GM Euan's Jade Regent

Game Master Euan

Roll20 Map - Tracking Sheet


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M Dwarf | AC 17, T12, FF16, CMD 17 | HP 37/38 | F +8 R +4 W +9 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +10 | Spells Remaining: Divine Favor, Prot Evil

Campaign Info seems to suggest that he was using hard corners, but maybe only for doorways - it is unclear.
Would be good to know since I expect the same rules would apply to enemies.


Male halfling wolf-rider

I just remember a previous combat situation in an earlier game, where a goblin or something took a hard corner as a 5ft step in combat. So, I've taken advantage of the house rule from then on out. Maybe I'm miss-remembering it. Not trying to cause any trouble or break the universe or anything :)


Roll20 Map - Tracking Sheet

Ahhh, sorry for the confusion.

It’s true, in my prior campaigns I did do soft corners, but as warned, I’ve reverted back to the correct hard corners as Pathfinder calls for.

However, in this case, the curve of the tower is (to me) clearly cut prior to the corner - in the NW square. So it does not block as it is not in the way. It’s artistic shadow lingers over the line, but I don’t count art as being in the way.

Apologies Durgan, I should have realized what you were doing and why and advised you it was an OK move - without an AoO.


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M Dwarf | AC 17, T12, FF16, CMD 17 | HP 37/38 | F +8 R +4 W +9 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +10 | Spells Remaining: Divine Favor, Prot Evil

No worries. Guarding the towers against the Ogrekin climbing up is a fine thing to do.

This battle seems well in hand.


Male halfling wolf-rider
Durgan Far-Walker wrote:
"I'm guessing she has climbed the wall. We had her surrounded."

that would certainly make her hard for Storm to track, maybe I should change my post....


Male halfling wolf-rider

Sorry, mentally and emotionally whipped today. Normally I figure if I have the time to post in discussion, I can make a short post in game instead. Sadly, today is going be the exception to that. I've occasionally mentioned that I take care of my mom full time. I use the games here to keep myself distracted from RL. I normally try and post once a day in the games that are moving whatever is happening in RL. I told a few folks that she passed last Thursday, it was not unexpected, she'd fought dementia for the last ten years and her health had slipped. But today was the funeral, twenty-two family members from out of town, at the funeral home and here at the house. The headed home and we just finished dinner, but I'm whipped. I thought I had the energy for this tonight, but I just don't. I'll get a post up in the morning, and things should be back to normal quickly. I know it isn't a big deal to miss a day of posting, but I did want to explain. The community here is super, and I know you all understand.


M Dwarf | AC 17, T12, FF16, CMD 17 | HP 37/38 | F +8 R +4 W +9 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +10 | Spells Remaining: Divine Favor, Prot Evil

We don't all happen to share an obscure language, do we?

Can't exactly discuss tactics openly in front of the Oni.

That may be a use for a skill point next level.


Male halfling wolf-rider
Durgan Far-Walker wrote:
@Rory- Small-sized characters have a -4 on Str checks to open doors, so feel free to ask one of us to do that next time.
Dang, sorry, GM Euan and I were chatting in discord and he said to go ahead and post three rolls, I was heading out the door and didn't think about it...
Durgan Far-Walker wrote:
Special attacks and resistances please. I will share what I can verbally on my turn, but limited to what I could say in a few seconds.

Talkings free, please share the info with the group, Rory has no idea :)


Roll20 Map - Tracking Sheet

Level Up!

I do believe you should now be level 4.

Please note the things that have changed or been added, and put it all in a spoiler so those who don't want to know your build can remain in the dark. For those of you with character sheets off site, please send me your updated sheets for reference if applicable. Thanks.

You gain all of your new abilities right away, including new spells and the like. However, you do not regain what you’ve already used/cast for today. It’s not a rest exactly, just a gain.


