Caldovan Marches 2022

Game Master rando1000

Date: Marcha 29

Albarra; Santa Merceda

HQ Map

Over-land Map

Combat Map

Party Funds:27 pp, 2738 gp, 1266 sp, 1444 cp, 500 gp amethyst, 2223 gp jewels and gems

Party Magic:Ring of Swimming (swim speed 30', turqoise and silver) copper ritual bowl (allows casting without using slot, but takes 10 minutes)


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"Gotta make this work!"

Will save: 1d20 + 1 ⇒ (15) + 1 = 16


Oh hey! I guess this means Rocko can propel forward and take a slice? Can't charge due to space restrictions, but power attack if you allow it.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Rocko is free to move and/or attack as desired. Power attack is fine.


Apparently getting the hang of it, Rocko surges forward to make a mighty swing.

battleaxe power attack: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19
damage if hit: 1d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14

EDIT: forgot about the bless, so another +1 on attack


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Rocko smashes into the creature, creating a giant gash across its front with his axe.

Current HP taken by opponent: 7 + 9 + 14 = 30

Top of Round 3. Djack and Yoltzin may act.


Human Male uRogue 6 | HP 46/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Djack is aghast at his friends new forms and mashed a mark in the air.

Gods... I can't seem to find its tickle spot.

atk, creature, mw bronze rapier, flank: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
dmg, creature, mw bronze rapier, +1: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Djack's attack doesn't quite connect; at least not in any way that could be considered effective.

Yoltzin may act in Round 3. Quince and Spizz are both pretty injured, but Spizz will be moving out of range.

Combat Map Updated


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

Spizz moves back cautiously (Withdraw action)


Female Wild Elf Cleric 5 | HP 37/40| AC:16/T:12/F:16 | F/W/R: |+5/+3/+7 | 1st 3(1)/3(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 3/4

TK throw: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 grumbles about crit immunity
damage: 1d8 + 2 ⇒ (6) + 2 = 8

channel: 2d6 ⇒ (3, 2) = 5

Seemingly inncensened by its attacks having little effect to up until now, the elemental spirit takes hold of a great number of odd debris and begins to launch them wholesale unto the amorphous creature. Yoltzin for her part lifts her pendant up again, channeling divine fire into her companions. "I don't know if you can understand me yet still, but- try to make your way back here so that I might tend to your wounds propperly."


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The creature suffers full damage from the telekinetic throw from Yoltzin's summons. The channel then comes down, hitting her compatriots with healing warmth.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Current Damage to Opponent: 38

The creature lashes out again with its odd tendril-claws, attacking all near it.

On the summoned Elemental:
1d20 + 13 ⇒ (8) + 13 = 21 HIT
1d6 + 3 ⇒ (6) + 3 = 9
Fort Save: 1d20 + 6 ⇒ (9) + 6 = 15 gave the elemental a little bonus because it seemed like it should be less vulnerable to this type of transformation.

On Rocko:
1d20 + 13 ⇒ (13) + 13 = 26 HIT
1d6 + 3 ⇒ (6) + 3 = 9

Need a Fort Save from Rocko.

On Quince:
1d20 + 13 ⇒ (13) + 13 = 26 HIT
1d6 + 3 ⇒ (3) + 3 = 6

On Djack:
1d20 + 13 ⇒ (13) + 13 = 26 HIT
1d6 + 3 ⇒ (3) + 3 = 6
Need a Fort Save from Djack.

Three 13's in a row? WTF.


Human HP 2/21|AC 15/11/14|Fort: +3, Ref: +4, Will: +2|Melee +9 (+7/+7), Ranged +4|Init: +1

1d20 + 2 ⇒ (10) + 2 = 12

Quince is still unable to re-stabilize his form, and remains in plasmoid form. He is still able to attack, albeit at reduced ability.

1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4
1d6 + 6 ⇒ (5) + 6 = 11

Quince drops one of his twin blades.

1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23 HIT
1d6 + 6 ⇒ (2) + 6 = 8


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

Forgot to give Spizz a chance to stabilize his form this round.

