
Ciri Princess of Cintra |

I now understand what my teacher told when I was little, the roots, real and imaginary, of the equation 5x2 – 8x + 5 = 0.
x = 0.4 + 0.6i, 0.4 – 0.6i. The quadratic doesn’t factor, so you use the quadratic formula The only two solutions are complex: 0.4 + 0.6i and 0.4 – 0.6i. Each side of the quadratic equation is equal and opposite of the other, I understand now that it's like life and in complete balance.

Tal'ariel Rhuidon |

Tal'ariel suddenly feels wiser. "Yeesh, I'm not sure I've been making the right choices in life," she groans, thinking about her questionable recent pirating, drinking, and relationship history. "I'll set things right after we take care of business here!"
Standing before the next set of doors, she takes a look for traps.
Perception, Wis bonus, vs traps: 1d20 + 15 + 1 + 1 ⇒ (16) + 15 + 1 + 1 = 33
If it seems okay, she'll open the next door!

brvheart |

Tal'ariel suddenly feels wiser. "Yeesh, I'm not sure I've been making the right choices in life," she groans, thinking about her questionable recent pirating, drinking, and relationship history. "I'll set things right after we take care of business here!"
Standing before the next set of doors, she takes a look for traps.
[dice=Perception, Wis bonus, vs traps]1d20+15+1+1If it seems okay, she'll open the next door!
You locate a trap on the ceiling over the door.

Tal'ariel Rhuidon |

And Tal will attempt to disable that ceiling trap!
Disable Device: 1d20 + 21 ⇒ (8) + 21 = 29
Disable Device: 1d20 + 21 ⇒ (15) + 21 = 36
Rolled twice in case the first one fails, hope that does it.

brvheart |

And Tal will attempt to disable that ceiling trap!
[dice=Disable Device]1d20+21
[dice=Disable Device]1d20+21
Rolled twice in case the first one fails, hope that does it.
She disables a Large Wire Net Trap.

Tal'ariel Rhuidon |

"A big old net, I think," says Tal'ariel, putting away her thieves' tools. She then puts a finger on her lips, points toward the door signaling that she's going to open it.
Then she quietly opens the door.
Stealth: 1d20 + 18 ⇒ (20) + 18 = 38

brvheart |

It was worse and a good thing you did DD twice as it was a dual trap. The wires DD DC 27 after falling on you set off a heat metal trap DC 27. Anyone withing 30' in metal armor had to make a Will Save to avoid.
XP traps = 933
snake = 200
The door opens to a circular 20 chamber which leads to a passage that slopes downwards. to level three

Tal'ariel Rhuidon |

Tal smiles, delighted at what looks to be further progress as the ground slopes downward. She creeps into the circular chamber, then peers down the passage onward.
Perception: 1d20 + 16 ⇒ (13) + 16 = 29

"Slim" Jim |

Perception: 1d20 + 11 ⇒ (12) + 11 = 23
Jim followed Tal'ariel at a distance, happy to let her scout ahead if she wished.

brvheart |

init ghouls: 1d20 + 4 ⇒ (14) + 4 = 18
init Jim: 1d20 + 7 ⇒ (8) + 7 = 15

Tal'ariel Rhuidon |

"Ghouls!" announces Tal. She conjures sticky webbing to cover the whole lot of them and buy the group some time, then retreats toward them!
Casting Web, 20' radius, Reflex DC17. Move back 30'. Can the rest of the party roll initiative and join in?

brvheart |

reflex: 1d20 + 2 ⇒ (17) + 2 = 19
reflex: 1d20 + 2 ⇒ (1) + 2 = 3
reflex: 1d20 + 2 ⇒ (8) + 2 = 10
reflex: 1d20 + 4 ⇒ (12) + 4 = 16
reflex: 1d20 + 2 ⇒ (13) + 2 = 15
reflex: 1d20 + 2 ⇒ (5) + 2 = 7
reflex: 1d20 + 2 ⇒ (11) + 2 = 13

brvheart |

cmb: 1d20 + 2 ⇒ (18) + 2 = 20
cmb: 1d20 + 2 ⇒ (11) + 2 = 13
cmb: 1d20 + 2 ⇒ (14) + 2 = 16
cmb: 1d20 + 2 ⇒ (13) + 2 = 15
cmb: 1d20 + 2 ⇒ (6) + 2 = 8
cmb: 1d20 + 2 ⇒ (7) + 2 = 9
The ghoul in front double moves forward. One breaks free and moves forward as a move.
Jim's turn. Everyone else roll init.

