GM Frost's A Level 1-5 Adventure of PFS (2E) Escapades

Game Master Frozen Frost

Current Game: S03-01 Intro: Year of Shattered Sanctuaries
Slides and Maps | Macros | Chronicles
Sign-Up Sheet for S03-01 Intro Year of Shattered Sanctuaries (PbP Gameday XIII)
Challenge Points: 18 (LOW Tier, Level 1-2)
Start Date: 9 September 2024
End Date: 17 November 2024


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Horizon Hunters

Pathbuilder
Bot:
]◆Inspire courage ◇Lingering Composition [dice=Performance]1d20+8+1[/dice] ◆Draw Weapon ◆[dice=Jezail]1d20+8+1[/dice], [dice=Damage, fatal d12]1d8+1[/d
Gutsy Halfling Virtuoso Bard 2 | HP 24, AC 19 | Fort +5, Ref +7, Will +8 | Hero Points: 2/2 | Focus Points: 2/2 | Level 1 Spells: 3/3 | Spell Attack +8, Jezail +8 | Icons: ◆◇↺
Skills:
Acrobatics +7, Athletics -1, Diplomacy +8, PFS Lore +4, Music Lore +4, Nature +6, Occultism +4, Performance +8, Religion +6, Thievery +6

Zepth also has Soothe for emergencies, but I think we get better mileage from Runic Weapon until we hit level 4 at least.

For thievery, Zepth will have that now, I'm doing a minor rehaul to his kit, though I don't intend to go past trained, as I have performance, intimidation & diplomacy as my main skills.

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

I plan to stay the course for Otani. He will always have a Heal for in combat emergencies. Hanu's Banana is great out of combat. If Olegaro's planning to take BM and Assurance then we should be fine.

Olegaro may enjoy taking Medic Dedication at 2nd...

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I've been strongly thinking about archetyping into Herbalist for some in-combat healing as well.

But I think Hanu's strength lies primarily in preventing damage than healing it - if I can estimate where the fight will take place on the map, the Protector Tree acts as proactive healing, in a sense.

=)

Radiant Oath

[GDXIII S04-07] [R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Don't mind me, rolling for GM...
DC 16 Library Lore to Earn Income: 1d20 + 6 ⇒ (11) + 6 = 17


1 person marked this as a favorite.
GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Here are your chronicles. The game is also reported.

Radiant Oath

male human fighter 2 | HP 32/32 | AC 19 (21 w/shield) |F +8 R +7 W +5 | Perc +7 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: None

Chronicle looks good, thanks GM Frost!

So, I finally have a glyph to add to the hero point pool for this game. But were we already at 6 anyway?

Also, has anyone not played Q16 before?

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

I've played it before.

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

@GM Frost - Chronicle looks good! Thanks for running!

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

My initial go.

Looks good, GM Frost!

Radiant Oath

male human fighter 2 | HP 32/32 | AC 19 (21 w/shield) |F +8 R +7 W +5 | Perc +7 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: None
Ōtani Yoshitsugu. wrote:

I plan to stay the course for Otani. He will always have a Heal for in combat emergencies. Hanu's Banana is great out of combat. If Olegaro's planning to take BM and Assurance then we should be fine.

Olegaro may enjoy taking Medic Dedication at 2nd...

An interesting idea, thanks. I've rejigged Olegaro so that he would qualify, replacing Toughness and Vicious Strike with Battle Medicine and Exacting Strike. We'll see how it plays in Q16. That will drop Olegaro's HP by 1 though (to 20) - I've updated the macros.

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire courage ◇Lingering Composition [dice=Performance]1d20+8+1[/dice] ◆Draw Weapon ◆[dice=Jezail]1d20+8+1[/dice], [dice=Damage, fatal d12]1d8+1[/d
Gutsy Halfling Virtuoso Bard 2 | HP 24, AC 19 | Fort +5, Ref +7, Will +8 | Hero Points: 2/2 | Focus Points: 2/2 | Level 1 Spells: 3/3 | Spell Attack +8, Jezail +8 | Icons: ◆◇↺
Skills:
Acrobatics +7, Athletics -1, Diplomacy +8, PFS Lore +4, Music Lore +4, Nature +6, Occultism +4, Performance +8, Religion +6, Thievery +6

I've played this one before as well.


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

I am lazy to backread so I will ask again everyone about their GM glyphs for extra hero points.

