| cmlobue |
You could probably get mech hands in there, but since all you need is an aid another for Yargnod, it may not matter.
Sefel Q Lamunesh
|
Sefel holds the flashlight for Yargnod.
I think... I'm still going to leave that to Telerix :)
| cmlobue |
Mordack shimmies through the hole as Yargnod and Telirix expand it. A narrow passage leads to a room with 50 foot high ceilings.
Light seeps through the cracked ceiling panels of this cavernous hangar, though no other light sources illuminate the room. Surrounded by shadows, a mech shaped like a skeletal dragon poses elegantly with its wings spread. The frame, which appears to be made partially of bone, shimmers strangely in the dappled light. The floor is oddly translucent in places, seemingly phasing in and out of substantiality. Disturbing shapes flicker across the walls—though at a second glance, they’re only shadows.
There is no time to study it, though, as three skeletal creatures in decomposing pilot's gear immediately turn toward the team.
”Sefel Lamunesh Initiative”: 1d20 + 8 ⇒ (3) + 8 = 11
”Yargnod Initiative”: 1d20 + 7 ⇒ (15) + 7 = 22
”Telirix Sporestorm Initiative”: 1d20 + 13 ⇒ (6) + 13 = 19
”Red Initiative”: 1d20 + 4 ⇒ (2) + 4 = 6
”Green Initiative”: 1d20 + 4 ⇒ (3) + 4 = 7
”Blue Initiative”: 1d20 + 4 ⇒ (1) + 4 = 5
”??? Initiative”: 1d20 + 8 ⇒ (3) + 8 = 11
Tiebreak 1=Sefel: 1d2 ⇒ 1
Slow skeletal creatures, apparently.
Round 1 - bolded may go
Yargnod
Telirix
Mordack
Sefel
???
Green
Red
Blue
Sefel Q Lamunesh
|
Vs a mech without our mechs. Ruh roh.
I'm not sure, let me think...
Sefel attempts to Recall Knowledge on the skeletal creatures.
Life Science: 1d20 + 18 ⇒ (18) + 18 = 36
Or Mysticism +19 if that applies
| cmlobue |
Definitely not Life Science.
Sefel recognizes these as skeleton crew, undead with no subtypes. 5 questions
| Yargnod Kir'eed |
Yargnod wait's patiently for Sefel to provide detailed information about their opponents and their potential strengths and weaknesses, watching both them and him with polite curiousity.
Just kidding. He's pretty much going to do the same thing no matter what they are.
Tossing the disc up, he catches it between both hands, switching it back to the fully formed Justifier and blasts the closest skeleman (Teal.)
Justifier (Doom Caller Desperation Cannon): 1d20 + 13 ⇒ (13) + 13 = 26
Electricity and Fire: 3d12 + 11 ⇒ (1, 1, 6) + 11 = 19
Mordack Dunstar
|
Move up to blue while doing trick attack
Sword Cane Zero-Edge: hit: 1d20 + 15 ⇒ (7) + 15 = 22 vs KAC FF to hit. dmg: 2d6 + 11 ⇒ (1, 3) + 11 = 15 piercing damage.
Trick attack: Acrobatics+21(can take 10) acrobatics: 21 + 10 = 31 extra damage: 6d8 ⇒ (8, 3, 7, 4, 8, 8) = 38
Sefel Q Lamunesh
|
5 questions
I cannot find the Starfinder question list right now, but: special attacks, special defenses, immunities, best save, worst save.
Sefel Q Lamunesh
|
Sefel draws his laser rifle and hastens the party!
[move] Draw weapon
[standard] Cast haste on all party
Telirix Sporestorm
|
Telirix shrugs his rifle off his shoulder. The forestock drops into his left hand and he moves out to the right while firing at the lead undead near Mordack.
"Take'em in line as they come."
Hailcannon, Ultracold Cryo v EAC blue, get'em, full attack: 1d20 + 13 + 2 - 4 ⇒ (11) + 13 + 2 - 4 = 22 ... damage: 4d8 + 11 ⇒ (3, 2, 4, 3) + 11 = 23 C & P 80'
Hailcannon, Ultracold Cryo v EAC blue, get'em, full attack: 1d20 + 13 + 2 - 4 ⇒ (3) + 13 + 2 - 4 = 14 ... damage: 4d8 + 11 ⇒ (5, 2, 6, 7) + 11 = 31
Can't adjust map right now. Will move Tel one square north when i can. Also, I think Mordack provides a +2 bonus to Ranged fire against his melee opponent. I did not include that in my roll in case I'm wrong.
get'em on blue. +2 to hit for you all.
| cmlobue |
| 1 person marked this as a favorite. |
No special defenses.
