern room, "I think we should make sure there is nothing or no one still up here before we challenge the singer downstairs." As he talks, he guides Storm into the room and investigates the door. If he feels it's clear, he'll open it.

clw wand: 1d8 + 1 ⇒ (8) + 1 = 9


Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11

Mukluk moves into the room after the hubbub has died down.

”Haunt, huh? I usually let Moose handle those. They don’t seem to affect him too much, usually,” Mukluk chirps as he moves forward to support Rory.

”I’m glad you have that wand. That’s a good ‘un.”

He waits for the door to open.


Roll20 Map - Tracking Sheet

The corbies near Durgan continue to do... whatever it is they're doing. They must be very focused. You hear another voice shouting at them during a break, but can't quite make out what is being said. Then they continue.

This door opens to a cramped stairwell, also going down. The party will find a pair of secret doors here, leading out onto the parapet. They're reasonably well hidden, but have not aged well so are more obvious then they would have been back in the day.


Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11

Mukluk thinks that Moose would suggest moving back to clear out the rest of the upper level before moving on. As such, he moves back to the next set of doors and hopes that he goon squad will follow and open them at their leisure.

"Yup. That's what Moose would do. He would," he mutters to himself.


M Dwarf

Durgan moves out of the haunted room and opens the door north of where Mukluk is standing.


Male halfling wolf-rider

Seeing the dwarves move on to the next door, Rory turns Storm that way and rushes over to help if needed. Once he arrives, he lets Storm sniff the door as he asks, "So when we go downstairs, should we try those hidden steps we found? Maybe be a little less obvious?"


Roll20 Map - Tracking Sheet

You open the door to reveal a short tunnel with further doors. You try the first door and find it to be stuck firmly. It hasn’t been opened for years, and is wedged shut by age. It will require brute force to open - which will be quite loud no doubt.


Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11

"Ol' Moose would have that door open in a jiffy, letmetellyou," Mukluk mutters, shaking his head. "But that ass is out protecting the caravan, which is also good. Let's try this door."


F

Kisaiya pulls out her crowbar again and gives it a go.

Strength Check (crowbar): 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20


Male halfling wolf-rider

Seeing Kisaiya pull out her crowbar, Rory guides Storm over to where she's prying at the door. Reaching up to the crowbar from below he off grabs hold, "I'll try and help!"

aid another: 1d20 ⇒ 19 (+ 4 to aid another)


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Roll20 Map - Tracking Sheet

The door pops open with a loud ”CRACK!”

You look into the room. Filaments of white, fibrous mold grow all along the walls and across the bunk beds in this room, giving the room a foul, musty stink. Here and there, thicker mounds of fungus grow in nauseating colors - is that the remnants of a foot sticking out there? Hard to tell without closer examination.

However, before you get a chance to delve further, you hear from down the stairs, ”Now what the hell was that?! I’m busy here! You, go see what that was!” A dire corby screeches a response before you hear, "Now do it again! And with more feeling!"

- Round 1 -
Kisaiya - 22
Durgan - 17
Rory - 14
Mukluk - 13
Good Folk - 6

Initiative Rolls:

Durgan: 1d20 + 1 ⇒ (16) + 1 = 17
Kisaiya: 1d20 + 2 ⇒ (20) + 2 = 22
Mukluk: 1d20 + 2 ⇒ (11) + 2 = 13
Rory: 1d20 + 4 ⇒ (10) + 4 = 14
Good Folk: 1d20 + 1 ⇒ (5) + 1 = 6

• First up everyone.


Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11

Round 1, Init 13

Uncertain where the voices were coming from, Mukluk whirls and readies his pick, then takes total defense. He'll let the goon squad take the lead.


Male halfling wolf-rider

Hearing the loud 'Crack' of the door opening, Rory realized they might have made the folks downstairs aware of their intrusion. Hearing the voices from downstairs confirming his fear, Rory squeezed with his left knee, turning Storm. "Come on Storm lets go see what's headed this way." Turning the wolf out the door and to the stair case, Rory and Storm watching and ready for whoever or whatever is coming up the stairs.