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Male Dwarf
Moose:
Appr+6,Arc +10, Heal +7, Geog +8, Local+9, Nat +10, Perc +14, Driver 12,+5 SenseMot/Surv, Spellcraft +10

In the tracking sheet, please move the Scroll of Dispel Magic to the “to sell” pile. Moose reminds Mukluk that to attain Mulevana, one must avoid attachments, and so he will let this scroll go.


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M Dwarf | AC 17, T12, FF16, CMD 17 | HP 37/38 | F +8 R +4 W +9 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +10 | Spells Remaining: Divine Favor, Prot Evil

I'll take that scroll.
Much prefer using found items to selling and buying.


F

Kisaiya 4:

Ability Score Boost: +1 Str

+1 BAB

+9 HP (includes FCB)

+1 Fort
+1 Will

+1 Smite per Day
+1 Lay on Hands per day, can now convert 2 Lay on Hands into an extra smite

Skills Ranks

+1 knowledge (dungeoneering)
+1 knowledge (religion)
+1 perception
+1 diplomacy
+1 knowledge (nobility)
+1 profession (cook)


Male Dwarf
Moose:
Appr+6,Arc +10, Heal +7, Geog +8, Local+9, Nat +10, Perc +14, Driver 12,+5 SenseMot/Surv, Spellcraft +10

Last level: March 30, 2024.

A Good Run of Bad Muk 4:

+5 hp
+1 BAB
+1 spells

+1 Wisdom

+4 mad skills
========
+1 Perception
+1 Spellcraft
+1 Know (Arcana)
+1 Know (Nature)

+2 obscure skills
========
+1 Know (Geography)
+1 Driver


Male halfling wolf-rider

Rory and Storm @ 4th lvl.:

Rory
+ 7 HP + 4 more with the Constitution bump.
+ 1 BAB, Fort, Ref. stat (Constitution)
Improved Empathic Link (Su) At 4th level, the hunter gains an empathic link with her animal companion. This functions like an empathic link with a familiar, except the hunter can also see through a companion’s eyes as a swift action, maintaining this connection as long as she likes (as long as the companion is within 1 mile) and ending it as a free action. The hunter is blinded while maintaining this connection.
+ 2nd lvl spell per day: 1+1
+ 2 second level spells known:
Skills: + 1 to Craft (leather), Escape Artist, Handle animal, Knowledge (dungeoneering), perception, Profession (tanner), Ride, stealth, and Survival,

Storm:
+ 1HD, BAB, Fort, Ref, skill, ability score (constitution)

Edit: Sorry I didn't figure spells yet, I'll get them sorted and posted
Edit#2 2nd lvl spells: Barkskin and Burst of Radiance


Male Dwarf
Moose:
Appr+6,Arc +10, Heal +7, Geog +8, Local+9, Nat +10, Perc +14, Driver 12,+5 SenseMot/Surv, Spellcraft +10

If Koya is helping, Mukluk will begin his first crafting, using some of the monies from the expedition to the keep.

Headband 4,000 gp
Cost to craft: 2,000 gp

DC 13 to craft, which Mukluk (and with Moose's help) can take 10 Spellcraft to do it easily.

Should take about 5 days.

If anyone else has anything that they need wondrously crafted, plz speak to Mukluk or Moose. I think we have 2 weeks to the next location and MM can probably get a project or two more done.


Male Dwarf
Moose:
Appr+6,Arc +10, Heal +7, Geog +8, Local+9, Nat +10, Perc +14, Driver 12,+5 SenseMot/Surv, Spellcraft +10
Mukluk Muletender wrote:
.1124.0 gp to spend

.1124.0 gp to spend

+1978.0 gp post keep monies
-2000.0 crafting
————————
.1102.0 gp to spend


F

Kisaiya will pay back Mukluk the 600 gp she owes him

She would like Boots of the Cat, if Mukluk would be so kind. She’ll still have 500 gp to pay for the mats after paying her debt.


