GM Frost's A Level 1-5 Adventure of PFS (2E) Escapades

Game Master Frozen Frost

Current Game: S03-01 Intro: Year of Shattered Sanctuaries
Slides and Maps | Macros | Chronicles
Sign-Up Sheet for S03-01 Intro Year of Shattered Sanctuaries (PbP Gameday XIII)
Challenge Points: 18 (LOW Tier, Level 1-2)
Start Date: 9 September 2024
End Date: 17 November 2024


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Radiant Oath

male human fighter 2 | HP 32/32 | AC 19 (21 w/shield) |F +8 R +7 W +5 | Perc +7 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: None

Oh I used my hero point - to convert a 1 to a 4 lol. Just forgot to update my status line - fixed now.

And in case it doesn't come across in text I am finding poor Olegaro's run of bad fortune quite amusing. I even had a sense of dread as I hit the preview button on his most recent combat post. :)

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Twas just a series of bad rolls. It happens. We're the front liners, so going down is really a big possibility.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Have we learned any lessons about racing ahead of the pack to face the solo boss alone!?

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

My first Bounty. They are quite short, aren't they...lol.


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Bounty 2 has a reputation for being deadly. With bad dice rolls, the game can really tip the scales, but it's a fun one to play.


1 person marked this as a favorite.
GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

> Here are your chronicles < for Bounty #2. Kindly check if there are errors. The game is also reported.

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|
Ōtani Yoshitsugu. wrote:

The Battle Oracle then thinks a moment.

I wonder if a Life Oracle would better benefit this group?

That may be a good idea. But what about getting Field Medic as a Background for the Battle Medicine feat?

We've 11 more games til we hit 2nd level. That's the only time we've to pay the 40 AP for changes.

Radiant Oath

M HalfElf Cloistered Cleric 2 | Field Medic | Blessed One | HP 26/26 | AC 15 | F +5 R +5 W +10 | Perc +8 | |◆◆◆◇↺| Battle Medicine +8 | 25' | Hero 1/3 | focus 0/2| spells 1 1/3 | Heal 3/4 | Lay on Hands |
GM Frost wrote:
> Here are your chronicles < for Bounty #2. Kindly check if there are errors. The game is also reported.

Thanks for running GM Frost!


Male Teifling Welcome players! Roll20 Map
Rybar Gannon wrote:
Ōtani Yoshitsugu. wrote:

The Battle Oracle then thinks a moment.

I wonder if a Life Oracle would better benefit this group?

That may be a good idea. But what about getting Field Medic as a Background for the Battle Medicine feat?

We've 11 more games til we hit 2nd level. That's the only time we've to pay the 40 AP for changes.

As much as I like the build, we have enough Melee.

We could use an actual Healer.

I will (if approved) change to Life Oracle.

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Actually don't change anything. I'll talk to GM Frost.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Frost is probably cool with it as long as it's the same personality

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 2 | ♥️18 | ⛨17 (mystic armor) | F+4 R+6 W+7 | Perc+5; darkvision, low-light vision | stealth+6 | speed 25ft | spells 1st☐☐ | focus☑☐ | Exploration: Avoid Notice | Active Conditions: none

I'm now appreciating all of the bounties in level 1 to give us time to road-test and make changes before level 2.

You shouldn't need approval to make changes at this point.

BTW, I'm still away this weekend, but I've become able to post *today*, almost certainly not tomorrow.

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 2 | ♥️18 | ⛨17 (mystic armor) | F+4 R+6 W+7 | Perc+5; darkvision, low-light vision | stealth+6 | speed 25ft | spells 1st☐☐ | focus☑☐ | Exploration: Avoid Notice | Active Conditions: none

The chronicle is right and I see the report! Thanks for the first of many GM Frost!

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

Chronicle is correct! I even started it's own Folder...lol.

Thank you, GM Frost for beginning this fine campaign!

Please, let me know your thoughts on altering Otani from Battle to Life...

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)
rainzax wrote:
Frost is probably cool with it as long as it's the same personality

Did his personality even come through as of yet...lol.


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

I am currently running bounties first to allow everyone the chance to make changes to their character builds. As for your group composition, having a healer is nice, but it is not the priority right now because I have a fun group to run a game with anyway. As long as you are comfortable with the characters you have, I believe you can roleplay better with them, and that is the important thing. If you are also cool to play as the healing support for the group, much better actually. You can rebuild your characters from scratch without my approval as long as it is PFS-legal. I think the PFS scenarios/quests (though not sure with Seasons 1 and 2) are balanced regardless of party composition, and healing is compensated with consumables and items provided by the Society after the mission briefing.

