DM Meleager's Skull & Shackles

Game Master Patrickthekid


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Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

What was the point of fighting non-lethal if you're just going to kill them in the end? Doesn't look good for Randall who was supposed to be alone with them in the bilges.

One accidental drowning? Okay, maybe. Two accidental drownings while Randall walks out, relatively, unscathed. Again, not good.

Randall has (had) a plan for dealing with the aftermath. Then again he had a plan for dealing with the combat which went sideways when Jape came down (Damned half-orcs and their darkvision).


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

Brainstorming time:

assuming its fine to discuss ideas ooc:

Assuming Fibbs throat is ripped off

Option: Lucille heals Jape, then murderous commands him (uses her remaining 2 spell slots), possibly making him attack Fibbs with his weapon.
Ifs: 1: Is one CLW enough to get Jape back up? 2: Does Jape fail his DC15 will save vs Murderous command? 3: Does murderous command compell Jape to actually attack Fibbs probably obviously dead body?

Option: Make it look as if Fibbs and Jape killed each other.
Story being that they both tried to murder Randall, Randall got off murderous command or an equivalent after being heavily wounded, which caused them to kill each other. That Randall is at literally 1 hp atm is pretty good for that. Chisomo has never been there. Probably needs to hide in the Bilges for a bit, and then move out? Or move out stealthily right now.

Does the ship have a doctor equivalent who would be good at anatomy? Pretty sure both have a bunch of wounds equivalent with blodgeoning rather then.

Assuming Fibbs throat is not ripped off:
We kill fibbs by having him placidly drown with his face in a puddle.
OOOOPS, Lucille focused her healing on the guy with 2 stab wounds in the gut, and then on the weak looking Jape thinking Fibbs is a tough cookie.
Mistakes were made.
Try not annoying Nocitcula by failing at murder noob.


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

Sometimes a little embarrassment among one's peers is fate worse than death.


I would say that the manacles would have their keys with them. Seems cruel to have them without any way to unlock them.


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Female LN Human Monk of the Mantis 2 | HP 24/24 | AC 17, T 17, FF 14 | CMD 23, FFCMD 20 | F +4, R +5, W +5 Init +2 | Perc +9 | Stunning Fist Uses 2/2 | Ki Pool ** |

So here's my thinking:

I'm guessing Harrigan would still back him over us, but also wouldn't be happy about Plugg actively trying to kill us since the good Cap'n is who instituted the No Killing rule to make sure we keep as full a crew as possible.

So I don't want to kill them in a way that will make Harrigan get real involved. But if Jape saw me knock Fipps out before he got taken down, then he has to at least wonder if it was someone else with a grudge, or if it really was another dire rat down in the bilges.

But I also do want them to get the message.

I was thinking that Chisomo absolutely cops to everything up until the throat rip. She heard a commotion and saw Jape and Fibbs trying to kill Randall. She stopped them. They're still down in the bilges for the officers to determine their punishment.

Ideal outcome: Plugg has to keelhaul his own guy Jape for attempted murder, Chisomo probably gets some lashes for failing to protect Fibbs from the rats


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

Its reasonable, especially in light of Jape iirc being unable to talk, and thus being pretty bad in a court situation, but that assumes there will be a "court".

He would still have to possibly keelhaul Jape and Fibbs for attempted murder, even if Fibbs lives, and it may be possible to troll Fibbs into saying something really stupid, implicating plugg.


So what will be your course of action for everyone involved?


Female LN Human Monk of the Mantis 2 | HP 24/24 | AC 17, T 17, FF 14 | CMD 23, FFCMD 20 | F +4, R +5, W +5 Init +2 | Perc +9 | Stunning Fist Uses 2/2 | Ki Pool ** |

Well... that kinda depends. I'd been planning to just do the move and deal with the repercussions (hopefully as an Aid Another to Randall and Lucille's testimony of what they saw), but if they're actively telling her not to kill this guy, then she's not going to argue.

So it depends where in the branching timelines presented in Gameplay we actually are, I guess


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Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

Good luck Chisomo! You can doooo it!

Lucilles prepared speech if needed, probably GM only:

These two She points at Fibbs and Jape
Were in no danger of dying when Plugg found em. I know because I stabilized them. I heard a commotion, came to investigate, saw Randall on the ground, dying two 2 deep gut wounds. She pauses.

Jumped down to keep him alive, narrowly managed that but it cost most of my stronger healing powers. Had barely enough left to stabilize the other two.
She casts stabilize to show her ability, her hand glowing warmly.