Rory and Storm are elevated? STorm 40 ft move, readied Outflank attack: bite, Rory readied Outflank Attack MW gladius.
attack: bite: 1d20 + 4 + 4 + 1 ⇒ (9) + 4 + 4 + 1 = 18 for damage: 1d6 + 3 ⇒ (3) + 3 = 6 trip: 1d20 + 4 + 4 + 1 ⇒ (10) + 4 + 4 + 1 = 19
MW Gladius: 1d20 + 7 + 1 + 4 + 1 ⇒ (14) + 7 + 1 + 4 + 1 = 27 for damage: 1d4 ⇒ 2

Active effects:

Init: + 4,
hero points 2/2
Animal focus 1 of 2 minutes remaining to use.
Rory HP 24/24; AC: 21, T 14, FF 18 CMB 1/CMD17, Fort: + 5, Ref: + 8, Will: + 4 Perception: +10/12
Storm HP: 19/19 AC: 22, T 14, FF 18 CMB 4/CMD 18 (21 vs trip) Fort: + 5, Ref: + 7, Will: + 2 Perception + 6/8
Rory Conditions =
Storm Conditions = Focus: Tiger + 2 dex
Weapon equiped saw-back Gladius: +11 (+ 2 BAB + 4 dex + 1 size + 4 flank)1d4, 19-20/x2, P or S
Storms’s Bite: Att: + 8 (+ 2 BAB +2 Str + 4 flank) Dam: 1d6 Str +3 Crit: 20/x2 + trip + 8 (CMB +4 + 4 flank)
Spells Known (Caster Level 1, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water, read magic
. . 1st (4/4) Obscuring Mist, Entangle, magic fang, clw


M Dwarf

Durgan casts Barkskin and moves to join Rory while readying his buckler.


F

Kisaiya rushes to join the rest of the group.

Double move


Roll20 Map - Tracking Sheet

Kisaiya double moves into position. Durgan barks up and closes. Rory moving swiftly on Storm, rushes to the stairwell, where he sees a dire corby and attacks! Storm hits and trips the corby back down the stairwell (just for fun), so Rory’s swing doesn’t happen exactly (but I am taking falling damage 1d6 ⇒ 2 so it's the same). Mukluk readies himself with total defense.

The dire corby looks up from the ground, and screeches, ”Intruders!” It then rises up (move) and charges back up the stairs (move). Two others follow, cramming the staircase with their feathery forms. The two runner’s up climb the walls to move into position as they can.

Below, at the foot of the stairs, you can barely see another dire corby, and someone else (image). He shrills, ”How dare you interrupt my play!!”

With a gesture, his form becomes blurry (cast blur) as he prepares for battle.

Knowledge Planes DC 15:
You face an Oni! LE Medium outsider (native, oni, shapechanger, tengu)

Yamabushi tengus are oni with a predilection toward thievery and trickery, wearing the flesh of wicked, fiendish tengus. When a yamabushi tengu first appears, its first course of action is invariably to seek out a well-hidden nest or other nook to serve as a lair. Despite their ability to fly, most yamabushi tengus are nervous in open areas, since it’s easy to be seen in such environs. A yamabushi tengu is more at home indoors or at night, where it can skulk in the shadows when it’s unsure of its surroundings.
- - -

- Round 1 -
Kisaiya - 22
Durgan - 17
Rory - 14
Mukluk - 13
Good Folk - 6
Pink corby - 6 (-8hp)
Tengu - 6 (blur 20% miss)

• Next up - everyone.


Male halfling wolf-rider

"Oh Bother." Seeing the first dire corbie fall back but quickly replaced by several. Rory swings his sword at the orange dirty bird, telling Storm "Sick 'em" After Storm snaps at the orange Corbie trying to drag it to the ground, Rory tells him, "Ok now back up a little." Using his bare heels and knees to move the wolf back.