As for the next bounty, we will continue the game and I will post the next one either later or tomorrow.

Radiant Oath

male human fighter 2 | HP 32/32 | AC 19 (21 w/shield) |F +8 R +7 W +5 | Perc +7 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: None
GM Frost wrote:
> Here are your chronicles < for Bounty #2. Kindly check if there are errors. The game is also reported.

Thanks for running the game, it was a fun story and is a great group! The chronicle and reporting both look good. Looking forward to the next one.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Ōtani Yoshitsugu. wrote:
rainzax wrote:
Frost is probably cool with it as long as it's the same personality
Did his personality even come through as of yet...lol.

Not yet. I'm surprised how "fast" Hanu seems to be finding his feet - usually takes at least a few adventures for me to figure it out, but I think I got the broad strokes worked out game one.

I meant to speak to the sentiment that was the foundation of the recruiting premise - to cut down on the mix-match of character parties and opt into a more stable group dynamic. So, a lateral change whereby the character switches a class or some ability scores or shuffles a few feats can still easily be the same character, just trying to find the mechanics that enable the narrative.

This is a good group, I am greatly excited for our quest to level 5! (Seems so far away!!)

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

I get Rainzax's point. I'm keeping the personality in terms of name, faction, race, and some of the persona. Not all of it tho, as the ferocity of a martial doesn't mix with the required tactics of a support character.

I actually signed up 2nd, and posted I'm playing a cleric. I changed my mind just a few hours before starting as 75% of all the characters I've played in the last 40+ years are clerics. Seeing we had an oracle, bard, kinetics- I thought we'd have enough healing to the point of being redundant. Hence the change to Thaumaturge, which I wanted to try.

I've already gotten approval from GM Forst and Rybar is now a cloistered cleric. And while the rules don't require permission at this beginning, I find that asking and politeness go a very long way.

Plus, I hate Life Oracles. So I'll spare our co-player the horror of that ugly curse. Battle Oracles are much better.

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

I really don't mind playing the healer either to be honest. I am in a few games, so my concepts are covered...lol.

I already played a Cleric (Cloistered) [Medic/Champion] 20 in our initial PFS2e home game in AoA, so thought Life would be interesting.

I am fine playing either so please play your Thaumaturge if you want.

EDIT

Or we both stay pat and trust the process...lol.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Healing is important - another adjacent role is damage mitigation - Amulet's Abeyance is a pretty good implement for that role - and/or a Blessed One dedication if you are set on healing. Thaumaturge is a wildly flexible class!

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

I just didn't view Otani--as in his current build/concept--as the healer.

Sure, he will have Heal as a stand-by, but, I went Oracle for my Samurai concept to be self-sufficient.

I must admit that I may have gone into a PFS game thinking like it was my in PFS1e where your Table was a mystery bag...lol. So, most of those concepts were built to be Self-sufficient.

I like either Mystery (although both I need practice with as initial attempt), so am willing to explore either.

Life would fundamentally change the concept though, being way less Samurai....lol.

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

What I really want out of a class is versatility. Thaumaturge has that from level 1.

Amulet was going to be the second implement, but that happens at 5th level still. Healing at a lower level is better than damage mitigation. I was going to provide healing to the party via Root to Life and Scroll Thaumaturgy.

Blessed One was not part of the plan, but is an excellent suggestion. However, we're 11 games away from level 2.

IMO this party needs more healing - but not necessarily a cleric, or a change to Life Oracle. There are many options:

Psychics (Emotional acceptance) , Bards (Soothe), Kinetecists (Water)
and even martials with the Field Medic background can get Battle Medicine.

@Rainzax or GM Frost - do you have a link to Painlord's article on what's expected from players? I've read it, but would like to make sure our partymates have read it too.

Even if I played a cleric, if I'm the only who can heal... then intelligent foes would take the cleric out, then everyone else dies soon after.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

You seem abridged of the options.

I have found self-sufficiency in PFS to be important, yes, but only as a stopgap in rare circumstances - most groups I have played in and run for are pretty well-balanced and cooperative. I have found that folks who played a lot of 1e tend to try and solo everything, soon to discover that the mechanics of 2e are designed around teamwork over lone-wolfing.

Frankly, this post here had me nervous > Oh Dear! < as it meant the rest of the party had to scramble to engage by using lots of move actions, and set the tone for the tough fight that a few lucky rolls pulled us out of!

Tldr: I say play what you want, and we can adapt. I've seen many weird parties able to get by.

