DM Delmoth's Planescape

Game Master Delmoth

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Planewalker's Handbook


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CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86+26/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

"Good thinking. Give him the pork jerky. I hear people are salty like pork."


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Male CG Strix Alchemist (Chirurgeon, Internal Alchemist) 12 HP: 70/70 | AC: 24/15/19 | CMD: 24 | F: +12; R: +16; W: +7 | Immune: cold, nonlethal, paralysis, sleep | Init: +4 | Perception: +18; Low-Light Vision, Darkvision 60 ft | Conditions:

Khikril's ebon eyes light up as the others suggest possible solutions for Derm's appetite. "Ooh! You know, if you're just hoping to eat something, you could always try autocannibalism! See, I'd cut you open and remove one of your ribs, then you could eat that without having to endure the hassle of going out and finding a human and going through all those obstructionist mobs and ethics committees and such."

Flipping open his tool satchel, he begins rummaging through his stock of dangerous and/or insane experiments. "While I'm in there, I could make some upgrades, if you'd like. Reroute your brain through your chest cavity, riveting steel plates to your bones, that sort of thing..." The mad itaraak holds up a humerus, looking expectantly at Derm as he gives a sideways blink. "Extra arm? Always fun at parties, I hear. Speaking of parties, I had this idea about converting a redundant lung into a mechano-organic distillery of sorts - whenever you want a drink, just ram a spigot into your lower abdomen and down the hatch, right? Look, you're in fairly good shape; your calculated chance of survival is very high - upper 'teens, even!"


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Derm takes the rations eating one with a single bite. He responds to skee while chewing through the food, wrapping, and twine holding it together, "Uuuuh ok. Dat sounds good little guy."

Swallowing the ration Derm pops another into his mouth greedily.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86+26/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Nik puts a hand on Khikril's shoulder.
"Hey Skee; as much as I enjoy stitching together shamblers, let's keep this addle-cove out of the dead book. I need to get some sparkles anyway."

Then he addresses everyone.
"Let's go see about spell keys this time. Maybe we go to- idunno- The Place of Wind next?"


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 5/7, 1:8/8

"Wind. I like the sound of wind. You think that Guild might be able to figure out where Derm came from, maybe help him out? Derm, d'ya wanna go home? Wanna hang around with us for a bit? There's probably gonna be more sneaking and solving, but you betcha we're gonna get in a scrap sooner or later."


CG M Bariaur│Cav 11 Brwl 1│HP 50/99 (111)│AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13│CMD 35│F13 R11 W8│Init 2│Per 17 DV│Speed 80'│Conditions: 2 Con Drain
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 2/3; Martial Flexibility 4/4

Jek meticulously searches his saddlebags. After a bit he produces two small clumps of dry Dothion barbed grass bits and dust. "Hey! I still have them!" he pops them in his mouth for a moment and withdraws a pair of vard gum earplugs as clean, glistening, and gummy as they ever were. "Oh... that's some flavor. Don't try that..." His face contorts and he tries to scrape the taste off his tongue with his teeth. "We may need more of these for the rest of you though... I for one DO NOT like the sound of that grumpy wind."


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Derm pats Rinika on her head with a massive hand, ”Derm find better foods, then go krumpin’. Can smell half-man's blood.”

His head swivels taking in all of the stairs and platforms before him, ”Thankies fur-ball.”

With a stomp of heavy feet the hill giant leaves you, he dimly considers which stairs to take, finally resolving to take the largest set, and in the opposite direction of the Planewalker’s Guild.

Planewalker’s Guild

When you return to the guild Oriam greets you kindly, his pallor is much healthier, ”Hello! How did your trip out of touch go? Sorry about that incident before Nik. The clueless wander through here every now and then.”

He winks, ”Hopefully your minders weren’t too expensive.”

Oriam idly fidgets with an obsidian statue, looking for a place on his shelves. The statue is of a four-legged beast, almost oxen-like except for noticeable scales on its back, it has a simian face, and its forelegs don’t end in hooves but knotted fingers. Its back is low as it rears up in a pose you’d expect from a wolf howling at the moon.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86+26/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Nik flinches.
"I liked the extra hands, but it's fine. Sarenrae's followers are gonna be pitchfork and torch wavers. It's what they do. Especially torches. Anyway, my minders have been keynapped before. Sort of. Even my first one. Even Horsington is probably not doing too well. But thanks to you I- Uh- made a new friend. Oh, that reminds me, I parked him a few flights of stairs away. We should fetch him on the way to the next place. Also I need a rest, I stayed up all night before the trip to Baator working on my new minder." Nik explains, rambling a bit and forgetting to ask about spell keys for the moment.


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Oriam says, "Of course! Of course. Please rest, I'm sure I have extra blankets around here somewhere. And I'll need to get some cheese I think for dinner." The wizard begins to move about his tent making preparations for your stay.

You rest!


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86+26/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

If noone else wants to ask about spellkeys, Nik can remember after doing/giving up on shopping xD

The next day, Nik pokes Jek.
"Think we can unload some of the loot here at the adventurer's guild? I need to pickup a Rod of Silent Metamagic, in case that windy place is the windy place."

Spells etc:

before this nap

Items with limited uses per day
. 3/3 Lesser Rod of Metamagic, Extend

Supernatural Abilities
. (1 at a time) Corpse Companion
. 12/12 rounds Life Sight (20' range blindsight (to detect and differentiate between living and undead creatures only))
. 10/10 Power Over Undead (30' burst; DC 20 will)

Spell-like Abilities
. 10/10 Bolster (Undead) (+3 profane on attacks and saves; 1 temp hp/HD; +2 turn resistance; 6 round duration)
. 1/1 Pyrotechnics (DC 14)

Spells Prepared:
. 6th (3+1/day) Curse, Major (DC 23) (S), Disintegrate (DC 23), Disintegrate (DC 23), Undeath Ward
. 5th (4+1/day) Possession (S), Fabricate, Shadow Evocation, Undead Anatomy II, Wall of Force
. 4th (4+1/day) Enervation (S), Black Tentacles, Dimension Door, Flaming Sphere, Greater (DC 22; +1 CL), Summon Monster 4
. 3rd (6+1/day) Vampiric Touch (S), Appearance of Life (DC 20), Fireball (DC 20), Fly, Haste, Haste, Tiny Hut
. 2nd (6+1/day) Command Undead (DC 19) (S), Blur, Flaming Sphere (DC 20; +1 CL), Glitterdust (DC 19), Levitate, Mirror Image, Resist Energy (+1 CL)
. 1st (6+1/day) Ray of Enfeeblement (DC 18) (S), Feather Fall, Grease (DC 18), Infernal Healing, Infernal Healing, Infernal Healing, Warp Sense (+1 CL)
. cantrips (at will) Detect Magic (+1 CL), Ghost Sound (DC 15), Mending (+1 CL), Prestidigitation


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Yes you can shop here. Bunch of rando adventurers you can find whatever you want.

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