Gaius Marius |
Rozi will try to disarm the trap, with +2 from Flying Freedom.
[dice=Disable]1d20+12+2(maybe Twitchy too?)
Sure, don't take the +1 from Gaius, I see how you are! :(
Lady Alya De Qill |
investigators can use disable device to disable magical traps 1d20 + 10 ⇒ (6) + 10 = 16 for a +2 aid other
Gaius Marius |
You know you didn't quite get the trap.
close enough you can try again
I would suggest Rozi taking the lead since he has the best bonus to Disable Device and he should take 10 on the check since he rolled a 5 last time, improving his result by 5 if everyone else aids again.
Rozi |
sure, rozi will take 10.
Rozi blinks his eyes really hard and long as he prepares for another go at the magic trap, whiskers twitching dramatically with every concentrating breath.
Take 10 = 22 + any aid
Lady Alya De Qill |
disable magical traps 1d20 + 10 ⇒ (19) + 10 = 29
Gaius Marius |
Gaius will cast Guidance on Rozi - if Rozi lets him.
GM Redelia |
Putting your heads together, you find that you can disable the magic trap.
The document easily visible in the chest is blank, but the trap would have made you think it was the deed. Looking more closely, you find the actual deed under a false bottom. You are easily able to get Becher to sign the deed, making it legally complete.
Becher gets ready to yell to Grald, pointing out he has the deed.
Gaius Marius |
Gaius will keep his bow down but in hand in case Becher's legal argument/diplomacy don't work.
Orenjii |
Orenjii stations herself by the window, poised to cause misfortune if the negotiation fails.
GM Redelia |
Becher and Grald yell back and forth for a while, but Grald seems reluctant to attack now. expected combat averted by your creative solutions.
Suddenly, the streets outside are full of screaming people, both villagers and Grald's soldiers. Many of them try to flee into the distillery where you are.
please place your tokens where you wish on the map; then I'll add the soldiers and/or villagers who will be aiding you in defending the distillery.
Gaius Marius |
Which end were we at?
Gaius Marius |
Okay is the right side of the map (double doors I think) closer to the streets outside? I would think so since it looks like the brewing facility is on the left side of the map.
Orenjii |
I don't suppose they were kind enough to put any windows in this building?
GM Redelia |
Okay is the right side of the map (double doors I think) closer to the streets outside? I would think so since it looks like the brewing facility is on the left side of the map.
also undefined. It is most likely all the doors open onto the street.
Gaius Marius |
Gaius Marius wrote:also undefined. It is most likely all the doors open onto the street.Okay is the right side of the map (double doors I think) closer to the streets outside? I would think so since it looks like the brewing facility is on the left side of the map.
Gaius takes a position on the upper level with Alya.
Made sense to me too about the map. I've moved Gaius's token to where he'd like to start. He'd also cast a spell to prepare if that's allowed.
Lady Alya De Qill |
She looks out to see what is going on.
"If it's more zombies, I am not going to be happy"
She says
Persption 1d20 + 8 ⇒ (3) + 8 = 11
"Can't see a thing, too many in the way, Can you see anything, Gaius?"
Gaius Marius |
She looks out to see what is going on.
"If it's more zombies, I am not going to be happy"
She says
Persption 1d20+8
"Can't see a thing, too many in the way, Can you see anything, Gaius?"
Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Not sure he has an action to make a Perception check and I don't see any windows on the map but a 'just in case' roll. :)
GM Redelia |
Several soldiers, including Grald, rush into the building, clearly seeking shelter or a defensible position against something or other. They are not coherent if you ask questions, but you do gather it's some sort of monstrous threat, probably undead.
Soon, the ghouls try to get into the distillery. For now, at least, the soldiers are helping you try to defeat the undead.
(notes on map: circles are soldiers, pacman is Grald, triangles are ghouls.)
Rozi: 1d20 + 4 ⇒ (1) + 4 = 5
Gaius: 1d20 + 8 ⇒ (1) + 8 = 9
Alya: 1d20 + 3 ⇒ (12) + 3 = 15
Freedom: 1d20 + 6 ⇒ (9) + 6 = 15
Twitchy: 1d20 + 5 ⇒ (11) + 5 = 16
Orenjii: 1d20 + 4 ⇒ (4) + 4 = 8
soldiers: 1d20 + 3 ⇒ (6) + 3 = 9
Grald: 1d20 + 6 ⇒ (11) + 6 = 17
ghouls: 1d20 + 2 ⇒ (19) + 2 = 21
The ghouls, who are up first, move into the doorways and attack.
orange bite on pink: 1d20 + 3 ⇒ (20) + 3 = 23
confirm: 1d20 + 3 ⇒ (11) + 3 = 14
confirms because FF
damage: 2d6 + 2 ⇒ (5, 1) + 2 = 8
pink is unconscious, removed from map.
red bite on Orenji: 1d20 + 3 ⇒ (4) + 3 = 7
black attack on soldier: 1d20 + 3 ⇒ (1) + 3 = 4
brown attack on Grald: 1d20 + 3 ⇒ (8) + 3 = 11
Grald swings his longsword at the nearest ghoul.
attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 + 3 ⇒ (6) + 3 = 9
I'm going to delay the soldiers to after the party, so the entire party is now up.
status: brown -9
Gaius Marius |
Gaius moves down the stairs, pronounces the Judgement of Justice upon his foes, and shoots at the Dead Red!
