Cimrôdel
Male elf evoker (admixture[APG]) 3 (Pathfinder RPG Advanced Player's Guide 143)
CG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +0
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Defense
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AC 15, touch 15, flat-footed 10 (+4 Dex, +1 dodge)
hp 23 (3d6+9)
Fort +2, Ref +6, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +5 (1d4-2/19-20)
Ranged light crossbow +5 (1d8/19-20)
Special Attacks intense spells (+1 damage)
Evoker Spells Prepared (CL 3rd; concentration +10)
. . 1st—grease, toppling magic missile, toppling magic missile (3)
. . 0 (at will)—detect magic, mage hand, ray of frost
. . Opposition Schools Divination, Enchantment
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Statistics
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Str 7, Dex 18, Con 11, Int 24, Wis 7, Cha 7
Base Atk +1; CMB +5; CMD 14
Feats Agile Maneuvers, Spell Focus (evocation), Spell Specialization[UM], Toppling Spell[UM], Weapon Finesse
Traits magical lineage, monument scholar
Skills Appraise +13, Fly +10, Knowledge (arcana) +14, Knowledge (dungeoneering) +11, Knowledge (engineering) +12, Knowledge (geography) +12, Knowledge (history) +18, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (planes) +13, Knowledge (religion) +12 (+14 to identify undead and their special abilities), Linguistics +13, Perception +0, Spellcraft +13 (+15 to identify magic item properties), Survival -2 (+0 to avoid becoming lost); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Azlanti, Celestial, Common, Draconic, Elven, Gnoll, Gnome, Goblin, Orc, Sylvan, Thassilonian
SQ arcane bond (amulet), elven magic, versatile evocation
Other Gear crossbow bolts (20), dagger, light crossbow, arcane bond amulet, cracked amethyst pyramid ioun stone, cracked gold nodule ioun stone, cracked scarlet and blue sphere ioun stone, ioun torch ioun stone[APG], scholar's ring[UE], wayfinder[ISWG], anthalusian quest, bedroll, ink, inkpen, masterwork backpack[APG], spell component pouch, 112 gp, 8 sp
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Special Abilities
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Admixture Associated School: Evocation
Agile Maneuvers Use DEX instead of STR for CMB
Arcane Bond (Amulet) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Divination You must spend 2 slots to cast spells from the Divination school.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Magic Missile) Pick one spell and cast it as if you were higher level
Toppling Spell Spell with the force descriptor knocks targets prone.
Versatile Evocation (10/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.
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