Rory Outflank Attack MW gladius, Storm Outflank attack: bite, 5 ft step back
MW Gladius: 1d20 + 7 + 1 + 4 ⇒ (6) + 7 + 1 + 4 = 18 for damage: 1d4 ⇒ 4
attack: bite: 1d20 + 4 + 4 ⇒ (3) + 4 + 4 = 11 for damage: 1d6 + 3 ⇒ (4) + 3 = 7 trip: 1d20 + 4 + 4 ⇒ (12) + 4 + 4 = 20

Active effects:

Init: + 4,
hero points 2/2
Animal focus 1 of 2 minutes remaining to use.
Rory HP 24/24; AC: 21, T 14, FF 18 CMB 1/CMD17, Fort: + 5, Ref: + 8, Will: + 4 Perception: +10/12
Storm HP: 19/19 AC: 22, T 14, FF 18 CMB 4/CMD 18 (21 vs trip) Fort: + 5, Ref: + 7, Will: + 2 Perception + 6/8
Rory Conditions =
Storm Conditions = Focus: Tiger + 2 dex
Weapon equiped saw-back Gladius: +11 (+ 2 BAB + 4 dex + 1 size + 4 flank)1d4, 19-20/x2, P or S
Storms’s Bite: Att: + 8 (+ 2 BAB +2 Str + 4 flank) Dam: 1d6 Str +3 Crit: 20/x2 + trip + 8 (CMB +4 + 4 flank)
Spells Known (Caster Level 1, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water, read magic
. . 1st (4/4) Obscuring Mist, Entangle, magic fang, clw


Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11

Round 2

Mukluk nods at the oncoming dire threat coming up the stairs. Again, he thinks of the good fun Moose has with trickery and making things slickery.

He casts Grease at the nexus of orange/pink/purple.

DC 16 reflex.

"Oh, that's a lot of them, let's keep them down."


M Dwarf

Durgan steps forward to strike at a Dire Corby. He is using the buckler for defense, so will use the axe one-handed (a bit less damage).

Attack, Guidance, Higher Ground: 1d20 + 4 + 1 + 1 ⇒ (8) + 4 + 1 + 1 = 14
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Going after the one that Rory hit, I guess. So that would be Orange.

AC is 20 with Barkskin and buckler.


F

Knowledge (planes): 1d20 + 4 ⇒ (18) + 4 = 22

Kisaiya’s eye pops as she realizes what she’s seeing. ”A yamabushi tengu? Here?” She turns to her comrades. ”They’re a kind of oni, a word that means something close to ‘ogre’ or ‘demon.’”

Kisaiya steps over to the staircase and slashes down at the first corby she can reach.

Attack with Saya: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Crit Confirm: 1d20 + 7 ⇒ (13) + 7 = 20
Crit Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Nutrition Facts:

HP: 31/31
AC: 21/12/19
Saves: F5/R3/W5
Hero Points: 2
Smite Evil Used: 0/1
Lay on Hands Used: 1/3
Second Chance
Spells/Effects Active: Shield Gauntlet Style

Saya (Cold Iron Sharpened Combat Scabbard):
[ dice]1d20+7[/dice] to hit;
[ dice]1d6+3[/dice] damage.


Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11

Round 2, updated

Mukluk moves to get to get a clean shot at orange with his divine mule piss.

Divine Mule Piss: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17 touch to hit;
1d4 + 1 ⇒ (4) + 1 = 5 divine fire

Muk Around, Find Out:

Melee:
[ dice=Trepanator]1d20+1[/dice] to hit;
[ dice=]1d6[/dice] cold iron piercing damage

Mule Bite:
[ dice=MuleBite]1d20+2[/dice] touch to hit;
[ dice=Divine]1d4[/dice] damage

Mule Kicks:
[ dice=MuleKicks]1d20+2[/dice] touch to hit;
[ dice=Force]1d4[/dice] damage

[ dice=Divine Mule Piss]1d20+3+1[/dice] touch to hit;
[ dice]1d4+1[/dice] divine fire

Adhesive Spittle -2 to attacks, -4 to dex for 2d4 ⇒ (4, 3) = 7 rounds. DC 16 Reflex to avoid being stuck to the ground DC16 str to break free.

AC: 12/12/10 + 1 w/shield
Fort/Ref/Will: +2/+3/+7
HP: 17/17

Focus: 0/3
Hero Points: 0/3
Speed: 20'
Luck? 0/1 used
Mule bites: 0/7 used


Roll20 Map - Tracking Sheet

You have one question Kisaiya if you want it about the oni.
Mukluk, don't forget to move on the map.

