| brvheart |
@Silas Lets stop here, Fencing Grace. I don't mind being somewhat flexible on sources for character creation, but my number #1 rule is that I must own the source as it costs me money every time I have to add something to HeroLab. I do not own Ultimate Intrigue. I do own everything up to UCG and most Golarian sources about 2/3rds of them. I might even be flexible even there except it involves dex to damage. I am old school and I don't use that in my games, sorry. I know this may completely ruin your build, but there it goes. I have stated three times, please respect my sources.
| brvheart |
Sigrid the Nimble
Human warpriest (cult leader) of Freya 6 (Pathfinder RPG Advanced Class Guide 60, 128)
LG Medium humanoid (human)
Init +8; Senses Perception +16
--------------------
Defense
--------------------
AC 17, touch 17, flat-footed 11 (+6 Dex, +1 sacred)
hp 49 (6d8+18)
Fort +7, Ref +8, Will +7
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk rapier +8 (1d6+2/18-20)
Ranged +1 composite longbow +13 (1d8+3/×3)
Special Attacks blessings 6/day (Protection: increased defense, War: war mind), fervor 5/day (2d6), sacred weapon (1d8, +1, 6 rounds/day), sneak attack +3d6
Warpriest Spell-Like Abilities (CL 6th; concentration +8)
At will—enthrall (uses 2 fervor) (DC 14)
Warpriest (Cult Leader) Spells Prepared (CL 6th; concentration +8)
--------------------
Statistics
--------------------
Str 14, Dex 22, Con 14, Int 11, Wis 14, Cha 7
Base Atk +4; CMB +7; CMD 23
Feats Accomplished Sneak Attacker, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Traits reactionary
Skills Acrobatics +15 (+20 to make high or long jumps), Disguise +0, Escape Artist +15, Perception +16, Stealth +17
Languages Common
SQ forbidden lore (0 lore; +0/+0), insanity points (0; effective Wis 14/14)
Combat Gear wand of cure light wounds; Other Gear +1 chain shirt, +1 composite longbow (+2 Str), mwk rapier, belt of incredible dexterity +2, eyes of the eagle, ring of jumping, 885 gp
--------------------
Special Abilities
--------------------
Blessings (6/day) (Su) Pool of power used to activate Blessing abilities.
Fervor (2d6, 5/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Forbidden Lore (0 lore; +0/+0) Knowing lore grants bonuses on lore related knowledge checks but penalties on others.
Insanity Points Insanity points lower Wisdom for skills and ability checks, but raise it for everything else.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sacred Weapon +1 (6 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Keen Ear pick a new trait. Per house rules, I don't take 10.
HP, you get max at level one and forgot favored class bonus. This is the minimum I will approve. You WILL need them and the sword I gave you,
Angelina Anapolis
|
@Silas Lets stop here, Fencing Grace. I don't mind being somewhat flexible on sources for character creation, but my number #1 rule is that I must own the source as it costs me money every time I have to add something to HeroLab. I do not own Ultimate Intrigue. I do own everything up to UCG and most Golarian sources about 2/3rds of them. I might even be flexible even there except it involves dex to damage. I am old school and I don't use that in my games, sorry. I know this may completely ruin your build, but there it goes. I have stated three times, please respect my sources.
So slashing grace is in advanced class guide.
| Silas Hawkwinter |
Re fencing grace I guess I misinterpreted your response to my PM :)
Anyway I rejigged a few things to use Slashing Grace instead.
