
![]() |

Conrad changes tactics,l focusing on one of the snipers. The crafty android, however, quickly ducks around the corner, making good use of the cover to avoid being hit. They quick movement into cover similarly throws off Lapodie's aim, as well.
Zark may act.

![]() |

Zark attempts another trick shot against red 1.
Trick Attack (Stealth) vs. DC = 20 + Creature's CR: 1d20 + 20 ⇒ (9) + 20 = 29
Corona Laser Pistol: 1d20 + 10 ⇒ (10) + 10 = 20
Fire Damage: 2d4 + 3 ⇒ (1, 3) + 3 = 7
Trick Damage: 3d8 ⇒ (2, 8, 3) = 13

![]() |

Zark takes advantage of the lead nuar's distraction, firing off a laser blast from an unseen angle. The nuar is completely unprepared, and the blast knocks him from his feet and leaves him lying motionless on the ground, a wisp of smoke rising from the scorchmark on his chest. Red/#1 down!
The remaining nuar curses, then brings their pike around in two quick arcs, trying to take out Kastien quickly.
Pike vs. Kastien, full attack: 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11
Nonlethal cold: 1d8 + 11 ⇒ (7) + 11 = 18
Pike vs. Kastien, full attack: 1d20 + 12 - 4 ⇒ (11) + 12 - 4 = 19
Nonlethal cold: 1d8 + 11 ⇒ (6) + 11 = 17
Kastien bats aside both swings, however, ready for his counterattack!
----------
Initiative!
Kastien may act.

![]() |

Kastien grinned, as he enjoyed being at the center of enemy attention. It allowed his more combat-able companions to focus on defusing the situation - one way or another.
Datastick gripped firmly in his ungloved hand, Katien concentrated to coalesce gravitational energy around himself for added protection. Then the solarion brought his gauntlet around for a powerful backhand blow at the nuar that was the target of so much attention. Unfortunately, concentrating on his attunement and manipulating gravitational energies sent his fist flying well past his target.
Graviton Attuned: 2
Kastien is providing Coordinated Shot
Move action for Dark Matter to gain DR 3/-
attack: 1d20 + 12 ⇒ (1) + 12 = 13
B/So damage: 2d6 + 11 ⇒ (3, 5) + 11 = 19

![]() |

The remaining nuar ducks Kastien's gauntlet, and one of the androids tries to take advantage of the moment to land a shot on the lashunta.
Rifle vs. Kastien's EAC, target tracking: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Nonlethal electricity: 1d6 + 4 ⇒ (6) + 4 = 10
---------
Initiative!
Walter and Dov may act.
Party Conditions: Improved Get ‘Em (+2 attack and damage vs. all enemies until start of Walter’s turn)

![]() |

"Keep focus on the other nuar for now!"
"Kastien, you've got this. Keep that token safe and stand strong."
Move - Get 'Em - Nuar 2; Standard - Inspiring Boost to Kastien for 19 SP

![]() |

Dov nods at Walter's words and shifts a bit to the right, getting a better angle on the nuar and also on the shooters if/when it comes to taking them on, himself. Aiming at the nuar (#2), he takes a Double Tap shot at them with another anesthetic biohack!
Double Tap Anchoring Liquidator Caustoject: 1d10 + 12 + 1 + 2 ⇒ (10) + 12 + 1 + 2 = 25
Acid Damage: 1d4 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Anesthesiology Inhibitor Nonlethal Damage: 7 = 7
Inhibitor: Fatigued condition (DC 19 Fortitude Save for half damage versus nonlethal damage and no fatigue). If target is already fatigued, it is Exhausted instead. This is a poison effect.