Fury Howl (Su) As a full action, a skeleton crew can scream a wordless howl of rage, targeting all creatures who can hear it within 30 feet. This deals 5d6 sonic damage and 1d6 bleed damage as affected creatures begin bleeding from the ears. A successful DC 17 Fortitude save halves the damage and negates the bleed.
Disassemble (Ex) Though the skeleton crew is mindless, they can instinctually utilize their training. As a standard action, a skeleton crew can attempt to sabotage a weapon or armor of an adjacent creature with a DC 25 Engineering check. On a success, the item is treated as broken. A creature can fix the sabotaged item with a DC 25 Engineering check as a standard action.
Immune to cold and anything that would not normally affect undead.
Best save Fort and Reflex, worst save (surprise!) Will.
Telirix Sporestorm
|
Immune to cold? That's not FAIR! :-) If Tel hit, he's only doing half damage. And I moved him on the map.
Sefel Q Lamunesh
|
Sefel will relay what he knows to the rest of the team telepathically.
| cmlobue |
Sefel briefs the teams on the creatures they face now, in addition to granting them magical speed.
Yargnod does Yargnod things, and does them well.
Telirix fires his gun, but finds it ineffective.
Mordack moves in and hacks at the blue-clad skeleton.
A telepathic scream emanates from the mech, enveloping everyone but Mordack.
Will DC 23 or be panicked for 1 minute.
The blue creature takes a step and also screams, though this one is more physical. Mordack and Telirix are close enough that it hurts.
Sonic Damage: 5d6 ⇒ (1, 6, 2, 3, 4) = 16 plus 1d6 bleed
Fortitude DC 17 halves damage and negates bleed.
The skeleton in green moves to Mordack and tries to hit him with a wrench.
Ominous Scrapper-Class Crisis Wrench: 1d20 + 17 ⇒ (11) + 17 = 28
Bludgeoning Damage: 1d10 + 14 ⇒ (1) + 14 = 15
It glances off the operative's armor.
Red Skeleton moves towards the main group of humanoids.
Round 2 - bolded may go
Yargnod (haste, Will save)
Telirix (haste, Will save, Fortitude save)
Mordack (haste, Fortitude save)
Sefel (haste, Will save)
???
Green
Red
Blue (-72 HP)
Telirix Sporestorm
|
Will save v 23: 1d20 + 10 ⇒ (14) + 10 = 24
Fort save v 17: 1d20 + 6 ⇒ (4) + 6 = 10
Telirix frowns at the effect of his rifle, but any concern there is quickly replaced with the mech's fear effect. He shakes it off, and slings his rifle over his shoulder.
He draws his pistol and opens up on the same skeleton.
Semi-Auto Pistol, Elite v KAC, blue, Mordack bonus: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28... damage: 3d6 + 5 ⇒ (1, 6, 4) + 5 = 16 P; Range 60 ft.; Critical...
Sefel Q Lamunesh
|
DC23 Will: 1d20 + 9 ⇒ (18) + 9 = 27 and 2 vs spells/magical effects
Sefel steps foward, up next to Telerix and causes his datapad to overflow it's energy. Electricity surges through the foes.
[move] 15ft
[standard] Cast arcing surge: line through BLUE and GREEN
Electricity damage, BLUE and GREEN, DC19 reflex half, spell resistance: 10d6 ⇒ (4, 1, 3, 2, 2, 2, 3, 5, 5, 3) = 30
Mordack Dunstar
|
fort save: 1d20 + 8 ⇒ (15) + 8 = 23 Do the same thing to blue again
trick attack: 10 + 21 = 31 extra dmg: 6d8 ⇒ (7, 8, 8, 6, 6, 7) = 42
hit: 1d20 + 15 ⇒ (4) + 15 = 19 vs FF KAC dmg: 2d6 + 11 ⇒ (2, 5) + 11 = 18
| cmlobue |
Yargnod, Will Save: 1d20 + 4 ⇒ (4) + 4 = 8
Yargnod runs for the exit.
Bleed, Telirix: 1d6 ⇒ 6
Telirix' injury was worse than it looked.
The undead in the green uniform takes the opportunity to bang on the operative's head.
