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Discussion Thread

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I can't really start until it finishes anyway.

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Derf has 2 levels of the Halfling Opportunist prestige class. It has some funky stuff.
It gives me Trap Spotter with 20' range, instead of 10'.
When anyone Aids Another on me, I get +3 each instead of +2. I am also a Helpful halfling so when I aid another on anybody else, they get +4.
This is the really funky one:
Exploitive Maneuver
A halfling opportunist can use an enemy’s actions in combat for her own gain, as if the opponent were using aid another to assist the opportunist, giving her a bonus on her next skill check, attack roll, or to AC against the next attack (Pathfinder RPG Core Rulebook 86 and 197). The enemy must be able to reach the opportunist, and the opportunist must activate this ability as an immediate action and succeed at a combat maneuver check against the enemy’s CMD; at the GM’s discretion, the opportunist can substitute another ability score modifier for her Strength modifier when making her combat maneuver check (such as using Dexterity for an agility-related action or Charisma for a social-related action). If the halfling succeeds at this combat maneuver check, she adds the aid another bonus to her action on her next turn and subtracts that bonus from the enemy’s roll for that action. Note that if the combat maneuver check is successful, the outcome of the enemy’s roll is irrelevant to this ability—a halfling opportunist can use a giant’s swinging club to jump farther whether the giant hits or misses with its attack roll.
The GM decides whether the enemy’s action can benefit the opportunist in the desired manner. Circumstances occurring between the enemy’s turn and the halfling’s turn may prevent her from following through with the desired action); if this occurs, she loses the bonus from aid another but can take her turn normally.
Example: Piria is a halfling opportunist battling an ogre in a walled arena. On the ogre’s turn, it swings at her with its club; Piria’s player wants to use her exploitive ability to catch the club and use its movement to boost her toward the top of the arena wall, giving her a bonus on her Acrobatics check to jump. The GM decides this is a reasonable use, has the player make a combat maneuver check against the giant’s CMD, and allows her to use Piria’s Dexterity bonus in place of her Strength bonus in the check. She succeeds and will gain the aid another bonus on her Climb check on her next turn. The GM rolls the ogre’s attack with a –2 penalty, hits Piria, and deals damage, but Piria still gets the aid another bonus on her next Acrobatics check—perhaps as the ogre’s club hit her, she grabbed it, flipped onto it, and on her turn can jump from the swinging club using the +2 bonus from aid another.
Derf is a Dex fighter with a lot of stealth and acrobatics, so generally when he uses this ability, he's using Dex in his CMB, not strength. His CMD is higher than usual, because he had to take Defensive Combat Training to qualify for the prestige class.
I'll do my best to set up any trigger for the immediate action in advance. Otherwise, there can be retconning required if Derf's -3 swings the success of the roll. Generally speaking though, he uses it at every opportunity.
(See what I did there?)

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Here is a better breakdown of purchases.
1x 50’ silk rope [10 gp]
5x rations [2 gp 5 sp]
1x water skin [1 gp]
4x pitons [4 sp]
1x small hammer [5 sp]
5x scroll of lessor restoration [125 gp] (Stole this idea from Derf)
Total 139 gp, 4 sp

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I trust you guys to log your purchases on your Chronicles

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Storms killed the neighborhood internet yesterday. Will post next when I have service back. Please bot me until then

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@Saphera Moonglade: The scroll price you posted looks weird. Lesser Restoration is a second level spell, which means one scroll has a price of 150 gold - or am I mistaken?

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@Saphera Moonglade: The scroll price you posted looks weird. Lesser Restoration is a second level spell, which means one scroll has a price of 150 gold - or am I mistaken?
I could be wrong about this, but her goes.
I use hero labs when buying or managing the character. When I pulled up Restoration / Lessor, it priced it as the lowest level that it could possibly be cast at. In this case, paladin can cast it at level 1 @ 25gp each.
A scroll is a spell (or collection of spells) that has been stored in written form. A spell on a scroll can be used only once. The writing vanishes from the scroll when the spell is activated. Using a scroll is basically like casting a spell. The price of a scroll is equal to the level of the spell × the creator’s caster level × 25 gp. If the scroll has a material component cost, it is added to the base price and cost to create. Table: Scrolls gives sample prices for scrolls created at the lowest possible caster level for each spellcasting class. Note that some spells appear at different levels for different casters. The level of such spells depends on the caster scribing the scroll.
Based on this, am I to assume that the lowest possible caster level is 1 seeing paladin can cast it at level 1? Hero labs is automatically assigning it as level 1. Simply put, I'm unsure. Any guidance on this would be helpful.