![]() |

Walter inspires their allies and puts some pep back in Kastien's step. Meanwhile, Dov takes careful aim and does the opposite to the remaining nuar, the acid from his gun sizzling into the warrior and seeming to sap his strength (failure on the fort vs. inhibitor). It proves to be too much, and the nuar slumps to the ground, unconscious!
The android to the north curses under their breath, firing off two more quick shots at Kastien.
Rifle vs. Kastien, target tracking, full attack: 1d20 + 10 + 2 - 4 ⇒ (8) + 10 + 2 - 4 = 16
Nonlethal electricity: 1d6 + 4 ⇒ (5) + 4 = 9
Rifle vs. Kastien, target tracking, full attack: 1d20 + 10 + 2 - 4 ⇒ (17) + 10 + 2 - 4 = 25
Nonlethal electricity: 1d6 + 4 ⇒ (5) + 4 = 9
-----------
Initiative!
Conrad, Lapodie, Zark, and Kastien may act.
Party Conditions:

![]() |

Lapodie uses a tentacle to put more bullets in her rifle and fires at Nuar 2.
attack: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
advanced shobhad horizon stalker: 3d4 + 4 ⇒ (1, 3, 3) + 4 = 11
If that round thing in the middle is tall and Nuar 2 has cover, she will instead fire at Android B, without get 'em

![]() |

Sorry, forgot to take the nuar token off the map. Nuar is down, so I'll direct that (successful) shot at android B.
---------
Initiative!
Conrad, Zark, and Kastien may act.
Party Conditions:)

![]() |

Zark watches the Nuar fall and focuses his attention on Android B with a trick attack.
Trick Attack (Stealth) vs. DC = 20 + Creature's CR: 1d20 + 20 ⇒ (12) + 20 = 32
Corona Laser Pistol: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
Fire Damage: 2d4 + 3 + 2 ⇒ (1, 4) + 3 + 2 = 10
Trick Damage: 3d8 ⇒ (2, 1, 5) = 8

![]() |

A bit too far, Conrad rushes up to stand shoulder to shoulder with Kastien, "You know the drill! Get'em!" [ooc]Get'em on Android B
Skipshot: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28 for Piercing: 2d4 + 2 ⇒ (1, 2) + 2 = 5

![]() |

Kastien nodded to Conrad, then sprinted for the the android, his gauntleted fist slamming forward as if to punch straight through his foe's head.
Graviton Attuned: 2
Kastien is providing Coordinated Shot
Move action for Dark Matter to gain DR 3/-
attack, get em: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
B/So damage: 2d6 + 11 ⇒ (4, 2) + 11 = 17

![]() |

Kastien, note that Conrad has Improved Get 'Em, so the attack bonus he provides is +2, rather than +1.
Conrad directs his allies at one of the androids in particular, and Zark and Kastien are happy to oblige. The coordinated assault is too much for the android, who collapses to the ground! Android B is down.
---------
Initiative!
With Android B down, Walter and Dov are now up!
Party Conditions:

![]() |

"Just one more to subdue, Get that android!"
Walter then addresses the android directly, "Put your weapon down or feel our wrath!
Intimidate: 1d20 + 14 ⇒ (18) + 14 = 32

![]() |

Dov decides to dispense with using too many of his pharmaceutical materials, and loads up a minor biohack. He takes another Double Tap shot.
Double Tap Anchoring Liquidator Caustoject: 1d10 + 12 + 1 ⇒ (5) + 12 + 1 = 18
Acid Damage: 1d4 + 7 ⇒ (4) + 7 = 11
Minor Inhibitor: -1 Attack for 3+Int (9) Rounds.

![]() |

Walter's words still echo as Dov drives the point home with a well-aimed debilitating concoction. The android glances around, assessing the situation, then turns and runs down an alleyway to the north!
Out of combat. You can try to chase him down if you want, though you'd be doing so down narrow, unfamiliar alleyways. Nuar #2 did go down to nonlethal damage, so you do still have one living foe here.

![]() |

"I suggest we bind them before reviving them" Walter says as they gesture to the unconscious nuar.

![]() |

”I could tell before we even got into this fight that didn’t belong here.”
Zark looks over the corpses for any evidence of who they were or any other valuables and information.

![]() |

The dark nimbus around Kastien dissipated as the combat ended, his eyes returning to their normal sheen. Looking down at the fallen, Kastien starts rifling through their clothing and pouches, looking for identification.

![]() |

Walter stays alert while the others search and deal with their prisoner, staying ready and scanning for any other potential threats or hazards.