Ominous Scrapper-Class Crisis Wrench: 1d20 + 17 - 4 ⇒ (15) + 17 - 4 = 28
Bludgeoning Damage: 1d10 + 14 ⇒ (6) + 14 = 20
Ominous Scrapper-Class Crisis Wrench: 1d20 + 17 - 4 ⇒ (10) + 17 - 4 = 23
Bludgeoning Damage: 1d10 + 14 ⇒ (5) + 14 = 19
The one in red swings at Telirix.
Ominous Scrapper-Class Crisis Wrench: 1d20 + 17 - 4 ⇒ (16) + 17 - 4 = 29
Bludgeoning Damage: 1d10 + 14 ⇒ (5) + 14 = 19
Ominous Scrapper-Class Crisis Wrench: 1d20 + 17 - 4 ⇒ (16) + 17 - 4 = 29
Bludgeoning Damage: 1d10 + 14 ⇒ (1) + 14 = 15
No luck for team skeleton this time.
Reflex, Green: 1d20 + 9 ⇒ (6) + 9 = 15
Reflex, Blue: 1d20 + 9 ⇒ (16) + 9 = 25
Neither can get out of the way of the energy, and Mordack and Telirix combine to knock one out.
Round 3 - bolded may go
Yargnod (haste, panicked 9 rounds)
Telirix (-24 SP, haste, bleed 1d6)
Mordack (-8 SP, haste)
Sefel (haste)
???
Green (-15 HP)
Red
Blue
Sefel Q Lamunesh
|
Sefel backs away a safe distance before firing on the mech.
[move] 20ft
[standard] attack PUPRLE
aphelion laser rifle attack PURPLE, fire damage: 1d20 + 14 ⇒ (11) + 14 = 253d6 ⇒ (2, 3, 1) = 6
Telirix Sporestorm
|
Telirix scans the battlefield and makes a hard choice. He backs cautiously away and fires on red. "Take this one first. Hold on, Mordack!"
careful 5' step as shown. Get'em as part of attack. +2 v red for ya'll
Semi-Auto Pistol, Elite v KAC, red, get'em: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17 ... damage: 3d6 + 5 ⇒ (3, 3, 6) + 5 = 17 P; Range 60 ft.; Critical...
| cmlobue |
Sefel takes a shot at the mech. It doesn't seem to notice.
Telirix fires on the skeleton in green. It also doesn't seem to notice, but for a different reason.
Bleed: 1d6 ⇒ 5
Mordack turns its attention to the enemy in green as well.
trick attack: 10 + 21 = 31 extra dmg: 6d8 ⇒ (1, 1, 3, 4, 7, 2) = 18
hit: 1d20 + 15 ⇒ (13) + 15 = 28 vs FF KAC dmg: 2d6 + 11 ⇒ (2, 4) + 11 = 17
It definitely notices that.
The undead in green returns the favor.
Ominous Scrapper-Class Crisis Wrench: 1d20 + 17 - 4 ⇒ (10) + 17 - 4 = 23
Bludgeoning Damage: 1d10 + 14 ⇒ (9) + 14 = 23
Ominous Scrapper-Class Crisis Wrench: 1d20 + 17 - 4 ⇒ (10) + 17 - 4 = 23
Bludgeoning Damage: 1d10 + 14 ⇒ (8) + 14 = 22
Well, tries at least.
The red-clad skeleton wants Telirix to stop having a weapon.
Engineering: 1d20 + 14 ⇒ (7) + 14 = 21
Its wish will go unfulfilled.
Round 4 - bolded may go
Yargnod (haste, panicked 8 rounds)
Telirix (-24 SP, haste, bleed 1d6)
Mordack (-8 SP, haste)
Sefel (haste)
???
Green (-50 HP)
Red
Blue
Mordack Dunstar
|
Didn't realize it was my turn. Reason I haven't posted in a while.
Moves towards the big guy while doing trick attack trick: 10 + 21 = 31 extra dmg: 6d8 ⇒ (2, 1, 3, 8, 8, 7) = 29
hit: 1d20 + 15 ⇒ (3) + 15 = 18 vs FF KAc dmg: 2d6 + 11 ⇒ (3, 5) + 11 = 19 piercing.
Sefel Q Lamunesh
|
That mech won't notice my shot, unless...
Sefel gathers a cloud of arcane energy and imprints it onto his laser rifle.