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Found it! It's in the Pathfinder Society Roleplaying Guild Guide (page 21).
I knew I read something PFS-specific about scrolls and potions.
And who would have expected it: they even used lesser restoration as an example... :-O
Potions, Scrolls, and Wands
All potions, scrolls, wands, and other consumables are
made by clerics, druids, or wizards in Pathfinder Society
Roleplaying Guild play. The only exceptions to this are
spells that are not on the cleric, druid, or sorcerer/wizard
spell lists. For example, a scroll of lesser restoration must be
purchased as a 2nd-level scroll created by a cleric and can’t
be purchased as a 1st-level scroll created by a paladin. If a
spell is not on the cleric, druid, or sorcerer/wizard spell
list, move down the following hierarchy to determine
which class creates the consumable. Use the spell’s text
from the book in which it appears, instead of researching
classes that might have gained that spell on their list in a
later publication.
1) Bard
2) Paladin or Ranger
3) Psychic, Shaman, or Witch
4) Alchemist, Inquisitor, Magus, Mesmerist, Occultist,
Spiritualist, or Summoner
5) Bloodrager or Medium
If there are still multiple options for the spell’s level,
use the lowest level (for example, all scrolls of plane shift
are 5th-level scrolls made by clerics rather than 7th-level
scrolls made by wizards).
All potions, scrolls, and wands are available only at the
minimum caster level unless found at a higher caster level
on a Chronicle sheet. For the sake of simplicity, there is
no difference between an arcane, divine, or psychic scroll
or wand; thus, a bard and cleric can both use the same
scroll of cure moderate wounds.
Scrolls of spells of 7th level or higher are not available
for any characters below 12th level unless they appear on a
Chronicle sheet that character has earned.

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Shopping list:
1x scroll of Lesser Restoration (5x) 2 PP
1x Swarmbane Clasp 3000 gp (0.5 lb)
1x Potion of Enlarge Person 50 gp
1x Oil of Magic Weapon 50 gp
1x cold-weather outfit 8 gp (7 lb)
1x Cleats 5 gp (2 lb)
1x Trail Rations 0.5 gp
Total: 3113.5 gp and 2 PP

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Thank you for pointing that out. I was unaware of that.
Correction made.
- 175 more gold for the second level spell and reducing the quantity to (2)
New total 314 gp and 4 sp.

Hunter William |

Looks like my reliable gun doesn't gain broken condition after all, it is just a miss.
Quoted from her profile.
Her reliable pistol has no misfire chance unless it gains the broken condition through another means, in which case it’s misfire range becomes 1–2.
End of quote.
Other means probably means things like someone else uses my gun.

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Sorry to be a bother, @phaeton_nz, but could we get a ruling on how much prep time we have, please?
Because it definitely affects the battle tactics.
Your question in gameplay - "do you plan to engage?" - suggests that we have some time, but I'd rather know for sure than assume...

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It's going to sound mean but I'd say you're out of prep time at this point since we're now in initiatives.

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It's going to sound mean but I'd say you're out of prep time at this point since we're now in initiatives.
I don't think its mean, we just needed to know if it was a thing or not so we could post accordingly.

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The dice bot is really nice to this character lately! :-D
Wait - maybe it is too nice... :-o *paranoia kicks in*
What are you up to, dice bot? *eyes narrow*
Are you going to kill me with a crit, or a nat. one on an important save?! >:-(
*runs away with arms flailing, screaming incoherently*
AAAAAAAAAAAAAHHHHHHHHHHHHH!
It appears I - the player - did not make my (secretly rolled) sanity check... that's how they get you in pbp... :-P ;-)

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@phaeton_nz:
I know we're now in initiatives (and it feels like cheating), but I really would have asked Goran to cast lesser restoration (from my scroll) on Dimak - and if someome else wanted it, also on them - before opening the doors.
Otherwise this would be the third combat where my barbarian starts fatigued - and with the casting time being three rounds, that really sucks. :-(
I also do not see any player posting in gameplay that we enter the building...
Though I do understand that you wanted to move us forward, we are not in a hurry as this game is not part of Outpost, right?
To be clear:
I do not suggest that we should cast all our party buffs before entering, now that we know what happens next - that would be meta-gaming on steroids. But with the experience of the latest battle Dimak would insist on lesser restoration being cast on himself before letting anyone open the doors. He really is that stubborn... ;-)
Can we sort this out before we continue with combat, please?

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I must agree with Dimak. I specifically purchased a 5 charge scroll of Lesser Restoration to use in situations like this. There is reason to believe there could be guardians or traps in an old tomb, plus this is our mission goal. I see no reason we wouldn't use our resources.

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Addendum. I got so caught up in making the Fort save, I missed the part about us even reachign the tomb, then made a post saying we shouldn't use them.
I'm sorry about that mistake.
If I'd better understood what was going on, I would not have said that OOC.
Also, I never had a chance to check for traps. I know now there are none, but I'm just trying to explain how I feel rushed.

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It was originally meant to be part of Outpost but it's not now.
And yes, it would be reasonable you would buff up before entering the tomb. I will allow you to do this.

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Saphera would also like to apply the lessor restoration from her spell list before entering the tomb.

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@phaeton_nz: Thank you, I appreciate that! :-)

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Since I said it is what it is, I'll allow that knowledge in character. It is fairly obvious.
I thought that might be the case, but I didn't want to assume it. I will have a post up a little later tonight. I'm unable to access the map from work.

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boon roll: 1d20 ⇒ 6
Day Job is Thieves' Guild and I will take 10, however, I have not used my reroll yet, so I could end up with +5 if I don't use it in the adventure.
So 20, or 25.

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Saphera's Day Job is Heal +8
Day Job (Heal): 1d20 + 8 ⇒ (20) + 8 = 28

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The dice bot is really nice to this character lately! :-D
Turns out, the dicebot doesn't favor this character, it just looked like that for a short period of time... :-( *shrugs* ;-)
No day job for Dimak.

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@ GM - No Day Job. Chronicle looks good. Thanks for running!
@ All - I look forward to sharing a table with you all in the future!