GM Dennis - SFS #7-13 Ratrod's Revenge Author Table [Closed Recruitment] (Inactive)

Game Master Dennis Muldoon

SLIDES


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Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

Conrad changes tactics,l focusing on one of the snipers. The crafty android, however, quickly ducks around the corner, making good use of the cover to avoid being hit. They quick movement into cover similarly throws off Lapodie's aim, as well.

Zark may act.

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark attempts another trick shot against red 1.

Trick Attack (Stealth) vs. DC = 20 + Creature's CR: 1d20 + 20 ⇒ (9) + 20 = 29
Corona Laser Pistol: 1d20 + 10 ⇒ (10) + 10 = 20
Fire Damage: 2d4 + 3 ⇒ (1, 3) + 3 = 7
Trick Damage: 3d8 ⇒ (2, 8, 3) = 13

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

Zark takes advantage of the lead nuar's distraction, firing off a laser blast from an unseen angle. The nuar is completely unprepared, and the blast knocks him from his feet and leaves him lying motionless on the ground, a wisp of smoke rising from the scorchmark on his chest. Red/#1 down!

The remaining nuar curses, then brings their pike around in two quick arcs, trying to take out Kastien quickly.

Pike vs. Kastien, full attack: 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11
Nonlethal cold: 1d8 + 11 ⇒ (7) + 11 = 18

Pike vs. Kastien, full attack: 1d20 + 12 - 4 ⇒ (11) + 12 - 4 = 19
Nonlethal cold: 1d8 + 11 ⇒ (6) + 11 = 17

Kastien bats aside both swings, however, ready for his counterattack!

----------

Initiative!

  • Conrad
  • Lapodie
  • Zark
  • Nuar 2 -32hp
  • Kastien 35/54 SP
  • Android B Tracking Kastien
  • Walter
  • Dov
  • Android A Tracking Kastien

    Kastien may act.

  • Exo-Guardians

    Male Korasha Lashunta Solarian 6| Init +6:| RP:7 | SP: 54| HP: 46| EAC: 21, KAC: 22| F: +7, R: +5, W: +5 | Speed: 30 | Perception +6 (Darkvision 60')

    Kastien grinned, as he enjoyed being at the center of enemy attention. It allowed his more combat-able companions to focus on defusing the situation - one way or another.

    Datastick gripped firmly in his ungloved hand, Katien concentrated to coalesce gravitational energy around himself for added protection. Then the solarion brought his gauntlet around for a powerful backhand blow at the nuar that was the target of so much attention. Unfortunately, concentrating on his attunement and manipulating gravitational energies sent his fist flying well past his target.

    Graviton Attuned: 2

    Kastien is providing Coordinated Shot

    Move action for Dark Matter to gain DR 3/-

    attack: 1d20 + 12 ⇒ (1) + 12 = 13
    B/So damage: 2d6 + 11 ⇒ (3, 5) + 11 = 19

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    The remaining nuar ducks Kastien's gauntlet, and one of the androids tries to take advantage of the moment to land a shot on the lashunta.

    Rifle vs. Kastien's EAC, target tracking: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
    Nonlethal electricity: 1d6 + 4 ⇒ (6) + 4 = 10

    ---------

    Initiative!

  • Conrad
  • Lapodie
  • Zark
  • Nuar 2 -32hp
  • Kastien 25/54 SP
  • Android B Tracking Kastien
  • Walter
  • Dov
  • Android A Tracking Kastien

    Walter and Dov may act.

    Party Conditions: Improved Get ‘Em (+2 attack and damage vs. all enemies until start of Walter’s turn)

  • Manifold Host

    Gender neutral N SRO, Icon, Envoy 7 | SP 3/42 HP 44/44 | RP 5/8 | EAC 18; KAC 20 | Fort +4; Ref +7; Will +6 | Init: +6| Perc: +11, SM: +11 | Speed 30ft |Darkvision |Robotic, Healing Circuit | Active conditions: none.