=)

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

I will stay the course. I also enjoy the cooperative Nature of PF2e. I was once at a Con where a Player had the PK build (PFS1e). Those are Not fun Tables.

As I stated, I may have fell into that PFS1e mentality, although easily snapping out of it as we play.

I actually do like our group composition as it stands.

I do enjoy being a part of any weird parties...lol.

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|
rainzax wrote:
You seem abridged of the options.

Too many options.

Radiant Oath

male human fighter 2 | HP 32/32 | AC 19 (21 w/shield) |F +8 R +7 W +5 | Perc +7 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: None
rainzax wrote:

I have found self-sufficiency in PFS to be important, yes, but only as a stopgap in rare circumstances - most groups I have played in and run for are pretty well-balanced and cooperative. I have found that folks who played a lot of 1e tend to try and solo everything, soon to discover that the mechanics of 2e are designed around teamwork over lone-wolfing.

Frankly, this post here had me nervous > Oh Dear! < as it meant the rest of the party had to scramble to engage by using lots of move actions, and set the tone for the tough fight that a few lucky rolls pulled us out of!

Tldr: I say play what you want, and we can adapt. I've seen many weird parties able to get by.

=)

Unlike, I suspect, almost everyone else in the group I'm pretty new to PF2e*. That was only my fifth Pf2e game and the first playing a melee character. So indeed I have had to set aside the PF1e mindset a bit. I've been rather surprised by the mobility change with both the action economy and the limitation of things like AoOs. Its one of those things that you have to play to work out I think. I've also not played any of the scheduled games so I am coming in cold there too.

I do play my characters with flaws and they don't do the right thing all the time, particularly their first battle. Olegaro has learnt his lesson that luck doesn't always follow valour and sometimes the best way of protecting the group is to hold back. Given the same situation again he would move to front of the party to defend rather than try to lock down the far off bad guy. However, had I known the reputation of the bounty I would have been far more cautious. My apologies for that.

I think the characters (and at least this player) are still finding their feet. Is it worth holding off on big changes for another bounty or two to see how the current mix works?

* plenty of PF1e, and earlier editions though

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

I'm holding off serious changes at this point.

We earned 4 GP each during that bounty. I'm spending mine buying a potion of healing.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Olegaro wrote:

I do play my characters with flaws and they don't do the right thing all the time, particularly their first battle. Olegaro has learnt his lesson that luck doesn't always follow valour and sometimes the best way of protecting the group is to hold back. Given the same situation again he would move to front of the party to defend rather than try to lock down the far off bad guy. However, had I known the reputation of the bounty I would have been far more cautious. My apologies for that.

I think the characters (and at least this player) are still finding their feet. Is it worth holding off on big changes for another bounty or two to see how the current mix works?

I do the same, even if I as a player "know better", because I am a sucker for character development and an "arc". And besides, I am unconvinced that there is some critical flaw in our party, and even so, a proponent of player choice over adhering to arcane party formulae. The game is robust enough to generally support that preference too, in my opinion.

After the Bounties, if we find we need more support healing, the Scenarios will allow us to bring along School Items, which we can use to help our composition hold.

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire courage ◇Lingering Composition [dice=Performance]1d20+8+1[/dice] ◆Draw Weapon ◆[dice=Jezail]1d20+8+1[/dice], [dice=Damage, fatal d12]1d8+1[/d
Gutsy Halfling Virtuoso Bard 2 | HP 24, AC 19 | Fort +5, Ref +7, Will +8 | Hero Points: 2/2 | Focus Points: 2/2 | Level 1 Spells: 3/3 | Spell Attack +8, Jezail +8 | Icons: ◆◇↺
Skills:
Acrobatics +7, Athletics -1, Diplomacy +8, PFS Lore +4, Music Lore +4, Nature +6, Occultism +4, Performance +8, Religion +6, Thievery +6

My that was a busy weekend I see, let me get up to speed here =)

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

I wrote something long. Decided to delete it all. Not worth it.

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire courage ◇Lingering Composition [dice=Performance]1d20+8+1[/dice] ◆Draw Weapon ◆[dice=Jezail]1d20+8+1[/dice], [dice=Damage, fatal d12]1d8+1[/d
Gutsy Halfling Virtuoso Bard 2 | HP 24, AC 19 | Fort +5, Ref +7, Will +8 | Hero Points: 2/2 | Focus Points: 2/2 | Level 1 Spells: 3/3 | Spell Attack +8, Jezail +8 | Icons: ◆◇↺
Skills:
Acrobatics +7, Athletics -1, Diplomacy +8, PFS Lore +4, Music Lore +4, Nature +6, Occultism +4, Performance +8, Religion +6, Thievery +6

Did a token change, finally found something I'm ok with.

