GM Dennis
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Annoyingly nondescript music plays as you ride one of the lifts in the Lorespire Complex, heading for the office of Radaszam the Dealmaker, who has requested your presence. You awkwardly make eye contact...maybe you should introduce yourself to break the ice?
Please take a moment to introduce your character! Also, please let me know if this character played SFS #1-01: The Commencement.
Lapodie
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An indigo ijtikri with two sniper rifles strapped to her back waits for the elevator doors to close, then tries to give pamphlets to each of you.
"Hello! Have you heard about the movement to restore Iji? Free Vesk 2! Free Vesk 2! Restore Iji!"
Conrad Castamir Kerbouchard
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Yes, Conrad went through the Commencement.
A man of good looks and a confident comportment enters the lift. He's quick with his smile, and acknowledges any who look his way. some people actively wave as if they know the man. It's likely true that they do, not as a Starfinder, but owner and operator of the Flaxseed Station Cantina.
He's slight of build, though the contours of his graphite suit show off a toned physique. While his skipshot pistol is pretty standard, his dueling sword looks more like fashion than function.
Zark Snoutflash
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Yes, Zark has played #1-01 The Commencement.
A grey furred ysoki rides the elevator looking up at his companions with a serious look on his face. A corona laser pistol is holstered at his belt.
"Hello! Have you heard about the movement to restore Iji? Free Vesk 2! Free Vesk 2! Restore Iji!"
"Sorry, I have not been to Vesk. Is this movement some sort of dance? If you are trying to start a free dance movement, I'm all in. Dancing should be free."
Kastien
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Kastien played through The Commencement
A stocky korasha lashunta with pale green skin mottle with darker green saddles and spots stood against one wall with a grin on his face. The power gauntlet encasing his left hand seemed to come and go as he subconsciously twiddled with a knob on its side. He is well armored, and carries it easily.
"Free Vesk 2, huh? Is that a serious commitment or are you practicing to blend in with no one wanting to make eye contact? Either way, good show. I am Kastien. A Seeker of Truth and follower of the Universal Way. Also, I like to punch things. "
Dr. Dov Delano
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Yes, Dov played The Commencement.
Dov is a 10ft tall bipedal bear wearing a long, white, leather lab-coat over khaki-colored scrubs, his pockets bearing multi-colored vials. You can see numerous cybernetic implants poking out from his fur as he arrives, broad shoulders bearly fitting as he squeezes through the door frame. Aside from a few pistols on his hips, he doesn't appear to bear any other arms or armor (beyond the obvious). Even his lab coat's sleeves are quite long! He gives all of you a respectful nod but stifles an obvious yawn with a massive paw.
"Oh...I'm so sorry for being late. I was just hibernating in the lounge - I pulled a double shift at the clinic yesterday despite there being a specific claws in my contract about that sort of thing within 2 days of a posted assignment to the Starfinder duty roster..."
"Er, in any event. Dr. Dov Delano at your service. I don't suppose I could offer everybody a free checkup?
Castanamir Insulae Kerbouchard
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Conrad turns his eyes towards the team, somewhat comically moving his head slowly up to look at the good doctor. He's still looking when he says, "Vesk 2? Yeah? I mean... sure? Is there a paycheck in it? Also, I'm all set doc. I appreciate it though."
Sharmain
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"Greetings fellow Starfinders. My good friend, Walter, and I were together when we received a summons for an assignment. Unfortunately the delivery drone was glitching so it was unclear which of us it was meant for. I guess we'll find out."
SRO-s 975 Walter Echo
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"Yes, Sharmain and I were about to embark on a shopping expedition. Ah, well. Hopefully there will be a little time before we need to depart, though there rarely is enough. You look like a reasonable bunch. Anyone have any inside information on what to expect?"
Dr. Dov Delano
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"Well, I do need to give everyone a once-over. It's not only a claws in my contract, but if I don't, I won't be able to give you medicine in the field when we get out there for...whatever we've got in store for us," Dov says somewhat apologetically to Conrad.
Sharmain
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"Nice to meet you Dr. Dov. Sounds like this team has a medic, so..." Halfway through her sentence, Sharmain is interrupted by a notification on her comm unit.