    "Keep focus on the other nuar for now!"

    "Kastien, you've got this. Keep that token safe and stand strong."

    Move - Get 'Em - Nuar 2; Standard - Inspiring Boost to Kastien for 19 SP

    Second Seekers (Jadnura)

    | SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

    Dov nods at Walter's words and shifts a bit to the right, getting a better angle on the nuar and also on the shooters if/when it comes to taking them on, himself. Aiming at the nuar (#2), he takes a Double Tap shot at them with another anesthetic biohack!

    Double Tap Anchoring Liquidator Caustoject: 1d10 + 12 + 1 + 2 ⇒ (10) + 12 + 1 + 2 = 25
    Acid Damage: 1d4 + 7 + 2 ⇒ (4) + 7 + 2 = 13
    Anesthesiology Inhibitor Nonlethal Damage: 7 = 7

    Inhibitor: Fatigued condition (DC 19 Fortitude Save for half damage versus nonlethal damage and no fatigue). If target is already fatigued, it is Exhausted instead. This is a poison effect.

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    GM Screen:
    Fort: 1d20 + 6 ⇒ (6) + 6 = 12

    Walter inspires their allies and puts some pep back in Kastien's step. Meanwhile, Dov takes careful aim and does the opposite to the remaining nuar, the acid from his gun sizzling into the warrior and seeming to sap his strength (failure on the fort vs. inhibitor). It proves to be too much, and the nuar slumps to the ground, unconscious!

    The android to the north curses under their breath, firing off two more quick shots at Kastien.

    Rifle vs. Kastien, target tracking, full attack: 1d20 + 10 + 2 - 4 ⇒ (8) + 10 + 2 - 4 = 16
    Nonlethal electricity: 1d6 + 4 ⇒ (5) + 4 = 9

    Rifle vs. Kastien, target tracking, full attack: 1d20 + 10 + 2 - 4 ⇒ (17) + 10 + 2 - 4 = 25
    Nonlethal electricity: 1d6 + 4 ⇒ (5) + 4 = 9

    -----------

    Initiative!

  • Conrad
  • Lapodie
  • Zark
  • Kastien 35/54 SP
  • Android B Tracking Kastien
  • Walter Inspiring boost used on Kastien
  • Dov
  • Android A Tracking Kastien

    Conrad, Lapodie, Zark, and Kastien may act.

    Party Conditions:

  • Acquisitives

    Female CG ijtikri outlaw operative (stunt and strike, ghost) 5 | SP 40/40 HP 36/36 | RP 7/7 | EAC 20; KAC 21 | Fort +3; Ref +9; Will +6 | Init: +11 | Perc:+12, SM: +8 | Speed 25 ft, swim 30 ft | Active conditions: None

    Lapodie uses a tentacle to put more bullets in her rifle and fires at Nuar 2.

    attack: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
    advanced shobhad horizon stalker: 3d4 + 4 ⇒ (1, 3, 3) + 4 = 11

    If that round thing in the middle is tall and Nuar 2 has cover, she will instead fire at Android B, without get 'em

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Sorry, forgot to take the nuar token off the map. Nuar is down, so I'll direct that (successful) shot at android B.

    ---------

    Initiative!

  • Conrad
  • Lapodie
  • Zark
  • Kastien 35/54 SP
  • Android B -11hp, Tracking Kastien
  • Walter Inspiring boost used on Kastien
  • Dov
  • Android A Tracking Kastien

    Conrad, Zark, and Kastien may act.

    Party Conditions:)

  • Wayfinders

    Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

    Zark watches the Nuar fall and focuses his attention on Android B with a trick attack.

