
rando1000 |

Djack does indeed find a trap; a very dangerous one. Perhaps the most deadly he has yet encountered in his brief career.
If the door is opened from this side while the trap is in place, something deadly will issue forth from the cracks in the ceiling. What exactly it is, Djack does not know, but it will likely affect the entire room.

Kevin Boyer 646 |

Rocko offers the spider webbing he's been holding on to for a while.
"I could try jamming some of this in them cracks before you get to work. Might stop nasty smoke or the like. Just in case."
not sure it will help or be necessary, but Rocko will offer. He does have skill in trapmaking and might be able to be of some help.

Djack Nymball |

Once everyone is clear of the room, Djack takes a deep breath and gets to work.
He whispers, No, no, no... Ohhh...
Disable Device, mw tools, trapfinding, aid another, touch of luck: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
Disable Device, mw tools, trapfinding, touch of luck: 1d20 + 13 ⇒ (18) + 13 = 31

rando1000 |

Djack feels a sharp pain as something drips from the ceiling onto his arm, and abruptly changes course in his work. No further pain ensues, and the door now hangs lightly ajar. The trap is disabled.
Looking at his shoulder, a tiny bead of brass solidifies on his skin's surface and falls to the floor, leaving a scorched red dot the size of an insect bite.
No HP damage, just described it that way for story purposes.

Yoltzin |

The elf has an odd feeling, like a nudge at the back of her mind. As the group readies to enter the room, she prepares to cast a final blessing upon the party in the advent of trouble.
Readied action, cast bless upon seeing any big bad monsters.

Djack Nymball |

Looking at his shoulder, a tiny bead of brass solidifies on his skin's surface and falls to the floor, leaving a scorched red dot the size of an insect bite.
Djack reacts trying to catch the brass bead... Brass balls, indeed.
Reflex, catch beed: 1d20 + 7 ⇒ (16) + 7 = 23
He dares to peek inside.
Perception: 1d20 + 7 ⇒ (14) + 7 = 21

rando1000 |

Djack deftly catches the the bead without making a sound; solidified brass in near-spherical form. It was semi-liquid when it came down, though. Thus the burn mark on Djack's arm.
With comprehension, Djack realizes the whole room would have been sprayed with molten brass from the ceiling, which would have caused significant damage and pain indeed. It's possible someone might have died.

Djack Nymball |
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Was trying to keep the "brass ball bearing" from hitting the ground... keep things quiet. I imagined it falling slow motion about to alert with the sound of hitting the hard ground. Building drama!

rando1000 |

The area beyond the door is not a room at all. It is still bound by the physical limitations of the walls, but other than that the room is located in the extra-dimensional plane known as The Decay. There is no floor, merely a series of night-black objects the size of a child's ball floating in the air itself.
In the center of the room is a creature little bigger than an man. This thing is an ever-shifting and ever-hungry mass of barbed tentacles, glaring eyes, and gnashing teeth, twisting upon itself and reshaping into new forms. Its movements are languid and sinuous, and seem to defy the very laws of nature.
The creature, phenomena, or whatever it is, recognizes immediately that door has been opened, even a crack, and now awaits your entry.
Combat map at top of page updated. The door is not technically open all the way; you are safe from attack for the time being.
Initiative

rando1000 |

Was trying to keep the "brass ball bearing" from hitting the ground... keep things quiet. I imagined it falling slow motion about to alert with the sound of hitting the hard ground. Building drama!
Sorry, missed that. I reworded things a little to take that into account.

Yoltzin |

She frowns at.first, before a fierce look of determination smolders in her eerie dark amethyst eyes. "By the will of Xenxolotl, I shall bring the full wrath of the Ashlands upon this mockery of death. Be broadened by these spiritual flames, might your ancestors guide your hands in this coming battle. <Bless!>"
(+1 morale bonus on attacks and saves vs. Fear effects)
Bless spell, as indicative. I know its nor rules tender, but would you allow for it to apply to my summons durring the fight without having to cast again?

Djack Nymball |

Initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Swing... precisely, my friend.
Without sneak attack, I'm pretty harmless at maybe 7hp damage (if I manage to hit) DR if applicable would reduce that. 2hp per round.

Djack Nymball |

What do you think those spheres do?
Djack throws his newly acquired dagger at one of the black spheres near the monstrosity's feet. What do you do?
atk, black sphere, mw dagger, dead center to crack it: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
dmg, black sphere, precision damage: 1d4 + 1 + 2d6 ⇒ (4) + 1 + (2, 5) = 12
crit, black sphere, mw dagger, dead center to crack it: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
dmg, black sphere, precision damage: 1d4 + 1 ⇒ (2) + 1 = 3

Spizzbot |

"Spizz can do some damage, but need to get closer. Will try!"
With that, Spizz charges to the gap and leaps into the "room"
Will Save:1d20 + 1 ⇒ (17) + 1 = 18
Reflex Save:1d20 + 3 ⇒ (14) + 3 = 17
As Spizz gets into the room, he finds he cannot walk, but that, through minor concentration, he can "fly" through the room. He deftly dodges out of the way of one of the black orbs to position the creature in range of his Burning Hands spell.
3d4 + 4 ⇒ (1, 4, 1) + 4 = 10
"Think hard, can make you go in here!" the kobold shouts helpfully.

rando1000 |

Without sneak attack, I'm pretty harmless at maybe 7hp damage (if I manage to hit) DR if applicable would reduce that. 2hp per round.
You may not be MVP in this encounter, but you did get the group in without taking the trap damage. A few points of damage here and there are likely to make a bigger difference than you'd think in this one.

