Dark Tower
Game Master
brvheart
Roll20
Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?
Male Human Rogue6/Clr1 Current Map
You do not detect any evil from the room beyond. One of the few areas below that this is so.
Male Human Paladin (Shining Knight) L7 | AC25 (T11FF24) CMD23| hp 32/71 | Saves: F10R7W7 | Percep -1 | Init +2 | Channel 3/3 | LoHands 5/7 | Smite 3/3 | Status: Aura of Courage +4 (10ft.r. ), Haste, Prayer
Sir Rhaym frowned thoughtfully.
"Hm, strange; I sense no Evil beyond this door."
Male Dwarf Cleric/6
Assuming this information is being relayed.
"let whatever is there out if they're not evil, just to piss off whoever put them there.
Male Human Rogue6/Clr1 Current Map
FYI, the paladin is still down 23 hp from the last battle.
Male Dwarf Cleric/6
thanks he didn't say anything.
"who all needs to be healed?
Male Human Paladin (Shining Knight) L7 | AC25 (T11FF24) CMD23| hp 32/71 | Saves: F10R7W7 | Percep -1 | Init +2 | Channel 3/3 | LoHands 5/7 | Smite 3/3 | Status: Aura of Courage +4 (10ft.r. ), Haste, Prayer
Sir Rhaym tasted blood from a split lip and bloody forehead.
"Oh, yes, I am injured and would be grateful for some healing." He said politely.
Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
After Sir Rhaym is healed.
Jim remarks, "I suppose we'd better open this door and see what is inside..."
Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10
They never hit me, go figure, go ahead open the door
Male Human Rogue6/Clr1 Current Map
Sorry, Paizo has been down for me until now.
The room is filled with jackals.
Male Half-orc Rogue (Thug) 7
Felix looks at the pack and shrugs.
"Hate to kill those beasties. They for sure do not look tasty. Want to have some fun with them?"
Male Dwarf Cleric/6
on Rhaym Cure Moderate Wounds: 2d8 + 7 ⇒ (6, 1) + 7 = 14
+50% more would be 21 back
"Anyone else need help?
Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
"Imagine what a fireball would do to that lot..." muttered Slim under his breath.
Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10
Male Human Rogue6/Clr1 Current Map
You attacking them or closing the door? Otherwise they will attack to defend their lair.
Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10
Close the door, Mark it on the map, if we don't have expend resources, don't. Magic is limited.
Male Dwarf Cleric/6
Yes, please just close it and let's move on.
Male Human Rogue6/Clr1 Current Map
Sir Rhayam sees a goat walk by the northern 5' hallway.
Male Human Rogue6/Clr1 Current Map
Sir Rhaym and Tal are out of pocket and have requested being botted so where to from the rest of the group?
Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10
Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Jim cautiously moves north and inspects a door leading south they haven't yet explored.
Perception: 1d20 + 11 ⇒ (2) + 11 = 13
Male Human Rogue6/Clr1 Current Map
Male Half-orc Rogue (Thug) 7
Felix carefully moves forward to get a look ahead.
Stealth: 1d20 + 16 ⇒ (10) + 16 = 26
Also keeping an eye out for traps.
Perc: 1d20 + 11 ⇒ (20) + 11 = 31
Male Human Rogue6/Clr1 Current Map
Felix "Lucky Gits" Season wrote: Felix carefully moves forward to get a look ahead.
[Dice=Stealth]1d20+16
Also keeping an eye out for traps.
[Dice=Perc]1d20+11
You mean like the Wall of Fire trap the party set off the last time? The outline is on the map and it is still there.
Male Human Rogue6/Clr1 Current Map
botting Tal: Disable Device +21 on fire wall trap disable: 1d20 + 21 ⇒ (11) + 21 = 32
Male Human Rogue6/Clr1 Current Map
brvheart wrote: botting Tal: Disable Device +21 on fire wall trap [dice=disable]d20+21
fire wall trap is now disabled permanently.
Male Human Rogue6/Clr1 Current Map
Someone going to open the door?
Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10
I Move up and open the door
Can we get a real on the entire area please, I see a alcove we went past
Male Human Rogue6/Clr1 Current Map
You see a man and a goat. The man starts waving his arms like he is casting a teleport spell and disappears. Ciri, roll a perception please.
Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10
Perception: 1d20 + 12 ⇒ (6) + 12 = 18
spellcraft: 1d20 + 13 ⇒ (19) + 13 = 32
Casting ARCANE sight
that caster made out like he was leaving, but didn't, so be careful and that goat is not a goat, but I will see in a moment what it is (eyes glow blue within blue)
Male Human Rogue6/Clr1 Current Map
He was not casting a teleport. In fact, he was not casting a spell whatsoever. On that roll you can tell the goat is not really a goat. You are not sure what it is, but it is not really a goat.
Male Human Rogue6/Clr1 Current Map
Everyone roll initiative.
Male Human Rogue6/Clr1 Current Map
init Berkam Shem: 1d20 + 5 ⇒ (17) + 5 = 22
Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10
initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Male Dwarf Cleric/6
Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Male Dwarf Cleric/6
For Rhaym Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Init: 1d20 + 7 ⇒ (17) + 7 = 24
Male Half-orc Rogue (Thug) 7
Felix is opening the door carefully!
Male Human Rogue6/Clr1 Current Map
Ciri already opened the door. Roll init please Felix.
Male Human Rogue6/Clr1 Current Map
init Felix: 1d20 + 6 ⇒ (14) + 6 = 20
Female Half-Elf Rog 1 / Wiz 4 / Pirate 1 / Arc Trickster 1 ; HP 66 | AC:20 T:17/15 FF:17/15 CMD:20/18| F+5 R+12 W+11 | Init+13 | Perc+16
initiative: 1d20 + 13 ⇒ (8) + 13 = 21
Male Human Rogue6/Clr1 Current Map
Initiative Order Round One
Slim
Ciri casts Arcane Sight
Berkam Shem
Sir Rhaym
Tal
Felix
Thoron
Female Half-Elf Rog 1 / Wiz 4 / Pirate 1 / Arc Trickster 1 ; HP 66 | AC:20 T:17/15 FF:17/15 CMD:20/18| F+5 R+12 W+11 | Init+13 | Perc+16
In the surprise round, cast see invisibility.
Male Human Rogue6/Clr1 Current Map
Tal'ariel Rhuidon alt wrote: In the surprise round, cast see invisibility. As Ciri saw through his attempt at a Bluff, no one is getting surprise so there is no surprise round in this case. I will take this as her round one action.
Male Dwarf Cleric/6
::for Rhaym:: moves to go through door, then take a step to be NW of the enemy (if he can) and takes one swing at the thing.
Bastard Sword: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 1d10 + 7 ⇒ (5) + 7 = 12
Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10
Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Jim brushes past the others as he steps into the room. Unable to see the invisible caster he waits to see if the thing that's not a goat has hostile intent.
Swift action: use 1 panache to tap sword master's flair for 5' extra reach, which may be important if anyone (visible) tries spell casting.
Male Human Rogue6/Clr1 Current Map
Ciri, you see feint magical auras in the southeast corner of the room.
Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10
pull Zireal, move in behind Jim
something I see over in the corner (pointing), and that goat is not a goat, powerful magic is afoot here
Male Human Rogue6/Clr1 Current Map
The goat disappears. In its stead appear 4 orcs, two attack Ciri
greataxe: 1d20 + 7 ⇒ (15) + 7 = 22 damage: 1d12 + 7 ⇒ (10) + 7 = 17
greataxe: 1d20 + 7 ⇒ (1) + 7 = 8 damage: 1d12 + 7 ⇒ (1) + 7 = 8
greataxe: 1d20 + 7 ⇒ (12) + 7 = 19 damage: 1d12 + 7 ⇒ (1) + 7 = 8
greataxe: 1d20 + 7 ⇒ (10) + 7 = 17 damage: 1d12 + 7 ⇒ (10) + 7 = 17
and 2 attack Slim
greataxe: 1d20 + 7 ⇒ (12) + 7 = 19 damage: 1d12 + 7 ⇒ (11) + 7 = 18
greataxe: 1d20 + 7 ⇒ (10) + 7 = 17 damage: 1d12 + 7 ⇒ (3) + 7 = 10
greataxe: 1d20 + 7 ⇒ (10) + 7 = 17 damage: 1d12 + 7 ⇒ (5) + 7 = 12
greataxe: 1d20 + 7 ⇒ (13) + 7 = 20 damage: 1d12 + 7 ⇒ (2) + 7 = 9
Male Human Rogue6/Clr1 Current Map
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