
Djack Nymball |

Djack is aghast at his friends new forms and mashed a mark in the air.
Gods... I can't seem to find its tickle spot.
atk, creature, mw bronze rapier, flank: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
dmg, creature, mw bronze rapier, +1: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Yoltzin |

TK throw: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 grumbles about crit immunity
damage: 1d8 + 2 ⇒ (6) + 2 = 8
channel: 2d6 ⇒ (3, 2) = 5
Seemingly inncensened by its attacks having little effect to up until now, the elemental spirit takes hold of a great number of odd debris and begins to launch them wholesale unto the amorphous creature. Yoltzin for her part lifts her pendant up again, channeling divine fire into her companions. "I don't know if you can understand me yet still, but- try to make your way back here so that I might tend to your wounds propperly."

rando1000 |

Current Damage to Opponent: 38
The creature lashes out again with its odd tendril-claws, attacking all near it.
On the summoned Elemental:
1d20 + 13 ⇒ (8) + 13 = 21 HIT
1d6 + 3 ⇒ (6) + 3 = 9
Fort Save: 1d20 + 6 ⇒ (9) + 6 = 15 gave the elemental a little bonus because it seemed like it should be less vulnerable to this type of transformation.
On Rocko:
1d20 + 13 ⇒ (13) + 13 = 26 HIT
1d6 + 3 ⇒ (6) + 3 = 9
Need a Fort Save from Rocko.
On Quince:
1d20 + 13 ⇒ (13) + 13 = 26 HIT
1d6 + 3 ⇒ (3) + 3 = 6
On Djack:
1d20 + 13 ⇒ (13) + 13 = 26 HIT
1d6 + 3 ⇒ (3) + 3 = 6
Need a Fort Save from Djack.
Three 13's in a row? WTF.

Quincebot |

1d20 + 2 ⇒ (10) + 2 = 12
Quince is still unable to re-stabilize his form, and remains in plasmoid form. He is still able to attack, albeit at reduced ability.
1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4
1d6 + 6 ⇒ (5) + 6 = 11
Quince drops one of his twin blades.
1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23 HIT
1d6 + 6 ⇒ (2) + 6 = 8

Kevin Boyer 646 |

I'm assuming a 19 saves, so I'll proceed with an action
Rocko grimly puts his strength into another mighty slash, hoping for the best.
battleaxe power attack w/ bless: 1d20 + 8 - 1 + 1 ⇒ (18) + 8 - 1 + 1 = 26
damage if hit: 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12
and +13 with 3 attacks is pretty impressive even for a boss monster. At least his damage isn't equally massive

rando1000 |

I'm assuming a 19 saves, so I'll proceed with an action
You assume correctly.
Djack turns to the same amorphous form that Quince is stuck in. He struggles to control his physical form, and his mind is trapped in doubt.
Djack takes 1 Wisdom damage and will be at -4 to hit until he can stabilize his form with a successful save.
Rocko resists the bizarre effect and retains his normal shape. Taking a solid swing, he once again slashes into the beast.

Spizzbot |

1d20 + 6 ⇒ (15) + 6 = 21
Spizz is able to concentrate enough to cast a spell in this form. He has a straight line to the creature, and so uses his flame jet to attack.
1d20 + 4 ⇒ (1) + 4 = 5 MISS
1d4 + 4 ⇒ (1) + 4 = 5
Critical Miss?
1d20 + 4 ⇒ (4) + 4 = 8 YUP

Yoltzin |

Attack: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 That'll miss, but maybe...
channel: 2d6 ⇒ (6, 2) = 8 Just to keep them up, that's my last one.
The Aether elemental sizes upon the torrent of toys that have spontaneously formed from Spitz's hands, and proceeds to harshly slam each one against the blob with abandon. Each strike hits with pinpoint accuracy, going for any limb, tendril, eye, or mouth it could find. At the end of the onslaught however, no damage is dealt due to the plush nature of said toys.
Yoltzin is left mildly flabbergasted as she again tries to keep her companions going for just a little bit longer.

Djack Nymball |

Stabilize Form: 1d20 + 2 ⇒ (14) + 2 = 16
Bul...urb...ele... I can't even control my body enough to speak. Focus, Djack... the situation is... fluid. FIGHT!
atk, creature, mw bronze rapier, flank, amorphous: 1d20 + 7 + 2 - 4 ⇒ (16) + 7 + 2 - 4 = 21
dmg, creature, mw bronze rapier, +1: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

rando1000 |

Djack manages to overcome the handicap enough to hit his opponent; causing substantial damage to the form's dwindling constitution.
Current Damage to Opponent: 67
When it hits the creature's next action, Djack will regain his normal form and lose the penalty; the Wisdom damage remains until healed normally or via magic.
The injured once again feel the healing glow of Yoltzin's channel.

rando1000 |

Your opponent is pulsing and writhing in what might be rage at the damage that's been caused to it. It once again lashes out, though this time it ignores the invisible opponent for...
1d3 Clockwise starting with Djack:
1d3 ⇒ 3
On Djack:
1d20 + 13 ⇒ (12) + 13 = 25 HIT, no need to save
1d6 + 3 ⇒ (1) + 3 = 4
On Quince:
1d20 + 13 ⇒ (4) + 13 = 17 HIT, no need to save
1d6 + 3 ⇒ (5) + 3 = 8
On Rocko:
1d20 + 13 ⇒ (13) + 13 = 26 HIT, need Fort Save
1d6 + 3 ⇒ (3) + 3 = 6
On Rocko again:
1d20 + 13 ⇒ (20) + 13 = 33 HIT, need Fort Save
1d6 + 3 ⇒ (4) + 3 = 7
1d20 + 13 ⇒ (12) + 13 = 25 CRIT
1d6 + 3 ⇒ (6) + 3 = 9