Horizon Hunters

Rybar Gannon wrote:

What I really want out of a class is versatility. Thaumaturge has that from level 1.

Amulet was going to be the second implement, but that happens at 5th level still. Healing at a lower level is better than damage mitigation. I was going to provide healing to the party via Root to Life and Scroll Thaumaturgy.
/QUOTE]

As a fellow Thaumaturge enthusiast, I can say that the only real problem with the amulet is distance. 15 feet tends to be too short as I prefer my thaumaturges to be ranged, which can be somewhat lessend by using the mirror as well, so that's that. Bell is a good choice for debuffs as far as I've been able to test, and wand is by far the worst implement of them all xD

Horizon Hunters

Ōtani Yoshitsugu. wrote:

I just didn't view Otani--as in his current build/concept--as the healer.

Sure, he will have Heal as a stand-by, but, I went Oracle for my Samurai concept to be self-sufficient.

I must admit that I may have gone into a PFS game thinking like it was my in PFS1e where your Table was a mystery bag...lol. So, most of those concepts were built to be Self-sufficient.

I like either Mystery (although both I need practice with as initial attempt), so am willing to explore either.

Life would fundamentally change the concept though, being way less Samurai....lol.

Well, as you'll find out the more we play, being self sufficient is only a sword and board fighter thing. Everyone else is there to add something into that mix, but trying to do it all just makes you bad at it. We do need healing, but honestly, if that's not your cup of tea, I'm sure we can handle it between everyone by investing on the medicine skill.

Horizon Hunters

Rybar Gannon wrote:

What I really want out of a class is versatility. Thaumaturge has that from level 1.

Amulet was going to be the second implement, but that happens at 5th level still. Healing at a lower level is better than damage mitigation. I was going to provide healing to the party via Root to Life and Scroll Thaumaturgy.

Blessed One was not part of the plan, but is an excellent suggestion. However, we're 11 games away from level 2.

IMO this party needs more healing - but not necessarily a cleric, or a change to Life Oracle. There are many options:

Psychics (Emotional acceptance) , Bards (Soothe), Kinetecists (Water)
and even martials with the Field Medic background can get Battle Medicine.

@Rainzax or GM Frost - do you have a link to Painlord's article on what's expected from players? I've read it, but would like to make sure our partymates have read it too.

Even if I played a cleric, if I'm the only who can heal... then intelligent foes would take the cleric out, then everyone else dies soon after.

No one beats wood/water kineticist in damage mitigation, Sentinel Tree is just fantastic while ocean's balm takes care of out of battle healing and the occasional combat patch up. Mix it with the medic dedication and you'll have more healing in your hands than needed just by yourself.

Bard's Soothe is an emergency spell, as you'll tipically will want him to do other things, yet I'm more than ok with just going full healing with my spell slots.

Horizon Hunters

If anyone is able to get the Rousing Splash cantrip from the primal/divine list it would also be a huge boost down the way.

I can get it at level 3 as it is, since I don't feel like giving up electric arc for it at level 1 is a good trade.

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

Do people see Oracle and automatically think Healer? I do not.

If I see a Cleric, I still don't pen that Cleric as the Healer, unless the Player states such.

I have absolutely zero issue in playing the healer, but Otani concept is not it.

In PF2e, any Class can be the healer with the correct Skill, Feats and Dedication.

I will trust that this group is fine as it stands.

Horizon Hunters

Ōtani Yoshitsugu. wrote:

Do people see Oracle and automatically think Healer? I do not.

If I see a Cleric, I still don't pen that Cleric as the Healer, unless the Player states such.

I have absolutely zero issue in playing the healer, but Otani concept is not it.

In PF2e, any Class can be the healer with the correct Skill, Feats and Dedication.

I will trust that this group is fine as it stands.

Well, anyone with the heal spell on his list tends to be seen as a healer, though I agree 100% that oracles are much more than just that one spell.

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

@Ed

Still studying Thaumaturge. I'm oldschool and prefer real books, not these PDFs.

Is the Sentinel Tree build the same as Timber Sentinel Feat? I'd read about that.

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)
- Ed - wrote:

If anyone is able to get the Rousing Splash cantrip from the primal/divine list it would also be a huge boost down the way.

I can get it at level 3 as it is, since I don't feel like giving up electric arc for it at level 1 is a good trade.