Chisomo had a stab wound as well, had no magic juice left for it though. And she looked far more pissed then hurt.
She pauses for effect.

Randalls got 2 new scars in his gut that prove my words, Chisomo got one, which they both didnt have yesterday. Only way the other 2
She points at Fibbs and Jape
would have died is if they fell face down in bilge water and drowned, so Randall had the idea to chain em up. If I hadnt been there, Im certain Randall would be dead, probably Fibbs as well.
I was there, so nobody died, and its entirely your choice who if any you are gonna keelhaul Captain.


Yeah, you can do your night actions now.

@Randall, yeah, sleeping it off removes one point of Con damage.


Female LN Human Monk of the Mantis 2 | HP 24/24 | AC 17, T 17, FF 14 | CMD 23, FFCMD 20 | F +4, R +5, W +5 Init +2 | Perc +9 | Stunning Fist Uses 2/2 | Ki Pool ** |

Damn! Didn't even think of having Arkhan summon an actual rat to eat them!


Male Half-Elf Ranger (Dandy) 1 / Wizard (Poleiheir Adherent ) 4 Initiative+3 AC 19/22 Hp 46/46 Fort +6 Ref +5, Will +5 Perception +10 LLV

Full disclosure. Arkhan has Spontaneous Domain Casting instead of Summons. The only reason he didn't....he will be taking summons as spell slots though.


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M Ratfolk | HP 25/25| AC: 16, T: 14, FF:13 | Spd: 30ft | U-Rogue 1 Wiz (Smoke) 2|Low Light Vision; Percept: +9, Sense Motive: +5 | Saves: F: +3, R: +5, W: +4; +2 vs mind affecting| CMB -1 / CMD 13

@GM Meleager: For the NPC influence sheet, did Randall get anywhere with his attempted diplomacy with Jape and Fipps ?

Lucille has presumably made Syl helpful
; I have marked it on the sheet.

Did Lucille succeed in making Krosp helpful?


Djir Bentwhisker wrote:

@GM Meleager: For the NPC influence sheet, did Randall get anywhere with his attempted diplomacy with Jape and Fipps ?

Lucille has presumably made Syl helpful
; I have marked it on the sheet.

Did Lucille succeed in making Krosp helpful?

The later is an oops on my part. She succeeded.

Unfortunately, Randall's roll wouldn't have work even with such a high roll. But you could perhaps say it played a part in fumbling their alibi.


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Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

I've updated the tokens on Roll20. Blue is Helpful to at least one of us, Green is Friendly, Red is Hostile, and Black is a ship's officer (Uninfluenceable). Currently there is no one Indifferent or Unfriendly.


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

Are ship officers fully uninfluencable? The master at arms didnt seem that bad, i think nobody had any contact with the mage/sorceress either. If its a sorceress, influencing her is probably 19-20 territory for Lucille and maybe Randall.


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

I don't know. When I ran this I considered the officer's uninfluenceable but maybe that's just my prejudice bleeding through.


Officers are generally uninfluenable besides Grok and Kroop. Yet I won't stop you from interacting with them.


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

I have such a dumb idea, lets see during next night action if it works.

if GM approves that part of her backstory:

Lucilles task during boarding actions on the icebreaker was to run around in an actual Succubus Getup complete with fake bat wings, horns and a tail, be protected via protection from arrows, cast murderous command a lot and then bluff enemies into believing it was actually a dominate person spell. It was effective, distracting, hilarious, and let the actual heavy hitters on that ship do their job.


@Lucille We'll see how the dice likes your plans. They're the ultimate decider after all.

I'm in the process of moving right now, hence the slow response. But I do plan to try and set things forwards within the next few days.


I should have a post up to move rhings forward by tomorrow night.


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

How are we doing hit points? Half, half+1. Roll?


You can roll for it. If it's less than half+1,use that instead.


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Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

Hit Points: 1d8 ⇒ 7+1=8


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

Your near death experience sure worked!


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

Since I just got knocked out as well, lets hope this works like it did for Randall!

HP: 1d8 ⇒ 8

YAY!

Picking up shadow trap as an extra spell, and enlarge person from the mystery, and I guess I get an extra cantrip as a favored class bonus.