![]() |

Rifling through the fallen and unconscious attackers' pockets and possessions, you find the following:
If you succeeded on this check, you can roll a DC 16 Profession (mercenary) or DC 20 Culture check to identify the image.
Success:

![]() |

Conrad does a quick rifling. "Those are fancy, too fancy for me."
Perception: 1d20 + 10 ⇒ (18) + 10 = 28, Culture: 1d20 + 7 + 1d6 + 1 ⇒ (3) + 7 + (6) + 1 = 17
Conrad pulls the business card. "This mean anything to any of you? Looks pretty ominous to me."

![]() |

culture: 1d20 + 1 ⇒ (11) + 1 = 12
Kastien looked at the symbol, then turned the card over and looked at it from another angle. Shrugging, he handed it back to Conrad and said, "No idea. Don't think I've ever seen anything like this design before."

![]() |

Dov swaps out a battery in their pistol, then helps disarm the captive nuar to make sure its arms are bear, while also checking to make sure their vital signs are stable in case the group decides on an interrogation. When Conrad pulls up the business card, Dov thinks for a long moment...
Culture: 1d20 + 16 ⇒ (13) + 16 = 29
"Hmm, yes, I've seen that before. In the pocket of one of my patients. The symbol is for an anonymous...one would say notorious mercenary broker named Overwatch. They usually use temporary and non-traceable contact numbers, though."

![]() |

"Should we call it anyway? Maybe it hasn't changed yet."
Lapodie pops another bullet back into her rifle and slings in onto her back in one smooth movement.

![]() |

What's your next move? Wake up the unconscious nuar? Proceed to the junkyard? Something else?

![]() |

"Well, why reach out to touch someone when we've got this guy right here?" Conrad gestures to the unconscious Nuar with a conspiratorial eyebrow raise that's more comical than businesslike.
"Anyone have cuffs?"
Assuming secured and held at gunpoint, Conrad will slap him lightly to get up up. "Look bub, I'm not interested in anything long and protracted. You know what we want to know. Don't short the details either. Names, locations, pertinent information, the like. Let's do this the easy way, because if we don't I'm going to ask the doctor here to extract your memory engrams without lubing up his big-ass bear paws. Besides, the easy way comes with a stiff bribe in credits you're going to need for your bills." Trying to strike a congenial tone with a hint of seriousness. I'm going with ....Bluff? I don't mean it. If not, Diplomacy is +11 and intimidate sucks. bluff?: 1d20 + 15 + 1d6 + 1 ⇒ (4) + 15 + (1) + 1 = 21

![]() |

Conrad is off his game a bit, perhaps trying to do too many things....but it doesn't seem to matter. The nuar shrugs his broad shoulders and says in a friendly tone "Nothin' to extract. We were hired by Overwatch, usual dead drop system. Don't know anything 'bout the client--don't need to know. That's the point of going through Overwatch. We get a mission, do the mission, get paid. Oh, and before you have your big friend ask...I don't know anything about Overwatch either. Business done through modulated phone calls and dead drops." They shrug again, and add "Guess they like their privacy."
As you're interrogating the nuar, you get a message from Radaszam that reads You at the track yet? What's the situation look like there?

![]() |

Kastien reported back, Not yet. Ran into some heavies. Might want to send a cleanup crew. Headed to the track now.
Aloud, he said, "Boss wants us to move along. Leave him for the cleanup crew."

![]() |

Roger, cleanup crew on the way. I look forward to reading your report.
Anything else before heading to the track? Will move us on tomorrow, unless I hear otherwise.

![]() |

Walter looks around for local security, hoping to engage them to take care of the thug.

![]() |

The cleanup team dispatched by Radaszam arrives a short time later, taking possession of the bodies and the captive and promising to coordinate with station security. With that, you're free to proceed to the racetrack.
---------
Ratrod’s racetrack is in the heart of Botscrap, within one of the many junkyards that give the district its name. A tall corrugated iron fence, topped with razor wire, surrounds the yard. Massive mounds of scrap metal, robotic components, and other technological junk are visible rising above the fence line, and the sound of revving engines and the chatter of a crowd echoes from within.
When you arrive outside the closed gates, a flying camera drone swoops down and hovers in front of you. It extends a small screen above a USB port, “Insert Token” spelled out in large block letters on the screen.