Radiant Oath

1 person marked this as a favorite.
male human fighter 2 | HP 32/32 | AC 19 (21 w/shield) |F +8 R +7 W +5 | Perc +7 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: None

ok, I'll pass my glyph/extra hero point to Hanu for Q16.

Verdant Wheel

1 person marked this as a favorite.
Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Olegaro wrote:
ok, I'll pass my glyph/extra hero point to Hanu for Q16.

Thx!

I just used it.
Gunna toss mine to the next three players to post!

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

pick me hahaha!

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 2 | ♥️18 | ⛨17 (mystic armor) | F+4 R+6 W+7 | Perc+5; darkvision, low-light vision | stealth+6 | speed 25ft | spells 1st☐☐ | focus☑☐ | Exploration: Avoid Notice | Active Conditions: none

Moist Post.

Horizon Hunters

2 people marked this as a favorite.

I have one as well, so everyone has 2 hero points.

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 2 | ♥️18 | ⛨17 (mystic armor) | F+4 R+6 W+7 | Perc+5; darkvision, low-light vision | stealth+6 | speed 25ft | spells 1st☐☐ | focus☑☐ | Exploration: Avoid Notice | Active Conditions: none

FYI: I am going away this weekend on a camping trip and will be away from computers. I will likely have signal but limited ability to post on my phone and with little time to do so. I will check all of my games before I leave and since it's just the weekend I hope for minimal disruption.

I will return early evening on Sunday (US/pacific) time and catching up and resume posting.


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Kindly check the details on the sign-up sheet for Q16 The Winter Queen's Dollhouse linked above. If you have Downtime rolls that you would like to be included in the Chronicle, kindly post them below. I will send the link to your Chronicle in the next 24-hourish.

And congratulations to everyone, you are now Level 2!

I will give you time to make changes in your characters before we start the next game, S99-01 The Second Confirmation. Kindly sign-up for that below to get it out of our way. Once you have finalized your characters, I would like you to fill up the new Macros and Slides below that we will be using from now on.

For S99-01 The Second Confirmation
S99-01 Sign-Up Sheet
Macros
Slides.

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 2 | ♥️18 | ⛨17 (mystic armor) | F+4 R+6 W+7 | Perc+5; darkvision, low-light vision | stealth+6 | speed 25ft | spells 1st☐☐ | focus☑☐ | Exploration: Avoid Notice | Active Conditions: none

Back from the weekend!

Earn income, task 0 (DC14 Cooking Lore): 1d20 + 5 ⇒ (5) + 5 = 10 ⇒ Failure - 1cp/day

Moist stumbles in the transition back to regular size.

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire courage ◇Lingering Composition [dice=Performance]1d20+8+1[/dice] ◆Draw Weapon ◆[dice=Jezail]1d20+8+1[/dice], [dice=Damage, fatal d12]1d8+1[/d
Gutsy Halfling Virtuoso Bard 2 | HP 24, AC 19 | Fort +5, Ref +7, Will +8 | Hero Points: 2/2 | Focus Points: 2/2 | Level 1 Spells: 3/3 | Spell Attack +8, Jezail +8 | Icons: ◆◇↺
Skills:
Acrobatics +7, Athletics -1, Diplomacy +8, PFS Lore +4, Music Lore +4, Nature +6, Occultism +4, Performance +8, Religion +6, Thievery +6

Earn Income DC 14, Performance: 1d20 + 8 ⇒ (19) + 8 = 27

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

earn income DC 14, performance: 1d20 + 4 ⇒ (20) + 4 = 24

Radiant Oath

[GDXIII S04-07] [R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Rolling for GM...

DC 16 Pathfinder Society Lore: 1d20 + 6 ⇒ (19) + 6 = 25

Radiant Oath

male human fighter 2 | HP 32/32 | AC 19 (21 w/shield) |F +8 R +7 W +5 | Perc +7 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: None

Thanks GM Frost for another fun game.

Earn Income DC 14 Alcohol Lore: 1d20 + 3 ⇒ (3) + 3 = 6 ⇒ Failure - 1cp/day for 2 days = 2cp

Apparently serving poppet sized drinks is not appreciated!