I have a Grippli Alchemist (Bomber) [Acrobatic/Wizard] 9 in our SoT home game. Electric Arc plus Quick Bomb combo is so fantastic!

I agree. Electric Arc is not tradeable...lol.

Horizon Hunters

Rybar Gannon wrote:

@Ed

Still studying Thaumaturge. I'm oldschool and prefer real books, not these PDFs.

Is the Sentinel Tree build the same as Timber Sentinel Feat? I'd read about that.

The one and only enviorement friendly wood impulse ... and an unlimited amount of hp buffer.

Horizon Hunters

Ōtani Yoshitsugu. wrote:
- Ed - wrote:

If anyone is able to get the Rousing Splash cantrip from the primal/divine list it would also be a huge boost down the way.

I can get it at level 3 as it is, since I don't feel like giving up electric arc for it at level 1 is a good trade.

I have a Grippli Alchemist (Bomber) [Acrobatic/Wizard] 9 in our SoT home game. Electric Arc plus Quick Bomb combo is so fantastic!

I agree. Electric Arc is not tradeable...lol.

I've got an ancient elf alchemist/witch bomber going the same way ... yeah electric arc is just a godsent when all you do is miss (lol)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Old school here too. I do not read optimization guides. Or reddit. I just read the books and try to build fun, contributing, flexible characters.

When I read Timber Sentinel, I decided right then and there to make a Kineticist that had Wood as a Gate. The Vanara ancestry came next. Followed by the worship of Arundhat. The rest of Hanu's build is basically trying to utilize and balance those big ideas.

=)

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

When I initially thought of Otani, I wanted him to be a Samurai. I also wanted him to be a Full Caster. Oracle seemed like it would work, along with Battle for the Samurai parts. The rest is, as Rainax says, The rest of Otani's [Hanu's] build is basically trying to utilize and balance those big ideas.

I usually build by characters from the inside out...lol.

Horizon Hunters

rainzax wrote:

Old school here too. I do not read optimization guides. Or reddit. I just read the books and try to build fun, contributing, flexible characters.

When I read Timber Sentinel, I decided right then and there to make a Kineticist that had Wood as a Gate. The Vanara ancestry came next. Followed by the worship of Arundhat. The rest of Hanu's build is basically trying to utilize and balance those big ideas.

=)

Just remember than the first healing impulse from wood is actually quite bad (for combat) as it also burns 1 action from whoever needs the healing (not to mention that he'll need to have a hand free).

Still those temp HP start getting bonkers after level 5 =)

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

I've a question regarding the Thaumaturge's implement? Is it like the 1st Edition Dungeons and Dragons Kensai?

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

@Hanu for some reason, I keep getting the image of you trying to catch a rabbit...lol.

Wascally Wabbit!

Horizon Hunters

Rybar Gannon wrote:
I've a question regarding the Thaumaturge's implement? Is it like the 1st Edition Dungeons and Dragons Kensai?

What do you mean? My memory is not that good on previous editions.

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

The 1st Ed Kensai had bonuses to hit and damage with A singular katana, the one he had in his hands. It didn't apply to ALL katanas. Therefore if he was given a different katana or broke the one he had, the bonuses he had would not apply.

With the PFS2E Thaumaturgist, if Rybar throws his implement - a hatchet, and he re-arms with another single-handed weapon (let's say a hand crossbow) would that new item become the "weapon implement"? Or he shouldn't throw that 'precious' away?

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

First Implement and Esoterica:

Your implement is a special object of symbolic importance: your badge as you treat with the supernatural and a powerful tool if things turn violent. Choose an implement from the options to which you have access. You begin play with a mundane item of that type, and you gain the initiate benefit for that implement. While an implement is useful to you, it typically has no value if sold. If you acquire a new object of the same general implement type, you can switch your implement to the new object by spending 1 day of downtime with the new item. As you advance as a thaumaturge, you will collect up to three implements and unlock the hidden potential stored within each, so you can mix and match their benefits to suit your situation.

While your implements are your primary tools in your dealings with the supernatural, you know the value of always being prepared. You constantly collect and carry various smaller mystic objects, bits of materials with paranormal affinities, and items used in folk practices: your esoterica. These might include cold iron nails, scraps of scrolls and scriptures, fragments of bones purportedly from a saint, and other similar objects. You keep your esoterica in easy-to-access places on your person and are well practiced in brandishing your implement and esoterica together, so you can draw and use esoterica with the same hand you're using to wield an implement.

Bold is mine. Looks like you should not throw your Implement...lol.

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