    Trick Attack (Stealth) vs. DC = 20 + Creature's CR: 1d20 + 20 ⇒ (12) + 20 = 32
    Corona Laser Pistol: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
    Fire Damage: 2d4 + 3 + 2 ⇒ (1, 4) + 3 + 2 = 10
    Trick Damage: 3d8 ⇒ (2, 1, 5) = 8

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • A bit too far, Conrad rushes up to stand shoulder to shoulder with Kastien, "You know the drill! Get'em!" [ooc]Get'em on Android B

    Skipshot: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28 for Piercing: 2d4 + 2 ⇒ (1, 2) + 2 = 5

    Exo-Guardians

    Male Korasha Lashunta Solarian 6| Init +6:| RP:7 | SP: 54| HP: 46| EAC: 21, KAC: 22| F: +7, R: +5, W: +5 | Speed: 30 | Perception +6 (Darkvision 60')

    Kastien nodded to Conrad, then sprinted for the the android, his gauntleted fist slamming forward as if to punch straight through his foe's head.

    Graviton Attuned: 2

    Kastien is providing Coordinated Shot

    Move action for Dark Matter to gain DR 3/-

    attack, get em: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
    B/So damage: 2d6 + 11 ⇒ (4, 2) + 11 = 17

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Kastien, note that Conrad has Improved Get 'Em, so the attack bonus he provides is +2, rather than +1.

    Conrad directs his allies at one of the androids in particular, and Zark and Kastien are happy to oblige. The coordinated assault is too much for the android, who collapses to the ground! Android B is down.

    ---------

    Initiative!

  • Conrad
  • Lapodie
  • Zark
  • Kastien 35/54 SP
  • Walter Inspiring boost used on Kastien
  • Dov
  • Android A Tracking Kastien

    With Android B down, Walter and Dov are now up!

    Party Conditions:

  • Manifold Host

    Gender neutral N SRO, Icon, Envoy 7 | SP 3/42 HP 44/44 | RP 5/8 | EAC 18; KAC 20 | Fort +4; Ref +7; Will +6 | Init: +6| Perc: +11, SM: +11 | Speed 30ft |Darkvision |Robotic, Healing Circuit | Active conditions: none.

    "Just one more to subdue, Get that android!"

    Walter then addresses the android directly, "Put your weapon down or feel our wrath!

    Intimidate: 1d20 + 14 ⇒ (18) + 14 = 32

    Second Seekers (Jadnura)

    | SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

    Dov decides to dispense with using too many of his pharmaceutical materials, and loads up a minor biohack. He takes another Double Tap shot.

    Double Tap Anchoring Liquidator Caustoject: 1d10 + 12 + 1 ⇒ (5) + 12 + 1 = 18
    Acid Damage: 1d4 + 7 ⇒ (4) + 7 = 11

    Minor Inhibitor: -1 Attack for 3+Int (9) Rounds.

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Walter's words still echo as Dov drives the point home with a well-aimed debilitating concoction. The android glances around, assessing the situation, then turns and runs down an alleyway to the north!

    Out of combat. You can try to chase him down if you want, though you'd be doing so down narrow, unfamiliar alleyways. Nuar #2 did go down to nonlethal damage, so you do still have one living foe here.

    Manifold Host

    Gender neutral N SRO, Icon, Envoy 7 | SP 3/42 HP 44/44 | RP 5/8 | EAC 18; KAC 20 | Fort +4; Ref +7; Will +6 | Init: +6| Perc: +11, SM: +11 | Speed 30ft |Darkvision |Robotic, Healing Circuit | Active conditions: none.

    "I suggest we bind them before reviving them" Walter says as they gesture to the unconscious nuar.

    Wayfinders

    Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

    ”I could tell before we even got into this fight that didn’t belong here.”

    Zark looks over the corpses for any evidence of who they were or any other valuables and information.

    Exo-Guardians

    Male Korasha Lashunta Solarian 6| Init +6:| RP:7 | SP: 54| HP: 46| EAC: 21, KAC: 22| F: +7, R: +5, W: +5 | Speed: 30 | Perception +6 (Darkvision 60')

    The dark nimbus around Kastien dissipated as the combat ended, his eyes returning to their normal sheen. Looking down at the fallen, Kastien starts rifling through their clothing and pouches, looking for identification.