1d20 + 2 ⇒ (7) + 2 = 9

Spizz fails to stabilize and remains plasmoid.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Current Damage to Opponent: 46

Need a Fort Save from Rocko and Djack.

Rocko may act in Round 3.


Human Male uRogue 6 | HP 46/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Fortitude Save, Bless +1: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Checking all are adding+1 from Bless. Especially, when Rocko failed by 1. Oh Lord... LOL.


I think bless only adds to attacks and saves against fear? Anyway, time for a fort save for Rocko.

fort save: 1d20 + 5 ⇒ (14) + 5 = 19


I'm assuming a 19 saves, so I'll proceed with an action

Rocko grimly puts his strength into another mighty slash, hoping for the best.

battleaxe power attack w/ bless: 1d20 + 8 - 1 + 1 ⇒ (18) + 8 - 1 + 1 = 26
damage if hit: 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12

and +13 with 3 attacks is pretty impressive even for a boss monster. At least his damage isn't equally massive


Human Male uRogue 6 | HP 46/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4
Kevin Boyer 646 wrote:
I think bless only adds to attacks and saves against fear?

Touché! You're right!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Kevin Boyer 646 wrote:
I'm assuming a 19 saves, so I'll proceed with an action

You assume correctly.

Djack turns to the same amorphous form that Quince is stuck in. He struggles to control his physical form, and his mind is trapped in doubt.

Djack takes 1 Wisdom damage and will be at -4 to hit until he can stabilize his form with a successful save.

Rocko resists the bizarre effect and retains his normal shape. Taking a solid swing, he once again slashes into the beast.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Top of Round 4

Current Damage to Opponent: 58

Yoltzin and a plasmoid Djack may act.


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

1d20 + 6 ⇒ (15) + 6 = 21

Spizz is able to concentrate enough to cast a spell in this form. He has a straight line to the creature, and so uses his flame jet to attack.

1d20 + 4 ⇒ (1) + 4 = 5 MISS
1d4 + 4 ⇒ (1) + 4 = 5

Critical Miss?
1d20 + 4 ⇒ (4) + 4 = 8 YUP


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Instead of a jet of flame, a jet of stuffed toys flies forth from Spizz's confused plasmoid hands. They do absolutely no damage to the opponent.


Female Wild Elf Cleric 5 | HP 37/40| AC:16/T:12/F:16 | F/W/R: |+5/+3/+7 | 1st 3(1)/3(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 3/4

Attack: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 That'll miss, but maybe...

channel: 2d6 ⇒ (6, 2) = 8 Just to keep them up, that's my last one.

The Aether elemental sizes upon the torrent of toys that have spontaneously formed from Spitz's hands, and proceeds to harshly slam each one against the blob with abandon. Each strike hits with pinpoint accuracy, going for any limb, tendril, eye, or mouth it could find. At the end of the onslaught however, no damage is dealt due to the plush nature of said toys.

Yoltzin is left mildly flabbergasted as she again tries to keep her companions going for just a little bit longer.


Human Male uRogue 6 | HP 46/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Stabilize Form: 1d20 + 2 ⇒ (14) + 2 = 16

Bul...urb...ele... I can't even control my body enough to speak. Focus, Djack... the situation is... fluid. FIGHT!

atk, creature, mw bronze rapier, flank, amorphous: 1d20 + 7 + 2 - 4 ⇒ (16) + 7 + 2 - 4 = 21
dmg, creature, mw bronze rapier, +1: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Djack manages to overcome the handicap enough to hit his opponent; causing substantial damage to the form's dwindling constitution.

Current Damage to Opponent: 67

When it hits the creature's next action, Djack will regain his normal form and lose the penalty; the Wisdom damage remains until healed normally or via magic.

The injured once again feel the healing glow of Yoltzin's channel.


Rocko has to forcefully tell himself 'play with cute toys later, beat enemy first. play with cute toys later, beat enemy first.'


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Your opponent is pulsing and writhing in what might be rage at the damage that's been caused to it. It once again lashes out, though this time it ignores the invisible opponent for...