"Slim" Jim |

Jim cautiously flicked his midnight blue scarf in his offhand before advancing and lunging twice at the lead ghoul. As he did he tried to ignore the powerful stench, "Gah! These things make your eyes water!"
As a free action he's using 1 point of panache to activate the flair and gain and extra 5' reach.
Scimitar: 1d20 + 15 ⇒ (5) + 15 = 20Damage: 1d6 + 9 + 7 ⇒ (6) + 9 + 7 = 22
Scimitar: 1d20 + 10 ⇒ (7) + 10 = 17Damage: 1d6 + 9 + 7 ⇒ (5) + 9 + 7 = 21
He then sunk back into a defensive stance, ready to try and parry the inevitable attacks from the ghouls.
Parry?: 1d20 + 15 ⇒ (10) + 15 = 25
Riposte!: 1d20 + 15 ⇒ (10) + 15 = 25Damage: 1d6 + 7 + 9 ⇒ (1) + 7 + 9 = 17
Parry #2: 1d20 + 15 ⇒ (13) + 15 = 28
Parry #3: 1d20 + 15 ⇒ (3) + 15 = 18

brvheart |

[dice=init]1d20 + 1
[dice=cast purify God and drink and Sip from the basin]1d6
gain 3 points strength
Nothing happens. He gains nothing.

Tal'ariel Rhuidon |

Tal moves a bit forward (but still behind Slim Jim) and hurls a bit of acid at the ghoul who managed to escape the webbing!
Acid Splash: 1d20 + 7 ⇒ (4) + 7 = 11; Damage: 1d3 ⇒ 3

brvheart |

Tal moves a bit forward (but still behind Slim Jim) and hurls a bit of acid at the ghoul who managed to escape the webbing!
[dice=Acid Splash]1d20+7; [dice=Damage]1d3
Sorry, that would be a miss. Touch AC is 12

brvheart |

cmb: 1d20 + 2 ⇒ (2) + 2 = 4
cmb: 1d20 + 2 ⇒ (3) + 2 = 5
cmb: 1d20 + 2 ⇒ (15) + 2 = 17
cmb: 1d20 + 2 ⇒ (8) + 2 = 10
cmb: 1d20 + 2 ⇒ (20) + 2 = 22
Two ghouls break free of the webs and move forward.

"Slim" Jim |

Who got the killing blow for the first ghoul?
With one ghoul down Jim Gritted his teeth and went after the one right next to it. His scimitar flashed as he swung it towards the ghoul, aiming to decapitate it!
Scimitar: 1d20 + 15 ⇒ (8) + 15 = 23Damage: 1d6 + 9 + 7 ⇒ (5) + 9 + 7 = 21
Scimitar: 1d20 + 10 ⇒ (20) + 10 = 30Damage: 1d6 + 9 + 7 ⇒ (3) + 9 + 7 = 19
Crit?: 1d20 + 10 ⇒ (6) + 10 = 16Crit Damage: 1d6 + 9 ⇒ (3) + 9 = 12
Noting the other ghouls struggling in the webs, Jim readied himself for any attack.
Parry?: 1d20 + 15 ⇒ (18) + 15 = 33
Riposte!: 1d20 + 15 ⇒ (16) + 15 = 31Damage: 1d6 + 7 + 9 ⇒ (3) + 7 + 9 = 19
Parry #2: 1d20 + 15 ⇒ (13) + 15 = 28
Parry #3: 1d20 + 15 ⇒ (8) + 15 = 23

