Dark Tower

Game Master brvheart

Roll20

Watch Order:
1st: Jhenn, Fralk
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Jhenn, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Jhenn and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


1,601 to 1,650 of 5,054 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>

Male Human Rogue6/Clr1 Current Map

Sir Rhaym strikes one of the orcs.
Felix and Thoron are up.


Male Human Rogue6/Clr1 Current Map

Sir Rhaym strikes one of the orcs.
Felix and Thoron are up.

Grand Lodge

Male Dwarf Cleric/6

I'll cast prayer on the party


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

I think Jim's readied action and party + riposte trigger here. If the parry riposte does then he's down 1 more panache point.


Male Human Rogue6/Clr1 Current Map
"Slim" Jim wrote:
I think Jim's readied action and party + riposte trigger here. If the parry riposte does then he's down 1 more panache point.

Yes, he hits one for 17 points. As they were invisible, the attack goes after theirs. Not that it would matter as they are not stopped by it.


Male Human Rogue6/Clr1 Current Map

Felix
Initiative Order Round Two
Slim
Ciri
Berkam Shem
Sir Rhaym
Tal
Felix
Thoron


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Jim clicks his fancy cuban style heels together and he's jolted with a burst of speed. Then his scimitar blurs as he unleashes a vicious flurry of attacks on the orc in front of him!

Hasted: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30Damage: 1d6 + 9 + 7 ⇒ (5) + 9 + 7 = 21
Main: 1d20 + 15 + 1 ⇒ (4) + 15 + 1 = 20Damage: 1d6 + 9 + 7 ⇒ (5) + 9 + 7 = 21
Iterative: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30Damage: 1d6 + 9 + 7 ⇒ (5) + 9 + 7 = 21
Crit?: 1d20 + 1 ⇒ (1) + 1 = 2Crit Damage: 1d6 + 9 ⇒ (6) + 9 = 15

Opportune Parry:

Parry?: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21
Riposte!: 1d20 + 15 + 1 ⇒ (3) + 15 + 1 = 19Damage: 1d6 + 7 + 9 ⇒ (5) + 7 + 9 = 21
Parry #2: 1d20 + 15 + 1 ⇒ (19) + 15 + 1 = 35
Parry #3: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28


Male Human Rogue6/Clr1 Current Map

Jim puts down not only the one he wounded earlier but the one the Paladin wounded also. The third one is now badly wounded!


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Move to the OTHER side of sir rhaye and cast magic missiles at the one standing

MM 7th lvl: 4d4 + 4 ⇒ (1, 1, 4, 1) + 4 = 11


Male Human Rogue6/Clr1 Current Map

Ciri brings down another orc. A fireball appears in the hallway.
Everyone including the one orc make a DC 17 reflex for half:

damage: 5d6 + 3 ⇒ (4, 2, 3, 3, 6) + 3 = 21

reflex: 1d20 + 1 + 1 ⇒ (5) + 1 + 1 = 7

The wizard casts lightning bolt on Jim, Lord Rhaym and Tal. DC 17 reflex for half.
damage: 7d6 + 3 ⇒ (4, 2, 6, 5, 5, 3, 1) + 3 = 29

Four more orcs appear and attack.

Two on Lord Rhaym, one with a hasted attack:

greataxe: 1d20 + 7 ⇒ (18) + 7 = 25 damage: 1d12 + 7 ⇒ (1) + 7 = 8
greataxe: 1d20 + 7 ⇒ (2) + 7 = 9 damage: 1d12 + 7 ⇒ (10) + 7 = 17
greataxe: 1d20 + 7 ⇒ (7) + 7 = 14 damage: 1d12 + 7 ⇒ (9) + 7 = 16

Three on Jim
greataxe: 1d20 + 7 ⇒ (2) + 7 = 9 damage: 1d12 + 7 ⇒ (12) + 7 = 19
greataxe: 1d20 + 7 ⇒ (9) + 7 = 16 damage: 1d12 + 7 ⇒ (5) + 7 = 12
greataxe: 1d20 + 7 ⇒ (8) + 7 = 15 damage: 1d12 + 7 ⇒ (4) + 7 = 11


Male Human Rogue6/Clr1 Current Map

Sir Rhaym
Tal
Felix
Thoron

Grand Lodge

Male Dwarf Cleric/6

Reflex: 1d20 + 3 ⇒ (17) + 3 = 20

and for Rhaym Reflex: 1d20 + 7 ⇒ (8) + 7 = 15+1 for prayer=16
so 29+8=37 damage for him

are enough of the orcs gone to where Rhyam can move up and take a swing at the spell caster?


