
![]() |

attack red hit: 1d20 + 10 + 12 ⇒ (14) + 10 + 12 = 36 dmg: 6d8 + 17 ⇒ (3, 5, 6, 6, 6, 2) + 17 = 45 slashing

cmlobue |

Time Knight's attack leaves a mark on the red-clad guard.
The enemy are very committed to hitting you with sticks. The one in orange needs to approach first.
Aurora Stun Staff, Purple vs. Time Knight: 1d20 + 21 - 4 ⇒ (9) + 21 - 4 = 26
Electricity Damage: 3d8 + 15 ⇒ (6, 2, 3) + 15 = 26
Aurora Stun Staff, Purple vs. Time Knight: 1d20 + 21 - 4 ⇒ (15) + 21 - 4 = 32
Electricity Damage: 3d8 + 15 ⇒ (3, 6, 4) + 15 = 28
Aurora Stun Staff, Orange vs. Shadow Knight: 1d20 + 21 ⇒ (8) + 21 = 29
Electricity Damage: 3d8 + 15 ⇒ (2, 6, 4) + 15 = 27
Aurora Stun Staff, Black vs. Flame Knight: 1d20 + 21 - 4 ⇒ (2) + 21 - 4 = 19
Electricity Damage: 3d8 + 15 ⇒ (5, 3, 7) + 15 = 30
Aurora Stun Staff, Black vs. Flame Knight: 1d20 + 21 - 4 ⇒ (16) + 21 - 4 = 33
Electricity Damage: 3d8 + 15 ⇒ (7, 6, 2) + 15 = 30
Round 3 - bolded may go
Orange
Black
Shadow Knight (-4 SP, -50 HP, 3 PP, incorporeal, AOO)
Palisade Knight (3 PP)
Flame Knight (-14 SP, -14 HP, 7 PP[max])
Pink
Red (-45 HP)
Blue
Yellow
Green (-42 HP)
Time Knight (-25 SP, -20 HP, 8 PP[max])
Purple

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Telirix foregoes his opportunity to smash orange in order to retain his relative immunity to attack. Instead he blasts upward , pivots in the air and fires at pink.
Move as shown while incorporeal. Is that a rising staircase? If so I want to land there, if not I'll stay airborne.
Frost cannon, mech BaB, my BAB: 1d20 + 10 + 9 ⇒ (6) + 10 + 9 = 25 ... damage: 6d10 + 11 ⇒ (10, 3, 9, 6, 4, 6) + 11 = 49
ANd I let my power points recharge a little.

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There's one behind me! Sefel declares, annoyed.
He turns and points the plasma rifle down at...
[standard] attack BLACK
Plasma rifle attack BLACK, E and F damage: 1d20 + 10 + 12 ⇒ (1) + 10 + 12 = 236d10 + 11 ⇒ (6, 3, 4, 9, 2, 3) + 11 = 38
line, critical wound, 100ft

Yargnod Kir'eed |

Like the little fish from Yargnod's favorite childhood movie said "Just keep stabbing, just keep stabbing..."
He focuses on the remaining guard next to him, jabbing at him twice but letting the energy in his generator build.
Adamantine Rune Spear: 1d20 + 18 + 10 - 4 ⇒ (18) + 18 + 10 - 4 = 42
Piercing Damage: 6d18 + 16 ⇒ (15, 16, 9, 1, 1, 8) + 16 = 66
Adamantine Rune Spear: 1d20 + 18 + 10 - 4 ⇒ (12) + 18 + 10 - 4 = 36
Piercing Damage: 6d8 + 16 ⇒ (1, 3, 4, 3, 8, 6) + 16 = 41