![]() |

Dov gently nudges whomever has our group's token as he looks around the place, chortling softly as one paw strokes his Starwright's kit, whispering to himself, "Soon. Soon."

![]() |

Walter had a similar thought and looks around for clues of legitimacy.
Also were we given any instructions or indications of what to expect?
Perception: 1d20 + 11 ⇒ (12) + 11 = 23

![]() |

Apologies. Out of country travel was busier than I thought. Will catch up tomorrow.
Conrad's seen a few scams before, Sense Motive?: 1d20 + 10 + 1d6 + 1 ⇒ (8) + 10 + (6) + 1 = 25

![]() |

All you were told was that the datastick was your entry token.
Neither Conrad nor Walter detect any sense of deception in the drone's presentation.

![]() |

Ratrod’s racetrack is in the heart of Botscrap, within one of the many junkyards that give the district its name. A tall corrugated iron fence, topped with razor wire, surrounds the yard. Massive mounds of scrap metal, robotic components, and other technological junk are visible rising above the fence line, and the sound of revving engines and the chatter of a crowd echoes from within.
When you arrive outside the closed gates, a flying camera drone swoops down and hovers in front of you. It extends a small screen above a USB port, “Insert Token” spelled out in large block letters on the screen.
When Kastien inserts the token, the screen briefly flashes green with a smiling face, before the drone flies up out of the way and the gate rattles open to admit you.
As you enter the grounds, a film crew led by a jububnan woman holding a mic rushes over to you.
“’Awesome’ Ace Avarin here, folks, broadcasting live from the scene of the biggest junkrace of the year, Ratrod’s highly anticipated Grudge Match! And here we have our final team arriving, representatives of the infamous Starfinder Society. Tell me, folks, how does it feel to be here representing the Society in the Grudge Match? Do you think your training will give you the edge? And how do you feel about racing against your former ally, Laboni?”
Any response to “Awesome” Ace Avarin?

![]() |

Thinking that he's somethign of a big deal, Conrad grabs the mic and flashes a smile, "Training? Sure, training. But there's nothing like experience. Starfinders are always rushing around to and fro. Think about all the invasions and usurpations you don't hear about. Also, grudge match is such a... gauche term. You gotta learn to let go of past feelings and focus on the here and now, you know what I'm saying?"

![]() |

Zark is eager to talk into the microphone and grabs a chance when he can. ”I totally agree with my friend, Conrad, here. We’re here to have some fun and go as fast as possible. We wish Laboni well. She is a great friend and we’re always happy to help out friends! You can call this match what you like but we don’t hold any grudges.

![]() |

"There you have it, folks! Looks like the Starfinders brought some star power with them today. Let's see if it pays off!"
With that, Avarin and her crew rush off to their next segment as a race official in a white jumpsuit walks briskly toward you holding a datapad. She speaks quickly as she guides you toward one of several identical clear spaces carved out of the surrounding junk, where a vehicle waits on a hoverlift.
"Right this way, the build competition is about to start. Here's the quick rundown: we've provided each team with an identicle single-occupancy racer. Each vehicle has a basic drive system and an energy weapon designed to temporarily hamper other vehicles. You have two hours to make whatever alterations you'd like, using any materials you can find in the junkyard. Tools have been provided in your build area, and there's extra tanks of acetylene and such in the center area. At the end of the two hours, the fans will vote on their favorite build, and that team gets a slight advantage to start the race. Any questions?"
Feel free to ask any questions. Another post incoming with the build competition mechanics.

