Caldovan Marches 2022

Game Master rando1000

Date: Marcha 24

Albarra; Santa Merceda

HQ Map

Over-land Map

Combat Map

Party Funds:27 pp, 2738 gp, 1266 sp, 1444 cp, 500 gp amethyst, 2223 gp jewels and gems

Party Magic:Ring of Swimming (swim speed 30', turqoise and silver) copper ritual bowl (allows casting without using slot, but takes 10 minutes)


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just noticed I messed up with the damage bonus from the previous round. I mistyped and gave Rocko a +7 bonus instead of the +5 he should have had. Sorry about that. I must have thought power attack in my head when I added it up


wait, I just noticed there's an oil of magic weapon on the item list. Did we ever decide who's carrying it?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Rocko easily hits the beast with the powerful blow, but still it doesn't fall.

Rest of party may act in round 3.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Kevin Boyer 646 wrote:
and I'm assuming the bleed happens on the monster turn rather than mine? Also hoping that super secret roll wasn't a save that Rocko just tanked. May need to beg Yoltzin for a reroll if allowed.

You are correct, bleed happens on its turn next round.

I don't think we should get into rerolls of things we don't know happened. If it's not obvious someone might need two tries at the time, Yoltzin probably wouldn't pass that luck to them.

Kevin Boyer 646 wrote:
wait, I just noticed there's an oil of magic weapon on the item list. Did we ever decide who's carrying it?

You are correct.

1d5 ⇒ 4
1 = Djack
2 = Quince
3 = Rocko
4 = Spizz Looks like Spizz has it.
5 = Yoltzin


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

Spizz gets a sudden look of memory on his face, and digs around in a pouch for a second.

"Friend Djack! Looky what I found!" The Kobold runs over to Djack and tosses him the oil of Magic Weapon.

Djack can apply it as a move action and his blade will +1 for the next 10 attacks (houserule; normally it would be 1 minutes time, but I prefer the PC get the full 10 6-second rounds worth of attacks for oil).


Human Male uRogue 5 | HP 44/48 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +9/+13 hidden-secret | Init +4

You think it will help?

Djack applies the vial...

Keep your flying zits to yourself, Squidly!

Djack tries to bring the creature low with another stab. His now-gleaming blade seeking purchase.

atk, rapier, flank: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
dmg, rapier, sneak: 1d6 + 4 + 2d6 + 1 ⇒ (1) + 4 + (2, 4) + 1 = 12


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Sure enough, Djack's weapon pierces easier and deeper than before the oil was applied. So deep, in fact, that it seems to pierce the creature's nervous system in a way that causes it to drop to the ground, apparently dead.

Good call Kevin/Rocko

Yoltzin may still act if she chooses. The nasty has one more surprise before it croaks.


Female Wild Elf Cleric 5 | HP 37/40| AC:16/T:12/F:16 | F/W/R: |+5/+3/+7 | 1st 3(1)/3(1), 2nd 3(1)/3(1), 3rd 0(1)/2(1)| C: 3d6 3/4

I can't exactly meta and say to help get people out of the way in case it explodes... Unless I could make a perception check?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

1d20 + 12 ⇒ (7) + 12 = 19

At that distance, Yoltzin just notices the creature drop; there's nothing particularly perceptible about what's about to happen. If you want you can do another quick channel, or move to approach, or ? but that's up to you.


Female Wild Elf Cleric 5 | HP 37/40| AC:16/T:12/F:16 | F/W/R: |+5/+3/+7 | 1st 3(1)/3(1), 2nd 3(1)/3(1), 3rd 0(1)/2(1)| C: 3d6 3/4

Sighing as the threat seems dealt with, she holds out her pendent to give out another burst of healing light, to sooth wounds before she makes her approach.

Channel: 2d6 ⇒ (2, 2) = 4


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

That's enough to bring Quince back to consciousness and the knight you all rescued is now feeling well enough to sit up. Just as that happens though...

The "little ones" nesting just under the flesh of the creature, sensing the death of their "mother," burst outward at the party.

Reflex Save DC 16 for everyone except Yoltzin (too far away) and Quince.


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

1d20 + 3 ⇒ (10) + 3 = 13

One of the little boil-monsters attaches to Spizz's snout.

1d2 ⇒ 2 BLEED


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

1d20 + 1 ⇒ (15) + 1 = 16

The knight drops back to the floor and avoids getting a little boil-sucker; he's seen this before.