Male Dwarf
Moose:
Appr+6,Arc +10, Heal +7, Geog +8, Local+9, Nat +10, Perc +14, Driver 12,+5 SenseMot/Surv, Spellcraft +10
Kisaiya Shiraishi wrote:

Kisaiya will pay back Mukluk the 600 gp she owes him

She would like Boots of the Cat, if Mukluk would be so kind. She’ll still have 500 gp to pay for the mats after paying her debt.

Check and check! I think Kisaiya still owes Moose a bag of carrots in interest.

Mukluk can auto check to craft the boots, and they will go rather quickly.

Seems like Mukluk will have enough time to craft 1 more 4000 gp or so item before we get to our next destination.


Male halfling wolf-rider

hmmm one more 4000 gp items, dibs? let me go look, brb

Edit: I have three items on my 'halfling hunters needs list:
Spell Lattice: 1,000 gp.
Runestone of Power: 2,000 gp.
Mnemonic Vestment 5,000 gp.

could you do two runestones? not that I won't go look at 4.000 gp items


M Dwarf | AC 17, T12, FF16, CMD 17 | HP 37/38 | F +8 R +4 W +9 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +10 | Spells Remaining: Divine Favor, Prot Evil

Previous total: 752 GP
New distribution: 1,978 GP
Set aside for Church of Abadar: 198 GP
New total: 2,532 GP


Male halfling wolf-rider
Durgan Far-Walker wrote:

"Where to now, Kisaiya? Back to the caravan? Or should we ask around subtly about finding a guide? There might be such a guide here in the Jade Quarter, or we can go elsewhere."

Durgan is decent at Bluff if that is a skill required to keep one's inquiries quiet. Gets to +9 with his domain power.

I apologize, if I'd kept Rory with the group I'd ask in game. I thought we were searching for the fellow that had the sword. We probably shouldn't look for a guide until we have what we came for and are ready to leave town.


Male Dwarf
Moose:
Appr+6,Arc +10, Heal +7, Geog +8, Local+9, Nat +10, Perc +14, Driver 12,+5 SenseMot/Surv, Spellcraft +10
Mukluk Muletender wrote:
.1102.0 gp to spend

.1102.0 gp to spend

-...5.0 gp various bribes and purchases in town
--------
.1097.0 gp to spend


Male halfling wolf-rider
Durgan Far-Walker wrote:
Durgan clearly wants nothing to do with the taking of prisoners. He doesn't strip anyone of their weapons, nor tie anyone up, nor make any demands. He just stays out of the way.

Just to double check, the only prisoner is the wife. I believe anyone who was not unconscious fled.

As far as I'm concerned we take her up on her offer. Take whatever isn't nailed down, but leave her stuff for her.


Male halfling wolf-rider
Durgan Far-Walker wrote:

"This is absolutely looting, Rory...."

Yes, I do understand that APs expect PCs to generally loot opponents they defeat.

What a great post!

It's sad when the wolf agrees with the dwarf...


Male halfling wolf-rider
Durgan Far-Walker wrote:
It is a Trick to teach an animal to utilize a single spell like Water Walk or Water Breathing, and a fairly high DC to Push them to do a Trick they don't know, but Rory should have a +12?

yes, with the + 4 when it comes to storm he does have a + 12, it looks like the DC is 25, so, when the time comes if Rory can't 'push' him, we go without. Can Rory try to 'push' Storm before the spell is cast so we know if the spell is on Rory or Storm?


Male halfling wolf-rider
Durgan Far-Walker wrote:
(which is, I forgot to note, Cold Iron on top of being Magical, Bludgeoning, and Piercing - quite a handy weapon).

I love morningstars :)


Roll20 Map - Tracking Sheet

Level Up!

I do believe you should now be level 5.

Please note the things that have changed or been added, and put it all in a spoiler so those who don't want to know your build can remain in the dark. For those of you with character sheets off site, please send me your updated sheets for reference if applicable. Thanks.

