Ilora Nuski

Capt Mercy's page

53 posts. Alias of brvheart.


Full Name

Capt Mercy

Race

Human

Classes/Levels

Ranger6/Rogue5

Gender

Female

Size

M

Age

27

Alignment

Chaotic Neutral

Location

Port Shaw

Occupation

Ship Captain

Strength 14
Dexterity 18
Constitution 15
Intelligence 14
Wisdom 10
Charisma 16

About Capt Mercy

Captain Mercy
Female human ranger 6/rogue 5
CN Medium humanoid (human)
Init +8; Senses Perception +14
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 74 (11 HD; 5d8+6d10+22)
Fort +8, Ref +13, Will +5
Defensive Abilities evasion, trap sense +1, uncanny dodge
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Offense
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Speed 30 ft.
Melee +1 punching dagger +12/+7 (1d4+3/×3) or
. . +2 scimitar +13/+8 (1d6+4/18-20) or
. . mwk dagger +12/+7 (1d4+2/19-20)
Ranged +2 repeating heavy crossbow +12/+7 (1d10+2/19-20) or
. . repeating heavy crossbow +14/+9 (1d10/19-20)
Special Attacks combat style (two-weapon combat), favored enemies (humans +4, magical beasts +2), sneak attack +3d6
Ranger Spells Prepared (CL 3rd; concentration +3)
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Statistics
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Str 14, Dex 18, Con 15, Int 14, Wis 10, Cha 16
Base Atk +9; CMB +11; CMD 25
Feats Double Slice, Endurance, Exotic Weapon Proficiency (repeating heavy crossbow), Improved Initiative, Improved Iron Will, Improved Two-weapon Fighting, Iron Will, Two-weapon Fighting, Vital Strike, Weapon Focus (repeating heavy crossbow)
Traits reckless, sailor (razor coast)
Skills Acrobatics +11, Appraise +10, Bluff +13, Climb +15, Diplomacy +11 (+13 to influence a person from specific organization), Disable Device +11, Disguise +12, Escape Artist +11, Intimidate +17 (+19 to influence a person from specific organization), Knowledge (local) +10, Perception +14, Perform (sing) +8, Profession (sailor) +15, Sense Motive +8, Stealth +16, Swim +15, Use Magic Device +12
Languages Common, Gnome, Halfling
SQ favored terrain (water +2), hunter's bond (companions), rogue talents (fast stealth, resiliency), track +3, trapfinding +2, wild empathy +9
Combat Gear potion of blur, potion of cure moderate wounds (2), potion of invisibility, potion of speak with dead, potion of speak with dead; Other Gear naval dress armor, +1 punching dagger, +2 repeating heavy crossbow, +2 scimitar, crossbow bolts (21), mwk dagger, repeating heavy crossbow, figurine (ivory goats), masterwork thieves' tools, 35 pp, 101 gp
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Favored Enemy (Humans +4) (Ex) +4 to rolls vs. Favored Enemy (Humans) foes.
Favored Enemy (Magical Beasts +2) (Ex) +2 to rolls vs. Favored Enemy (Magical Beasts) foes.
Favored Terrain (Water +2) (Ex) +2 to rolls when in Favored Terrain (Water).
Hunting Companions (1 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action.
Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
Resiliency (1/day) (Ex) When brought to 0 Hp or less, gain 5 temporary Hp for 1 min.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Track +3 Add the listed bonus to survival checks made to track.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Vital Strike Standard action: x2 weapon damage dice.
Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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