Human Male uRogue 5 | HP 44/48 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +9/+13 hidden-secret | Init +4

Reflex, YIKES!: 1d20 + 7 ⇒ (18) + 7 = 25

Djack gets a sense of danger that raises his hackles... keeping good eye on the creature, he is able to leap out of the way when the nasty critters are airborne.


Rocko is focusing on how best to pull of the little boil already chomping away, but does sense something is amiss - hopefully in time.

reflex save: 1d20 + 5 ⇒ (4) + 5 = 9

does sickened take off reflex saves, because that would just seriously hurt.


Rocko belts out a string of gnollish profanities before doing his best to calm down and assess the situation.

He's pulled of huge nasty ticks before, so hopefully do-boiling (or whatever) will be similar. He starts trying to squeeze the first one that latched on to try to remove it.

Rocko will begin making a heal check. Someone else might have a better idea, but Rocko isn't one for wasting time on something like this. I'll assume the -2 is still in effect.

heal check (if allowed): 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Rocko manages to pull off first one, then the other of the two that attached to him. Rocko suffers an additional 2d2 ⇒ (2, 2) = 4 damage while doing so.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Once Rocko and Spizz have been de-infested, Quince stands, still shaky from his brush with death.

"Thanks, Yoltzin. Could use a bit more healing when you get round to it."

The knight stands as well. His armor is tattered and bloody, his tunic destroyed. The party notes his young age, probably near Djack's own.

"I thank you to, elf-maid. And all of you. I am in your debt for coming to my rescue. I am Sir Valeto, of the order of Santravera, under service of The Marques Leonus." The man fights back a tear before continuing.

"That unfortunate soul" he says, pointing at an immobile body further into the room, "is my squire, the archer Gonzalo. He died nobly."


Human Male uRogue 5 | HP 44/48 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +9/+13 hidden-secret | Init +4

Djack nods and moves to check on Gonzalo's body.

Hoping it doesn't reanimate without those nasty eyeballs... perhaps it was just something to do.

In fact, looking at the young knight was like looking upon his own death.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Gonzalo is definitely dead. He's got five of the feeders on him that Djack kills without trouble or hesitation.

Djack notes with interest and a touch of awe that the young man is wearing a luminous mithral chain shirt.

"That" Sir Valeto notes "was a gift from my family to my squire. It falls now back to me, and I gift it to you, Djack, in appreciation for charging in to save me despite the danger to yourself."

"And if you would, please recover is purse, for it contains my spending gold . Gonzalo's bow you may also have, or it can be buried with him."

The mail is a +1 Mithral Chain shirt. It fits Djack almost perfectly.


Rocko will let the knight know:

"I reckon you also know a friend 'o ours, a fine feller named Pious. He were outside buryin' 'is dead before he rode off. Not sure how far or where he is, but you might be able to catch im. We left three fine looking horses tied up a ways away as well."


Female Wild Elf Cleric 5 | HP 37/40| AC:16/T:12/F:16 | F/W/R: |+5/+3/+7 | 1st 3(1)/3(1), 2nd 3(1)/3(1), 3rd 0(1)/2(1)| C: 3d6 3/4

I'm not acrusly sure how injured you guys all are at this point, but,

"What is a maid?" She asks in confusion, before raising her pendent up again.

channel: 2d6 ⇒ (6, 1) = 7


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Sir Valeto looks up hopefully hearing Rocko's words. "The Preacher survives! That is good news. We were following him and one other out when we were set upon by this..." The knight gestures..."abomination. The Preacher said these things come straight from the Planes of Chaos, and I believe him, from what I've seen."

"In any case, if The Preacher survived to warn the Keep, then my duty is clear. I must not run, but must assist you in any way possible, even at the cost of my own life. That is," the young man pauses, "assuming that you are here for the same reason as I, to rid this place of its corruption."


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

At this point, Sir Valeto hears Yoltzin's question.

"Maid, in the sense that I used it, merely means that you are a woman. If the term gives you offense, I beg pardon. I see now that you are a holy woman among your people. I am regrettably unacquainted with your kind save what I heard in stories as a child."


Female Wild Elf Cleric 5 | HP 37/40| AC:16/T:12/F:16 | F/W/R: |+5/+3/+7 | 1st 3(1)/3(1), 2nd 3(1)/3(1), 3rd 0(1)/2(1)| C: 3d6 3/4

She tilts her head, the golden earrings clinking at the movement. "I do not know why it would cause me offense. It is not a human word I've learned. Still," Giving him a small smile, "I hope that I'm able to uphold your childhood stories in some way."