TLDR:
--Now longer negative perception
--Picked up a new spell
--doubled HP
--Will make Torin, and me, and maybe Chisomo Big, that would be 3 spells for the day though, I kind of also want to divine favor myself.
--With divine favor and enlarge person up I actually hit like a truck for low levels. +5 AB (1 BAB, 3 STrength, 2 luck, -1 size) for 2D8+6 (4 str 2 handed, 2 luck via divine favor), and I would have 2 AoOs at a 20 feet
effective reach (being large with a reach weapon).

--If I only buff me, I got 3 spells for control or emergency healing
--My AC will be incredibly mediocre (10+5+1-1=15 in scale armor), so I need to make use of my reach and not get hit in the frontline. Good thing I roll max for HP!


M Ratfolk | HP 25/25| AC: 16, T: 14, FF:13 | Spd: 30ft | U-Rogue 1 Wiz (Smoke) 2|Low Light Vision; Percept: +9, Sense Motive: +5 | Saves: F: +3, R: +5, W: +4; +2 vs mind affecting| CMB -1 / CMD 13

HP: 1d6 ⇒ 5

Working on leveling. Climb! Swim! Yay!


M Ratfolk | HP 25/25| AC: 16, T: 14, FF:13 | Spd: 30ft | U-Rogue 1 Wiz (Smoke) 2|Low Light Vision; Percept: +9, Sense Motive: +5 | Saves: F: +3, R: +5, W: +4; +2 vs mind affecting| CMB -1 / CMD 13

Mechanics upate for Djir lvl 2:

Mechanical:

Djir Bentwhisker

Ratfolk Unchained Rogue 1 Wizard (Air Elementalist> Smoke Subschool) 1
Future intent:, Arcane Trickster ?

Alignment: Chaotic Neutral
Diety: Calistria

Init +7 = +3 Dex +4 Familiar
Speed 30 ft
Low light vision
Defense
AC : 16 =10+2 Armor +3 Dex +1 Size
HP: 18 = 8+ (1d6>5)+ 2*2 (con) +1 FCB
Fort + 3 = +0 Rogue +0 Wiz+2 con +1 Trait
Ref + 5 = +2 Rogue + 0 Wiz + 3 dex
Will + 3 = +0 Rogue +2 Wiz + 1 wis
+2 trait vs Mind Affecting
CMD : 12 = 10 + 0 (bab)+3 (dex)-1 size
Offense
Melee: ***
Ranged: ***
BAB : +0
CMB : -2 = +0 (BAB) -1 str-1 size

Spells Prepared N/A
Cantrips: Message (Air), Detect Magic, Prestidigitation, Daze
1st level: Windy Escape (Air), Color Spray, Color Spray, Mage Armor

Race = Ratfolk

St : 9 =11 (1 pts) – 2 racial
Dex : 16 = 14 (5 pts)+2 Racial
Con : 14 =14(5 pts)
Int : 18 =16 (10 pts) +2 racial
Wis; =12 (2 pts)
Cha: = 12 (2 pts)

Feats :
Wasp Familiar (1st)
Deft Maneuvers(Finesse Training, URogue 1, EITR)
Scribe Scroll (Wizard 1)
Accomplished Sneak Attacker(3ed)

Traits : Deathtouched (Race), Eye for Plunder (Campaign), Resilient (Combat), Meticulous (Drawback)

Skills (8 +2+2*4(int)) (skill roll NOT INCLUDING ACP)
K Arcane + 9 = 2 rank +3 trained+4 int,
Spellcraft, + 8 = 1 rank +3 trained +4 int,
Perception +8 = 2 rank +3trained +1 wis +2 racial,
Stealth + 11= 1 rank +3 trained+3 dex +4 size,
Disable Device +8 = 2rank +3 Trained +3 Dex, also Trapfinder +1 and Eye for Plunder +1,
Escape Artist + 8 = 2rank +3 Trained +3 Dex
UMD +7 = 1 rank +3 trained +1 cha +2 racial,
Bluff +5 = 1 rank +3trained +1 Cha,
Acrobatics + 7=1 rank +3 Trained +3 Dex,
Sense Motive +5 = 1 rank +3trained +1 wis,
K Dungeoneering + 8 = 1 rank +4 int +3 trained
K Local + 8 = 1 rank +4 int +3 trained
Swim +3= 1 rank +3trained -1 str,
Climb +3 = 1 rank +3trained -1 str,

Background Skills (2 /lv) (Ranks, skill roll. NOT INCLUDING ACP)
Sleight of hand, + 8 = 2rank +3 trained +3 dex
Profession (Sailor) +6 = 2 rank +3trained +1 wis

Languages : Common (Taldane), Mwangi (Polyglot) (int), Draconic (int), Undercommon (int), Aklo (int)

FCB: wizard, +1 HP


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

At 2nd level Randall gets a familiar (either a parrot or a monkey). He's going to wait until such time as he's able to summon a monkey.