Male human swashbuckler 6 (Pathfinder RPG Advanced Class Guide 56)
NG Medium humanoid (human)
Init +7; Senses Perception +10
--------------------
Defense
--------------------
AC 23, touch 16, flat-footed 17 (+5 armor, +5 Dex, +1 dodge, +2 shield)
hp 60 (6d10+14)
Fort +6, Ref +11, Will +7
Defensive Abilities charmed life 4/day, nimble +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 scimitar +14/+9 (1d6+9/15-20+6 Precision) or
. . unarmed strike +6/+1 (1d3 nonlethal)
Special Attacks deeds (derring-do, dodging panache, kip-up, menacing swordplay, opportune parry and riposte, precise strike, swashbuckler initiative), panache (4), swashbuckler weapon training +1
--------------------
Statistics
--------------------
Str 11, Dex 20, Con 14, Int 10, Wis 12, Cha 16
Base Atk +6; CMB +6; CMD 22
Feats Combat Reflexes, Iron Will, Slashing Grace[ACG], Weapon Focus (scimitar), Weapon Specialization (scimitar)
Traits indomitable faith, resilient
Skills Acrobatics +14, Diplomacy +12, Escape Artist +10, Intimidate +12, Knowledge (local) +7, Perception +10
Languages Common
SQ swashbuckler finesse
Other Gear +1 mithral chain shirt, +1 mithral buckler, +1 scimitar, belt of incredible dexterity +2, cloak of resistance +1, plume of panache[ACG], swordmaster's flair (blue scarf)[ACG], bedroll, belt pouch, flint and steel, masterwork backpack[APG], mess kit[UE], soap, trail rations (5), waterskin
--------------------
Special Abilities
--------------------
Charmed Life +3 (4/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deeds
Nimble +1 (Ex) +1 dodge bonus to AC.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Slashing Grace (Scimitar) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Swashbuckler Finesse Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.
Swashbuckler Weapon Training +1 (Ex) +1 attack and damage with swashbuckler weapons.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
| Iz-dubar |
So I am considering adding Blade Adept with Cirilla and wanted anyones thoughts about a mage getting up close
Just pick your spots. It will be hard to hit with your bab (flanking and buffs will help). Layer your defenses (mage armor, mirror image, improved invisibility, displacement) are all your friends. To be honest if you want to be in melee touch spells are easier to land.
However, an intelligent weapon is pretty cool and the RP potential is pretty great.
| brvheart |
@Silas
'Slim' Jim
Human swashbuckler (inspired blade) 6 (Pathfinder RPG Advanced Class Guide 56, 125)
NG Medium humanoid (human)
Init +7; Senses Perception +10
--------------------
Defense
--------------------
AC 21, touch 14, flat-footed 17 (+5 armor, +3 Dex, +1 dodge, +2 shield)
hp 61 (6d10+15)
Fort +8, Ref +11, Will +7
Defensive Abilities charmed life 4/day, nimble +1
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 scimitar +8/+3 (1d6+8/18-20+6 Precision)
Special Attacks deeds (derring-do, kip-up, menacing swordplay, opportune parry and riposte, precise strike, swashbuckler initiative), panache (4)
--------------------
Statistics
--------------------
Str 11, Dex 20, Con 14, Int 10, Wis 12, Cha 16
Base Atk +6; CMB +6; CMD 22
Feats Combat Reflexes, Great Fortitude, Iron Will, Slashing Grace[ACG], Weapon Focus (rapier), Weapon Focus (scimitar), Weapon Specialization (scimitar)
Traits indomitable faith, resilient
Skills Acrobatics +11 (+7 to jump), Diplomacy +12, Escape Artist +10, Intimidate +12, Knowledge (local) +7 (+7 vs. forbidden lore, +7 vs. non-forbidden lore), Perception +10
Languages Common
SQ forbidden lore (0 lore; +0/+0), insanity points (0; effective Wis 12/12), inspired panache
Other Gear +1 chain shirt, +1 buckler, +1 scimitar, belt of incredible dexterity +2, cloak of resistance +1, plume of panache[ACG], swordmaster's flair (blue scarf)[ACG], bedroll, belt pouch, bit and bridle, blanket[APG], masterwork backpack[APG], mess kit[UE], soap, trail rations (5), waterskin, light horse (combat trained), exotic riding saddle, feed (per day), flint and steel, saddlebags, 2,577 gp, 9 sp
--------------------
Special Abilities
--------------------
Charmed Life +3 (4/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deeds
Forbidden Lore (0 lore; +0/+0) Knowing lore grants bonuses on lore related knowledge checks but penalties on others.