Quincebot |

1d20 + 2 ⇒ (12) + 2 = 14
Quince once again fails to stabilize; down 3 Wisdom, down to 2 Hit Points, and goopy.
Quince takes a swing with his one remaining blade.
1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13 MISS
1d6 + 6 ⇒ (6) + 6 = 12

Kevin Boyer 646 |

I'm assuming the first roll fails, so 1 WIS damage and -4 to hit while goopy? I'll go ahead and roll with this.
Between the horrible affects to his his body and the cute distracting animals floating around, Rocko can barely focus on trying to finish the job at hand.
"Hrrigggago gogo KUUU!"
battleaxe attack: 1d20 + 8 + 1 - 4 ⇒ (10) + 8 + 1 - 4 = 15
damage if hit: 1d8 + 5 ⇒ (5) + 5 = 10

Djack Nymball |

Gramms... I won't stop fighting.
Regaining his true form... in this reality.
I don't have much friends, just this stupid bronze rapier. So that's what I'm going to kill it with.
Arghhh... twice dead, fiend!
atk, creature, mw bronze rapier, flank: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
dmg, creature, mw bronze rapier, +1: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

rando1000 |

At that moment, a great sense of vertigo overcomes everyone in the room. A few seconds later, you find yourselves on the floor of a normal room, the link between this dungeon and The Decay broken.
Damaged, ragged, and a little bit more imbecilic, the heroes surmise, to the best of their understanding, that they have won the day. The Wellspring of Entropy has been defeated!
Everyone who was in plasmoid form is now back to normal. Wisdom damage (1 per round affected) will need to heal naturally/magically.

Kevin Boyer 646 |
1 person marked this as a favorite. |

Rocko blinks in confusion at the sudden change. Oddly enough, his mind is stuck on a rather trivial matter:
"Cute little stuffies all gone?"
Sure enough, most of the magically summoned toys have disappeared with the chaos.
But out of the corner of his eye, Rocko spots one little fuzzy red object remaining. It's a little felted wool kobold that looks like it could be kin to Spizz. Rocko grins foolishly as he drops axe and shield to go claim his prize. He holds it gently up to one side of his snout and nuzzles it.
"Cute little dragon!"

Yoltzin |

The elf stares, flabbergasted at the strange behavior still being exhibited by her companions. Truly, she would never understand quicklings as an elf. "I will... Prepare a campfire, perhaps outside the dungeon. I would much rather be out there than in here." She stared at Rocko as he cuddled the conjured plush. "Yes. I definitly think we should be outside this place."

Djack Nymball |

After our search... shall we run down those creatures, helping Pious and the knights?
At the vet least, we should inform them what had happened. Our seeming success.
Then perhaps back to Albarra, is that where you were?
Dusting himself off, stretches.

Quincebot |

"Much as I respect old Pious, I think I'm out. Planar travel and getting turned into goo are a bit much for me. I'm gonna strike west like I'd planned when we met, seek out a nice speck of land and retire on my share of the gold."

Djack Nymball |

Safe travels, my friend.... should you ever need anything, get message to us.
As to you, my Draconian Dreadnaught... very well! Do you want to ride Djill?
I could use to stretch me legs a bit. Fighting a slight head acche wrapping my head around everything we've encountered.
Yoltzin, Rocko... shall we?

Yoltzin |

She nods to Quince and Spizz, acknowledging their departure as if it were always inevitable. "Yes, I believe we shall. After you are properly recovered mentally, however. Rocko, I still see you eying that strange toy you found..."

Kevin Boyer 646 |

Rocko blinks as he realizes he's still been holding the little stuffed toy all through his preparations for some dinner.
"So I have. I reckon it feels like the wicker bits and bobs we had as pups."
He pauses to take a closer look at the little plush kobold.
"It brings back some of what mam and Old Haka tried to learn on me."
After focusing and muttering a few phrases in gnollish, Rocko starts to feel magic course through him like it never has before. His companions see his ears glow faintly in response.
"Huh, now what was ..."
And then he starts hearing the low animal noises made by Djill, Jitters, and the horses turn into understandable words ...
"Well praise be ... now that be right handy!"

rando1000 |

Novum 7 (Restday)
The night is cold, but uneventful. The morning dawns clear, and you have to shake off the ache in your limbs from the battles the previous day and a cold night.
Once the blood gets flowing and breakfast has been eaten, a party of four heads back up the road toward the destroyed village you stopped in the previous evening. Meanwhile, Elias Quince, having bid you all farewell, heads South and West toward warmer country.
By afternoon, you're back in the village. The ghosts of the dead still linger in your mind. Past here, the road continues to the North (heading toward "The Keep" as Pious referenced it).
1d20 + 7 ⇒ (3) + 7 = 10
Even in this hard land, where the ground has seen little moisture for the last 8 months, Rocko is able to spot where the large party of creatures veered from the path into dried, husky maize fields heading due west. By this point, evening is setting on. The sun will dip early tonight, and clouds begin to obscure the sky.
See "Over-land Map Novum 7" at the top of the page. pale arrow points to the dotted line that traces the creatures' path off the road.