
DeJoker |

Well I have either played the game to its end or outlasted just about every GM I have played under in my very, very long time participating in PbP, so you can bet I will be around for the long haul.
As for picking up the Paladin that was -- I leave that totally up to you and the other players -- as I can do either. Still I will dive into and do more research on how the current paladin was being played and do my best to emulate (aka role play) what was.

brvheart |

She was a pirate and so is the other rogue, sort of a bosen's mate as he puts it. The original Paladin and Warpriest {Iz who is now being npc'd by my wife) were followers of Mitra in search of Mitra's holy relics that had been lost through time. The others were traveling with the party heading to the Holy Cities on busy of their own affairs. So a backstory is always great for roleplaying, but do something you are comfortable and would travel with a couple of holy rollers, lol.
The party's caravan was waylaid near here about a week ago and they ended up at Mitra's Fist looking for shelter only to find a group of Set worshippers let by an Evil High Priest. For some reason all but 2 or 3 people in the village are around 300 years old. How, they have yet to discover.
So how you got here was also waylaid by bandits, were you were going and for what is up to you. Whatever companions you had are missing or dead.

Reldak Vol |

Ok, the concept I'm going to work on is an elven rogue (Straight, no archetype) who was raised in an orphanage with a rather diverse group of children and took to the streets at a young age.
Over time he grew in skill to the point where he became a burgler for hire, who chooses his jobs with care so as not to steal from those who can't afford it, and primarily from those who "deserve" it. Most of the time. :) In any event, he considers himself a professional, and holds himself to a high standard. When jobs are scarce, he acts as a treasure hunter, and is currently dealing with just that sort of situation...unless the DM secretly wants to have an NPC offer him job to steal something? LOL
As an aside, he is not particularly religious, but devoutly and anonymously donates 10% of his earnings to the orphanage where he was raised.
Question: Is Mitra's Fist an inland or port city?

brvheart |

Mitra's Fist is in the middle of a desert so almost 250 miles inland. In the maps section above, there is a map of Khemet. Mitra's Fist approximate location is at the check mark. Yeah, not sure how I got pirates. I had them coming from the opposite way, heading east. You and the rest are heading west.

Sun-Dapple Grün |

Mitra's Fist is in the middle of a desert so almost 250 miles inland. In the maps section above, there is a map of Khemet. Mitra's Fist approximate location is at the check mark. Yeah, not sure how I got pirates. I had them coming from the opposite way, heading east. You and the rest are heading west.
Pirate-y splat books!

Sun-Dapple Grün |

I had been running Razor's Coast about 10 years ago so that is where they came from. I ran out of steam on all my campaigns about three years ago after almost 10 years and took a 2 year break.
I meant... that's how you got pirates! You list a slew of pirate-y splat books in the initial recruitment post. I was originally trying to build a pirate, myself :)
Imagining the Goblin climbing the masts & sails and tumbling about the deck. Then, I realized the adventure was inland.

brvheart |

Helikon knows better, he has been playing with me since the beginning of my PBP in 2015(Yeah I was off a few years, lol) and he played as Lucretia in Razor's Coast. Actually Tal took the Pirate prestige class in order to avoid taking all the rogue levels and is 4 levels of wizard. Didn't think it would work, but she pulled it off quite successfully!
I may get talked into running Skull and Shackles soon.

Reldak Vol |

Smile:) This one plays a little closer to the Mummy and not the Tom Cruise version! So anymore ideas on your character?
Brendan Fraser FTW! :D
As for Reldak, I had somehow missed the "mummy's tomb" vibe on my first read through the recruitment, but I gotcha now, and it's even more fun. Basically the same as said earlier, he's a cat-burgler for hire by profession, but recently (after perhaps a job goes wrong and he barely escapes with his life), he decides to try his hand at treasure hunting. Maybe he's somehow come into possession of a map, or at the very least some rumors of some long lost treasure, hence his journey to this region. ...that, and having someone back home wanting his head on a spike due to his larcenous activities.
If you have any ideas for a specific "macguffin" for him to be seeking, I'm open to ideas. Otherwise I'll just ad-lib something in, because you know, rumors are often misleading and false. Right?

Reldak Vol |

Most of the "crunch" for the character is under his profile. A couple of questions:
What is his starting wealth at 7th level? Are there limitations or home rules on magic items at character creation? (Not planning on going crazy...just want to be aware of what I have to work with)
How many xp does he have and which method are we using? (Slow, Fast, etc)