    Manifold Host

    Gender neutral N SRO, Icon, Envoy 7 | SP 3/42 HP 44/44 | RP 5/8 | EAC 18; KAC 20 | Fort +4; Ref +7; Will +6 | Init: +6| Perc: +11, SM: +11 | Speed 30ft |Darkvision |Robotic, Healing Circuit | Active conditions: none.

    Walter stays alert while the others search and deal with their prisoner, staying ready and scanning for any other potential threats or hazards.

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Rifling through the fallen and unconscious attackers' pockets and possessions, you find the following:

  • (2) maze-core merciful tactical cryo-pikes/frostbite-class zero rifles with (2) high-capacity batteries installed in each
  • (8) mk 1 stickybomb grenades
  • (2) lashunta ringwear II armor (worn by nuars)
  • (1) freebooter armor I with jump jets armor upgrade (worn by android)
  • (1) light sap
  • (1) pulsecaster rifle
  • (1) extra battery
  • (1) fire extinguisher

    DC 20 Perception while looking:
    You find a black business card, blank save for the image of a lidless eye and a contact number.

    If you succeeded on this check, you can roll a DC 16 Profession (mercenary) or DC 20 Culture check to identify the image.
    Success:

    Spoiler:
    This is the symbol of an anonymous and notorious mercenary broker named Overwatch. The contact number is surely temporary and non-traceable.

  • Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Conrad does a quick rifling. "Those are fancy, too fancy for me."

    Perception: 1d20 + 10 ⇒ (18) + 10 = 28, Culture: 1d20 + 7 + 1d6 + 1 ⇒ (3) + 7 + (6) + 1 = 17

    Conrad pulls the business card. "This mean anything to any of you? Looks pretty ominous to me."

    Exo-Guardians

    Male Korasha Lashunta Solarian 6| Init +6:| RP:7 | SP: 54| HP: 46| EAC: 21, KAC: 22| F: +7, R: +5, W: +5 | Speed: 30 | Perception +6 (Darkvision 60')

    culture: 1d20 + 1 ⇒ (11) + 1 = 12

    Kastien looked at the symbol, then turned the card over and looked at it from another angle. Shrugging, he handed it back to Conrad and said, "No idea. Don't think I've ever seen anything like this design before."

    Second Seekers (Jadnura)

    | SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

    Dov swaps out a battery in their pistol, then helps disarm the captive nuar to make sure its arms are bear, while also checking to make sure their vital signs are stable in case the group decides on an interrogation. When Conrad pulls up the business card, Dov thinks for a long moment...

    Culture: 1d20 + 16 ⇒ (13) + 16 = 29

    "Hmm, yes, I've seen that before. In the pocket of one of my patients. The symbol is for an anonymous...one would say notorious mercenary broker named Overwatch. They usually use temporary and non-traceable contact numbers, though."

    Acquisitives

    Female CG ijtikri outlaw operative (stunt and strike, ghost) 5 | SP 40/40 HP 36/36 | RP 7/7 | EAC 20; KAC 21 | Fort +3; Ref +9; Will +6 | Init: +11 | Perc:+12, SM: +8 | Speed 25 ft, swim 30 ft | Active conditions: None

    "Should we call it anyway? Maybe it hasn't changed yet."

    Lapodie pops another bullet back into her rifle and slings in onto her back in one smooth movement.

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    What's your next move? Wake up the unconscious nuar? Proceed to the junkyard? Something else?

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • "Well, why reach out to touch someone when we've got this guy right here?" Conrad gestures to the unconscious Nuar with a conspiratorial eyebrow raise that's more comical than businesslike.

    "Anyone have cuffs?"