cmlobue |

The stairs are ascending.
Telirix pilots his mech onto the staircase and fires a shot into the pink-clad guard.
Flame Knight puts a massive scorch mark on the floor next to the enemy harassing Sefel.
Yargnod calls up an episode of Sanctuary Moon a cherished film on his B channel and takes the main character's advice. Somehow, the guard in green is still standing.
The guard in pink moves into a flank. It will probably be fine.
Then the beatings (or at least attempted beatings) continue.
Aurora Stun Staff, Pink vs. Palisade Knight: 1d20 + 21 + 2 ⇒ (16) + 21 + 2 = 39
Electricity Damage: 3d8 + 15 ⇒ (3, 1, 8) + 15 = 27
Aurora Stun Staff, Red vs. Time Knight: 1d20 + 21 - 4 ⇒ (20) + 21 - 4 = 37
Electricity Damage: 3d8 + 15 ⇒ (2, 5, 7) + 15 = 29
Aurora Stun Staff, Red vs. Time Knight: 1d20 + 21 - 4 ⇒ (3) + 21 - 4 = 20
Electricity Damage: 3d8 + 15 ⇒ (4, 5, 6) + 15 = 30
Aurora Stun Staff, Green vs. Palisade Knight: 1d20 + 21 - 4 + 2 ⇒ (17) + 21 - 4 + 2 = 36
Electricity Damage: 3d8 + 15 ⇒ (2, 8, 8) + 15 = 33
Aurora Stun Staff, Green vs. Palisade Knight: 1d20 + 21 - 4 + 2 ⇒ (17) + 21 - 4 + 2 = 36
Electricity Damage: 3d8 + 15 ⇒ (1, 1, 3) + 15 = 20
I don't think Yargnod's fish is going to be happy about that.
Round 3 - bolded may go
Orange
Black
Shadow Knight (-4 SP, -50 HP, 3 PP, incorporeal)
Palisade Knight (-25 SP, -40 HP, 3 PP, AOO)
Flame Knight (-14 SP, -14 HP, 7 PP[max])
Pink (-49 HP)
Red (-45 HP)
Blue
Yellow
Green (-149 HP)
Time Knight (-14 SP, -44 HP, 8 PP[max], AOO)
Purple

Yargnod Kir'eed |

"You can't leave your flank exposed like that, fool!" Yargnod says, stabbing the guard as he moves and simultaneously leaving his flank exposed.
Adamantine Rune Spear: 1d20 + 18 + 10 ⇒ (9) + 18 + 10 = 37
Piercing Damage: 6d8 + 16 ⇒ (8, 4, 1, 6, 4, 1) + 16 = 40

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aoo: 1d20 + 10 + 12 ⇒ (3) + 10 + 12 = 25 dmg: 6d8 + 17 ⇒ (4, 5, 2, 2, 3, 5) + 17 = 38
on my turn, spend pp to recharge shields healing: 3d8 ⇒ (1, 2, 6) = 9
swing at red hit: 1d20 + 10 + 12 ⇒ (15) + 10 + 12 = 37 dmg: 6d8 + 17 ⇒ (2, 7, 5, 7, 6, 8) + 17 = 52

cmlobue |

Much in the way of stabbing happens to the guards. They have their orders, though.
Aurora Stun Staff, Purple vs. Time Knight: 1d20 + 21 - 4 ⇒ (17) + 21 - 4 = 34
Electricity Damage: 3d8 + 15 ⇒ (4, 5, 5) + 15 = 29
Aurora Stun Staff, Purple vs. Time Knight: 1d20 + 21 - 4 ⇒ (6) + 21 - 4 = 23
Electricity Damage: 3d8 + 15 ⇒ (7, 7, 2) + 15 = 31
Aurora Stun Staff, Orange vs. Palisade Knight: 1d20 + 21 ⇒ (13) + 21 = 34
Electricity Damage: 3d8 + 15 ⇒ (1, 1, 3) + 15 = 20
Aurora Stun Staff, Black vs. Flame Knight: 1d20 + 21 - 4 ⇒ (11) + 21 - 4 = 28
Electricity Damage: 3d8 + 15 ⇒ (6, 3, 2) + 15 = 26
Aurora Stun Staff, Black vs. Flame Knight: 1d20 + 21 - 4 ⇒ (13) + 21 - 4 = 30
Electricity Damage: 3d8 + 15 ⇒ (7, 2, 5) + 15 = 29
Round 4 - bolded may go
Orange
Black
Shadow Knight (-50 HP, 4 PP, incorporeal)
Palisade Knight (-14 SP, -60 HP, 4 PP)
Flame Knight (-14 SP, -32 HP, 7 PP[max])
Pink (-127 HP)
Red (-97 HP)
Blue
Yellow
Green (-149 HP)
Time Knight (-25 SP, -53 HP, 6 PP)
Purple