Ciri Princess of Cintra |

Total xp = 45870 medium,
I believe it was treasure by level
Other build ideas (because a rogue zealot would put me back to one character)
Sanctified Slayer (Inquisitor Archetype)
While all inquisitors root out enemies of the faith, in many orders and churches there's a select group of these religious hunters devoted to one goal, and one goal alone—to terminate the enemies of the faith wherever they can be found. Sometimes these sanctified slayers are given special dispensation to commit ruthless murders for the faith's greater good. Other times, they're simply willing to take the initiative to revel in the zeal of their grisly work.
INVESTIGATOR (ACG) AND ARCHETYPES
Whether on the trail of a fugitive, a long-lost treasure trove, or a criminal mastermind, an investigator is motivated by an intense curiosity about the world and uses knowledge of it as a weapon. Mixing gumption and learnedness into a personal alchemy of daring, investigators are full of surprises. Observing the world around them, they gain valuable knowledge about the situation they're in, process that information using inspiration and deduction, and cut to the quick of the matter in unexpected ways. Investigators are always evaluating situations they encounter, sizing up potential foes, and looking out for secret dangers, all while using their vast knowledge and powers of perception to find solutions to the most perplexing problems.
Source: Advanced Class Guide
Alignment: Any.
Hit Die: d8
Role
Investigators live to solve mysteries and find inventive ways to get out of jams. They serve as advisors and support for their adventuring parties, but can take center stage when knowledge and cunning are needed. No slouches in battle, they know how to make surprise attacks and use inspiration to bring those attacks home.
Parent Classes
Alchemist and rogue.
SLAYER ARCHETYPES
Slayers excel at hunting down targets and taking them out. Some do this for a bounty, some to cleanse the world of the filth of the undead, and some because it's what they're good at.
Bounty Hunter (Archetype)
Whether tasked with bringing in wanted criminals or paid to drag debtors back to their loan sharks, bounty hunters are valued for their ability to capture targets alive.
Cutthroat (Archetype) PIRATE LIKE
Street-smart and extremely resourceful, cutthroats stalk city streets and alleyways, preying on those unfortunate enough to catch their eye. More opportunists than careful planners, they don't care who they victimize, and they take advantage of whatever circumstances put them near a suitable target.
Class Skills
A cutthroat gains Diplomacy, Knowledge (nobility), and Linguistics as class skills, but does not gain Knowledge (dungeoneering), Knowledge (geography), or Survival as class skills.
Street Stalker (Ex)
At 1st level, a cutthroat selects Acrobatics, Climb, or Knowledge (local) . Once selected, this skill cannot be changed. When in urban environments, the cutthroat adds 1/2 his slayer level (minimum 1) to checks attempted with this skill. This ability replaces track.
....AND MORE.
Delivered (Archetype)**** like DEVINE
known as a divine assassin, god's blade, or wrath-bringer, a deliverer is a weapon chosen by a god to punish those who have committed an affront to that deity. Evil deities are more likely to use assassins than deliverers, but some good deities use deliverers to deal with problems of a subtler nature than a cleric, inquisitor, paladin, or warpriest can typically handle

Ciri Princess of Cintra |

I'm going to bow out and come back if there is opportunity and I've shed a few games. The opportunity sounds wonderful, though.
You and the Mrs. are a class act!
technically we have two openings, the rogue and the zealot of Mitra (We have a Paladin of Mitra just starting to replace our prior Lord Marshall, but require one other holy warrior in the front line.
Currently I am running both Izabeau holy warrior zealot and Tal is a apprentice mage rogue, but Iz is more like a follower of saranae (aka Ishtar).
The paladin is less zealot and more a charismatic face man.

Sun-Dapple Grün |

technically we have two openings, the rogue and the zealot of Mitra (We have a Paladin of Mitra just starting to replace our prior Lord Marshall, but require one other holy warrior in the front line.
Currently I am running both Izabeau holy warrior zealot and Tal is a apprentice mage rogue, but Iz is more like a follower of saranae (aka Ishtar).
Are you requiring a specific Class or Race?

Ciri Princess of Cintra |

No, just need to fill the niches left open in the very complex traps/puzzle areas and the front line against the hordes of undead and various evil followers of set.
Many traps are combination mechanical and magical with dual triggers, you can make one dc and still miss the other, still setting it off. Some are just complex puzzles. Others can not be bypassed, only avoided.
Inspiration was a lot of old school and a little grimstooth.

Reldak Vol |

No, just need to fill the niches left open in the very complex traps/puzzle areas and the front line against the hordes of undead and various evil followers of set.
Many traps are combination mechanical and magical with dual triggers, you can make one dc and still miss the other, still setting it off. Some are just complex puzzles. Others can not be bypassed, only avoided.
Inspiration was a lot of old school and a little grimstooth.
Well. I, for one, am officially terrified. lol

brvheart |

Heat Metal Trap: CR 7; spell; proximity trigger (alarm
20 ft. radius); automatic reset; spell effect (heat metal,
10th-level druid, 2d4 fire per round (7 rounds), DC 13
Reflex save half damage); Search DC 27; Disable Dev DC 27.
and
Large Wire Net Trap: CR 6; mechanical; location trigger
(10 x 10 pressure plate); manual reset; Atk +19 melee (see
note); Search DC 26; Disable Device DC 27. Note:
Characters in 10 ft. square are grappled by net (Str 20) if
they fail a DC 18 Reflex save.
Were the last combined trap. Tal discovered it from the doorway and disabled both of them. No harm to the party.

Sun-Dapple Grün |

In this campaign: Can a Titan Mauler <<< Link use Jotungrip (Ex) and Slashing Grace <<< Link with a Bardiche?

brvheart |

Bah, too simple. Go read Grimtooth's book of traps.
The original traps were written by Jennell Jaquays in the late '70s who did use Grimtooth as inspiration as well as we did when we converted it to 3.5 in 2007 right before 4th edition came out, unfortunately. I am converting it to PF1E on the fly. There are worse traps here, but they have not come upon them ---- yet.