Insanity Points Insanity points lower Wisdom for skills and ability checks, but raise it for everything else.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Nimble +1 (Ex) +1 dodge bonus to AC.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Slashing Grace (Scimitar) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
No mithral, so you have some money left to spend, covert to gems, whatever. You did not account for weight on acrobatics. I bought you a horse, riding kit and feed. Everyone is going to need one. Otherwise, approved. Dot gameplay and move to discussion
Angelina Anapolis
|
Ciri was trained under the watchful eyes of Geralt, Coën, Vesemir, Lambert, Eskel, and Triss while at Kaer Morhen and became talented with a sword. Later, she trained as a sorceress while living with Yennefer at Ellander. After the Thanedd coup, Ciri became separated from Geralt, created an unstable portal, and going through it found herself in the Korath desert. After her time in the desert, she joined a gang called the Rats, but then got herself captured by a bounty hunter named Leo Bonhart and was forced to fight in an arena. She later escaped and fled to the world of Aen Elle. During her time with the Aen Elle, she was going to be forced to procreate with the King, although she was able to avoid this. She later escaped from that world and after traveling through time was reunited with Geralt and Yen. She travelled with them for a few months before their untimely deaths. Her sword named Zireael is a 200 year old gwyhyr, a very expensive and precious sword regarded as the best in the world, forged by the gnomes of Tir Tochair. It was given to her as a gift by Esterhazy, the armorer and swordsmith in the town of Fano.
In the end of the adventure, after Geralt and Yennefer's deaths, Ciri finds herself in the world of Camelot where she meets young Galahad; a knight, with whom she supposedly falls in love. Now they have come her to deal with a great evil.
dice: 1d6 ⇒ 41d6 ⇒ 21d6 ⇒ 11d6 ⇒ 61d6 ⇒ 1 Hit Dice
Reroll 1,s: 1d6 ⇒ 31d6 ⇒ 4 Hit Dice
| Silas Hawkwinter |
Thanks GM, I'll make a profile and dot in later (it's after midnight in my time zone).
The difference in ACP / AC is down to not using mithril. He's now got medium load which limits him to +3 dex and imposes a -3 ACP.
Without mithril gear it would make sense to switch to studded leather and buy a handy haversack instead. With the gear stowed in the haversack he'd be lightly loaded with AC 22.
I note you built that statblock with inspired blade. Since Fencing Grace is not allowed, I'd prefer to drop that archetype (which was all about using a rapier).
Also to qualify for slashing grace, he needs to drop a feat (I dropped Great Fortitude).
Funally if we're going to be doing a lot of riding, I think it would make sense for him to drop 1 hp and put a skill point into Ride. He's actually quite good at that with minimal investment.
What do you think, does that sound OK?
For your convenience I've uploaded a herolab file with my proposed changes.
| brvheart |
Princess "Ciri" Cirilla Fiona Elen Riannon
Female half-elf (elf-raised) (Spireborn "Elder High Elf") arcanist (blade adept) 6 (Pathfinder RPG Advanced Class Guide 8, 76)
NG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +8
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 14 (+2 armor, +1 deflection, +2 Dex, +1 natural)
hp 44 (6d6+15)
Fort +6 (+5 circumstance bonus vs. cold weather, +2 circumstance bonus vs. cold weather, +2 circumstance bonus vs. hot weather), Ref +6, Will +7
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Offense
--------------------
Speed 30 ft.