[standard] Cast supercharge weapon
Telirix Sporestorm
|
It's right on top of him. Telirix chooses to stand his ground and throws a couple heavy punches at the undead.
armor slam v red KAC, full attack, get'em : 1d20 + 12 - 4 + 2 ⇒ (2) + 12 - 4 + 2 = 12 ... damage: 1d10 + 4 ⇒ (2) + 4 = 6
armor slam v red KAC, full attack : 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 20 ... damage: 1d10 + 4 ⇒ (6) + 4 = 10
Get'em as part of the attack. +2 for everyone's next attack on red. and coordinated shot +1 on ranged attacks v red if I don't provide cover.
| cmlobue |
Telirix takes a pair of swings at the skeleton in red. The second makes contact, but it seems to absorb some of the blow.
Mordack hacks at the mech, but his sword bounces off the armor. The operative feels a wave of spooky energy emanate from it.
Sefel powers up.
The skeleton in green steps toward Mordack and tries to bludgeon him.
Ominous Scrapper-Class Crisis Wrench: 1d20 + 17 ⇒ (19) + 17 = 36
Bludgeoning Damage: 1d10 + 14 ⇒ (9) + 14 = 23
The red-clad one bashes at Telirix.
Ominous Scrapper-Class Crisis Wrench: 1d20 + 17 - 4 ⇒ (6) + 17 - 4 = 19
Bludgeoning Damage: 1d10 + 14 ⇒ (2) + 14 = 16
Ominous Scrapper-Class Crisis Wrench: 1d20 + 17 - 4 ⇒ (2) + 17 - 4 = 15
Bludgeoning Damage: 1d10 + 14 ⇒ (4) + 14 = 18
Round 5 - bolded may go
Yargnod (haste, panicked 7 rounds)
Telirix (-24 SP, haste, bleed 1d6)
Mordack (-31 SP, haste. Will save)
Sefel (haste, supercharged)
???
Green (-50 HP)
Red (-5 HP)
Blue
Mordack Dunstar
|
will save: 1d20 + 12 ⇒ (10) + 12 = 22 Few don't even have to look at my conditional bonuses to see if they apply.
Turn coming..
Sefel Q Lamunesh
|
Here goes nothing...
Sefel unloads on the mech.
[standard] attack mech
aphelion laser rifle attack, F damage (supercharged): 1d20 + 14 ⇒ (5) + 14 = 193d6 + 4d6 ⇒ (2, 4, 2) + (4, 2, 6, 3) = 23
Telirix Sporestorm
|
"The mech's the prize, guys! And we're outmatched in a straightup fight with it. Let's bring down the undead and we can deactivate the mech from the console there."
The lashunta tries a couple more punches. "Yargnod, a little help here?"
Get'em for +2 v red and and coordinated shot +1 on ranged attacks v red if I don't provide cover.
armor slam v red KAC, full attack, get'em : 1d20 + 12 - 4 + 2 ⇒ (14) + 12 - 4 + 2 = 24 ... damage: 1d10 + 4 ⇒ (1) + 4 = 5
armor slam v red KAC, full attack : 1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25 ... damage: 1d10 + 4 ⇒ (5) + 4 = 9
Mordack Dunstar
|
Oh right forgot to take my turn, disengage, and my haste action will be put away melee weapon, he is going to want to use ranged after that risk.
| cmlobue |
Yargnod tries to psych himself up. The battle cry continues to recede.
Bleed: 1d6 ⇒ 3
Teliris bashes the skeleton in red twice, but it seems barely scratched by the second attack and completely ignores the first.
Mordack retreats.
Sefel blasts at the mech. Unfortunately (or maybe not), he misses.
The red-clad skeleton keeps swinging at Telirix.
Ominous Scrapper-Class Crisis Wrench: 1d20 + 17 - 4 ⇒ (5) + 17 - 4 = 18
Bludgeoning Damage: 1d10 + 14 ⇒ (8) + 14 = 22
Ominous Scrapper-Class Crisis Wrench: 1d20 + 17 - 4 ⇒ (12) + 17 - 4 = 25
Bludgeoning Damage: 1d10 + 14 ⇒ (3) + 14 = 17
The one in green follows Mordack.
Ominous Scrapper-Class Crisis Wrench: 1d20 + 17 ⇒ (8) + 17 = 25
Bludgeoning Damage: 1d10 + 14 ⇒ (1) + 14 = 15
Round 6 - bolded may go
Yargnod (haste, panicked 6 rounds)
Telirix (-27 SP, haste, bleed 1d6)
Mordack (-31 SP, haste)
Sefel (haste)
???
Green (-50 HP)
Red (-9 HP)
Blue
Sefel Q Lamunesh
|
Right, okay...
Sefel points his laser rifle at one of the skeletons.