Male Human Rogue6/Clr1 Current Map
Thoron Palehorn wrote:

[dice=Reflex]1d20+3

and for Rhaym [dice=Reflex]1d20+7+1 for prayer=16
so 29+8=37 damage for him

are enough of the orcs gone to where Rhyam can move up and take a swing at the spell caster?

Rhaym posted that he is back, but if he does not post I will take this. New orcs appeared out of the air but there is room for Thoron to move up and take a swing. The attack misses Rhaym due to the prayer.


Male Human Rogue6/Clr1 Current Map

He needs to roll separately for the fireball also which is another 21 points


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Reflex Fireball: 1d20 + 8 ⇒ (11) + 8 = 19

Scarab Sages

Female Half-Elf Rog 1 / Wiz 4 / Pirate 1 / Arc Trickster 1 ; HP 66 | AC:20 T:17/15 FF:17/15 CMD:20/18| F+5 R+12 W+11 | Init+13 | Perc+16

Fireball: 1d20 + 13 ⇒ (4) + 13 = 17

Lightning Bolt: 1d20 + 13 ⇒ (10) + 13 = 23


Male Human Rogue6/Clr1 Current Map

Save, Ciri takes 14 pts of fire.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

I think Jim's parry and riposte triggered on one of them. The previous round he refilled his panache and he just used one point so he's still on 3/4.


Male Human Rogue6/Clr1 Current Map
"Slim" Jim wrote:
I think Jim's parry and riposte triggered on one of them. The previous round he refilled his panache and he just used one point so he's still on 3/4.

Ok, you hit that one for 21, I keep forgetting the repost even if they do not hit. Please make your reflex saves.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Jim manages to evade the worst of the lightning bolt, but he still gets more than a little singed.
Reflex: 1d20 + 11 ⇒ (10) + 11 = 21


Male Human Rogue6/Clr1 Current Map

OK, rolling for Felix.

reflex: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27 fireball
reflex: 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21 lightning bolt

Sir Rhaym save vs Lightning bolt
reflex: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18

Scarab Sages

Female Half-Elf Rog 1 / Wiz 4 / Pirate 1 / Arc Trickster 1 ; HP 66 | AC:20 T:17/15 FF:17/15 CMD:20/18| F+5 R+12 W+11 | Init+13 | Perc+16

By the look of those spells I would say they don't think they are hiding very well and I jumped out of the way just in time my fancy friend. Every sailor must bend a little to avoid breaking.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

well, I will not suffer these fools, rogue mages have no honor and belong to no one, they are little more than hired assassin's skulking in the dark. I Cirilla, Lady of the lake, Consort of Galahad, Lioness of Cintra advise you to surrender now or meet the fate of your leadership

Grand Lodge

Male Dwarf Cleric/6

Ummm were there 2 fireballs from this guy or one? I rolled for the first one. I saved but Rhaym missed his save by one.

Grand Lodge

Male Dwarf Cleric/6

Oh NM its a lighteneing bolt sorry I missed that.
Reflex: 1d20 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Male Dwarf Cleric/6

Ok I'm confused who cast the lightning bolt? The bad guy or one of us?

Grand Lodge

Male Dwarf Cleric/6

I'll use a channel, excluding the enemies.
Channel: 4d6 ⇒ (1, 3, 5, 1) = 10

Scarab Sages

Female Half-Elf Rog 1 / Wiz 4 / Pirate 1 / Arc Trickster 1 ; HP 66 | AC:20 T:17/15 FF:17/15 CMD:20/18| F+5 R+12 W+11 | Init+13 | Perc+16

cast Glitterdust DC 17 against 2 invisible creatures on back wall and then take a 5 ft step to the side.