brvheart |

Who got the killing blow for the first ghoul?
With one ghoul down Jim Gritted his teeth and went after the one right next to it. His scimitar flashed as he swung it towards the ghoul, aiming to decapitate it!
[dice=Scimitar] 1d20 + 15 [dice=Damage] 1d6 + 9 + 7
[dice=Scimitar] 1d20 + 10[dice=Damage] 1d6 + 9 + 7
[dice=Crit?] 1d20 + 10[dice=Crit Damage] 1d6 + 9Noting the other ghouls struggling in the webs, Jim readied himself for any attack.
** spoiler omitted **
You did, just like you did this one! Jim continues his roll!!!

brvheart |

reflex: 1d20 + 2 ⇒ (1) + 2 = 3
reflex: 1d20 + 2 ⇒ (18) + 2 = 20
reflex: 1d20 + 4 ⇒ (4) + 4 = 8
reflex: 1d20 + 2 ⇒ (20) + 2 = 22
reflex: 1d20 + 2 ⇒ (10) + 2 = 12

brvheart |

Well that killed three of the remaining freeing the last two.
Thoron is up then round three.
Initiative Order Round Three
Tal
Ghouls
Jim
Ciri
Thoron

"Slim" Jim |

Without power attack, Jim seems to hit very constantly. I've played various two handers classes who hit way harder but they where always a bit hit and miss.

Tal'ariel Rhuidon |

Do the ones previously stuck in the webbing take damage from the burning webs?
Web damage?: 2d4 ⇒ (4, 1) = 5
Tal fires a splash of acid at the nearest remaining ghoul, then retreats and lets the others handle cleanup duty! Acid Splash, retreat 30'
Acid Splash: 1d20 + 7 ⇒ (7) + 7 = 14; Damage: 1d3 ⇒ 2

brvheart |

Do the ones previously stuck in the webbing take damage from the burning webs?
[dice=Web damage?]2d4Tal fires a splash of acid at the nearest remaining ghoul, then retreats and lets the others handle cleanup duty! Acid Splash, retreat 30'
[dice=Acid Splash]1d20+7; [dice=Damage]1d3
The burning webs killed the near one and the only one remaining is well out of range for Acid Splash 25' + 5'/ 2 levels.

brvheart |

The one remaining moves within 10' of Jim. He needs to make a DC 15 Fort Save due to the stench. Yes, it is a ghast!

"Slim" Jim |

Fort: 1d20 + 8 ⇒ (5) + 8 = 13
Jim gagged on the stench, moaning "Oh dear gods, I think I might be sick!"
GM we should decide how to handle Charmed Life. That needs to be declared before the roll which is difficult in PbP. Generally it's something that would normally be reserved for crucial rolls (e.g. vs paralysis).

brvheart |

She must choose to do this before the roll is made.
Therefore she fails and is sick for sick rnds: 1d6 + 4 ⇒ (2) + 4 = 6

Izzabeau Kalahari Du Bar |

Move up and attack
fortitude: 1d20 + 10 ⇒ (8) + 10 = 18
one attack, take the highest, Longsword vital strike, greater weapon of the chosen, power attack furious focus: 1d20 + 15 ⇒ (19) + 15 = 341d20 + 15 ⇒ (4) + 15 = 192d8 + 16 ⇒ (3, 3) + 16 = 222d8 + 16 ⇒ (3, 2) + 16 = 21
confirm critical: 1d20 + 15 ⇒ (12) + 15 = 271d8 + 16 ⇒ (7) + 16 = 23

brvheart |

And that does it for the ghouls. xp=433 each
The party might want to rest.

Tal'ariel Rhuidon |

"It's been a good run clearing out this level. Seems like as good a time as any to take a breather."
Rest sounds great--Tal is almost tapped out of spells.

"Slim" Jim |

"That's a good a place as anywhere." remarked Jim who thought it should be possible to barricade the entrance. "I don't mind taking one of the middle watches, it's not as if I need unbroken sleep to memorise spells!"