Sun-Dapple Grün |

...is still a 2 handed weapon and slashing grace specifically calls for a one handed one. There is nothing in the ability that would change that.
Jotungrip (Ex): ...The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack (feat example), Strength bonus to damage, and the like...
Excerpt, all emphasis and parenthetical mine.
Trying to create a Dex front-liner.

Ciri Princess of Cintra |

brvheart wrote:...is still a 2 handed weapon and slashing grace specifically calls for a one handed one. There is nothing in the ability that would change that.Jotungrip (Ex): ...The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack (feat example), Strength bonus to damage, and the like...
Excerpt, all emphasis and parenthetical mine.
Trying to create a Dex front-liner.
longsword or a one handed bastard sword with slashing Grace, maybe an Elven curveblade, a aldori dueling blade, a scimitar, cutlass, a falchion or dwarven waraxe, a two-bladed sword might work since its two long or short swords or a combination, but heavy two handed only weapon forget it,
That feat for 2 to 1 handed may allow you to use 2 medium 2 handed weapons one handed like two greataxes with two weapon fighting and power attack, but it's neither light or graceful in any since of the word, it's a pure unadulterated show of power and force; nothing dancing or flirtatious about that style. Not graceful at all. It's like monkey grip, but hopefully not broken as it requires a weapon sized for you.
A Elven curveblade is graceful because the blade is thin and curve like a scimitar or falchion to allow precision cuts, it requires a Elven blacksmith to get the shape and strength correct, even though it requires two hands, it's a dex based weapon.
Exotic Weapons
Light Melee Weapons
Kama 2 gp 1d4 1d6 ×2 — 2 lbs. S monk, trip
Nunchaku 2 gp 1d4 1d6 ×2 — 2 lbs. B disarm, monk
Sai 1 gp 1d3 1d4 ×2 — 1 lb. B disarm, monk
Siangham 3 gp 1d4 1d6 ×2 — 1 lb. P monk
One-Handed Melee Weapons
Sword, bastard 35 gp 1d8 1d10 19–20/×2 — 6 lbs. S —
Waraxe, dwarven 30 gp 1d8 1d10 ×3 — 8 lbs. S
—One-Handed Melee Weapons
Sword, bastard 35 gp 1d8 1d10 19–20/×2 — 6 lbs. S —
Waraxe, dwarven 30 gp 1d8 1d10 ×3 — 8 lbs. S —
Whip 1 gp 1d2 1d3 ×2 — 2 lbs. S disarm, nonlethal, reach, trip
Two-Handed Melee Weapons
Chain, spiked 25 gp 1d6 2d4 ×2 — 10 lbs. P disarm, trip
Curve blade, elven 80 gp 1d8 1d10 18–20/×2 — 7 lbs. S —
Hammer, gnome hooked 20 gp 1d6/1d4 1d8/1d6 ×3/×4 — 6 lbs. B or P double, trip
Sword, two-bladed
Martial Weapons Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special
Light Melee Weapons
Axe, throwing 8 gp 1d4 1d6 ×2 10 ft. 2 lbs. S —
Hammer, light 1 gp 1d3 1d4 ×2 20 ft. 2 lbs. B —
Handaxe 6 gp 1d4 1d6 ×3 — 3 lbs. S —
Kukri 8 gp 1d3 1d4 18–20/×2 — 2 lbs. S —
Pick, light 4 gp 1d3 1d4 ×4 — 3 lbs. P —
Sap 1 gp 1d4 1d6 ×2 — 2 lbs. B nonlethal
Shield, light special 1d2 1d3 ×2 — special B —
Spiked armor special 1d4 1d6 ×2 — special P —
Spiked shield, light special 1d3 1d4 ×2 — special P —
Starknife 24 gp 1d3 1d4 ×3 20 ft. 3 lbs. P —
Sword, short 10 gp 1d4 1d6 19–20/×2 — 2 lbs. P —
One-Handed Melee Weapons
Battleaxe 10 gp 1d6 1d8 ×3 — 6 lbs. S —
Flail 8 gp 1d6 1d8 ×2 — 5 lbs. B disarm, trip
Longsword 15 gp 1d6 1d8 19–20/×2 — 4 lbs. S —
Pick, heavy 8 gp 1d4 1d6 ×4 — 6 lbs. P —
Rapier 20 gp 1d4 1d6 18–20/×2 — 2 lbs. P —
Scimitar 15 gp 1d4 1d6 18–20/×2 — 4 lbs. S —
Shield, heavy special 1d3 1d4 ×2 — special B —
Spiked shield, heavy special 1d4 1d6 ×2 — special P —
Trident 15 gp 1d6 1d8 ×2 10 ft. 4 lbs. P brace
Warhammer 12 gp 1d6 1d8 ×3 — 5 lbs. B —
Two-Handed Melee Weapons
Falchion 75 gp 1d6 2d4 18–20/×2 — 8 lbs. S —