You gain all of your new abilities right away, including new spells and the like. However, you do not regain what you’ve already used/cast for today. It’s not a rest exactly, just a gain.


F

Kisaiya 5:

+1 BAB

+9 HP (includes FCB)

New Class Feature: Divine Bond (has to pick weapon bond b/c of archetype)

New Feat: Shielded Gauntlet Attack

+1 1st level spell prepared per day

Skills Ranks

+1 knowledge (arcana)
+1 knowledge (religion)
+1 perception
+1 diplomacy
+1 knowledge (nobility)
+1 profession (cook)


Male Dwarf
Moose:
Appr+6,Arc +10, Heal +7, Geog +8, Local+9, Nat +10, Perc +14, Driver 12,+5 SenseMot/Surv, Spellcraft +10

Last level: June 17, 2024

Assmaster 5000:

+5 hp
+1 BAB
+1 spells

+1 feat (gr spell focus)

+4 mad skills
========
+1 Perception
+1 Spellcraft
+1 Know (Arcana)
+1 Know (Nature)

+2 obscure skills
========
+1 Know (Geography)
+1 Driver


M Dwarf | AC 17, T12, FF16, CMD 17 | HP 37/38 | F +8 R +4 W +9 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +10 | Spells Remaining: Divine Favor, Prot Evil

Durgan is leveled up, sheet sent via PM.


Male halfling wolf-rider

Rory and Storm @ 5th lvl.:

Rory
+ 8 HP
Feat: Dervish Dance
Woodland Stride (Ex) At 5th level, a hunter and her animal companion may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at their normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion will still affect the hunter and her animal companion.
+ 1 2nd lvl spell per day:
+ 1 2nd lvl spell known: Stone Call
Skills @ 9: + 1 to Escape Artist, Handle animal, perception, Ride, Spell Craft, stealth, and Survival, + 2 performance: dance

Storm:
+ 1HD, skill (perception), Feat (power attack)


Edit: If no one else has claimed it Rory will take the Ring of protection +1


Male Dwarf
Moose:
Appr+6,Arc +10, Heal +7, Geog +8, Local+9, Nat +10, Perc +14, Driver 12,+5 SenseMot/Surv, Spellcraft +10
Mukluk Muletender wrote:
.1097.0 gp to spend

..1097.0 gp to spend

+.2989.0 gp lvl 5 divvy
-------------
..4086.0 gp to spend

Mukluk contemplates a new admantine waffle iron, or maybe something frivolous. He's gunna get murdert in this hive of scum and villainy, so might as well have some nice waffles if he's going to go.


Male halfling wolf-rider
Mukluk Muletender wrote:
He's gunna get murdert in this hive of scum and villainy,

Maybe he should get a lightsaber...


Male halfling wolf-rider

Rory will also recieve 2,502.5 gp for the sale of the maigical saddle and the buckler: expenditures, + 1 scimitar 2.315 gp. + 1 buckler 1,155, + 1 to storms armor 1,000 gp. + 1 cloak of resistance. totaling 5,470‬ gp.


M Dwarf | AC 17, T12, FF16, CMD 17 | HP 37/38 | F +8 R +4 W +9 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +10 | Spells Remaining: Divine Favor, Prot Evil

Durgan is going to buy something after all.

A Lesser Metamagic Rod of Extend Spell for 3,000 GP, leaving home with 1,061 GP.


F

Level 5 Purchases:

916.2 + 2989
3905.2
-1000 cloak of resist +1
-1000 pearl of power (1st)
-300 potion darkvision
-50 air crystals
-50 potion touch of the sea
-750 wand bless weapon
-25 scroll of magic weapon
-25 scroll funereal weapon
-25 Serren’s swift girding
-100 antiplague x2
-100 antitoxin x2
-40 alchemists fire x2
440.2 gp


Male halfling wolf-rider

Just a heads up. I'm headed out of town this afternoon. My laptop is broken enough I can't take it with me, so I won't be back online/in games until sometime Sunday afternoon

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