"Aaah, yes, looks like this is your party, Walter. I just received a call to elsewhere. Have fun." She sends a command to the lift and exits at the next stop.
SRO-s 975 Walter Echo
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Walter looks around at the members of the group. "I'm sure we will get along just fine. We're all Starfinders after all."
"Hey Doc, I'm happy for you to take your scans. I'm sure you understand that I may heal a little differently to most. I appreciate all you can do to keep me kicking, or at least squawking."
Walter doffs their fedora, straightens their pinstriped suit and adds, "As much as that appreciation is genuine, I hope your medical services are not needed on this mission, at least for the team. Just once, I'd like to go on a quiet diplomatic mission where there is no fighting and we actually manage to make lives better and maybe even bring peace."
Zark Snoutflash
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”Your contract requires us to get a checkup prior to you being able to serve us in the field?! That sounds like typical insurance bearaucracy to me! I guess you better give me the free checkup.”
Castanamir Insulae Kerbouchard
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"Well, I do need to give everyone a once-over. It's not only a claws in my contract, but if I don't, I won't be able to give you medicine in the field when we get out there for...whatever we've got in store for us," Dov says somewhat apologetically to Conrad.
]"C'est la vie, my big friend. Just be gentle."
Kastien
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"Umm...I feel uncomfortable about this. Feel free to just skip me. "
A medical checkup was one thing, but a handsy bear in an elevator was the stuff media video shorts that haunt you forever are made of.
Dr. Dov Delano
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| 1 person marked this as a favorite. |
GM, please note that Dov will not be able to deliver Biohacks to Kastien without making an attack roll, but everyone else should be okay.
GM Dennis
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“Sit down,” Radaszam growls when the lift empties you out into his office, scarcely glancing up from his datapad as he nods toward several open seats in his office. After a moment, he looks up and says, “Eight years ago, I sent a team of Starfinders to help get a young agent out of a jam caused by her own big mouth. Well, I guess I don't need to tell you that, since most of you were on that team. Anyway, as you know, our team helped her build and pilot a vehicle to victory in a junkrace, down in the Spike. And what did that ingrate do to thank me for my help? She quit! Well, good riddance, I say.”
“Ugh, I’m getting aggravated just thinking about it,” he grumbles, shaking his head. “Enough about her. Turns out the guy she beat, a ysoki named Ratrod, has held a grudge against me all these years for helping her out. He’s challenged the Society, wants me to send another team to a big race he’s putting together. Normally I’d ignore it, but as it happens, I’m in need of some new intel sources down in that part of the Spike, and from what I hear, this Ratrod has his ear to the ground.”
“That’s where you come in. Head down to the Botscrap district and enter Ratrod’s race. Showing up is enough to build the inroads I need, but you may as well try to win while you’re there, just to make a good impression for the Society. Take this.” Radaszam holds out a small datastick. “Don’t lose it; that’s your ticket into the gate. I’ve sent you a dossier on everything we could gather about the other racers, though it’s not much. Any questions?”
Dossier added to the slides. Those of you who participated in #1-01 The Commencement know and can share the following with your teammates.
Junkracing is most popular in the Botscrap district of Absalom Station’s Spike, where tracks have been set up in many of the bigger junkyards. The most famous junkracing track is owned by Ratrod, a veteran ysoki racer with ties to the Scrap Union. Eight years ago, Ratrod’s reputation was ruined when he lost a race to a hotshot team of Starfinders, and he’s been working his way back up ever since.
Everyone can also attempt a Culture, Engineering, or Piloting check to recall knowledge about junk racing, or a Diplomacy check to gatehr more information.
Dr. Dov Delano
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Culture or Engineering: 1d20 + 16 ⇒ (10) + 16 = 26
Dov looks over the dossiers with raised eyebears...er...eyebrows.
SRO-s 975 Walter Echo
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"Racing you say? What type of race and where do we procure a vessel?"
Clearly I need to ask around and learn more.