    Assuming secured and held at gunpoint, Conrad will slap him lightly to get up up. "Look bub, I'm not interested in anything long and protracted. You know what we want to know. Don't short the details either. Names, locations, pertinent information, the like. Let's do this the easy way, because if we don't I'm going to ask the doctor here to extract your memory engrams without lubing up his big-ass bear paws. Besides, the easy way comes with a stiff bribe in credits you're going to need for your bills." Trying to strike a congenial tone with a hint of seriousness. I'm going with ....Bluff? I don't mean it. If not, Diplomacy is +11 and intimidate sucks. bluff?: 1d20 + 15 + 1d6 + 1 ⇒ (4) + 15 + (1) + 1 = 21

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Conrad is off his game a bit, perhaps trying to do too many things....but it doesn't seem to matter. The nuar shrugs his broad shoulders and says in a friendly tone "Nothin' to extract. We were hired by Overwatch, usual dead drop system. Don't know anything 'bout the client--don't need to know. That's the point of going through Overwatch. We get a mission, do the mission, get paid. Oh, and before you have your big friend ask...I don't know anything about Overwatch either. Business done through modulated phone calls and dead drops." They shrug again, and add "Guess they like their privacy."

    As you're interrogating the nuar, you get a message from Radaszam that reads You at the track yet? What's the situation look like there?

    Exo-Guardians

    Male Korasha Lashunta Solarian 6| Init +6:| RP:7 | SP: 54| HP: 46| EAC: 21, KAC: 22| F: +7, R: +5, W: +5 | Speed: 30 | Perception +6 (Darkvision 60')

    Kastien reported back, Not yet. Ran into some heavies. Might want to send a cleanup crew. Headed to the track now.

    Aloud, he said, "Boss wants us to move along. Leave him for the cleanup crew."

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Roger, cleanup crew on the way. I look forward to reading your report.

    Anything else before heading to the track? Will move us on tomorrow, unless I hear otherwise.

    Manifold Host

    Gender neutral N SRO, Icon, Envoy 7 | SP 3/42 HP 44/44 | RP 5/8 | EAC 18; KAC 20 | Fort +4; Ref +7; Will +6 | Init: +6| Perc: +11, SM: +11 | Speed 30ft |Darkvision |Robotic, Healing Circuit | Active conditions: none.

    Walter looks around for local security, hoping to engage them to take care of the thug.

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    The cleanup team dispatched by Radaszam arrives a short time later, taking possession of the bodies and the captive and promising to coordinate with station security. With that, you're free to proceed to the racetrack.

    ---------

    Ratrod’s racetrack is in the heart of Botscrap, within one of the many junkyards that give the district its name. A tall corrugated iron fence, topped with razor wire, surrounds the yard. Massive mounds of scrap metal, robotic components, and other technological junk are visible rising above the fence line, and the sound of revving engines and the chatter of a crowd echoes from within.

    When you arrive outside the closed gates, a flying camera drone swoops down and hovers in front of you. It extends a small screen above a USB port, “Insert Token” spelled out in large block letters on the screen.

    Second Seekers (Jadnura)

    | SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7

    Dov gently nudges whomever has our group's token as he looks around the place, chortling softly as one paw strokes his Starwright's kit, whispering to himself, "Soon. Soon."

    Exo-Guardians

    Male Korasha Lashunta Solarian 6| Init +6:| RP:7 | SP: 54| HP: 46| EAC: 21, KAC: 22| F: +7, R: +5, W: +5 | Speed: 30 | Perception +6 (Darkvision 60')

    Kastien held the token out, but kept a firm grip on it. "Are we sure this thing's legit? Or is it another way to scam us out of our entry token ?"

    Manifold Host

    Gender neutral N SRO, Icon, Envoy 7 | SP 3/42 HP 44/44 | RP 5/8 | EAC 18; KAC 20 | Fort +4; Ref +7; Will +6 | Init: +6| Perc: +11, SM: +11 | Speed 30ft |Darkvision |Robotic, Healing Circuit | Active conditions: none.

    Walter had a similar thought and looks around for clues of legitimacy.

    Also were we given any instructions or indications of what to expect?

