Lord Magga

Chisomo's page

117 posts. Alias of Cwethan.

Full Name



LN Human Monk of the Mantis 2 | HP 24/24 | AC 17, T 17, FF 14 | CMD 23, FFCMD 20 | F +4, R +5, W +5


Init +2 | Perc +9 | Stunning Fist Uses 2/2 | Ki Pool ** |




Medium (5'11", about 175)






Achaekek (unobservant)


Osiriani, Taldane

Strength 18
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 18
Charisma 8

About Chisomo

HP 24
AC 17 (+2 Dex, +4 Wis, +1 Dodge)
FF 14 (+4 Wis)
TAC 17 (+2 Dex, +4 Wis, +1 Dodge)

+4 dodge vs. movement triggered AoOs

CMD 23 (+2 BAB, +4 Str, +2 Dex, +4 Wis, +1 Dodge)
+2 vs. Grapple

Fort +4 (+3 Base, +1 Con)
Ref +5 (+3 Base, +2 Dex)
Will +5 (+0 Base, +4 Wis, +1 Trait)

+2 trait vs. Divination

Speed 30'
Initiative +2
BAB +2
CMB +6 (+2 to Grapple)

Unarmed +6/+6 d6+4 (Risky +5/+5 d6+6)
Sansetsukon +6/+6 d10+6 (Risky +5/+5 d10+9)
Sling +4 d4+4

Acrobatics +6 (1 ranks, +2 Dex, +3 class)
Climb +10 (1 rank, +4 Str, +3 class, +2 Circ.)
Disable Device +1 (+2 Dex, -1 drawback)
Disguise -2 (-1 Cha, -1 drawback)
Lore (Red Mantis) +4 (1 rank, +3 class)
Perception +9 (2 rank, +4 Wis, +3 class)
Profession (Sailor) +8 (1 rank, +4 wis, +3 class)
Sense Motive +5 (+4 Wis, +1 trait)
Sleight of Hand +6 (2 ranks, +2 Dex, +3 class, -1 drawback)
Stealth +7 (2 rank, +2 Dex, +3 class)
Swim +10 (2 ranks, +4 Str, +1 circumstance, +3 class)

Special Abilities:
Favored Class: Monk +2 hp

Dual Talent: Chisomo is uniquely skilled at maximizing her natural gifts and gets a +2 to two different attributes.

AC Bonus: Chisomo adds her Wisdom bonus to her AC. She loses this bonus when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.

Flurry of Blows: Chisomo can make a flurry of blows as a full-attack action. When making a flurry of blows, she can make one additional attack at her highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. Chisomo can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. Chisomo may not make a flurry of blows while wearing armor, using a shield, or carrying a medium or heavy load.

Unarmed Strike: Chisomo's unarmed strikes and grapples can deal lethal damage. Her unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. Chisomo's unarmed strikes deal a base of 1d6 damage.

Stunning Fist: Chisomo knows just where to strike to temporarily stun a foe. A Stunning Fist forces a foe damaged by Chisomo's unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 level + Wis) - DC 15, in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round. She must declare that he is using this feat before making the attack roll. She may attempt one Stunning Fist per level per day.

Dodge: Chisomo's training and reflexes allow her to react swiftly to avoid an opponent's attacks. She gains a +1 dodge bonus to his AC. This
bonus increases to +5 against attacks of opportunity caused when she moves out of a threatened space.

Toughness: Chisomo has enhanced physical stamina. She gains +3 hit points. For every Hit Die she possesses beyond 3, she gains an additional hit point.

Unarmed Combatant: Chisomo is skilled at grappling and fighting while unarmed. She is considered to be armed even when unarmed. She does not provoke an attack of opportunity when performing a grapple combat maneuver. In addition, she receives a +2 bonus on checks made to grapple a foe. She also receives a +2 bonus to her Combat Maneuver Defense whenever an opponent tries to grapple her.

Pressuring Strikes: Chisomo gains the Sneak Attack ability when she uses a flurry of blows.

Evasion: Chisomo can avoid damage from many area-effect attacks. If she succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage.

Honored Fist: Chisomo has studied dozens of ancient texts on martial arts, and is more learned in these arts than most. She increases her ki pool by 1 point.

Carefully Hidden: Chisomo's life as a member of a proscribed cult has given her an uncanny knack for avoiding detection. She gains a +1 trait bonus to Will saves and a +2 trait bonus to saving throws versus divination effects.

Ilizmagorti Native: Chisomo grew up in the city of Ilizmagorti on Mediogalti Island, a pirate port infamous for both the scoundrels who visit it and the feared Red Mantis assassins who run it. She's been around pirates all her life, but she’s learned to be wary in her dealings with people, as there’s no telling who might be a Red Mantis in disguise to test her. She gains a +1 trait bonus on Sense Motive checks, and Sense Motive is a class skill for you. In addition, her familiarity with the pirate’s life allows you to make untrained Knowledge (local) checks regarding pirates or the region of the Shackles.

Foul Brand: Chisomo has the symbol of Achaekek burned into the flesh of her hand. She takes a –1 penalty on Disable Device, Disguise, and Sleight of Hand checks.

Equipment: Sansetsukon, Sling w/ bullets, Monk's Kit, Air Bladder, 'Temple Sword' (Peacebonded into scabbard), Tanglefoot Bag, Climbing Kit.

Current Gold: 8 gp, 9sp