Human Male uRogue 5 | HP 44/48 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +9/+13 hidden-secret | Init +4

Djack seems affected by the young knight's words. His eyes moistening, to almost tears.

He kneels beside the knight, I am honored and shall endeavor to prove myself worthy of such a gift until my dying breath. I only wish our meeting could have been under better circumstances.

But perhaps as my grandmother would say, This is exactly where we are meant to be.

Djack takes a moment to respectfully acquire and don the silvery chain shirt. As be turns back, he wipes his face indicating there perhaps were tears, after all.

Perhaps you have done enough, my good man. There are resolute steeds just a little ways outside. Do you need to warn others?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Sir Valeto pauses to consider Djack's words.

"Perhaps you are right. While The Preacher rides north with all haste to the Keep, I can ride the countryside, and perhaps bring down a few of those man-beasts they've created in the process."

"In that case, I shall accompany you into the next room yonder," the young knight points to the door on map north.

"A few of the knights tried to go that way, but since they did not return, I sense they too are probably...still, I must know."

"And after that, I shall depart an see the sky again, which I had doubted ever to see again."


Rocko thinks about it,

"If folks like you still be alive in there and fightin' for their lives, we best not stand around here gnawin' bones. We best move now."

He hefts his shield and axe and starts making his way toward the door with intent to move in.


Female Wild Elf Cleric 5 | HP 37/40| AC:16/T:12/F:16 | F/W/R: |+5/+3/+7 | 1st 3(1)/3(1), 2nd 3(1)/3(1), 3rd 0(1)/2(1)| C: 3d6 3/4

The elf nods. Yet before she moves onward after Rocko, she pauses and runs a hand over the strange armband. It was a mystery to her yet still just how this artifact came to her. She could only hope that she would be able to use it well.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Rocko opens the door. Immediately, though perhaps unsurprisingly at this point, he catches sight of a horror. The room itself appears to be a dead-end. On the floor are several knights, though whether any are alive at this point, he cannot tell.
And off to the right, about the mass of a man but definitely not in the shape of one, a mound of black slime directs its attention to the door, eyes and mouths and even stranger things forming in its heaving bulk.

Updated Map

Roll for Initiative.

For time purposes, let's assume Rocko relays at least that something hostile looking is in the room.


Female Wild Elf Cleric 5 | HP 37/40| AC:16/T:12/F:16 | F/W/R: |+5/+3/+7 | 1st 3(1)/3(1), 2nd 3(1)/3(1), 3rd 0(1)/2(1)| C: 3d6 3/4

Hearing the description of the creature before them, the elf tenses as she raises her bow. Something about it seemed familiar to one of her lessons...

Dungeoneering: 1d20 + 1 ⇒ (19) + 1 = 20

oop, initiative too

Init: 1d20 + 2 ⇒ (20) + 2 = 22

Whell damn.


Human Male uRogue 5 | HP 44/48 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +9/+13 hidden-secret | Init +4

Initiative: 1d20 + 4 ⇒ (14) + 4 = 18


initiative: 1d20 + 2 ⇒ (1) + 2 = 3


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Yoltzin wrote:

Hearing the description of the creature before them, the elf tenses as she raises her bow. Something about it seemed familiar to one of her lessons...

Dungeoneering 20

I'm going to apply your Knowledge/Planes bonus to this as, while it is technically an aberration, it is not of this plane.

Yoltzin knows from ancient legends that this creature is known as a Queliggoth. It's defenses are hardy (AC 19) and people tend to lose their senses when fighting them. It's definitely not supposed to be here. It's from The Decay, the same demiplane that infected the humanoids you fought recently.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Queliggoth Initiative:
1d20 + 7 ⇒ (5) + 7 = 12

Yoltzin and Djack react so startlingly quickly that Rocko is a bit stunned and moves out of the way to let them do what they need to.

Combat Order:
Yoltzin, Djack, Creature, Rocko, Quince, Spizz, Sir Valeto


Female Wild Elf Cleric 5 | HP 37/40| AC:16/T:12/F:16 | F/W/R: |+5/+3/+7 | 1st 3(1)/3(1), 2nd 3(1)/3(1), 3rd 0(1)/2(1)| C: 3d6 3/4

Any DR to note about before she tries to do summons?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Yoltzin wrote:
Any DR to note about before she tries to do summons?