    Perception: 1d20 + 11 ⇒ (12) + 11 = 23

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Apologies. Out of country travel was busier than I thought. Will catch up tomorrow.

    Conrad's seen a few scams before, Sense Motive?: 1d20 + 10 + 1d6 + 1 ⇒ (8) + 10 + (6) + 1 = 25

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    All you were told was that the datastick was your entry token.

    Neither Conrad nor Walter detect any sense of deception in the drone's presentation.

    Manifold Host

    Gender neutral N SRO, Icon, Envoy 7 | SP 3/42 HP 44/44 | RP 5/8 | EAC 18; KAC 20 | Fort +4; Ref +7; Will +6 | Init: +6| Perc: +11, SM: +11 | Speed 30ft |Darkvision |Robotic, Healing Circuit | Active conditions: none.

    "Feed the thing the token. Let's make it to the race before it's over."

    Exo-Guardians

    Male Korasha Lashunta Solarian 6| Init +6:| RP:7 | SP: 54| HP: 46| EAC: 21, KAC: 22| F: +7, R: +5, W: +5 | Speed: 30 | Perception +6 (Darkvision 60')

    Kastien shrugged and put the token in the slot.

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Ratrod’s racetrack is in the heart of Botscrap, within one of the many junkyards that give the district its name. A tall corrugated iron fence, topped with razor wire, surrounds the yard. Massive mounds of scrap metal, robotic components, and other technological junk are visible rising above the fence line, and the sound of revving engines and the chatter of a crowd echoes from within.

    When you arrive outside the closed gates, a flying camera drone swoops down and hovers in front of you. It extends a small screen above a USB port, “Insert Token” spelled out in large block letters on the screen.

    When Kastien inserts the token, the screen briefly flashes green with a smiling face, before the drone flies up out of the way and the gate rattles open to admit you.

    As you enter the grounds, a film crew led by a jububnan woman holding a mic rushes over to you.

    “’Awesome’ Ace Avarin here, folks, broadcasting live from the scene of the biggest junkrace of the year, Ratrod’s highly anticipated Grudge Match! And here we have our final team arriving, representatives of the infamous Starfinder Society. Tell me, folks, how does it feel to be here representing the Society in the Grudge Match? Do you think your training will give you the edge? And how do you feel about racing against your former ally, Laboni?”

    Any response to “Awesome” Ace Avarin?

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Thinking that he's somethign of a big deal, Conrad grabs the mic and flashes a smile, "Training? Sure, training. But there's nothing like experience. Starfinders are always rushing around to and fro. Think about all the invasions and usurpations you don't hear about. Also, grudge match is such a... gauche term. You gotta learn to let go of past feelings and focus on the here and now, you know what I'm saying?"

    Wayfinders

    Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

    Zark is eager to talk into the microphone and grabs a chance when he can. ”I totally agree with my friend, Conrad, here. We’re here to have some fun and go as fast as possible. We wish Laboni well. She is a great friend and we’re always happy to help out friends! You can call this match what you like but we don’t hold any grudges.

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    "There you have it, folks! Looks like the Starfinders brought some star power with them today. Let's see if it pays off!"

    With that, Avarin and her crew rush off to their next segment as a race official in a white jumpsuit walks briskly toward you holding a datapad. She speaks quickly as she guides you toward one of several identical clear spaces carved out of the surrounding junk, where a vehicle waits on a hoverlift.

    "Right this way, the build competition is about to start. Here's the quick rundown: we've provided each team with an identicle single-occupancy racer. Each vehicle has a basic drive system and an energy weapon designed to temporarily hamper other vehicles. You have two hours to make whatever alterations you'd like, using any materials you can find in the junkyard. Tools have been provided in your build area, and there's extra tanks of acetylene and such in the center area. At the end of the two hours, the fans will vote on their favorite build, and that team gets a slight advantage to start the race. Any questions?"

    Feel free to ask any questions. Another post incoming with the build competition mechanics.