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Sefel glances at the palisade knight.
I pick off your pests, you get mine?
He moves it slightly to the NW so that he has a clear line shot through two of the guards.
[standard] attack PINK/ORANGE (line through both of them)
Plasma rifle attack PINK/ORANGE (1pp aim), E and F damage: 1d20 + 10 + 12 + 1d4 ⇒ (8) + 10 + 12 + (4) = 346d10 + 11 ⇒ (8, 4, 10, 10, 10, 4) + 11 = 57
line, critical wound, 100ft

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On high ground and with a good view of the battlefield, Telirix unloads on the guards flanking Palisade Knight.
Frost cannon, mech BaB, my BAB v. pink EAC, full attack: 1d20 + 10 + 9 - 4 ⇒ (10) + 10 + 9 - 4 = 25 ... damage: 6d10 + 11 ⇒ (10, 7, 8, 10, 9, 6) + 11 = 61
Frost cannon, mech BaB, my BAB v. pink EAC, full attack: 1d20 + 10 + 9 - 4 ⇒ (13) + 10 + 9 - 4 = 28 ... damage: 6d10 + 11 ⇒ (7, 9, 3, 6, 5, 2) + 11 = 43

cmlobue |

Sefel dropped Pink. New target for Telirix?

Yargnod Kir'eed |

"I always like trading partners!" Yargnod declares before he steps closer to the minion harassing Flame Knight.
He slams the button to refresh his shields before stabbing at him.
Replenish: 3d8 ⇒ (5, 1, 2) = 8
Adamantine Rune Spear: 1d20 + 18 + 10 - 4 ⇒ (5) + 18 + 10 - 4 = 29
Piercing Damage: 6d8 + 16 ⇒ (6, 3, 2, 4, 1, 2) + 16 = 34
Adamantine Rune Spear: 1d20 + 18 + 10 - 4 ⇒ (5) + 18 + 10 - 4 = 29
Piercing Damage: 6d8 + 16 ⇒ (8, 5, 6, 7, 4, 3) + 16 = 49

cmlobue |

Sefel blasts a pair of guards. The one in pink drops to the ground.
Telirix fires twice at the guard in orange. Both make contact, and that enemy falls as well.
With access to he enemy in black, Yargnod stabs out twice, also striking twice.
Unaunted by their compatriots' fate, the enemies continue smacking the mechs.
Aurora Stun Staff, Red vs. Time Knight: 1d20 + 21 - 4 ⇒ (2) + 21 - 4 = 19
Electricity Damage: 3d8 + 15 ⇒ (6, 5, 8) + 15 = 34
Aurora Stun Staff, Red vs. Time Knight: 1d20 + 21 - 4 ⇒ (13) + 21 - 4 = 30
Electricity Damage: 3d8 + 15 ⇒ (1, 6, 2) + 15 = 24
Aurora Stun Staff, Green vs. Palisade Knight: 1d20 + 21 ⇒ (19) + 21 = 40
Electricity Damage: 3d8 + 15 ⇒ (5, 6, 3) + 15 = 29
Round 4 - bolded may go
Orange
Black (-83 HP)
Shadow Knight (-50 HP, 4 PP, incorporeal)
Palisade Knight (-25 SP, -70 HP, 2 PP)
Flame Knight (-14 SP, -32 HP, 7 PP[max])
Pink
Red (-97 HP)
Blue
Yellow
Green (-149 HP)
Time Knight (-25 SP, -77 HP, 8 PP[nmax])
Purple