Glitterdust:

Range: medium (100 ft. + 10 ft./level)
Area: creatures and objects within 10-ft.-radius spread
Saving Throw: Will negates (blinding only)
Spell Resistance: no
Any creature covered by the dust takes a –40 penalty on Stealth checks.


Male Human Rogue6/Clr1 Current Map

Will save wizard: 1d20 + 6 ⇒ (17) + 6 = 23


Male Human Rogue6/Clr1 Current Map
Thoron Palehorn wrote:
Ok I'm confused who cast the lightning bolt? The bad guy or one of us?

The bad guy on Jim, Sir Rhaym and Tal.


Male Human Rogue6/Clr1 Current Map
Tal'ariel Rhuidon alt wrote:

cast Glitterdust DC 17 against 2 invisible creatures on back wall and then take a 5 ft step to the side.

** spoiler omitted **

You see the outline of a goat as well as the wizard.


Male Human Rogue6/Clr1 Current Map

Sir Rhaym
Felix


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Perception: 1d20 + 12 ⇒ (20) + 12 = 32


Male Human Rogue6/Clr1 Current Map
Ciri Princess of Cintra wrote:
[dice=Perception]1d20 + 12

You notice the bead coming from above you on the fireball.


Male Human Paladin (Shining Knight) L7 | AC25 (T11FF24) CMD23| hp 32/71 | Saves: F10R7W7 | Percep -1 | Init +2 | Channel 3/3 | LoHands 5/7 | Smite 3/3 | Status: Aura of Courage +4 (10ft.r. ), Haste, Prayer

Holy smoke thats a lot of activity.
Fireball attack!
Ref save DC17 vs fireball Ref save: 1d20 + 7 ⇒ (8) + 7 = 15 Fail. 21 damage.
Lightning Bolt Attack!
Ref save DC17 vs lightning bolt Ref save: 1d20 + 7 ⇒ (8) + 7 = 15 Fail. 29 damage.
Three attacks on Rhaym, one hit for 8 damage.

Rapid, punishing atacks barely withstood by the heroic paladin, after which he returns with interest!


Male Human Paladin (Shining Knight) L7 | AC25 (T11FF24) CMD23| hp 32/71 | Saves: F10R7W7 | Percep -1 | Init +2 | Channel 3/3 | LoHands 5/7 | Smite 3/3 | Status: Aura of Courage +4 (10ft.r. ), Haste, Prayer

Lay on Hands for 3d6 ⇒ (2, 5, 1) = 8 damage healed.

Power attack:
+1 bastard sword: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29 for a possible 1d10 + 7 + 4 ⇒ (9) + 7 + 4 = 20 slashing damage.

+1 bastard sword: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24 for a possible 1d10 + 7 + 4 ⇒ (9) + 7 + 4 = 20 slashing damage.


Male Half-orc Rogue (Thug) 7

Felix faints the orc in front of him than follows through with a strike.
Feint: 1d20 + 10 ⇒ (10) + 10 = 20
Attack: 1d20 + 13 ⇒ (3) + 13 = 161d8 + 3d6 ⇒ (4) + (1, 2, 3) = 10 But he has very unstable footing and his strike misses


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Three
Slim
Ciri
Berkam Shem
Sir Rhaym
Tal
Felix
Thoron


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Just over my head on the ceiling is a wizard in the corner near me, casting defensively magic missile, then pop out to Thoron for help.

CONCENTRATION magic MISSILE: 1d20 + 14 ⇒ (15) + 14 = 294d6 + 4 ⇒ (4, 1, 1, 3) + 4 = 13


Male Human Rogue6/Clr1 Current Map

Slim


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Empowered by the magic of his boots with Thoron's prayer ringing in his ears, Jim's sabre flicked out viciously again and again! Jim gritted his teeth in concentration as blood and gore went flying! He then wearily waited for the inevitable counter attack!

