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Welcome! Please fill out the Macros and Tactical Maps links at the top of the page. We will begin once everyone has done so.

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I might need some help with this because this is my first time with PF2e. I'll do what I can.
Not a problem Fanzofarmenod. On the Macro sheet put the proficiency (U,T,E,M,L) and the modifier # itself in the appropriate cells. Then the ones you want me to be able to roll as secret checks click the send to GM. This will create copy/paste macros for me on the GM Tab.
Otherwise everything else looks good!

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Fanzofarmenod wrote:I might need some help with this because this is my first time with PF2e. I'll do what I can.Not a problem Fanzofarmenod. On the Macro sheet put the proficiency (U,T,E,M,L) and the modifier # itself in the appropriate cells. Then the ones you want me to be able to roll as secret checks click the send to GM. This will create copy/paste macros for me on the GM Tab.
Otherwise everything else looks good!
Okay, done! Hope it works.

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Was there still room for one in this? (I did sign up in rpgchronicles in hope there is...)
There is room Raj, go ahead and fill out the links at the top of the page.

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Is the proficiency bonus for skills +2 or +3 when you're Trained? I'm getting conflicting info on that.
+2 + your level, so +3 for a 1st-level character.
Proficiency bonus works the same for everything--skills, attacks, AC. It'll be +3 for trained or +5 for expert.

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Hello everyone I saw one empty seat and the fact that you have not yet gone beyond the briefing (for some reason, as it seemed for quite a long time, I have not seen any new posts in requiment threads in the PFS2e and SFS lodges - I thought that everyone had been sleeping since Christmas, but then I decided to check and was surprised).
@GM Tyranius, can I join in?

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Yes that would be fine Impulse. Please fill out the Macros and tactical Map link at the top of the page.

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The primary use is to reroll a check.
You can also spend all the Hero Points you have when your Dying rank would increase to instead stabilize at 0 HP without increasing your Wounded rank.

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Zibini has it correct. Here are the rules for Hero Points.

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Showing my ignorance of PFSv2 rules here. Can I can a spell while grabbed? It says you can't manipulate things, but I don't notice "cast a spell" appearing in the list of manipulate actions.

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Spells have traits based on their components.
Verbal components (or Mental, if you happen to be a Psychic), add the Concentration trait to a spell. Somatic, Material, or Focus add Manipulate.
Most spells have a number of components equal to their actions, with most one-action spells having Verbal; most two-action spells having Verbal and Somatic; and most three-action or longer spells having Verbal, Somatic, and Material.
So nearly all spells have Concentration, but most one-action spells are easier to pull off and don't have Manipulate.

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@Enforcer- The target you had originally dies before it came to your turn so giving a chance to retcon your actions.
@Slipp- As Zibini stated the Material and Somatic components of a spell add the manipulate trait.

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Correct when I punch Android Summoner into Herolab it should come out to 20 HP.
Android 8 HP
Summoner 10 HP
Con 2 HP

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So if the basalt is already in the first slot, can we assume it is in the right place?
The text could go:
NOW OUR LORD RESPLENDENT ON HIS TRONE | Basalt
OUR EGO G ONE, THIS GIFT BLESSED | Flint
WITH THE POWER BESTOWED, OUR ENEMY HATH REELED | Slate
IF I HATH REEMBRACED, LOYALTY PROFESSED | Obsidian
OF OUR DEVOTION REWARDED, OUR LORD U N S E A L E D | Crystal
Or would the rhyme pairs go in other order. Or could the basalt phrase go to the last place?

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Just let me know in Gameplay which order you want to try them in

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Trying to, though it will be close. There is a small bit of roleplay once this door is opened and then one final encounter.

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I have a map of the route posted. Currently the structure is collapsing and you are trying to rush back towards the wine cellar (Entrance) as quickly as possible as the rooms behind you are caving in.
To proceed to the next area you as a group need to have a certain number of successes. In this case for the Antechmber you need 6 total successes.
Critical Success The PCs gain 2 Chase Points.
Success The PCs gain 1 Chase Point.
Critical Failure The PCs lose 1 Chase Point.
Each area will list certain skills you can use but you may also certainly use another skill if you can make it make sense for the situation.

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It's a lab vote for me.

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We are nearly there folks. Just 2 more rooms to completion. Let's keep up the good pace and we should be done by Outpost.

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The Game has now been reported and below are your chronicles. Please look them over for any errors and I can get them corrected right away.

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Huzzah! Thanks for that awesome scenario. Got me intrigued as to what will happen next.

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Earn Income (Lore: Academia): 1d20 + 4 ⇒ (1) + 4 = 5
Dang!