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    The build competition will be run as four rounds of checks, with each round representing 30 minutes of working time. Each round, each of you will select one of the five activities available during the build competition listed below and roll an associated check. Successes on most activities earn Build Points, which represent your progress toward winning the fan vote. Some activities also convey other benefits, such as upgrading the performance of your racer or gathering more information about your opponents. I’m going to leave the DCs visible so that you don’t have to wait to see whether your teammate succeeded before deciding on your roll.

    -------------

    Available Activities:

    Find Parts (Acrobatics, Athletics, Perception): A PC who spends their round hunting through the piles of junk and succeeds at a DC 20 Acrobatics, Athletics, or Perception check retrieves useful components to use in upgrading their racer. They earn 1 Build Point and give one ally of their choice a +4 circumstance bonus to their check to improve the racer this round (please specify who you want to aid with your roll).

    Upgrade Propulsion and Handling (Engineering, Physical Science): A PC who spends their round improving, repairing, or tuning the propulsion and handling of the junkracer and succeeds at a DC 24 Engineering or Physical Science check earns 1 Build Point. The improvements give the PC acting as pilot during the race a +1 circumstance bonus to all Piloting checks, cumulative up to +3.

    Upgrade Weapons (Engineering, Computers, Ranged Attack): A PC who spends their round improving, replacing, or testing the junkracer’s weapon systems and succeeds at a DC 24 Engineering check, Computers check, or ranged attack roll earns 1 Build Point. All ranged attacks and skill checks related to using the junkracer’s weapons during the race get a +1 circumstance bonus, cumulative to +3. Alternatively, a PC can forgo this bonus and instead install a grappler line; this upgrade can only be done once. It consists of a small launcher that can fire a cable line with a set of strong, remotely controlled jaws on the end, capable of latching on to a target up to 100 feet away. When rolling for this activity, please tell me whether you are trying to upgrade the weapons, or whether you are trying to install a grappler system.

    Aesthetic Upgrades (varies): A PC can spend their round improving the appearance of the team’s junkracer rather than making functional improvements. Give the PC a few moments to describe the improvements they’re making, then they should attempt a DC 24 skill check appropriate to the improvement. Success earns 2 Build Points, but doesn’t provide any bonus during the race. Each PC can only attempt this check once. I’m pretty open to creative skill uses for this one, but please be sure to include a description of how you are using that skill to accomplish an aesthetic upgrade.

    Scouting the Competition (Bluff, Diplomacy, Stealth): A PC can spend their round gathering more information about their competitors in the hopes of gaining an edge. They can do so by succeeding at a DC 20 Stealth check to go unnoticed, or a DC 24 Bluff or Diplomacy check to convince other racers to stop working long enough to talk. The PCs can leverage insights gained from this information to give all PCs a +1 circumstance bonus to Diplomacy, Intimidate, and Sense Motive checks made during the race, cumulative up to +3. In addition to the bonus, I will tell you one piece of information about an opponent for each success. No Build Points for this one, since it doesn’t improve your racer.

    -------------

    ROUND 1:

    Success Tracking:

  • Build Points Earned:
  • Engine Upgrades Earned: 0/3
  • Weapon Upgrades Earned: 0/3
  • Scouting Insights Earned: 0/3
  • Grappler Installed: no

    Everyone, please roll your first round of checks.

  • Wayfinders

    Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

    ”Are we limited to just materials in this junkyard? How about tools? Do you have any that we can use? Do you have any problem if we use some of our own stuff?”

    Wayfinders

    Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

    Zark attempts to put his efforts into upgrading the propulsion!

    Engineering: 1d20 + 14 ⇒ (5) + 14 = 19

    ”This stuff they gave us is junk! We need to find a better accelerator”

    Manifold Host

    Gender neutral N SRO, Icon, Envoy 7 | SP 3/42 HP 44/44 | RP 5/8 | EAC 18; KAC 20 | Fort +4; Ref +7; Will +6 | Init: +6| Perc: +11, SM: +11 | Speed 30ft |Darkvision |Robotic, Healing Circuit | Active conditions: none.

