Radi Hamdi

Shathee's page

209 posts. Alias of jscroggs.


Full Name

Shathee

Race

Sylph

Classes/Levels

Unchained Rogue 3 | HP 24/24 | AC20 T17 FF 14 | F1 R9 W2 | CMD18 | Init+9 | Percep +7 | current effects:

Gender

Male

Size

Medium

Age

18

Alignment

CG

Deity

Sarenrae

Languages

Kelish, Auran, Common(well-adapted), Halfling, Gnome

Strength 12
Dexterity 22
Constitution 10
Intelligence 14
Wisdom 12
Charisma 10

About Shathee

Shathee - Sylph - Male
CG Unchained Rogue 3

Background:

Shathee grew up in the glorious city of Katheer, in the heart of Qadira, with world-famous academies, the famed palace of Xerbystes II, as well as caravan and goods from all of creation. The city is filled with splendor like no other. Unfortunately, Shathee was only able to see it from the shadows. Growing up, he fell in with a few friends who were just as poor, and all were taken under the wing of a halfling from the Qadiran thieves' guild, Analeus.

Analeus ran a delivery business and used the children as inconspicuous couriers. It helped their families make ends meet and as they grew up, he taught them extra skills to bring in a little extra coin. Eventually, Slathee surpassed all of his contemporaries due to his natural litheness. He was always quiet and kept to himself, but could pick marks through a crowd and vanish before anyone one was the wiser.

Eventually, he was caught but it wasn't by the authorities. Shathee had picked a wayfinder off of a Pathfinder agent and the man tracked him down. Denough was impressed by the youngsters abilities and introduced Shathee to the Qadiran Pathfinder Lodge. He was taken in as an initiate. He had never learned the common tongue of the region, but spoke Kelish and Halfling well. He began working so he could communicate a bit better with other agents. They found his talents suited him well to field work and offered him a chance to harness his skills a bit more in Varisia.

Defense:

Initiative +9 (Dex bonus, trait bonus, ABP+1)
AC 20, touch 17, Flat Footed 14 (+6 Dex(+5 max), +3 Armor, +1 Dodge, +1 ABP)
Breeze-kissed: +2 AC vs non-magical ranged attacks
HP 24 (See Stats)
Fort +1 Ref +9 Will +2
**Evasion

Offense:

Speed 35ft
Melee
TWF (Shortswords): +7/+6 to hit (1d6+7/1d6+7, 19-20, x2)

Borrowed Mithril Shortsword +9 to hit (1d6+7, 19-20, x2)
Shortsword +8 to hit (1d6+7, 19-20, x2)
Dagger +8 to hit (1d4+7, 19-20 x2) (4 quantity)

Ranged
Shortbow +8 to hit (1d6/20, x3) (20 arrows)

Sneak Attack: +2d6

Statistics:

Str 12 Dex 22 Con 10 Int 14 Wis 12 Cha 10
BAB +2, CMB +2, CMD 18

Stat Building
Init Str 12 Dex 16 Con 12 Int 12 Wis 12 Cha 10
Cost Str 2 Dex 10 Con 2 Int 2 Wis 2 Cha 0
Race Dex +2 Con -2 Int +2
Level
GM Bonus Dex +4
Total Str 12 Dex 22 Con 10 Int 14 Wis 12 Cha 10

Hit Points: 8 (Rogue d8) + 6 (Slyph -CON) + 5* 2 lvl = 24 hp

Feats and Rogue Talents:

1F. Airy Step - +2 saves vs Air or Electricity; Ignore first 30' of falls
2RT. Combat Swipe - +2 bonus to CMB to steal and item from a foe and it does not provoke at AoO.
3F. Two Weapon Fighting, Finesse Training(Unchained Rogue ability)
5.

Skills:

Skill Points = 10 (8 class + 2 Int) * 3 = 30 *means class skill

Acrobatics* 12 (3 rank, 3 class, 6 Dex)
Bluff* 6 (3 rank, 3 class, 0 Cha)
Climb* 1 Str
Disable Device* 12 (3 rank, 3 class, 6 Dex)
Escape Artist* 12 (3 rank, 3 class, 6 Dex)
Know (Local)* 8 (3 rank, 3 class, 2 Int)
Perception* 7 (3 rank, 3 class, 1 Wis)
Sense Motive* 7 (3 rank, 3 class, 1 Wis)
Sleight of Hand* 12 (3 rank, 3 class, 6 Dex)
Stealth* 16 (3 rank, 3 class, 6 Dex, 4 Racial)
Swim* 7 (3 rank, 3 class, 1 Str)

Background: 2
Know (Dungeoneering)* 8 (3 rank, 3 class, 2 Int)
Know (Geography)* 8 (3 rank, 3 class, 2 Int)

Languages:

Kelish, Auran, Common(loosely), Halfling, Gnome

Class Abilities:

Weapon and Armor prof: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. They are proficient with light armor, but not with shields.

Sneak Attack: +1d6

Trapfinding: A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Finesse Training: Weapon Finesse (More at 3rd level)

Racial Traits:

Native Outsider

Medium

Darkvision: 60'

Like the Wind: +5' speed

Breeze-Kissed: +2 racial AC bonus vs. non-magical ranged attacks; Swift action to enable/disable; Special attack disables for 24 hours;

Whispering Wind: +4 racial bonus to Stealth

Traits:

Exchange Agent: +1 Know(Geography), is class skill, speak Kelish (from Qadira)

Reactionary: +2 Initiative

Gear:

Belt Pouch (loose change: gold and silver, masterwork thieves tools) 2.5#

Backpack (Bedroll, chalk x5, rations x1 day, water skin, journal book, ink pen, ink, empty sacks x2, charcoal sticks x2, thieves' tools) 15#

Dagger x4 4#
Leather studded armor 2#
Short bow 2#
Arrows x20 3#
Silver Arrows x20 3#
Short Sword x1 4#
Masterwork Short Sword x1 4#
Mithril Short Sword x1 2# (Borrowed from Natalya)

Light Load 43, Medium Load 86, Heavy Load 130
Total Gear Weight: 35 pounds, Light Load

PP 0 GP 593 SP 4 CP 5

Future levels:

2. Evasion, Rogue Talent(Combat Swipe)
3. Danger Sense+1, Feat(Two-Weapon Fighting), +Dex dmg, SA+2d6
4. Debilitating Injury, Rogue Talent (Combat Trick-Weapon Focus))
5. Rogue's Edge, Feat (?), SA+3d6
6. Danger Sense+2, Rogue Talent (?)
7. SA +4d6, Feat (?)
8. Improved Uncanny Dodge, Rogue Talent (?)
9. Danger Sense+3, Feat(Wings of Air), SA+5d6