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Recharge shields shields: 3d8 ⇒ (3, 3, 7) = 13strike red hit: 1d20 + 10 + 12 ⇒ (12) + 10 + 12 = 34 dmg: 6d8 + 17 ⇒ (2, 7, 5, 3, 2, 3) + 17 = 39

cmlobue |

Time Knight wallops another one of the guards.
The enemies keep doing what they do.
Aurora Stun Staff, Purple vs. Time Knight: 1d20 + 21 - 4 ⇒ (11) + 21 - 4 = 28
Electricity Damage: 3d8 + 15 ⇒ (6, 7, 8) + 15 = 36
Aurora Stun Staff, Purple vs. Time Knight: 1d20 + 21 - 4 ⇒ (1) + 21 - 4 = 18
Electricity Damage: 3d8 + 15 ⇒ (2, 2, 3) + 15 = 22
The one in black has to take a step before attacking.
Aurora Stun Staff, Black vs. Flame Knight: 1d20 + 21 ⇒ (1) + 21 = 22
Electricity Damage: 3d8 + 15 ⇒ (8, 2, 3) + 15 = 28
They seem to be running out of gas.
Round 4 - bolded may go
Orange
Black (-83 HP)
Shadow Knight (-50 HP, 5 PP, incorporeal)
Palisade Knight (-14 SP, -70 HP, 3 PP)
Flame Knight (-3 SP, -32 HP, 7 PP[max])
Pink
Red (-136 HP)
Blue
Yellow
Green (-149 HP)
Time Knight (-1 SP, -77 HP, 6 PP)
Purple

Yargnod Kir'eed |

Yargnod makes sure the PA is on before addressing the dragon guards.
"I'd say you should give up. But you've done enough damage that I really hope you don't," he tells them.
He leaves the one in black for Flame Knight to deal with, turning his attention to the one in green.
Replenish: 3d8 ⇒ (3, 2, 4) = 9
Adamantine Rune Spear: 1d20 + 18 + 10 - 4 ⇒ (12) + 18 + 10 - 4 = 36
Piercing Damage: 6d8 + 16 ⇒ (5, 3, 5, 1, 4, 4) + 16 = 38
Adamantine Rune Spear: 1d20 + 18 + 10 - 4 ⇒ (4) + 18 + 10 - 4 = 28
Piercing Damage: 6d8 + 16 ⇒ (7, 6, 5, 6, 8, 1) + 16 = 49

cmlobue |

Green drops after one hit. Want to change targets for the other or move?

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The flame knight turns around and takes aim and its own pest....
[standard] attack BLACK
Plasma rifle attack BLACK, E and F damage: 1d20 + 10 + 12 ⇒ (8) + 10 + 12 = 306d10 + 11 ⇒ (8, 6, 4, 5, 1, 1) + 11 = 36
line, critical wound, 100ft
Would you please stay down?!

cmlobue |

Palisade and Flame Knights each take out one of the guards.
Round 4 - bolded may go
Orange
Black
Shadow Knight (-50 HP, 5 PP, incorporeal)
Palisade Knight (-14 SP, -70 HP, 3 PP)
Flame Knight (-3 SP, -32 HP, 7 PP[max])
Pink
Red (-136 HP)
Blue
Yellow
Green
Time Knight (-1 SP, -77 HP, 6 PP)
Purple

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Telirix sweeps his frost cannon around to freeze the last two guards.
Frost cannon, mech BaB, my BAB, full attack v red: 1d20 + 10 + 9 ⇒ (7) + 10 + 9 = 26 ... damage: 6d10 + 11 ⇒ (7, 9, 3, 3, 5, 9) + 11 = 47
Frost cannon, mech BaB, my BAB, full attack v red or hopefully purple: 1d20 + 10 + 9 ⇒ (3) + 10 + 9 = 22 ... damage: 6d10 + 11 ⇒ (5, 5, 6, 5, 1, 6) + 11 = 39

cmlobue |

Shadow Knight takes out the guard in red, but cannot retarget to hit the other one.
Round 4 - bolded may go
Orange
Black
Shadow Knight (-50 HP, 5 PP, incorporeal)
Palisade Knight (-14 SP, -70 HP, 3 PP)
Flame Knight (-3 SP, -32 HP, 7 PP[max])
Pink
Red
Blue
Yellow
Green
Time Knight (-77 HP, 8 PP[max])
Purple

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I'm in melee with purple hit: 1d20 + 10 + 12 ⇒ (5) + 10 + 12 = 27 slashing: 6d8 + 17 ⇒ (5, 6, 5, 4, 4, 2) + 17 = 43 slashing.