MW Composite Longbow (+1 Str) with PBS, Divine Favor, Justice: 1d20 + 5 + 1 + 2 ⇒ (2) + 5 + 1 + 2 = 101d8 + 1 + 1 + 2 ⇒ (5) + 1 + 1 + 2 = 9
Move action to go downstairs, swift to activate Judgement, and standard to fire an arrow.
Ack what a horrid roll! :(
Rozi |
Rozi steps into the fray, alongside a possibly-not-enemy for now and prepares to swing at his definitely-undead-enemy once his for-sure-rat-ally follows into his space for coordinated furry fury!
mwk shortsword, twf: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 damage, sneak: 1d4 + 1d6 ⇒ (4) + (5) = 9
shortsword, twf: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 damage, sneak: 1d4 + 1d6 ⇒ (4) + (3) = 7
tail blade: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12 damage, sneak: 1d2 + 1d6 ⇒ (2) + (2) = 4
Potential Crit? mwk shortsword, twf: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 damage, sneak: 1d4 ⇒ 3
Gaius Marius |
Rozi steps into the fray, alongside a possibly-not-enemy for now and prepares to swing at his definitely-undead-enemy once his for-sure-rat-ally follows into his space for coordinated furry fury!
[dice=mwk shortsword, twf]1d20 + 5 + 2 [dice=damage, sneak]1d4 + 1d6
[dice=shortsword, twf]1d20 + 4 + 2 [dice=damage, sneak]1d4 + 1d6
[dice=tail blade]1d20 + 1 + 2 [dice=damage, sneak]1d2 + 1d6Potential Crit? [dice=mwk shortsword, twf]1d20 + 5 + 2 [dice=damage, sneak]1d4
I see, Rozi stole my die rolls! :( He flexed on those stinky fellers somethin' powerful!
Lady Alya De Qill |
"Undead, why is it always undead"
She says as Gaius charges off.
She casts shield on herself, AC now 22
GM Redelia |
just to keep things moving, I'm going to have the soldiers go now.
purple swings a sword at orange.
attack: 1d20 + 5 ⇒ (3) + 5 = 8
nope
blue swings a sword at red.
attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 + 3 ⇒ (8) + 3 = 11
green swings at brown.
attack: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d8 + 3 ⇒ (8) + 3 = 11
Twitchy_ |
"Well, undead form when people die while feeling strong emotions. Considering how many villages get torched, there would be a lot of people who died under the conditions to create undead."
Twitchy moves over to attack the red ghoul.
attack: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d3 + 2 ⇒ (1) + 2 = 3
Using Folio reroll on the attack]
attack: 1d20 + 4 ⇒ (14) + 4 = 18
Orenjii |
Orenjii takes a step back and flings a card at the inverse Christmas tree.
Playing Card: 1d20 + 5 ⇒ (6) + 5 = 11
Piercing Damage: 1d4 + 1 ⇒ (1) + 1 = 2
GM Redelia |
Orenji is unable to hit the ghoul.
botting FF
attack, arrow: 1d20 + 4 ⇒ (2) + 4 = 6
uggh, I have a giftable reroll that takes my stars with it...
attack, CSC, 4 stars: 1d20 + 4 + 4 ⇒ (15) + 4 + 4 = 23
damage: 1d6 + 3 ⇒ (1) + 3 = 4
The nearby ghoul falls.
The remaining ghoul attacks the soldier nearby.
bit: 1d20 + 3 ⇒ (5) + 3 = 8
claw: 1d20 + 3 ⇒ (20) + 3 = 23
confirm: 1d20 + 3 ⇒ (16) + 3 = 19
claw: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 2d6 + 2 ⇒ (5, 3) + 2 = 10
fort save roll: 1d20 ⇒ 11
The soldier, barely standing, swings a sword again at the ghoul.
attack: 1d20 + 5 ⇒ (19) + 5 = 24
confirm: 1d20 + 5 ⇒ (2) + 5 = 7 no
damage: 1d8 + 2 ⇒ (7) + 2 = 9
The last ghoul attacking the distillery falls.
Having been encouraged by helping you defend the distillery, the soldiers rush out to help deal with the ghouls attacking the rest of the town. Working together with them, you are quickly able to deal with the ghouls. Due to how quickly you dealt with the threat, the people are all safe, although there is a lot of damage due to ghouls trying to break into buildings.
You easily convince Becher to allow you to set up a Pathfinder Lodge, and are able to rest and relax in Railford until you are ready to leave. Grald and his soldiers leave, realizing this town is well claimed by Becher.
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That is the end of this adventure, team; thanks for playing. Your chronicle sheets can be found at the link where the link to the map used to be.
Gaius Marius |
Thanks to the GM for running and all the other players for playing! :)