[standard] attack GREEN
aphelion laser rifle attack PURPLE, fire damage: 1d20 + 14 ⇒ (5) + 14 = 193d6 ⇒ (2, 1, 1) = 4
critical burn 1d6
Telirix Sporestorm
|
dmlobue, I think you forgot to add some damage to Tel. I make his current damage as 29, not 24. Also I think you forgot to roll bleed last turn.
Tel slips another attack from his foe. He grins that they can't hit, but his smile fades because he can't seem to land an attack either. Nothing to do but try again.
He steps carefully back from red and tries his pistol on green.
Careful 5' move as shown.
Semi-Auto Pistol, Elite v KAC, green, get'em: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28 ... damage: 3d6 + 5 ⇒ (5, 2, 5) + 5 = 17 P; Range 60 ft.; Critical...
Get'em with attack. +2 for everyone's next attack on green.
Mordack Dunstar
|
I'm in melee with green and don't want to be in melee right now
Trampling Boots
These rugged boots are made from the finest mountain eel hide. You can ignore difficult terrain, but only in hilly and mountainous environments. In addition, once per day as a full action, you can move up to your speed through other creatures’ spaces (as long as those creatures aren’t larger than you are). Each creature in your path automatically takes 2d6+4 bludgeoning damage. A target of this trample ability can make an attack of opportunity against you as you pass through its space, but at a -4 penalty. A target can forgo this attack of opportunity to instead attempt a DC 16 Reflex save to take half damage.
dmg: 2d6 + 4 ⇒ (6, 1) + 4 = 11
I drew a path, it not need to be a straight line.
| cmlobue |
Sefel burns a bit of the bone on the greenish skeleton.
Telirix follows up by hitting hard enough to shatter some bones.
Mordack bowls over the skeleton and gets swung at in response.
Ominous Scrapper-Class Crisis Wrench: 1d20 + 17 ⇒ (18) + 17 = 35
Bludgeoning Damage: 1d10 + 14 ⇒ (8) + 14 = 22
The green one tries to take apart Telirix's gun.
Engineering: 1d20 + 14 ⇒ (4) + 14 = 18
Which is hard to do while he's holding it.
The red skeleton puts Mordack back into melee.
Ominous Scrapper-Class Crisis Wrench: 1d20 + 17 ⇒ (7) + 17 = 24
Bludgeoning Damage: 1d10 + 14 ⇒ (6) + 14 = 20
Round 7 - bolded may go
Yargnod (haste, panicked 5 rounds)
Telirix (-27 SP, haste, bleed 1d6)
Mordack (-53 SP, haste)
Sefel (haste)
???
Green (-66 HP)
Red (-9 HP)
Blue
Mordack Dunstar
|
I passed through both Green and Red as the line showed, did one of them or both not take the damage? That was 11 damage to both. Did Red make a reflex or take an aoo at a -4 penalty?
| cmlobue |
Mordack's turn is corrected with a wrench to the face from Red.
Ominous Scrapper-Class Crisis Wrench: 1d20 + 17 ⇒ (11) + 17 = 28
Bludgeoning Damage: 1d10 + 14 ⇒ (3) + 14 = 17
Round 7 - bolded may go
Yargnod (haste, panicked 5 rounds)
Telirix (-27 SP, haste, bleed 1d6)
Mordack (-53 SP, haste)
Sefel (haste)
???
Green (-72 HP)
Red (-15 HP)
Blue
Mordack Dunstar
|
My Dragonwrym gland will produce a 15 foot cone of electricity hitting red dmg: 3d6 ⇒ (6, 4, 4) = 14 electric.
Telirix Sporestorm
|
Telirix fakes a punch, and steps back. The gun barks again, this time at green.
Careful 5' step as shown.
Semi-Auto Pistol, Elite v KAC, green, get'em: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15 ... damage: 3d6 + 5 ⇒ (3, 5, 4) + 5 = 17 P; Range 60 ft.; Critical...
I miss Yargnod and Justifier. Mostly Justifier. >-O
Get'em . +2 for anyone attacking v green
Sefel Q Lamunesh
|
Ajithu decides focus fire is best for the remaining two undead.
[standard] attack GREEN
aphelion laser rifle attack GREEN, fire damage: 1d20 + 14 ⇒ (16) + 14 = 303d6 ⇒ (5, 6, 2) = 13
critical burn 1d6
Sefel Q Lamunesh
|
Or Sefel :) I must've been tired when I made that post.
| cmlobue |
Bleed: 1d6 ⇒ 1
Reflex Save: 1d20 + 9 ⇒ (10) + 9 = 19
Sefel channels the spirit of Ajithu, who is apparently a proficient marksman.
