Ironperenti's Shattered Star AP

Game Master Ironperenti

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DM / GM / The man behind the curtain

That's for actual magical item effects not the ABP itself.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 23/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Ok, so the ruling is that it does zilch for me and Molasbar, right?


DM / GM / The man behind the curtain

yep, same as getting a +1 on a suit of armor you can't wear. Now, if you go light armor proficiency and then went stylish and put on an armored skirt, I mean kilt, then you could take advantage of the +1.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 23/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

When we get to 5th level, can I use the weapon proficiency bonus on “rays?”


DM / GM / The man behind the curtain

Since it replaces the enchantment bonus for magic weapons i’m thinking not. Rays already have the advantage of going against the touch AC.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 23/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Roger, that’s how Unchained calls that one also, I just didn’t know if you had a different intent since you’re not using all of them, and are interpreting them differently.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 23/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Query: as I go to use my Cold spell, instead as electricity, it occurs to me to ask.

I haven't had a chance to shop yet, but when I do, I'll be grabbing some power components for focus to add +1 damage to certain spells. How do you rule that works when I admixture the element of the spell? If I make a fiery cone of cold, does liquid ice still give it a +1 damage, or should I have alchemist fire for that maybe? Can that spell only be enhanced in ice mode? Is there a power component for electric damage? An Energizer Bunny, perhaps?


DM / GM / The man behind the curtain

not familiar with power components so let me read up on it.


DM / GM / The man behind the curtain

I can see something about enhanced components. Is that what you were going for?


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

Alchemical power components are listed here in a pretty easy to find way. The only one I can see that would help electrical damage is black powder.

My guess is that the component applies after admixture, so a fire component wouldn't work with an electrical effect.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 23/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

I tend to use this page

Right, I’d agree, that a flask of liquid ice won’t help if I change the ray’s type.


DM / GM / The man behind the curtain

Ok, I'd say it is the element that counts so if you change the element then you would need the reagent for whatever you switched to.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 23/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Roger


DM / GM / The man behind the curtain

Aurie, isn't your falcata dmg 1d8+5, +7 when raging? You had a +9 in this last battle but I don't see that. Am I missing something?


Female Human HP: 26/26 AC=19/ FF 13/ TAC 16 Saves=5/7/0 Perc=6 CMD=17 Init=5 Urban Bloodrager 1/Falcata swashbuclker1 Rage=5/6 Conditions Shard of pride

Piranha strike (feat at level 3) for another +2, and minus 1 to hit.

So the to hit should be 3 (bab) +5 or 7 (dex) +1 (masterwork) -1 (piranha strike) and another -1 if I am actively TWFing (my trait reduces the TWF penalty on the main hand by 1).


Male Elf Wizard 3 | HP:29/29 | F:+4 R+5 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Thanks for the bump, GM. I didn't see your post about who was up next and I'm not sure why.


Female Human HP: 26/26 AC=19/ FF 13/ TAC 16 Saves=5/7/0 Perc=6 CMD=17 Init=5 Urban Bloodrager 1/Falcata swashbuclker1 Rage=5/6 Conditions Shard of pride

Thats weird, it didnt show as updating on my end, now there are 13 posts.


Male Sylph Unchained Rogue 3 | HP 24/24 | AC20 T17 FF 14 | F1 R9 W2 | CMD18 | Init+9 | Percep +7 | current effects:

It does that for me as well. I'll refresh and it doesn't show updates then *boom* there's a dozen posts that I've missed. Plus I had a long weekend away so haven't been on for nearly a week. Sorry about that, but I am here and ready to keep going.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 23/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Fellow gamers, we're going out of town for a week, I should be back and able to post next Saturday!


Female Human HP: 26/26 AC=19/ FF 13/ TAC 16 Saves=5/7/0 Perc=6 CMD=17 Init=5 Urban Bloodrager 1/Falcata swashbuclker1 Rage=5/6 Conditions Shard of pride

I am back! Catching up.

Stressfull times, but your regularly sceduled stabbing (of foes) shal resume soon!


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 23/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Welcome back!