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Mechs can take a 10' careful step.
.
Gm_lobue, I make that the end of round 5. My incorporeality ended back in round 4.

cmlobue |

Time Knight hacks into the final guard.
You can't say they aren't persistent.
Aurora Stun Staff, Purple vs. Time Knight: 1d20 + 21 - 4 ⇒ (1) + 21 - 4 = 18
Electricity Damage: 3d8 + 15 ⇒ (8, 8, 3) + 15 = 34
Aurora Stun Staff, Purple vs. Time Knight: 1d20 + 21 - 4 ⇒ (13) + 21 - 4 = 30
Electricity Damage: 3d8 + 15 ⇒ (8, 5, 2) + 15 = 30
Round 5 - bolded may go
Orange
Black
Shadow Knight (-50 HP, 6 PP)
Palisade Knight (-3 SP, -70 HP, 4 PP)
Flame Knight (-32 HP, 7 PP[max])
Pink
Red
Blue
Yellow
Green
Time Knight (14 SP, -77 HP, 8 PP[max])
Purple (-43 HP)

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Recharge sp healing: 3d8 ⇒ (6, 4, 5) = 15 hit purple: 1d20 + 10 + 12 ⇒ (7) + 10 + 12 = 29 dmg: 6d8 + 17 ⇒ (1, 2, 6, 3, 7, 5) + 17 = 41

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Persistence, but with numbered minutes...
He moves his mech out from behind the time knight and tries to down the last guard.
[move] 20ft
[standard] attack PURPLE
Plasma rifle attack PURPLE, E and F damage: 1d20 + 10 + 12 ⇒ (3) + 10 + 12 = 256d10 + 11 ⇒ (3, 8, 10, 9, 6, 4) + 11 = 51
line, critical wound, 100ft

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Telirix focusses his firepower on the last enemy.
Frost cannon, mech BaB, my BAB, full attack: 1d20 + 10 + 9 - 4 ⇒ (1) + 10 + 9 - 4 = 16 ... damage: 6d10 + 11 ⇒ (6, 10, 1, 1, 9, 5) + 11 = 43
Frost cannon, mech BaB, my BAB, full attack: 1d20 + 10 + 9 - 4 ⇒ (13) + 10 + 9 - 4 = 28 ... damage: 6d10 + 11 ⇒ (5, 1, 3, 5, 6, 3) + 11 = 34

Yargnod Kir'eed |

"It's too bad you gotta die here, pal. With loyalty like this, I would have hired you," Yargnod says as he lobs a rocket over Time Knight's Shoulder.
Rocket Launcher: 1d20 + 10 + 15 ⇒ (20) + 10 + 15 = 45
Fire and Piercing: 6d10 + 11 ⇒ (10, 3, 6, 10, 10, 4) + 11 = 54

cmlobue |

The remaining guard cannot stand up to the team's combined assault.
Shadow Knight (-50 HP)
Palisade Knight (-70 HP)
Flame Knight (-32 HP)
Time Knight (-77 HP)
Each of the eight guards had advanced iridishell (infrared sensors, mk 1 thermal capacitor), an aurora stun staff, and a drake dragon rifle with
2 tanks (20 petrol each).
You have stairs up and a door to the east. You also have to decide what if any repairs to make to the mechs (I assume all rolls will be to reduce time at this point).

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Repairs!
Sefel turns to Yargnod (with the highest engineering bonus last I checked)
Would you do the honors? I can assist.
AID Repair Shadow, Engineering: 1d20 + 21 ⇒ (20) + 21 = 41
AID Repair Palisade, Engineering: 1d20 + 21 ⇒ (20) + 21 = 41
AID Repair Flame, Engineering: 1d20 + 21 ⇒ (3) + 21 = 24
AID Repair Time, Engineering: 1d20 + 21 ⇒ (14) + 21 = 35
If he doesn't post tonight I can bot some rolls
Yeesh, perhaps Sefel should take lead on the first two...