Male Half-Elf Ranger (Dandy) 1 / Wizard (Poleiheir Adherent ) 4 Initiative+3 AC 19/22 Hp 46/46 Fort +6 Ref +5, Will +5 Perception +10 LLV

Arkhan is 2nd


Female LN Human Monk of the Mantis 2 | HP 24/24 | AC 17, T 17, FF 14 | CMD 23, FFCMD 20 | F +4, R +5, W +5 Init +2 | Perc +9 | Stunning Fist Uses 2/2 | Ki Pool ** |

HP: 1d10 + 1 + 1 ⇒ (7) + 1 + 1 = 9

I'll have Chisomo fully leveled up soon!


Alright, once Torin's stats are updated, we can begin some pirating. You guys are free to RP as the actual action will happen on the next day.


Male Half Elf Barbarian 1

HP: 1d12 ⇒ 10

Sorry, very sorry. A combination of illness, six day work week, and preparing to move kicked my ass. Let's get this done for everyone's sake.

Rather than a skill point at second level Torin is taking the Elvish racial class bonus of 1 foot of additional movement speed boost.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Well hello there!
After some bouts with Covid and other stuff i'm indeed resurfacing and joining again.
Trying to catch up and post something soon.

Nice to see the game is still going and parts of the world still stand^^


M Ratfolk | HP 25/25| AC: 16, T: 14, FF:13 | Spd: 30ft | U-Rogue 1 Wiz (Smoke) 2|Low Light Vision; Percept: +9, Sense Motive: +5 | Saves: F: +3, R: +5, W: +4; +2 vs mind affecting| CMB -1 / CMD 13

It's that time of year again. Merry Christmas to all and a Happy New Year. I am going on holidays, starting the 17th, and expect to be back for Jan 3ed 2023. Posting may be sporadic; feel free to bot me if needed.


Try this link


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

If you go to roll20 I have the maps for this


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

Lucille is really going to enjoy her 20 feet reach being enlarged with a Bardiche here!


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

I added a link to my Roll20 account to my profile


Alright, the battle is set. You can climb aboard using the rope you grapple to climb across or you can jump across.


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

I am rocking some 20 feet reach (enlarged with Bardiche), do I get to smack them from our ship? Do they have a degree of cover? Also, me and Chisomo are big.

Scarab Sages

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AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

Haha that would be awesome.
And actually it reminds me, i could get the longarm spell, which could buff you even more, but also me.
And i could also look into mage armor for the monk.


I would say the fog has dissipated enough to remove the cover for the time being. I'd say you also have reach you can do so, but remember that Riaris expects you on the ship at some point.


Female LN Human Monk of the Mantis 2 | HP 24/24 | AC 17, T 17, FF 14 | CMD 23, FFCMD 20 | F +4, R +5, W +5 Init +2 | Perc +9 | Stunning Fist Uses 2/2 | Ki Pool ** |

Was Chisomo able to find cover behind the gunwale?


Sorry, I didn't see you do a Stealth check. The good news is that the cover from the fog and the 40% chance of being fired upon spared you from the worst of it.


Female LN Human Monk of the Mantis 2 | HP 24/24 | AC 17, T 17, FF 14 | CMD 23, FFCMD 20 | F +4, R +5, W +5 Init +2 | Perc +9 | Stunning Fist Uses 2/2 | Ki Pool ** |

Oh, I didn't mean so they wouldn't target me, I meant so I could get an AC bonus from their obstructed line of fire.


You're right actually. You can disregard the damage then.


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

I am totally going to board, but them being in my AoO range, and I do have combat reflexes, is going to well, cause some issues if they are trying to shoot us from this range. I plan to essentially force them to abandon the position right opposite us, to make crossing easier for our frontliners.

Scarab Sages

AC 13/13/10 | hp 9 | F+2, R +3, W +2; +2 vs. [air] or [electricity] spells, or electricity damage | Resist electricity 5 | Init +3 | Senses darkvision 60 ft. | Perception +4

They stand really nicely lined up, which is good for me.


@Randall, It says in the book that you're flat-footed on the first round you're on the ship, not after you've completed the action. This will add some complication in figuring out a way to get onto the ship safely.

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