Envoy's Alliance

1 person marked this as a favorite.
male poisonhide tripkee, cook, tangible dream psychic 2 | ♥️18 | ⛨17 (mystic armor) | F+4 R+6 W+7 | Perc+5; darkvision, low-light vision | stealth+6 | speed 25ft | spells 1st☐☐ | focus☑☐ | Exploration: Avoid Notice | Active Conditions: none

yes, continued thanks for running this group Frost! These characters are feeling pretty "lived in" for just getting to level 2 :) There's really something to be said for group consistency.

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 2 | ◆◇↺ | Explore: Search
Stats:
AC 18 or 19 w/ shield (hard 5) | Fortitude (+10), Reflex (+8), Will (+5) | Perception (+5) | Speed 25
♥️ 30/30 | ☘️ □☑☑ | ✋ none | ⚕ none

Lore vs Level Zero (DC 14): 1d20 + 3 ⇒ (4) + 3 = 7@ 1 copper per day x 4 days = 0.04 gp

Hanu doesn’t really know much, but he always shows up and tries his best.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
rainzax wrote:
I've been strongly thinking about archetyping into Herbalist for some in-combat healing as well.

This is still the plan!


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

I tried out the Herbalist archetype with one of my characters, but I found that I couldn't utilize it effectively during combat. As a result, I decided to rebuild my character. Maybe I just don't know how to play it properly yet! XD However, I find the Medic dedication more useful to me in combat, especially since I already have three characters with that dedication.

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire courage ◇Lingering Composition [dice=Performance]1d20+8+1[/dice] ◆Draw Weapon ◆[dice=Jezail]1d20+8+1[/dice], [dice=Damage, fatal d12]1d8+1[/d
Gutsy Halfling Virtuoso Bard 2 | HP 24, AC 19 | Fort +5, Ref +7, Will +8 | Hero Points: 2/2 | Focus Points: 2/2 | Level 1 Spells: 3/3 | Spell Attack +8, Jezail +8 | Icons: ◆◇↺
Skills:
Acrobatics +7, Athletics -1, Diplomacy +8, PFS Lore +4, Music Lore +4, Nature +6, Occultism +4, Performance +8, Religion +6, Thievery +6

Yeah, doctor's visitation is really good.


Male Teifling Welcome players! Roll20 Map
GM Frost wrote:
I tried out the Herbalist archetype with one of my characters, but I found that I couldn't utilize it effectively during combat. As a result, I decided to rebuild my character. Maybe I just don't know how to play it properly yet! XD However, I find the Medic dedication more useful to me in combat, especially since I already have three characters with that dedication.

I also have 3. I find myself playing the Healer often...

I really like the flavor of Herbalist but the Action economy in combat not great for Elixirs.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Agreed, but, I have a Blessed One and a Medic and I’d like to try Herbalist out.

The goal isn’t healing like a cleric, but being able to revive a fallen character back into tenuous action, and I can always carry around one elixir in my hand as my core chassis (which is Strong!) doesn’t necessitate their use.

I am not a build optimizer - instead I like to make characters who can pull their weight and have flexibility - then I try to play them to their highest potential (even as this looks like artificially limiting that potential from an optimization perspective). Hanu worships Arundhat, whose Anathema dictates I take the Archtype!

So, yeah. Gunna try it out. Thanks all for your input anyhow!

=)

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

I am actually reconsidering his Class.

@GM Frost would it terribly inconvenience the Game if I take a day to think about it prior to committing?

My apologies, but Oracle not really feeling right...

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Commander!


Male Teifling Welcome players! Roll20 Map

Haven't even glanced at any Play Test stuff...


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺
rainzax wrote:

Agreed, but, I have a Blessed One and a Medic and I’d like to try Herbalist out.

The goal isn’t healing like a cleric, but being able to revive a fallen character back into tenuous action, and I can always carry around one elixir in my hand as my core chassis (which is Strong!) doesn’t necessitate their use.

I am not a build optimizer - instead I like to make characters who can pull their weight and have flexibility - then I try to play them to their highest potential (even as this looks like artificially limiting that potential from an optimization perspective). Hanu worships Arundhat, whose Anathema dictates I take the Archtype!

So, yeah. Gunna try it out. Thanks all for your input anyhow!

=)

Good points. I would like to try Blessed One. I might reconsider Herbalist after I see how you play it.

Ōtani Yoshitsugu. wrote:

I am actually reconsidering his Class.

@GM Frost would it terribly inconvenience the Game if I take a day to think about it prior to committing?

My apologies, but Oracle not really feeling right...

I can wait and give everyone time to make the changes on their characters. Just tell me when everyone is ready.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Hanu is ready to go.