Diplomacy with Expertise: 1d20 + 15 + 1d6 + 1 ⇒ (10) + 15 + (6) + 1 = 32
GM Dennis
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| 1 person marked this as a favorite. |
Lapodie and Dr. Delano have heard that Ratrod is promoting the big race today as "The Grudge Match". He's invited all the racers he feels have wronged him in some way over the years to compete, so he can beat them all at once. There's a lot of fan excitement, particularly for the potential drama that might unfold. Aside from Ratrod's grudges, the race is also slated to feature a team of Starfinders (that's you!) racing against a former Starfinder, and a mother racing against her late son's best friend, who was involved in the crash that killed him.
Walter and Zark additionally recall that Ratrod is very picky about the way his races are broadcast, going so far as to order custom-built versions of a popular camera drone model with special programming tailoed to his needs.
You all also recall that in this sort of one-off junkrace, base vehicles are usually supplied to the racers, though you may have a chance to customize once you're there.
I'll move us on tomorrow night, unless there are any other questions for Radaszam.
SRO-s 975 Walter Echo
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Walter does not want to aggravate Radaszam further by asking about the previous race and the Starfinder who needed rescuing. They will rely on the others to fill in the gaps, or do some digging through past media posts.
Conrad Castamir Kerbouchard
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"Sounds straight forward enough. We can chitchat all the way there, maybe pick up some good information before we even enter."
Diplomacy (Gather Information): 1d20 + 11 ⇒ (9) + 11 = 20
Zark Snoutflash
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"I remember helping Laboni win the race against Ratrod and the whole crew. I wonder if her driving has improved over these eight years? I remember we had to do a lot of fixing up of her engines and also a lot of firing of weapons to ensure that she won. That was quite an intense race, and I'm not surprised that Ratrod wants a rematch."
GM Dennis
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You take your leave of the grumpy dealmaker, heading toward The Spike. Conrad hobnobs with everyone you run into, hoping to get some more intel, but no one seems to know anything more than you do about the details of the race. As you descend deeper into The Spike, the corridors become more cramped, windows frequently barred or boarded over, and the glitzy holovid displays of topside businesses are replaced with neon lights and painted signs. As you reach the Botscrap district, the housing blocks, cafes, and bodegas of other neighborhoods grow less frequent, with whole blocks dedicated to the massive, sprawling junkyards that give the district its name.
Eventually, you come to an intersection of wide corridors where gaudy neon signs bathe a nearby dumpster in sickly pink light. Boarded windows and spray-painted security doors show most of the storefronts to be vacant, though the door of a dank cantina stands propped open to the southwest, the sound of clinking bottles and muttered conversation occasionally spilling out. Pedestrians hurry through the area, avoiding eye contact. Leaning against the walls on the far side of the intersection are a small group of what look like street toughs, wearing matching colors. As you approach, they begin to move, the two androids in the back moving toward strategic corners, while two burly nuars draw staves and approach. ”Hand over the entry token”, the lead figure demands.
Zark Snoutflash
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Culture: 1d20 + 14 ⇒ (12) + 14 = 26
”What brings you to the neighborhood my friends?” Zark attempts to find out more while trying to avoid a confrontation.
Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16
SRO-s 975 Walter Echo
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Culture with Expertise: 1d20 + 14 + 1d6 + 1 ⇒ (15) + 14 + (5) + 1 = 35
Hmm, don't look like locals. I wonder if they are associated with the race, or maybe just taking advantage of it.
Walter addresses the leader using their experience as an activist to sound like they speak with authority, yet trying to keep it diplomatic as well.
"If you have been hired as race security, you need to make sure you have been registered as such and know the correct procedures. We'd be happy to accept your escort to the check-in station. You should see our names as registered contenders on the official list. Let's get moving though so we can all be about our appointed tasks."
Diplomacy with Expertise: 1d20 + 15 + 1d6 + 1 ⇒ (19) + 15 + (6) + 1 = 41
GM Dennis
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Initiative:
<Dov> Init: 1d20 + 5 ⇒ (9) + 5 = 14
<Zark> Init: 1d20 + 7 ⇒ (13) + 7 = 20
<Walter> Init: 1d20 + 6 ⇒ (12) + 6 = 18
<Lapodie> Init: 1d20 + 11 ⇒ (12) + 11 = 23
<Conrad> Init: 1d20 + 8 ⇒ (19) + 8 = 27
<Kastien> Init: 1d20 + 6 ⇒ (18) + 6 = 24
Nuar 1: 1d20 + 0 ⇒ (15) + 0 = 15
Nuar 2: 1d20 + 0 ⇒ (19) + 0 = 19
Android A: 1d20 + 5 ⇒ (7) + 5 = 12
Android B: 1d20 + 5 ⇒ (15) + 5 = 20
The nuar nods and says "the hard way it is then", and raises his staff.