1d3 Clockwise starting with Djack:
1d3 ⇒ 3

On Djack:
1d20 + 13 ⇒ (12) + 13 = 25 HIT, no need to save
1d6 + 3 ⇒ (1) + 3 = 4

On Quince:
1d20 + 13 ⇒ (4) + 13 = 17 HIT, no need to save
1d6 + 3 ⇒ (5) + 3 = 8

On Rocko:
1d20 + 13 ⇒ (13) + 13 = 26 HIT, need Fort Save
1d6 + 3 ⇒ (3) + 3 = 6

On Rocko again:
1d20 + 13 ⇒ (20) + 13 = 33 HIT, need Fort Save
1d6 + 3 ⇒ (4) + 3 = 7
1d20 + 13 ⇒ (12) + 13 = 25 CRIT
1d6 + 3 ⇒ (6) + 3 = 9


Human HP 2/21|AC 15/11/14|Fort: +3, Ref: +4, Will: +2|Melee +9 (+7/+7), Ranged +4|Init: +1

1d20 + 2 ⇒ (12) + 2 = 14

Quince once again fails to stabilize; down 3 Wisdom, down to 2 Hit Points, and goopy.

Quince takes a swing with his one remaining blade.
1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13 MISS
1d6 + 6 ⇒ (6) + 6 = 12


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Rocko's action, Round 4. Need 2 Fort Saves to avoid being goopified.


if I have it counted right, Rocko is down to 6 hp. This is getting ugly ;/

fort save 1: 1d20 + 5 ⇒ (8) + 5 = 13
fort save 2: 1d20 + 5 ⇒ (14) + 5 = 19


I'm assuming the first roll fails, so 1 WIS damage and -4 to hit while goopy? I'll go ahead and roll with this.

Between the horrible affects to his his body and the cute distracting animals floating around, Rocko can barely focus on trying to finish the job at hand.

"Hrrigggago gogo KUUU!"

battleaxe attack: 1d20 + 8 + 1 - 4 ⇒ (10) + 8 + 1 - 4 = 15
damage if hit: 1d8 + 5 ⇒ (5) + 5 = 10


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Rocko can't quite get a grip on his new form, and his swing comes up a few inches short.

Top of Round 5

Djack and Yotlzin may act.


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

1d20 + 2 ⇒ (9) + 2 = 11

Spizz is still plasmoid in form.

The befuddled Kobold attempts another spell:

1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18
1d4 + 4 ⇒ (3) + 4 = 7


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Spizz manages to hit the opponent with a flame blast, but it is resistant to most of the damage of the fire.

Current Damage to Opponent: 69


Human Male uRogue 6 | HP 46/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Gramms... I won't stop fighting.

Regaining his true form... in this reality.

I don't have much friends, just this stupid bronze rapier. So that's what I'm going to kill it with.

Arghhh... twice dead, fiend!

atk, creature, mw bronze rapier, flank: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
dmg, creature, mw bronze rapier, +1: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

At that moment, a great sense of vertigo overcomes everyone in the room. A few seconds later, you find yourselves on the floor of a normal room, the link between this dungeon and The Decay broken.

Damaged, ragged, and a little bit more imbecilic, the heroes surmise, to the best of their understanding, that they have won the day. The Wellspring of Entropy has been defeated!

Everyone who was in plasmoid form is now back to normal. Wisdom damage (1 per round affected) will need to heal naturally/magically.


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Rocko blinks in confusion at the sudden change. Oddly enough, his mind is stuck on a rather trivial matter:

"Cute little stuffies all gone?"

Sure enough, most of the magically summoned toys have disappeared with the chaos.

But out of the corner of his eye, Rocko spots one little fuzzy red object remaining. It's a little felted wool kobold that looks like it could be kin to Spizz. Rocko grins foolishly as he drops axe and shield to go claim his prize. He holds it gently up to one side of his snout and nuzzles it.

"Cute little dragon!"