Targeting the orc? in front of him.
Hasted: 1d20 + 15 + 1 + 1 ⇒ (19) + 15 + 1 + 1 = 36Damage: 1d6 + 9 + 7 ⇒ (4) + 9 + 7 = 20
Crit?: 1d20 + 15 + 1 ⇒ (19) + 15 + 1 = 35Crit Damage: 1d6 + 9 ⇒ (4) + 9 = 13

Main: 1d20 + 15 + 1 + 1 ⇒ (4) + 15 + 1 + 1 = 21Damage: 1d6 + 9 + 7 ⇒ (1) + 9 + 7 = 17

Iterative: 1d20 + 10 + 1 + 1 ⇒ (20) + 10 + 1 + 1 = 32Damage: 1d6 + 9 + 7 ⇒ (1) + 9 + 7 = 17
Crit?: 1d20 + 15 + 1 + 1 ⇒ (6) + 15 + 1 + 1 = 23Crit Damage: 1d6 + 9 ⇒ (5) + 9 = 14

Opportune Parry and Riposte, including haste and prayer:

Parry?: 1d20 + 15 + 1 + 1 ⇒ (17) + 15 + 1 + 1 = 34
Riposte!: 1d20 + 15 + 1 + 1 ⇒ (8) + 15 + 1 + 1 = 25Damage: 1d6 + 7 + 9 ⇒ (4) + 7 + 9 = 20
Parry #2: 1d20 + 15 + 1 + 1 ⇒ (18) + 15 + 1 + 1 = 35
Parry #3: 1d20 + 15 + 1 + 1 ⇒ (18) + 15 + 1 + 1 = 35


Male Human Rogue6/Clr1 Current Map

Jim is turning into a powerhouse as he kills two more.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

In this game Dicebot has been kind. It's been most unkind in some of my other games.


Male Human Rogue6/Clr1 Current Map

Two more orc somehow appear.

Two orcs attack Lord Rhaym

greataxe: 1d20 + 7 ⇒ (7) + 7 = 14 damage: 1d12 + 7 ⇒ (7) + 7 = 14
greataxe: 1d20 + 7 ⇒ (13) + 7 = 20 damage: 1d12 + 7 ⇒ (1) + 7 = 8
greataxe: 1d20 + 7 ⇒ (4) + 7 = 11 damage: 1d12 + 7 ⇒ (11) + 7 = 18

Two attack Jim
greataxe: 1d20 + 7 ⇒ (6) + 7 = 13 damage: 1d12 + 7 ⇒ (7) + 7 = 14
reposted and parried
greataxe: 1d20 + 7 ⇒ (5) + 7 = 12 damage: 1d12 + 7 ⇒ (4) + 7 = 11 reposted

Two balls of lightning come from the wizard's hand. One lands on Jim, the other on Ciri. DC 17 reflex avoids damage: 3d6 ⇒ (1, 3, 5) = 9


Male Human Rogue6/Clr1 Current Map

Sir Rhaym


Male Human Rogue6/Clr1 Current Map

Tal
Felix
Thoron


Male Half-orc Rogue (Thug) 7

Trying his best to feint again Felix hopes his footing is at least a bit more stable.
Feint: 1d20 + 10 ⇒ (19) + 10 = 29
Attack: 1d20 + 14 ⇒ (19) + 14 = 331d8 + 3d6 + 7 ⇒ (1) + (5, 1, 6) + 7 = 20
Confirm: 1d20 + 14 ⇒ (3) + 14 = 171d8 + 7 ⇒ (1) + 7 = 8


Male Human Rogue6/Clr1 Current Map

Lucky slices the head off the orc he was facing.


Male Human Rogue6/Clr1 Current Map
"Slim" Jim wrote:
In this game Dicebot has been kind. It's been most unkind in some of my other games.

It does tend to get rather streaky one way or another.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Lightning balls dc 17: 1d20 + 8 ⇒ (19) + 8 = 27

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