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Initiative!
Conrad, Kastien, Lapodie, and Zark are all quick to react.
Zark Snoutflash
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Zark wastes no time and fires his pistol in a trick attack! One second the ysoki is there, the next he is not! Zark Snoutflash fires at the staff weilding Nuhar (Red #1) using his stealth as a trick to gain the advantage.
Trick Attack (Stealth) vs. DC = 20 + Creature's CR: 1d20 + 20 ⇒ (19) + 20 = 39
Corona Laser Pistol: 1d20 + 10 ⇒ (12) + 10 = 22
Fire Damage: 2d4 + 3 ⇒ (1, 4) + 3 = 8
Trick Damage: 3d8 ⇒ (2, 8, 5) = 15
Debilitating Trick: When Zark succeeds at both the skill check and attack roll of his trick attack, he can make the target flat-footed or off-target until the beginning of Zark's next turn. Zark chooses flat-footed.
Kastien
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"Wait! Why are we jumping straight into a fight. We have an entry token. It's right here!"
Kastien stepped in between the nuars and the rest of the group, the data stick raised in his right hand and his left balled inside his power gauntlet.
Lapodie
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Lapodie moves while pulling her stalker rifle and fires at #2.
attack: 1d20 + 9 ⇒ (18) + 9 = 27
advanced shobhad horizon stalker: 3d4 + 4 ⇒ (1, 4, 4) + 4 = 13
GM Dennis
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Kastien, is it your intention to give them the datastick, or just show that you have it?
Zark has the nuar spinning in circles looking for him before landing a well-placed shot from an unexpected direction. Lapodie, meanwhile, takes careful aim and lands a perfectly-placed shot of her own.
Conrad may act.
Zark Snoutflash
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"Wait! Why are we jumping straight into a fight. We have an entry token. It's right here!"
"I would not be giving these rogues anything, my friend. They are not from around here and are here to simply exploit others!"
Conrad Castamir Kerbouchard
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Apologies. Graduation and finals are taking their toll and I've got a miniconvention this weekend!
"This is NOT how you four want this to go down. Do you know who we are? Get'em! Get'em ALL!"
Improved Get'em with clever improvisations. Gain +2 against ALL enemies within 60' (all). So no RP spent.
Conrad then runs around the far side of the big furry doctor.
Kastien
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Kastien, is it your intention to give them the datastick, or just show that you have it?
Zark has the nuar spinning in circles looking for him before landing a well-placed shot from an unexpected direction. Lapodie, meanwhile, takes careful aim and lands a perfectly-placed shot of her own.
Conrad may act.
Show that we have it
GM Dennis
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Conrad encourages his allies as Zark leaps into action, catching the nearer nuar off guard with a shot from their laser pistol. Lapodie similarly leaps into action, landing a shot on the other approaching nuar. Kastien, meanwhile, opts for trickery, holding up the token as bait.
One of the androids takes careful aim at Kastien, but holds fire, waiting for him to surrender the datastick. The farther nuar shrugs off Lapodie's shot, moving forward and reaching for the datastick in Kastien's hand.
Kastien, please make your readied attack.
Kastien
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AS the thug moved in to take the datastick, Kastien clenched his off hand. What had before looked just like a normal glove turned into a battle gauntlet and darkness moved around the solarian as he attuned with the hidden side of the universe. Kastien's gauntleted fist lashed out at his assaulter.
Graviton Attuned: 1
Kastien is providing Coordinated Shot
attack: 1d20 + 12 ⇒ (19) + 12 = 31
B/So damage: 2d6 + 11 ⇒ (5, 1) + 11 = 17
GM Dennis
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Kastian lands a solid blow on the surprised nuar, rocking them back on their heels for a moment. Seeing Kastien's duplicitous non-compliance, the android that had taken aim at him fires!
