DM Meleager's Skull & Shackles

Game Master Patrickthekid


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Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

Lucille will try to convert Syl to Nocticula, once she get her to indifferent at least, because why not.


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

Questions. I take it were 40' away from the ship (hence the negative range modifier), so would those of us who move at 30' would have to make six DC:15 Climb (or three at DC:20) checks or would one roll suffice for the whole climb?

Can we indeed "Take 10" if we are being pelted with garbage (i.e. distracted) along the way?

Does failure by five or more drop us into the drink where we have to swim back to the launch and try again?


Hmm... the obscuring mists might have made it possible... but that's technically right not to allow taking 10 while in combat.

I'll allow it since it's practice, but in a real scenario you won't get to take 10 even with the mist. The others will have to take their checks.

Since movements round up, it will take 4 rounds to get you up (even for Torin). Failing by 5 or more will cause you to drop to the water.

Also, please do all the required Climb checks to show how many rounds the NPCs have to throw stuff at you.


M Ratfolk | HP 25/25| AC: 16, T: 14, FF:13 | Spd: 30ft | U-Rogue 1 Wiz (Smoke) 2|Low Light Vision; Percept: +9, Sense Motive: +5 | Saves: F: +3, R: +5, W: +4; +2 vs mind affecting| CMB -1 / CMD 13

With a base speed of 20 (Thus a 1/4 speed of 5, not 7.5 rounded up to 10), and a climb of -2 (-1 str -2 meticulous (skill is untrained with no ranks) and +1 from guidance from Cevanne), Djir needs to make eight 17 or better rolls in a row... So I'm not bothering for now (.000256 % chance)

(see previous comment about misallocating my skill ranks...)

Djir's plan is to do whatever he can to help Chisomo climb up, on the hopes that she can whup enough butt up there on the missile throwers that the DC will reduce to the normal rope with a wall to brace against (ie. the ships hull) of DC 5 ... Thus I am holding off until Chisomo acts.

@ DM Meleager, is there anything I can do to distract the vegetable throwers? (I am assuming I am not allowed my crossbow for counterfire in this little exercise.) Perhaps a bluff check to shout insults to distract them?


I'll allow a feint attempt that would give them a penalty to their attack rolls.

@Randall. I know I said to do all the Climb checks, but you can stop if you splash the first time. Things will get reset. And yeah, there will be multiple attempts, but after the others get to it. I'll wait for Torin to do his rolls before posting for your group.


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

Torin, we can't 'Take 10' on these rolls due to being "under attack" from those throwing the garbage at us.


M Ratfolk | HP 25/25| AC: 16, T: 14, FF:13 | Spd: 30ft | U-Rogue 1 Wiz (Smoke) 2|Low Light Vision; Percept: +9, Sense Motive: +5 | Saves: F: +3, R: +5, W: +4; +2 vs mind affecting| CMB -1 / CMD 13

@DM Meleager, do you want a third try at climbing the hull?


Djir Bentwhisker wrote:
@DM Meleager, do you want a third try at climbing the hull?

Yeah. Don't worry. This will be your last set of rolls.


Male Half Elf Barbarian 1

This is what I get for not juicing Torin's diplomacy modifier when I remade him.


Hey Torin. That won't really work unless you're trying to assist another person's check. If someone is already trying to influence someone, you can assist, but it will have to be the same check.


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You guys were lucky you got to Maheem when you did. Things are about to get that much harder for you guys.

Let's just say... I did say you should have put in those influence checks while you could.


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Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

I totally did!

The one tiny problem is that converting Syl to the demonlord of backstabbing could well, succeed catastrophically :).


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

But its also roleplaying my glorious wisdom score of 8!


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Male Half-Elf Ranger (Dandy) 1 / Wizard (Poleiheir Adherent ) 4 Initiative+3 AC 19/22 Hp 46/46 Fort +6 Ref +5, Will +5 Perception +10 LLV

Playing a Cha 8 isn't easy either, ya know...lol.


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

I much prefer wis 8, you can do all the antics, all the dumb bluffs that should never possibly work, and if you are a CHA 18 crazy person they may even work!