You don't believe so.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Holding on Yotlzin and Djack.


Female Wild Elf Cleric 5 | HP 37/40| AC:16/T:12/F:16 | F/W/R: |+5/+3/+7 | 1st 3(1)/3(1), 2nd 3(1)/3(1), 3rd 0(1)/2(1)| C: 3d6 3/4

Pulling upon the planes, Yoltzin conjured a scripture of solidity and purpose. Small and composed largely of clay and dirt clumps, she knew that an Esrth elemental would be a reasonable choice. It attacked from behind, swinging wide and powerful at the creature.

Slam, PA, Earth Mastery: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d6 + 7 ⇒ (3) + 7 = 10


Human Male uRogue 5 | HP 44/48 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +9/+13 hidden-secret | Init +4

Sensing his blade is still infused with magic, Djack intends to capitalize on that fact and charges the creature.

Djack be nimble...

atk, rapier, flank, charge vs flat-footed: 1d20 + 7 + 2 + 2 ⇒ (6) + 7 + 2 + 2 = 17
dmg, rapier, sneak: 1d6 + 4 + 2d6 + 1 ⇒ (6) + 4 + (1, 3) + 1 = 15


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Yoltzin's elemental slams into the creature like a workman hammering posts into the ground. The creature bends a little when it is hit, but a portion of it splashes out onto the ground and becomes inert; presumably the equivalent of "damage" for this chaotic planar beast.

Likewise, Djack's blade strikes true, hitting the beast center-mass. Unfortunately, it's body doesn't seem to have distinct parts, so the damage is not as much as might have been in a living target.

Creature will attack shortly.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The oozy form lashes out at both of its opponents with quickly manifested appendages.

VS Elemental:
1d20 + 9 ⇒ (14) + 9 = 23 HIT
1d6 + 6 ⇒ (6) + 6 = 12

Grab attempt vs. CMD:
1d20 + 6 ⇒ (8) + 6 = 14

VS Djack:
1d20 + 9 ⇒ (4) + 9 = 13 MISS
1d6 + 6 ⇒ (2) + 6 = 8

As the creature does this, it begins muttering in some unknown language, and the sound of the words strikes everyone as unnatural.

Need a DC 15 Will Save from everyone.


Female Wild Elf Cleric 5 | HP 37/40| AC:16/T:12/F:16 | F/W/R: |+5/+3/+7 | 1st 3(1)/3(1), 2nd 3(1)/3(1), 3rd 0(1)/2(1)| C: 3d6 3/4

Grapple succeeds, Elemental is at 1HP. Buf, I'd rather the elemtal take damage than Djack!

Will=Elemental: 1d20 + 3 ⇒ (3) + 3 = 6

Will=Yoltzin: 1d20 + 3 ⇒ (19) + 3 = 22


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Human Male uRogue 5 | HP 44/48 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +9/+13 hidden-secret | Init +4

Will save DC 15: 1d20 + 2 ⇒ (2) + 2 = 4

It's like a schtick, now...


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:


It's like a schtick, now...

Nimble and quick, just not particularly resilient or strong-willed.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Yoltzin is unaffected.

Djack is affected by Confusion for the next 1d2 ⇒ 2 round(s).

Next round, Djack will "Attack the nearest creature" (which happens to be the blob creature anyway).

The Elemental is affected by Confusion for the next 1d2 ⇒ 1 round(s). Next round, the Elemental will "Act Normally."

So far this is not turning out as the creature intended.


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

Spizz Next! Spizz Next!

1d20 + 4 ⇒ (16) + 4 = 20

Spizz is also not affected.


Human HP 2/21|AC 15/11/14|Fort: +3, Ref: +4, Will: +2|Melee +9 (+7/+7), Ranged +4|Init: +1

1d20 + 2 ⇒ (18) + 2 = 20

Aaaaand so is Quince.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Sir Valeto:

1d20 + 2 ⇒ (1) + 2 = 3

Valeto is affected by Confusion for the next 1d2 ⇒ 2 rounds.

Valeto sits down and begins doing some odd stretches. He insists this was taught him by someone named 'Bikram'.

Both Spizz and Quince had to use too much movement to act this round.

Still need a Save from Rocko before he has a chance to act.

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