Rifle, target tracking: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Nonlethal electricity: 1d6 + 4 ⇒ (5) + 4 = 9
The bolt connects, though it's clear that they have their phasers set to stun weapons meant to incapacitate, rather than kill.
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Initiative!
Walter may act! Initiative order updated to reflect cascading triggered readied actions.
SRO-s 975 Walter Echo
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Walter waves their pistol at the attackers and shouts "Get 'Em! Don't let them have that datastick!" They then steady the pistol aiming at nuar with the blue armor.
static arc pistol on stun + GE vs Nuar 2: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
potential nonlethal electric damage + GE: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Spending Resolve for Get 'Em to affect attack and damage rolls against all enemies within 60 feet.
GM Dennis
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Spending Resolve for Get 'Em to affect attack and damage rolls against all enemies within 60 feet.
Conrad already did that this round, using an envoy improvisation that saved his resolve for this round (sorry, I should have done a better job indicating that in the init block). Does that affect your actions here, or would you spend the resolve anyway, to extend the duration?
On another note, I described it in the narrative intro but didn't explicitly call it out: that gray-and-brown structure next to Kastien is a dumpster, which provides partial cover.
GM Dennis
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Going to assume Walter knew what they were doing (though do want to point out that Improved Get 'Em should be +2 not +1, and that you have a +1 bonus from Coordinated Shot as well).
Walter further exhorts their allies, but even with their own encouragement and Kastien's helpful positioning, their shot just catches the edge of the dumpster and ricochets away.
The remaining nuar loops around into a flanking position against Kastien, bringing his pike around in an efficient arc (I mistakenly referred to these as stavese earlier, but they're actually pikes at this tier).
Pike, flanking vs. Kastien: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
Nonlethal cold: 1d8 + 11 ⇒ (7) + 11 = 18
The nimble solarian is able to dodge the attack though, maintaining his grip on the datastick.
---------
Initiative!
Dov may act.
Party Conditions: Improved Get ‘Em (+2 attack and damage vs. all enemies until start of Walter’s turn)
Dr. Dov Delano
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Dov is clearly taken a bit aback at the sudden hostility, hence his slow reactions to the onslaught. But the big bear quickly recovers. He draws his caustoject pistol, taking aim at the off-guard nuar (#1) and loads his specialty biohack into it, taking a Double Tap shot!
"You should calm down, friend. I'm Dr. Dov by the way. My patients say they bearly feel a thing!"
Double Tap Anchoring Liquidator Caustoject: 1d10 + 12 + 1 + 2 ⇒ (8) + 12 + 1 + 2 = 23 vs. Off-Guard
Acid Damage: 1d4 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Anesthesiology Inhibitor Nonlethal Damage: 7 = 7
Inhibitor: Fatigued condition (DC 19 Fortitude Save for half damage versus nonlethal damage and no fatigue). If target is already fatigued, it is Exhausted instead. This is a poison effect.
GM Dennis
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The nuar groans at the pun, despite himself...at least until the bolt of medicated acid impacts him squarely in the chest.
Failure vs. inhibitor
The remaining android calls out, calmly, "never mind that, focus on the one with the key." Taking their own advice, they take a moment to aim, carefully, a holographic HUD springing up in front of their eyes, before taking a shot at Kastien.
Rifle, target tracking: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
Nonlethal electricity: 1d6 + 4 ⇒ (6) + 4 = 10
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Initiative!
Conrad, Lapodie, and Zark may act.
Conrad Castamir Kerbouchard
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"Keep up the fire!" Conrad keeps up pressure, but he focuses his attention a bit more, aiming at the android attacking Kastien
Slipshot: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15, but aims too cautiously. Get'em on Android A
Lapodie
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"Got it. Focusing fire." Lapodie aims at A.
stunt, sleight of hand: 1d20 + 17 ⇒ (14) + 17 = 31
attack: 1d20 + 9 ⇒ (1) + 9 = 10
advanced shobhad horizon stalker: 3d4 + 4 ⇒ (4, 4, 4) + 4 = 16
Sad trombone sounds. Her rifle is currently empty.