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The remaining guard cannot stand up to the team's combined assault.
Shadow Knight (-50 HP)
Palisade Knight (-70 HP)
Flame Knight (-32 HP)
Time Knight (-77 HP)Each of the eight guards had advanced iridishell (infrared sensors, mk 1 thermal capacitor), an aurora stun staff, and a drake dragon rifle with
2 tanks (20 petrol each).You have stairs up and a door to the east. You also have to decide what if any repairs to make to the mechs (I assume all rolls will be to reduce time at this point).
As before: They're tier 11, so 22 HP per hour, DC 26
I agree rolls should reduce time where applicable (+10 over DC).
Starting with Sefel's rolls
Shadow Knight (-50 HP) ⇒ -28, spending 30m, 220UPB
Palisade Knight (-70 HP) ⇒ -48, spending 30m, 220UPB
Flame Knight (-32 HP) ⇒ -10, spending 60m, 330UPB (overspend to get success)
Time Knight (-77 HP) ⇒ -55, spending 60m, 220UPB
Yardnod working at the same time as Sefel (but rotating mechs?)
Repair Shadow Knight, Yargnod DC26 Engineering: 1d20 + 22 ⇒ (13) + 22 = 35 ⇒ -6, spending 60m, 220UPB
Repair Palisade Knight, Yargnod DC26 Engineering: 1d20 + 22 ⇒ (6) + 22 = 28 ⇒ -26, spending 60m, 220UPB
Repair Flame Knight, Yargnod DC26 Engineering: 1d20 + 22 ⇒ (15) + 22 = 37 ⇒ -10, spending 30m, 220UPB
Repair Time Knight, Yargnod DC26 Engineering: 1d20 + 22 ⇒ (18) + 22 = 40 ⇒ -33, spending 30m, 220UPB
At this point they've spend 90m on each mech, but each of them could have only worked on 1 at a time (together they work on 2 at a time), which means that 180m have passed in real time.
Repair Shadow Knight, Sefel DC26 Engineering: 1d20 + 21 ⇒ (7) + 21 = 28 ⇒ DONE, spending 60m, 60UPB
Repair Palisade Knight, Sefel DC26 Engineering: 1d20 + 21 ⇒ (7) + 21 = 28 ⇒ -4, spending 60m, 220UPB
Repair Flame Knight, Yargnod DC26 Engineering: 1d20 + 22 ⇒ (4) + 22 = 26 ⇒ DONE, spending 60m, 100UPB
Repair Time Knight, Yargnod DC26 Engineering: 1d20 + 22 ⇒ (2) + 22 = 24 ⇒ -11, spending 60m, 330UPB (overspend)
Another 2h have passed with both of them working (total: 3h, 30m)
Repair Palisade Knight, Sefel DC26 Engineering: 1d20 + 21 ⇒ (10) + 21 = 31 ⇒ DONE, spending 60m, 40UPB
Repair Time Knight, Yargnod DC26 Engineering: 1d20 + 22 ⇒ (9) + 22 = 31 ⇒ DONE, spending 60m, 110UPB
Final time: 4h, 30m
Final UPBs: 2730
Object now if we think this is too much time to spend (e.g., perhaps that last hour, but honestly feels like we should proceed with as full of mech HP as possible).

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Reminder: check the loot! None of it is great for sefel but others may make use of it.

Yargnod Kir'eed |

"Well, there goes the element of surprise," Yargnod growls, looking around the smoky, battle marked room and dead bodies.
He waits for half a minute or so to see if any reinforcements show up, checking the scanners and anything else that might give him a warning.
When it seems safe (seems being the operative word. It's never actually safe) he dismounts from Palisade Knight and joins Sefel in performing repairs. He's constantly looking over his shoulder, knowing they're in the heart of enemy territory.
If Ayleth doesn't attack us, I see no reason why we shouldn't go for full repairs.

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Let's see if Ayleth gives us that much time.
"It's quiet. I'd expect alarms."
Telirix doesn't help with the repairs, but stays suited up inside his mech just in case another cohort of guards comes through the doors.

cmlobue |

*sigh*
Ayleth has clearly ordered her minions to remain in their rooms regardless of whatever they might hear going on around them. The team completes their repairs.
I will note that fatigue may become a concern, depending on how long you stay here and whether you are willing to sleep in or near the SKyborne Spire.