Melee bastard sword "zireael gwyhyr" +6 (1d10+7/19-20) or
. . cestus +4 (1d4+3/19-20) or
. . dagger +4 (1d4+3/19-20) or
. . unarmed strike +4 (1d3+3 nonlethal)
Ranged dart +5 (1d4+3) or
. . light crossbow +5 (1d8+2/19-20)
Special Attacks arcane reservoir (6/15), arcanist exploits (arcane weapon[ACG], dimensional slide[ACG]), consume spells
Arcanist (Blade Adept) Spells Prepared (CL 6th; concentration +11)
. . 3rd (3/day)—haste
. . 2nd (5/day)—bull's strength, scorching ray
. . 1st (5/day)—mage armor, magic missile, shield, shocking grasp
. . 0 (at will)—acid splash, arcane mark, detect magic, disrupt undead, light, resistance, touch of fatigue (DC 14)
--------------------
Statistics
--------------------
Str 13, Dex 14, Con 14, Int 16, Wis 10, Cha 16
Base Atk +3; CMB +4; CMD 17
Feats Arcane Strike, Extra Arcanist Exploit[ACG], Extra Reservoir[ACG]
Traits fate's favored, focused mind, warrior of old
Skills Acrobatics +3, Diplomacy +3 (+1 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Fly +6, Knowledge (arcana) +12, Knowledge (geography) +7, Knowledge (nobility) +8, Knowledge (planes) +11, Perception +8, Ride +3, Sense Motive +2 (+0 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Spellcraft +12, Use Magic Device +7
Languages Common, Elven, Gnome, Orc, Sylvan
SQ arcane training[APG], black blade, black blade: energy attunement, black blade: strike, black blade: unbreakable, elf blood, moonkissed, pride, sentient sword, sword bond
Combat Gear wand of endure elements (50 charges), wand of magic missile (CL 2nd, 50 charges), wand of shield (50 charges), wand of true strike (50 charges); Other Gear cestus[APG], crossbow bolts (10), dagger, dart (5), light crossbow, amulet of natural armor +1, bracers of armor +2, cloak of resistance +1, handy haversack, ring of protection +1, adventurer's sash, arcanist starting spellbook, bandolier[UE], bedroll, belt pouch, blanket[APG], book lariat[ACG], caul[UE], cold weather outfit, flint and steel, furs[APG], hat[UE], hot weather outfit[APG], ink, inkpen, mess kit[UE], scroll case, soap, spell component pouch, trail rations (5), waterskin, wrist sheath, spring loaded, 255 gp, 4 sp
--------------------
Tracked Resources
--------------------
Arcane Reservoir +1 DC or CL (15/day) (Su) - 0/15
Consume Spells (3/day) (Su) - 0/3
Crossbow bolts - 0/10
Dagger - 0/1
Dart - 0/5
Sword Bond (Bastard sword, 1/day) - 0/1
Trail rations - 0/5
Wand of endure elements (50 charges) - 0/50
Wand of magic missile (CL 2nd, 50 charges) - 0/50
Wand of shield (50 charges) - 0/50
Wand of true strike (50 charges) - 0/50
--------------------
Special Abilities
--------------------
Arcane Reservoir +1 DC or CL (15/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Arcane Weapon (Su) Use 1 reservoir, weapon gains enhancement, some of which can be spent on powers.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points.
Black Blade: Strike +2 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Consume Spells (3/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Dimensional Slide (60 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Moonkissed Gain a bonus on all saving throws.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Sentient Sword (Su) You gain an intelligent bonded weapon whose power grows with your own.
Sword Bond (Bastard sword, 1/day) Arcane bond with proto-black blade.
--------------------
| steelebenny |
I'm sorry everyone but I think that I'm out.
I cant figure out how to import a character and Herolab wont let me level a character past level 1.
I also don't know how much time I can devout to this game at present.
Sorry to waste everyone time and hopefully I can get it squared away for the next game.
| brvheart |
The Dark Tower is one of the nastiest dungeons as far as traps that was ever made. I am not sure you have enough rogue abilities once you start the PC which will take at least level 8 to start, 4 levels of rogue and 3 of arcane. Some of the DCs are above 30 so to add +5 I wouldn't do it. Had one in my RA game as a second trap finder. Dark Tower can be even worse. A Ranger Trapper would be a better fit. We have an arcanist already.
Lady Shakira Gabrielle Suna
|
So, you want to be a swashbuckling spellcasting Rogue, but a wizard needs intelligence, a Rogue needs lots of dex and intelligence and a swashbuckling type also needs Charisma but you only can spend 25 points and no stat can start below 10 plus you obviously need Con or you are wasting your time because you have a average hit Die of 6 and unless you are a half elf, you get one favor class for hit points or skills but you want 3 base classes and a prestige making your favored class useless, oh you go half orc and get stats for strength or human but elf is a neg to con or dwarf and neg to Charisma or gnome and halfling get neg to strength. Believe it or not you can't min max enough any stat to make up the difference between points spent to increase it over the -2 vs taking a race with a single plus 2, math isn't there, it's a illusion to get plus 2 to two stats with a negative to one. On point buy you just loose; unless you single class.