DM / GM / The man behind the curtain

Excellent, we took our time weaving our way through the passageways and are nearly ready to have something stabbed.


DM / GM / The man behind the curtain

Just to be clear. I'll move forward with two people voting on a given course of action.


Female Human HP: 26/26 AC=19/ FF 13/ TAC 16 Saves=5/7/0 Perc=6 CMD=17 Init=5 Urban Bloodrager 1/Falcata swashbuclker1 Rage=5/6 Conditions Shard of pride

Aurie probably is going to attack, because Galtese vs devils, and she is more inclined to ignore a Lemure then a "somewhat higher" devil


Male Sylph Unchained Rogue 3 | HP 24/24 | AC20 T17 FF 14 | F1 R9 W2 | CMD18 | Init+9 | Percep +7 | current effects:

Shathee would have no issue with that. Much simpler than following this potential chain of assassinations, but he could go either way. So asked a question to see if he could get info on the next devil before we took him out. So I'm good going through and following the trail of devils, then cleaning them out on the way back down the line, or going straight for the jugular each time.


Male Elf Wizard 3 | HP:29/29 | F:+4 R+5 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

I agree with Shathee. The more we can learn about other foes on this level from others, the better. In the end, they are all inherently evil and we should take them all out, I think. But if they offer some treasure as rewards that we don't have to hunt for, that's just a bonus. But that's a chaotic good character speaking. If there is someone lawful that doesn't like double-crossing them or someone good that doesn't like leaving them alone while we take out others, I'm flexible.


Female Human HP: 26/26 AC=19/ FF 13/ TAC 16 Saves=5/7/0 Perc=6 CMD=17 Init=5 Urban Bloodrager 1/Falcata swashbuclker1 Rage=5/6 Conditions Shard of pride

Yeah, Aurie is agreeable to that, I dont want to push the "I attack" button while other party members still are parleying.


M CG human investigator 2 / swashbuckler 1 | HP 36/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+7* SM+7* | HH 4/4 inspiration 4/6 panache 6/6 | extracts 1st-1/4 | effects: none

I think most of us are CG.

It sounds like we want to follow the trail and come back and attack the devils after we have investigated each of their errands. That's fine with Doc. :)


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 23/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

I hadn't bothered to check, but yes, I too am CG. How many others?


Male Sylph Unchained Rogue 3 | HP 24/24 | AC20 T17 FF 14 | F1 R9 W2 | CMD18 | Init+9 | Percep +7 | current effects:

Do we really have an entirely CG party? That's pretty hilarious an awesome. Totally unpredictable and greedy! LOL


Male Elf Wizard 3 | HP:29/29 | F:+4 R+5 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

We'll do the right thing, but by the gods we'll do it our own damn way!


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 23/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Hey guys, if everyone plans to post only once a week, then count me out. Cimrôdel isn't the one in this party to be breaking down doors, and leading us down hallways. He's the thinking guy and provides fire support.


Male Sylph Unchained Rogue 3 | HP 24/24 | AC20 T17 FF 14 | F1 R9 W2 | CMD18 | Init+9 | Percep +7 | current effects:

I definitely get that. My apologies for my delays in posting. I'll plan on checking every day and posting either live or in discussion, as appropriate, at least every other day. Certainly agree we need to get this moving. It feels like we've been exploring this tower for months.


DM / GM / The man behind the curtain

K Arcana DC 13:

It is a magic circle turned inward to contain summoned creatures within. It is unlikely the creatures can cross the boundary.

K planes DC 11:

These are small fire elementals. They are immune to bleed, poison, paralysis, stunning, critical hits, sleep, and fire.

K planes DC 16:

They are much faster than a man. They can see in the dark. And, their very touch can set clothes and equipment on fire.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 23/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Knowledge (arcana): 1d20 + 14 ⇒ (8) + 14 = 22
Knowledge (planes): 1d20 + 13 ⇒ (7) + 13 = 20


DM / GM / The man behind the curtain

Oops, I put that on the wrong side.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 23/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

It's all good, I rolled it here, and reported it there.

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