Yoltzin |

"Spirits, heed my call!" The elf shouts, throwing her hand forward before clenching her fist and pulling it back, as if grabbing something tangible nobody could see. Something seems to answer, but it's in no form that Yoltzin imagined. "<By the bark of the Black Dog, what manner of creature...?>"
Aether elemental, Small (HP): 2d10 + 2 ⇒ (7, 9) + 2 = 18
Strange interwoven translucent threads of technicolor form the rough shape of what might've been a gnome or even a pixie, floating in mid-air only momentarily before it's form seems to vanish.[ Whatever it was that answered her call, it did not hesitate to show off what it was capable of even still, as the thrown dagger is picked up and flung forward once more.
TK Throw: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Normal she'd never summon something like this (plus it seems a bit strong for a CR 1 elemental), but something weird seems fitting for where we are.

rando1000 |

The dagger lands, but fails to produce significant effect, hitting a more protected part of the opponent. (AKA miss but not by much).
At this point, the entity reacts to the attacks against it. Ignoring the elemental, it moves slightly toward Spizz and lashes out with a clawed tentacle.
1d20 + 13 ⇒ (11) + 13 = 24
1d6 + 3 ⇒ (3) + 3 = 6
Spizz Fort Save:
1d20 + 2 ⇒ (19) + 2 = 21

rando1000 |

Unfortunately, Quince doesn't quite get the hang of movement in The Decay this round, and instead moves 1d9 ⇒ 2 1d9 ⇒ 4 1d4 ⇒ 1 forward and downward one square. Finding himself still too distant to take an action, he holds position.
1d20 + 4 ⇒ (17) + 4 = 21
At least, Quince notes, he managed to avoid hitting any of the black orbs.
Rocko may act in round 1.
How it works: you move in and roll a Will Save. If you get less than 15, stop there. I'll determine your movement. If you succeed, you can move as normal, except you can also move up or down 5'. Once you succeed on this roll once, you do not have to roll again.

rando1000 |

1d9 ⇒ 9 1d3 ⇒ 1 1d3 ⇒ 1
Rocko steps in and immediately loses his balance, flying backward and up to the corner of the room (diagonal from Quince and 5' above the "floor" plane).
Creature has taken 7 HP.
Map Updated.
Top of Round 2
Djack and Yoltzin may act. ATM, both are still outside the room.
Since Yotlzin chose a thematically interesting summon, I'm going to say it doesn't have to acclimate to the new physical laws of the plane.

Spizzbot |

Spizz performs a fire-based touch attack to avoid AOO. Unfortunately he misses. This means he still holds his charge, so technically threatens for purposes of flanking.
1d20 + 4 ⇒ (3) + 4 = 7

Djack Nymball |

Wishing he had a ranged weapon, Damn it all.
Djack launches himself upward, kicking off the solid floor... trying to land above and behind the creature, and flanking with Quince.
Will Save to move: 1d20 + 2 ⇒ (14) + 2 = 16
atk, creature, mw bronze rapier, flank: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
dmg, creature, mw bronze rapier, +1, sneak: 1d6 + 4 + 1 + 2d6 ⇒ (4) + 4 + 1 + (1, 5) = 15
I believe this is possible with 30 ft movement. Any bonus from Acrobatics? Are we sure it's immune to both precision and critical hits?

rando1000 |

Djack picks up on the mechanics of movement in The Decay quickly, moving as fluidly here as he has all his life (no need to check again in future rounds).
1d20 + 7 ⇒ (4) + 7 = 11
Unfortunately, he misses seeing one of the black orbs, and it passes through his leg on his way to the opponent.
1d6 ⇒ 6 Damage
I believe this is possible with 30 ft movement. Any bonus from Acrobatics?
No, it's really all mental.
Are we sure it's immune to both precision and critical hits?
You are now, at least as far as precision goes.
Nevertheless, damage is damage.
Current HP taken by opponent: 7 + 9 = 16

Yoltzin |

Yep, sorry.
The spectral summon took grasp of the strangespace around the horrifying planar being, attempting to pull it far away from the others and make it work for it's meal. As it did so, Yoltzin tried and failed to knock back an arrow to shoot the creature, the length of wood instead being sent careening off in a direction entirelly of it's own volition.
Longbow: 1d20 + 4 ⇒ (1) + 4 = 5 Absolutely nope.
DC 12 Fort save vs. Being thrown
Damage potential: 1d8 + 2 ⇒ (8) + 2 = 10

rando1000 |

The creature takes several swings at its opponents with multiple clawed tentacles:
vs Djack
1d20 + 13 ⇒ (4) + 13 = 17 MISS
1d6 + 4 ⇒ (2) + 4 = 6
vs Spizz
1d20 + 13 ⇒ (2) + 13 = 15 HIT
1d6 + 4 ⇒ (2) + 4 = 6
Spizz Fort Save:
1d20 + 2 ⇒ (8) + 2 = 10
vs Quince Attack 1
1d20 + 13 ⇒ (11) + 13 = 24
1d6 + 4 ⇒ (1) + 4 = 5
Quince Fort Save:
1d20 + 2 ⇒ (8) + 2 = 10
vs Quince Attack 2
1d20 + 13 ⇒ (14) + 13 = 27
1d6 + 4 ⇒ (6) + 4 = 10
Quince Fort Save:
1d20 + 2 ⇒ (3) + 2 = 5
Djack, Yoltzin, and Rocko watch in horror as Quince and Spizz both turn into amorphous, amoeba-like creatures (and also take a bunch of damage).