Kisaiya slashes down at pink, who collapses and falls down the stairs. Durgan steps up on orange slashing it viciously. Rory also stabs orange, but with Storm missing, does not quite bring him down. Mukluk however, with mule piss, drops orange off the wall!

Orange falls from his perch, and down the stairs! He takes an additional damage: 1d6 ⇒ 3.

Purple climbs the wall before landing and attacking Durgan.
Purple claw on Durgan: 1d20 + 3 ⇒ (14) + 3 = 17 damage: 1d4 + 1 ⇒ (1) + 1 = 2

Green clambers over the other wall and lands next to Kisaiya.
Green claw on Kisaiya: 1d20 + 3 ⇒ (6) + 3 = 9 damage: 1d4 + 1 ⇒ (4) + 1 = 5

The tengu casts Scorching Ray! He launches a ray at Durgan at the top of the stairs.
Ray at Durgan (touch): 1d20 + 10 - 8 ⇒ (9) + 10 - 8 = 11 damage (fire): 4d6 ⇒ (2, 6, 2, 5) = 15

Not sure if that hits your touch... I think it does, but let me know. :)

- Round 2 -
Kisaiya - 22
Durgan - 17 (-15hp)
Rory - 14
Mukluk - 13
Good Folk - 6
Pink corby - 6 (-19hp, bleeding)
Orange corby - 6 (-20, bleeding)
Tengu - 6 (blur 20% miss)

• Next up - everyone.


M Dwarf

Durgan is badly burned by the Scorching Ray, his face blistered and charred.

He steps back and calls on the power of Abadar, healing all of his wounds in an instant.

Bull's Strength to CMW: 2d8 + 3 ⇒ (6, 6) + 3 = 15


Male halfling wolf-rider

Smiling as the first dirty bird collapses and falls down the stairs and as the second drops off the wall, Rory's smile turns upside down as the scorching ray hits his dwarvish friend. Relieved that Durgan was able to move back and tend to his wounds, Rory urges Storm forwards, "Get 'em boy!" The wolf rushes into the gap at the top of the stairs left by Durgan, snapping at the purple Dire Corbie, as Rory slashes at it with his sword.

Storm 5 ft step, Outflank attack: bite, Rory Outflank Attack MW gladius,
attack: bite: 1d20 + 4 + 4 ⇒ (18) + 4 + 4 = 26 for damage: 1d6 + 3 ⇒ (4) + 3 = 7 trip: 1d20 + 4 + 4 ⇒ (19) + 4 + 4 = 27
MW Gladius: 1d20 + 7 + 1 + 4 ⇒ (20) + 7 + 1 + 4 = 32 for damage: 1d4 ⇒ 2
MW Gladius confirm crit.: 1d20 + 7 + 1 + 4 ⇒ (17) + 7 + 1 + 4 = 29 for damage: 1d4 ⇒ 2
AoO attack: bite: 1d20 + 4 + 4 ⇒ (18) + 4 + 4 = 26 for damage: 1d6 + 3 ⇒ (4) + 3 = 7 trip: 1d20 + 4 + 4 ⇒ (8) + 4 + 4 = 16

Active effects:

Init: + 4,
hero points 2/2
Animal focus 1 of 2 minutes remaining to use.
Rory HP 24/24; AC: 21, T 14, FF 18 CMB 1/CMD17, Fort: + 5, Ref: + 8, Will: + 4 Perception: +10/12
Storm HP: 19/19 AC: 22, T 14, FF 18 CMB 4/CMD 18 (21 vs trip) Fort: + 5, Ref: + 7, Will: + 2 Perception + 6/8
Rory Conditions =
Storm Conditions = Focus: Tiger + 2 dex
Weapon equiped saw-back Gladius: +11 (+ 2 BAB + 4 dex + 1 size + 4 flank)1d4, 19-20/x2, P or S
Storms’s Bite: Att: + 8 (+ 2 BAB +2 Str + 4 flank) Dam: 1d6 Str +3 Crit: 20/x2 + trip + 8 (CMB +4 + 4 flank)
Spells Known (Caster Level 1, Concentration +, DC 12+lvl)
. . Orisions known@5: know direction, light, mending, spark, purify food and water, read magic
. . 1st (4/4) Obscuring Mist, Entangle, magic fang, clw

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