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

Sorry, Chisomo. Redheads are my Kryptonite in RL as well.


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

I think the module has a pretty high redhead density.


That... was intense. How's everyone holding up? I'll be moving on to the next day shortly.

I also realized that dinner is also eaten on the main deck.


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

Comedy option:

Sandara an Randall find the spot occupied, Lucille doesnt miss a beat and offers inclusive languange training!


Male Half-Elf Ranger (Dandy) 1 / Wizard (Poleiheir Adherent ) 4 Initiative+3 AC 19/22 Hp 46/46 Fort +6 Ref +5, Will +5 Perception +10 LLV
Lucille de Avrois wrote:
I much prefer wis 8, you can do all the antics, all the dumb bluffs that should never possibly work, and if you are a CHA 18 crazy person they may even work!

Agreed! Goblin is my favorite Ancestry in PF2e...lol.

I have a wizard, Gunslinger, bard and almost Alchemist, but went Grippli instead.

Sovereign Court Director of Customer Service

Removed a post describing a character's actions due to a problematic term used in the description.

Lucille de Arvois

To mechanically explain: Lucille is trying to joink the not-useless looking members of Scourges group, she is probably the best manipulator in the group currently.

Syl and Maheem look like the 2 ones that dont seem [redacted]. Maybe Narwale is of use too. Fibbs destiny is to be Chisomos punching bag, anyone sleeping iwth scourge like Bansion is obviously desperate, not even his own grouping likes Jape so :).


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

Wow, the first time I've seen the hammer drop in a PbP.


My guess is that the player has under observation. They've had some... controversial threads as of late.

I had no idea that word had been used and apologize for my negligence on my part.

About time to move on to the next day.


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

I apologize, English is not my first language.


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

I read that post and I can't remember anything popping out at me as inappropriate.


Male Half-Elf Ranger (Dandy) 1 / Wizard (Poleiheir Adherent ) 4 Initiative+3 AC 19/22 Hp 46/46 Fort +6 Ref +5, Will +5 Perception +10 LLV

Smurf happens!


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

Would it be possible to update the profanity filter so that this word is included?


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

Everyone, I've updated the tokens on the Wormwood map on Roll20. Each NPC's token color now indicates they're current attitude. I've based it in a ROYGBIV scale.

Red=Hostile
Orange=Unfriendly
Yellow=Indifferent (thanks to the recent attitude adjustments no one is currently indifferent).
Green=Friendly
Blue=Helpful
Black=Ship's officer (therefore un-influenceable)

I hope this helps.


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

Question about Barroom Talespinner.

You gain a +1 trait bonus on Diplomacy checks and one category of Perform checks, and one of these skills is a class skill for you. In addition, once per week you can make a DC 15 Knowledge (local) or Intelligence check to see if you know a popular legendary pirate tale, the telling of which grants you a +1 trait bonus on checks made to influence NPCs on the ship.

Is this bonus good for the week or just for a day?


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

I think we are waiting on Chisomos night action?

The overall strategy of leaving hard targets to me and Randall, and having the rest of the crew chat up people who are already friendly to us is sound.

Other question:
--Lucille would volunteer to hold the first "night guard", to make sure noone gets stabbed while sleeping, she could also hold the last, but needs some time to recover spells.
--I think that we should be on guard for nightly throat cuttings. Like, if Lucille was in Plugg's or scourge's shoes, she would try to sleep CDG Lucille and frame Syl, putting it as a lovers quarrel and "killing two birds with one stone".


Male Half Elf Barbarian 1

I think PCs need to get together in character to make the out of character stuff come together myself.


@Randall, I would limit that to when you started on the ship. Since you used it tonight, you'd have to wait until a week has passed since you've boarded the ship to use it again.


M Ratfolk | HP 25/25| AC: 16, T: 14, FF:13 | Spd: 30ft | U-Rogue 1 Wiz (Smoke) 2|Low Light Vision; Percept: +9, Sense Motive: +5 | Saves: F: +3, R: +5, W: +4; +2 vs mind affecting| CMB -1 / CMD 13

@GM Meleager, could you please answer my question about climb checks and working diligently?