    Walter knows how important it is for the Society to be looked on favourably, no matter the outcome of the race. They therefore spend some time talking with the fans and track works to glean as much information regarding local causes and concerns. They use their advocacy skills as an activist to extract information and determine a subset of causes that align with the Starfinder Society, making arrangements for decals and logos to adorn their racer.

    Profession (Activist): 1d20 + 21 ⇒ (13) + 21 = 34

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺
    Zark Snoutflash wrote:
    ”Are we limited to just materials in this junkyard? How about tools? Do you have any that we can use? Do you have any problem if we use some of our own stuff?”

    "As I said, tools have been provided for you in your build area. You're welcome to use any other equipment you have on you. As for materials, in order to keep the competition on an even playing field, please make use of materials you find in the junkyard."

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Apologies. Long weekend before back to work on Monday. Conrad isn't much of a tinkerer, but he does no how to find information...

    I'm assuming we can't Take 10? Because Conrad could autosucceed at scouting for parts. I think it's likely not worth a TON of time spying, but it's his best bet. convincing Liar is tricky to use in PbP, but:

    Bluff: 1d20 + 15 ⇒ (1) + 15 = 16
    Bluff: 1d20 + 15 + 1d6 + 1 ⇒ (6) + 15 + (6) + 1 = 28

    Conrad spends some time creeping around the other teams. He strikes up conversation whilst handing out coasters for Castamir's Station. The conversation is congenial, and not really related to racing, until he has an opening to let them brag about their work.

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    bigrin42


    Chaos Beast
    bigrin42

    Venture-Captain, Online PBP
    (402 posts)
    Telakin (Doppleganger)
    Exo-Guardians Kastien

    Male Korasha Lashunta Solarian 6| Init +6:| RP:7 | SP: 54| HP: 46| EAC: 21, KAC: 22| F: +7, R: +5, W: +5 | Speed: 30 | Perception +6 (Darkvision 60')
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    CanisDirus


    Bear
    Second Seekers (Jadnura) Dr. Dov Delano

    | SP 40/42 | HP 48/48 | RP 7/9 | EAC 22 KAC 23 CMD 31 | Fort +5, Ref +7, Will +4; +1 vs poison/disease +1 vs Radiation +2 vs mind-affecting | Init +5 | Perception +16 (60': Darkvision, Blindsense: Thought, 30': Blindsight: Life) | Active Effects: Limited Telepathy 60', Radiation Badge | Armor Environmental Seals: Inactive (7 days) | Biohacks 3/7 used, Field Dressing 1/6 used, Treat Condition 0/6 used | CG Male Uplifted Bear (Battle Medic) Biohacker 7
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    Chris Marsh


    Eagle Knight of Andoran
    Wayfinders Conrad Castamir Kerbouchard

    Male NG Human Icon Envoy 7 | SP 63/63, HP 48/48, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)

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    GM Harpwizard


    Ratfolk Troubleshooter
    Wayfinders Zark Snoutflash

    Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9
    (90 posts)

    Kate Baker


    Artistic Octopus
    Acquisitives Lapodie

    Female CG ijtikri outlaw operative (stunt and strike, ghost) 5 | SP 40/40 HP 36/36 | RP 7/7 | EAC 20; KAC 21 | Fort +3; Ref +9; Will +6 | Init: +11 | Perc:+12, SM: +8 | Speed 25 ft, swim 30 ft | Active conditions: None
    (101 posts)

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    Bilby Bot

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    Manifold Host SRO-s 975 Walter Echo

    Gender neutral N SRO, Icon, Envoy 7 | SP 3/42 HP 44/44 | RP 5/8 | EAC 18; KAC 20 | Fort +4; Ref +7; Will +6 | Init: +6| Perc: +11, SM: +11 | Speed 30ft |Darkvision |Robotic, Healing Circuit | Active conditions: none.
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    Sharmain