To multiclass you need human or half human and still any class more than two classes kills your potential expecially since we require a minimum of a two level dip and a legitimate reason as a group,
not just the DM, but their is hope, we have hybrids that can help like Swashbuckler but it can't get you into Trickster, we have Archetypes that may help but we need a dodgy combat-oriented skill monkey with 10 skill per level and 8 hp a level its a delicate balance and 1 level of Rogue won't cut it, a good mix, maybe a archetype with well placed feats and talents can get you the right mix. Think about it. Take it from a character that survived Gen Con 2003
| Tal'ariel Rhuidon |
Alright folks, if you decide what you need is a melee rogue, then this is not it, and I get that. Your melee rogue would have lots of things to backstab with a Swashbuckler, Paladin, and two Warpriests making a very, very strong frontline.
But if you decide that having a competent rogue along with some extra arcane support is what you need, then here's the basic build. It's +20 disable device with trapfinding, +17 stealth, and +14 perception (+15 vs traps). She has the Prescience divination school ability, so if it's a do-or-die trap disable roll, she can essentially roll twice on it (average +4 benefit), thus taking care of DC30 traps with a 75% success rate. If she's detected while scouting, she can Vanish to get out of danger. She has 50HP, the same as both the Warpriests, and can throw up Mirror Image if in trouble. I'm not saying she's as survivable as a d10 Trapper Ranger, but she's pretty good at surviving--and a party of 6 or 7 could benefit from extra arcane spellcasting at the same time it's getting what I think are the key rogue skills.
I normally like to post characters with real backgrounds, but I figure I ought to try and address the concerns with mechanics and see what you think. (Haven't bought all the gear, but the core stuff is there.) This build should be 100% legal source material; if I missed something, I am happy to fix it. If you just hate the build philosophically, I stand by my position that mage/thief is very old school, but you are the gatekeepers and I will get the message and depart. Thanks for your consideration.
| Ciri Princess of Cintra |
The concept of a Rogue using magic to see and avoid danger or change fate is the reason I thought your character has potential and because I thought you could play off of my background as a time traveler, but I can't travel on my own, there are several obelisk in the world that allow a portal to be opened to different world and I found a couple and sometimes I could control them and other times I got thrown back in time until I found a way back. Either way, you have to have Elder blood to use them which is why they were a mystery for centuries. Several people in my family carried the ancient Elder Elven blood of the High Elf Royal family but none are able to activate it because it's dormant recessive trait, they have magic but not by blood and couldn't use devices that were keyed to that from thousands of years before.
| brvheart |
Ambrose 'Fishguts' Kroop. I was running Skull & Shackles at the time for my ftf game and as I was the principle cook for our house, well I kind of took a shining to the poor fellow. The group sobered him up and he became one of their first officers. It Started With A Chicken, was a Lost Lands campaign I ran for awhile and the first adventure was so named.
Then also, our first date started with chicken from KFC! So, yes it started with a chicken!
| Felix "Lucky Gits" Season |
Hey folks, I heard you need a local guide. Well, I thought to myself, can´t have some outside people walk around, not knowing where the rum is true and not some pisspot watered down.
Today is your lucky day folks, because I am Felix, and all the people call me the lucky one. Maybe the luck will rub on to you, for a shiny one or two.
| brvheart |
Felix, yes their guide was just killed by a scorpion but you don't know that yet. You are with your Captain, the pirate Tal'ariel Rhuidon. Why you are crossing over a thousand miles of desert by horse escapes me, but probably because you are wanted back where you are from and they just impounded your ship! And, FYI, I was going to ask you to play the only neutral member of the party for reasons that will come apparent much later:)
dot gameplay. I don't have to check you over Helikon.
| Felix "Lucky Gits" Season |
@Robert Forever... Forever and a day. Lets rock the boat.
About woman, Felix used to be a pimp, but he will keep the hands off all woman in the party, especially as most will carry steel.
They call him lucky, but its also knowing when to be polite :-)