@Djir I'll let you have it for all those checks.


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

Djir is probably looking forward to level 2 more then anyone else on this ship!


M Ratfolk | HP 25/25| AC: 16, T: 14, FF:13 | Spd: 30ft | U-Rogue 1 Wiz (Smoke) 2|Low Light Vision; Percept: +9, Sense Motive: +5 | Saves: F: +3, R: +5, W: +4; +2 vs mind affecting| CMB -1 / CMD 13
Lucille de Avrois wrote:
Djir is probably looking forward to level 2 more then anyone else on this ship!

I guarantee you I'm putting a point in swim and a point in climb...


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

Randall picks up a familiar at 2nd level, if he survives.


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

My level 2 is pretty boring, Torin and myself will greatly enjoy enlarge person, which I am picking up as a mystery spell, though. My level 3 will be a dip in fractured mind (mage armor and shield, also more cantrips and pretty good saves), resulting in a shadowy phantom friend that will tank a bit for us (and also supercharge my bluff and diplomacy even further).

Also seems like 2 people will have familiars, I will have a shadowy BFF.

The bad thing about the diversion? Ill get level 2 spells at character level 5 :).

@GM: Are the newcomers (meaning Lucille, Randall and Torin) aware of the "no killing" law?


Good point. I can hand wave it so that it's second-hand knowledge.


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I had a lot on my plate the last couple days. I should have a post up to get things started later today.


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

I don't see a link to the Google slides you mentioned. However I do have a map of the Wormwood on the Roll20 site, complete with tokens for everyone of the crew.


I'm going to be in a con, so my posting will be very sporadic for the next few days.


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

Lucille is probably on the middle deck (which is where fishguts usually is), any odds she is hearing something?

Also, player knowledge: the joys of low level combat in pathfinder without equipment!


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Thank you for your patience. I should have a post up later today.


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M Ratfolk | HP 25/25| AC: 16, T: 14, FF:13 | Spd: 30ft | U-Rogue 1 Wiz (Smoke) 2|Low Light Vision; Percept: +9, Sense Motive: +5 | Saves: F: +3, R: +5, W: +4; +2 vs mind affecting| CMB -1 / CMD 13

Just to prove I'm still here...

@ Chisomo, if you kill both of them (especially if you finish them with their own knives), and just stabilize Randall and leave them to be found, he can (truthfully) testify they attacked him (to kill) saying "Mister Plugg sends his regards...", and has no idea what happened after he fell unconscious from his wounds.


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Female LN Human Monk of the Mantis 2 | HP 24/24 | AC 17, T 17, FF 14 | CMD 23, FFCMD 20 | F +4, R +5, W +5 Init +2 | Perc +9 | Stunning Fist Uses 2/2 | Ki Pool ** |

I like it - though I don't have Heal trained (until Level 2!), so I might need to get help and use a different cover story...


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

Lucille would have some options if she gets involved. Murderous command on Jape to be specific, and obviously heal Randall. She is not particularly stealthy though.

Chisomo does not neccessarily know that nobody saw her move down, and possible NPCs may also be rolling perception checks.

I am not sure if "truthfully testifying" matters much, the vesell is chaotic evil in essence.

It is a cool idea though.


Male Half Elf Barbarian 1

I've played part of this AP before, so I am familiar with the rule. Torin already being a pirate is likely to know normal ship's rules as well. Enlarge person does sound pretty cool. I saw monk's damage potential being mentioned and couldn't help thinking about my favorite flavor of monk. The dragon style monk! Increased strength multiplier on attacks and a high strength stat makes for an interesting spin on monk as well.


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

Note, raw, iirc you dead after 3 turns with your face immersed in water while unconcious.

Monk talks:

Do you know what style you are going for? Crane is never wrong, dragon is good offensively, two styles, Diabolic and swift iron style is great on a bloodrager but garbage on a monk, Demon style is highy situational and also a massive feat chain.

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