Telirix maybe should see if he has any ancestors who were good with guns.
The red skeleton takes a blast of electricity full in the face.
It decides that it does not like being breathed on.
Ominous Scrapper-Class Crisis Wrench: 1d20 + 17 - 4 ⇒ (6) + 17 - 4 = 19
Bludgeoning Damage: 1d10 + 14 ⇒ (9) + 14 = 23
Ominous Scrapper-Class Crisis Wrench: 1d20 + 17 - 4 ⇒ (3) + 17 - 4 = 16
Bludgeoning Damage: 1d10 + 14 ⇒ (3) + 14 = 17
The greenish one goes after Sefel and his spiritual advisor, ignoring Telirix on the way.
Ominous Scrapper-Class Crisis Wrench: 1d20 + 17 ⇒ (5) + 17 = 22
Bludgeoning Damage: 1d10 + 14 ⇒ (1) + 14 = 15
Neither of them has the power of Ajithu.
Round 8 - bolded may go
Yargnod (haste, panicked 4 rounds)
Telirix (-28 SP, haste, bleed 1d6, AOO)
Mordack (-53 SP, haste)
Sefel (haste)
???
Green (-85 HP)
Red (-29 HP)
Blue
Sefel Q Lamunesh
|
Sefel jumps in fright. He did not expect to be chased directly by the creature. He jogs away before turning back to shoot it in the face!
[move] 20ft
[standard] attack GREEN
aphelion laser rifle attack GREEN, fire damage: 1d20 + 14 ⇒ (11) + 14 = 253d6 ⇒ (4, 5, 2) = 11
Telirix Sporestorm
|
AoO armor slam v green KAC: 1d20 + 12 ⇒ (18) + 12 = 30 ... damage: 1d10 + 4 ⇒ (3) + 4 = 7
Telirix, the brilliantly opportunistic strategist, happily takes advantage of the chance to strike green in the back.
But he doesn't forget that his pistol seems to have been more effective in this fight. He quickly raises the other hand to shoot the undead in the back too.
Semi-Auto Pistol, Elite v KAC, green, get'em: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25 ... damage: 3d6 + 5 ⇒ (4, 5, 1) + 5 = 15 P; Range 60 ft.; Critical...
Mordack Dunstar
|
Move, red gets an aoo
trick attack: 21 + 10 = 31 vs green
extra dmg: 5d8 ⇒ (8, 3, 7, 7, 7) = 32
shoot gun at green: 1d20 + 12 ⇒ (20) + 12 = 32 vs FF EAC dmg: 3d4 + 5 ⇒ (4, 3, 3) + 5 = 15 Acid at green. At red if green is dead.
If you see a change or two, sorry forgot my modifier and damage for my acid ranged attacks and looked at my character sheet to verify numbers.
| cmlobue |
Ominous Scrapper-Class Crisis Wrench, AOO: 1d20 + 17 ⇒ (5) + 17 = 22
Bludgeoning Damage: 1d10 + 14 ⇒ (5) + 14 = 19
Bleed: 1d6 ⇒ 3
Reordering because it would be a shame to waste Mordack's attack for the last 4 HP Green had...
Mordack slips away from the Red skeleton and blasts the green one to smithereens.
Telirix and Sefel both blast the red one, which is still going.
It steps toward sefel and tries to disassemble his gun.
Engineering: 1d20 + 14 ⇒ (9) + 14 = 23
But forgets to take the safety off.
Round 9 - bolded may go
Yargnod (haste, panicked 3 rounds)
Telirix (-31 SP, haste, bleed 1d6)
Mordack (-53 SP, haste)
Sefel (haste)
???
Green
Red (-50 HP)
Blue
Sefel Q Lamunesh
|
Hey! Leave that alone!
Sefel backs away next to Telerix and gives the skeleton the business end of the rifle.
[move] 15ft
[standard] attack RED
aphelion laser rifle attack RED, fire damage: 1d20 + 14 ⇒ (5) + 14 = 193d6 ⇒ (4, 6, 1) = 11
critical burn 1d6
Telirix Sporestorm
|
Telirix glances at the mech for a second, but it doesn't seem to be active now. He hefts his pistol and returns to blasting the last undead.
Semi-Auto Pistol, Elite v KAC, red, get'em: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21 ... damage: 3d6 + 5 ⇒ (6, 6, 1) + 5 = 18 P; Range 60 ft.; Critical...