Female Wild Elf Cleric 5 | HP 37/40| AC:16/T:12/F:16 | F/W/R: |+5/+3/+7 | 1st 3(1)/3(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 3/4

The elf stares, flabbergasted at the strange behavior still being exhibited by her companions. Truly, she would never understand quicklings as an elf. "I will... Prepare a campfire, perhaps outside the dungeon. I would much rather be out there than in here." She stared at Rocko as he cuddled the conjured plush. "Yes. I definitly think we should be outside this place."


Human Male uRogue 6 | HP 46/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Breathing heavily, and happy to actual have lungs...

Yeah... outside is good. But, do we need to search the place? That was a bit too much.


Rocko shakes off his befuddlement as best he can.

"Food. Food will help. I'll whip up some grub."

He pauses as he makes sure to add.

"Maybe not real grubs, as tasty as they may be."


Female Wild Elf Cleric 5 | HP 37/40| AC:16/T:12/F:16 | F/W/R: |+5/+3/+7 | 1st 3(1)/3(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 3/4

"Grubs are fine, if you find any." Yoltzin comments nonchallantly.


Human Male uRogue 6 | HP 46/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

After our search... shall we run down those creatures, helping Pious and the knights?

At the vet least, we should inform them what had happened. Our seeming success.

Then perhaps back to Albarra, is that where you were?

Dusting himself off, stretches.


Human HP 2/21|AC 15/11/14|Fort: +3, Ref: +4, Will: +2|Melee +9 (+7/+7), Ranged +4|Init: +1

"Much as I respect old Pious, I think I'm out. Planar travel and getting turned into goo are a bit much for me. I'm gonna strike west like I'd planned when we met, seek out a nice speck of land and retire on my share of the gold."


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

"Spizz would LOVE to see friend Pious again!"


Human Male uRogue 6 | HP 46/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Safe travels, my friend.... should you ever need anything, get message to us.

As to you, my Draconian Dreadnaught... very well! Do you want to ride Djill?

I could use to stretch me legs a bit. Fighting a slight head acche wrapping my head around everything we've encountered.

Yoltzin, Rocko... shall we?


Female Wild Elf Cleric 5 | HP 37/40| AC:16/T:12/F:16 | F/W/R: |+5/+3/+7 | 1st 3(1)/3(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 3/4

She nods to Quince and Spizz, acknowledging their departure as if it were always inevitable. "Yes, I believe we shall. After you are properly recovered mentally, however. Rocko, I still see you eying that strange toy you found..."


Rocko blinks as he realizes he's still been holding the little stuffed toy all through his preparations for some dinner.

"So I have. I reckon it feels like the wicker bits and bobs we had as pups."

He pauses to take a closer look at the little plush kobold.

"It brings back some of what mam and Old Haka tried to learn on me."

After focusing and muttering a few phrases in gnollish, Rocko starts to feel magic course through him like it never has before. His companions see his ears glow faintly in response.

"Huh, now what was ..."

And then he starts hearing the low animal noises made by Djill, Jitters, and the horses turn into understandable words ...

"Well praise be ... now that be right handy!"


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FYI, Rocko has now just picked up first level spells with his fourth ranger level. Had to spend the attribute point raising WIS from 10 to 11 to do it, though :P


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Novum 7 (Restday)

The night is cold, but uneventful. The morning dawns clear, and you have to shake off the ache in your limbs from the battles the previous day and a cold night.

Once the blood gets flowing and breakfast has been eaten, a party of four heads back up the road toward the destroyed village you stopped in the previous evening. Meanwhile, Elias Quince, having bid you all farewell, heads South and West toward warmer country.

By afternoon, you're back in the village. The ghosts of the dead still linger in your mind. Past here, the road continues to the North (heading toward "The Keep" as Pious referenced it).

1d20 + 7 ⇒ (3) + 7 = 10

Even in this hard land, where the ground has seen little moisture for the last 8 months, Rocko is able to spot where the large party of creatures veered from the path into dried, husky maize fields heading due west. By this point, evening is setting on. The sun will dip early tonight, and clouds begin to obscure the sky.

See "Over-land Map Novum 7" at the top of the page. pale arrow points to the dotted line that traces the creatures' path off the road.

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