![]() |

The build competition will be run as four rounds of checks, with each round representing 30 minutes of working time. Each round, each of you will select one of the five activities available during the build competition listed below and roll an associated check. Successes on most activities earn Build Points, which represent your progress toward winning the fan vote. Some activities also convey other benefits, such as upgrading the performance of your racer or gathering more information about your opponents. I’m going to leave the DCs visible so that you don’t have to wait to see whether your teammate succeeded before deciding on your roll.
-------------
Available Activities:
Find Parts (Acrobatics, Athletics, Perception): A PC who spends their round hunting through the piles of junk and succeeds at a DC 20 Acrobatics, Athletics, or Perception check retrieves useful components to use in upgrading their racer. They earn 1 Build Point and give one ally of their choice a +4 circumstance bonus to their check to improve the racer this round (please specify who you want to aid with your roll).
Upgrade Propulsion and Handling (Engineering, Physical Science): A PC who spends their round improving, repairing, or tuning the propulsion and handling of the junkracer and succeeds at a DC 24 Engineering or Physical Science check earns 1 Build Point. The improvements give the PC acting as pilot during the race a +1 circumstance bonus to all Piloting checks, cumulative up to +3.
Upgrade Weapons (Engineering, Computers, Ranged Attack): A PC who spends their round improving, replacing, or testing the junkracer’s weapon systems and succeeds at a DC 24 Engineering check, Computers check, or ranged attack roll earns 1 Build Point. All ranged attacks and skill checks related to using the junkracer’s weapons during the race get a +1 circumstance bonus, cumulative to +3. Alternatively, a PC can forgo this bonus and instead install a grappler line; this upgrade can only be done once. It consists of a small launcher that can fire a cable line with a set of strong, remotely controlled jaws on the end, capable of latching on to a target up to 100 feet away. When rolling for this activity, please tell me whether you are trying to upgrade the weapons, or whether you are trying to install a grappler system.
Aesthetic Upgrades (varies): A PC can spend their round improving the appearance of the team’s junkracer rather than making functional improvements. Give the PC a few moments to describe the improvements they’re making, then they should attempt a DC 24 skill check appropriate to the improvement. Success earns 2 Build Points, but doesn’t provide any bonus during the race. Each PC can only attempt this check once. I’m pretty open to creative skill uses for this one, but please be sure to include a description of how you are using that skill to accomplish an aesthetic upgrade.
Scouting the Competition (Bluff, Diplomacy, Stealth): A PC can spend their round gathering more information about their competitors in the hopes of gaining an edge. They can do so by succeeding at a DC 20 Stealth check to go unnoticed, or a DC 24 Bluff or Diplomacy check to convince other racers to stop working long enough to talk. The PCs can leverage insights gained from this information to give all PCs a +1 circumstance bonus to Diplomacy, Intimidate, and Sense Motive checks made during the race, cumulative up to +3. In addition to the bonus, I will tell you one piece of information about an opponent for each success. No Build Points for this one, since it doesn’t improve your racer.
-------------
ROUND 1:
Success Tracking:
Everyone, please roll your first round of checks.

![]() |

Zark attempts to put his efforts into upgrading the propulsion!
Engineering: 1d20 + 14 ⇒ (5) + 14 = 19
”This stuff they gave us is junk! We need to find a better accelerator”

![]() |

Walter knows how important it is for the Society to be looked on favourably, no matter the outcome of the race. They therefore spend some time talking with the fans and track works to glean as much information regarding local causes and concerns. They use their advocacy skills as an activist to extract information and determine a subset of causes that align with the Starfinder Society, making arrangements for decals and logos to adorn their racer.
Profession (Activist): 1d20 + 21 ⇒ (13) + 21 = 34

![]() |

”Are we limited to just materials in this junkyard? How about tools? Do you have any that we can use? Do you have any problem if we use some of our own stuff?”
"As I said, tools have been provided for you in your build area. You're welcome to use any other equipment you have on you. As for materials, in order to keep the competition on an even playing field, please make use of materials you find in the junkyard."

![]() |

Apologies. Long weekend before back to work on Monday. Conrad isn't much of a tinkerer, but he does no how to find information...
I'm assuming we can't Take 10? Because Conrad could autosucceed at scouting for parts. I think it's likely not worth a TON of time spying, but it's his best bet. convincing Liar is tricky to use in PbP, but:
Bluff: 1d20 + 15 ⇒ (1) + 15 = 16
Bluff: 1d20 + 15 + 1d6 + 1 ⇒ (6) + 15 + (6) + 1 = 28
Conrad spends some time creeping around the other teams. He strikes up conversation whilst handing out coasters for Castamir's Station. The conversation is congenial, and not really related to racing, until he has an opening to let them brag about their work.