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*sigh*
I that frustration that we don't get to be attacked out here mid-repairs or...? :P
I will note that fatigue may become a concern, depending on how long you stay here and whether you are willing to sleep in or near the SKyborne Spire.
How many hours do we have until that matters?

cmlobue |

16 hours, presumably. Don't stay up past your bedtime.
Need the team to pick a direction.

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Sefel nods, not knowing any better about the way to go.
It makes sense. Let's go!

cmlobue |

The heroes decide that a place called Skyborne Spire probably doesn't have a particularly relevant basement.
The hexagonal chamber has walls inlaid with copper pipes. Cracks appear in the floor where adamantine claws tore through the metal. Four crystal pillars spiral from the floor, each standing twice as tall as a human. A window into another world hangs suspended between these pillars.
The room is dominated by a 50 foot tall creature with three articulated legs and long, mechanical tentacles (no, I don't know how it fits here), though three small creatures that seem to be balls of pure electricity also. All of them appear hostile.
”Sefel/Flame Initiative”: 1d20 + 8 ⇒ (2) + 8 = 10
”Yargnod/Palisade Initiative”: 1d20 + 7 ⇒ (3) + 7 = 10
”Telirix/Shadow Initiative”: 1d20 + 13 ⇒ (10) + 13 = 23
”Red Initiative”: 1d20 + 8 ⇒ (15) + 8 = 23
”Yellow Initiative”: 1d20 + 8 ⇒ (13) + 8 = 21
”Green Initiative”: 1d20 + 8 ⇒ (1) + 8 = 9
”Blue Initiative”: 1d20 + 8 ⇒ (5) + 8 = 13
”Black Initiative”: 1d20 + 6 ⇒ (9) + 6 = 15
Round 1 - bolded may go
Shadow Knight (7 PP)
Red
Yellow
Black
Time Knight
Blue
Flame Knight
Palisade Knight
Green

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DC20 Will: 1d20 + 10 ⇒ (3) + 10 = 13

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Will: 1d20 + 10 ⇒ (19) + 10 = 29
"It's a treasure room! I don't see another exit. Let's retreat and see if they follow. We can always come back after we deal with Ayleth."
Telirix turns and fires at the fireball closest to the escape route. (yellow)
Frost cannon, mech BaB, my BAB: 1d20 + 10 + 9 ⇒ (20) + 10 + 9 = 39 ... damage: 6d10 + 11 ⇒ (6, 10, 7, 3, 9, 10) + 11 = 56
crit damage: 6d10 + 11 ⇒ (7, 8, 8, 2, 10, 7) + 11 = 53
And its staggered!

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Sefel nods, agreeing with this plan.

cmlobue |

Telirix blasts one of the smaller creatures.
The red and yellow creatures disappear.
2 = Flame Knight's plasma rifle
3 = Time Knight's sonic shotgun
4 = Palisade Knight's rocket launcher
5 = Shadow Knight's frost rifle
2d5 ⇒ (5, 3) = 8
Time Knight's sonic shotgun and Shadow Knight's frost rifle begin sparking, as they become broken for 1d4 + 1 ⇒ (2) + 1 = 3 rounds. The two mechs each take 1d10 + 11 ⇒ (8) + 11 = 19 electricity damage from the shower of sparks.
Reflex DC 20 for half damage and to reduce the time broken to 1 round.
The large creature swings a tentacle at Shadow Knight.
Tentacle: 1d20 + 26 ⇒ (1) + 26 = 27
Bludgeoning Damage: 3d10 + 21 ⇒ (10, 8, 6) + 21 = 45 plus deconstruction cage
But its aim is well off.
Round 1 - bolded may go
Shadow Knight (7 PP, rifle broken, Reflex save)
Red
Yellow (-109 HP, staggered)
Black
Time Knight (5 PP, shotgun broken, Reflex save)
Blue
Flame Knight
Palisade Knight
Green
Yellow and Red are inside weapons and cannot be attacked directly.

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Move to nearest enemy and attack in melee. I can’t move myself on phone, someone move me. hit: 1d20 + 11 + 10 ⇒ (14) + 11 + 10 = 35 dmg: 6d8 + 17 ⇒ (2, 4, 1, 2, 7, 4) + 17 = 37