No changes to chassis.
Skill Feat: Natural Medicine
Class Feat: Herbalist Dedication

His out-of-combat healing capacity improves with the skill feat choice (squeezing more utility out of his meager skillset) while his in-combat healing capacity improves (allowing him to revive a fallen comrade with an elixir and then create a banana).

Again, not optimized but fun!

Standing by till the team is ready.

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

Otani Yoshitsugu Oracle (Battle) 2 is ready and resolved for continued glory!

Took Bon Mot for some verbal shenanigans to go along with Intimidating Glare...lol!

Also took Domain Acumen for Athletic Rush!

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 2 | ♥️18 | ⛨17 (mystic armor) | F+4 R+6 W+7 | Perc+5; darkvision, low-light vision | stealth+6 | speed 25ft | spells 1st☐☐ | focus☑☐ | Exploration: Avoid Notice | Active Conditions: none

I'm happy to give time for people to figure out rebuilds.

Moist changes

Class feat Cantrip Expansion
Skill feats Recognize Spell
New spells
- Cantrips (from expansion): Detect Magic, Figment
- 1st: Mystic Armor (which he will always cast at prep time since it lasts until "tomorrow", so he'll always begin the day with 1/2 spell slots)


2 people marked this as a favorite.
GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Here are the chronicles for the Q16 The Winter Queen's Dollhouse. I added the folder to the Chronicles that is linked above for easy reference. I also reported the game.

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Thanks for running GM Frost!
Thanks guys!

Radiant Oath

male human fighter 2 | HP 32/32 | AC 19 (21 w/shield) |F +8 R +7 W +5 | Perc +7 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: None

Chronicle looks good - thanks.

Changes for Olegaro:
Class feat: Medic Dedication
Skill feat: Assurance (Medicine)

(between those he can now get 16 on every medicine check, so is reliable on Treat Wounds now)

And with the obligatory +1 weapon potency rune, Olegaro is all ready for the next adventure!

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

For Rybar, I'm changing the background. Pilgrim to Charlatan.

For the 2nd level, I'm taking Scroll Trickster and Intimidating Glare.

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire courage ◇Lingering Composition [dice=Performance]1d20+8+1[/dice] ◆Draw Weapon ◆[dice=Jezail]1d20+8+1[/dice], [dice=Damage, fatal d12]1d8+1[/d
Gutsy Halfling Virtuoso Bard 2 | HP 24, AC 19 | Fort +5, Ref +7, Will +8 | Hero Points: 2/2 | Focus Points: 2/2 | Level 1 Spells: 3/3 | Spell Attack +8, Jezail +8 | Icons: ◆◇↺
Skills:
Acrobatics +7, Athletics -1, Diplomacy +8, PFS Lore +4, Music Lore +4, Nature +6, Occultism +4, Performance +8, Religion +6, Thievery +6

Very well, after testing different variations of the same concept, I've just went with what felt right for Zepth.

Still a maestro bard, decided on gutsy halfling for race and took Multifarious Muse (Polymath) and Intimidating Glare as my second level feats.

For gear, a +1 Jezail will be his weapon of choice and his known spells Runic Weapon, Summon Fey, Sure Strike and Soothe.

So, Zepth is ready to rock & roll!

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

Everything looks good! Thx, GM Frost!


1 person marked this as a favorite.
GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Once you have finalized everything, I would like the following to fill up what is indicated below:
Sign-Up Sheet: Moist, Rybar, Olegaro, Otani, Hanu, Zepth
Page 2 of Slides: Moist, Rybar, Olegaro, Otani, Hanu, Zepth
Macros: Moist, Rybar, Olegaro, Otani, Hanu, Zepth

Edit: Putting a note here that Brenael has one glyph while rainzax has three glyphs to share.


3 people marked this as a favorite.
GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

I'd like to inform everyone that I will be unavailable from April 27th to 30th (UTC +8) for an out-of-town summer vacation. I will update the game when I get back by Wednesday earliest.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

☑ Sign-Up
☑ Slides
☑ Macros

Have a good trip GM!

Horizon Hunters

GM Frost wrote:
I'd like to inform everyone that I will be unavailable from April 27th to 30th (UTC +8) for an out-of-town summer vacation. I will update the game when I get back by Wednesday earliest.

Have a nice vacation!

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Enjoy GM Frost!

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

Done and done!

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