Orenjii |
Orenjii decides to give it a taste of its own medicine. Or the audible equivalent of taste.
Ear-Piercing Scream: 2d6 ⇒ (4, 2) = 6 sonic plus daze 1 round
DC 15 Fortitude save halves damage and negates stun.
Lady Alya De Qill |
S
Lady Alya De Qill |
Well that was odd, lost the post
She takes her crossbow and shoots at a shroom.
Light Crossbow TH 1d20 + 5 ⇒ (19) + 5 = 24 DNG1d8 ⇒ 7 19/20 x2 R80'
Gaius Marius |
[dice=Fort]1d20+2
" Cough, Gahk, smells worse than an otyugh!
"Blame whatever Rozi had for lunch." as Gaius snickers.
Gaius Marius |
Well that was odd, lost the post
She takes her crossbow and shoots at a shroom.
Light Crossbow TH 1d20+5 DNG1d8 19/20 x2 R80'
The 19 is a crit threat, roll another attack to see if Alya confirms.
GM Redelia |
Having dealt with the bog dangers, you are able to continue on your way, and find yourselves right outside the barrel aging caves.
Poking up from the murk in front of a crumbling foundation of cobbles, a cracked and faded sign swings upon a moss-covered post. It reads Barrel-Aging Caves. Within the foundation a pile of debris clogs a 5-foot indent in the ground that looks like an old stairwell. A few feet away, a muddy corpse lies face down in the murk.
Gaius Marius |
Gaius checks the general area for any signs of tracks or anything else of interest. Afterwards he casts a spell to see if there is any magic on or near the corpse.
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Survival: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Rozi |
Rozi also looks around, and will even approach the body to get a good look. He'll flip it over, cautiously. Like with a total defense action or whatever is appropriate to help not get hurt.
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
If it helps identify the humanoid body, here's a know local check.
Know Local: 1d20 + 7 ⇒ (2) + 7 = 9
Lady Alya De Qill |
Hefts up her crossbow after spiking the fungus.
And cooly slings it back over her shoulder on its strap.
"Horrid thing"
She takes out a handkerchief and places it over her lower face, thus protected from the stench, she follows the others.
GM Redelia |
The body is recently killed, dressed like the townspeople you saw. He has claw and bite marks all over.
The entrance is collapsed. You will have to move the rubble out of the way before you can enter.
The pile looks suspicious, though, like there is a creature buried in it who may begin flailing about and trigger another collapse when it has room. (technically a trap)
Gaius Marius |
The body is recently killed, dressed like the townspeople you saw. He has claw and bite marks all over.
The entrance is collapsed. You will have to move the rubble out of the way before you can enter.
The pile looks suspicious, though, like there is a creature buried in it who may begin flailing about and trigger another collapse when it has room. (technically a trap)
Do we think it's possible to excavate enough of the creature to attack it without it triggering another collapse?
Gaius Marius |
"Hm, does anyone have a paralysis spell available? Because then we could paralyze the creature, dig it out, and then move it out of the way?"
"Unfortunately I do not have such a spell."
Orenjii |
"I am capable of weakening it somewhat, but not incapacitating it."
GM Redelia |
I would say that you could all work on clearing rubble until you almost reach that point, then have one person do the last bit. I think you could either then attack, or move the last person out of the way so that only the captured enemy is hurt in the new collapse. A kn:engineering check from someone would also increase the odds your plan in successful.
Gaius Marius |
Darn it, no Knowledge (Engineering) here. :( Ah well it was a question worth asking.
@Other players: What course do you all think we should go with?
Gaius Marius |
At least one teammate does have kn:engineering...
Excellent! Hopefully they roll high on the check.
Lady Alya De Qill |
As Galus seemed perplexed by the rock fall. Alya moved to his side and looked over the fallen mess of stones.
With a flick of her hand and a small 5lb rock flou from the pile to one side. She studied what the stones did.
Telekinetic Projectile
Kn Eng 1d20 + 1d6 + 10 ⇒ (19) + (2) + 10 = 31
"Pull some lower rocks from the left side and the rest will slip left opening up a way in, and if you take care should not disturb whatever is in the pile to the right."
Her hand moved again and a rock on the left moved.
Orenjii |
Not much help for physical labor, Orenjii mentally rehearses the casting of ray of enfeeblement should the creature escape and become aggressive.
Don't think I can ready out of combat, but maybe at least have it for a surprise round.
GM Redelia |
Working together with brains, magic, and brawn, the team manages to remove most of the debris without letting the creature wiggle. Then, everyone moves back a little and Lady Alya magically removes just a little more, which would allow the team to attack the creature from a safe distance. The rather humanoid looking creature, who smells rather rotten, wiggles, triggering another fall.
falling damage to creature: 2d6 ⇒ (6, 4) = 10
how many posts: 1d4 ⇒ 3
post attack rolls: 3d20 ⇒ (1, 10, 7) = 18
post damage: 2d4 ⇒ (1, 3) = 4
The ghoul lies motionless in the rubble, several posts from a broken staircase poking through its rotten flesh.
The team is now able to safely clear out more debris and make their way down into the caves.
A sour smell of death leaks through a large, murky limestone cave. Thick shadows splay from the rough, natural columns bracing its low, curved ceiling. Dark waters flood the caves and everywhere rotten casks bob slowly, as slow drips from the ceiling smack the surface with eerie dissonance. The quagmire is waste deep, possible deeper. Deeper in, a cagelike fence of iron divides the caves. In the center of the fence,
a barred door hangs bent, partially torn from its hinges.
Lady Alya De Qill |
Kn Nature 1d20 + 10 ⇒ (1) + 10 = 11
Kn Local 1d20 + 10 ⇒ (8) + 10 = 18
She looked around her cross bow ready.
Whispers
"Where this is one Ghoul there will be more."
Gaius Marius |
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Gaius surveys the area for anything moving.
Gaius Marius |
[dice=Percep]1d20+8
"Hah, guess rats all have a good nose."
"You must have suffered horribly when Rozi released that noxious gas cloud and blamed it on the poor fungus."
Rozi |
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Rozi gives himself and the air around a sniff. "I dunno what you're talking about, I'm a very clean ratfolk! Next time we find a stinky mushroom we'll make YOU go poke it and see who comes out stinking then!"
GM Redelia |
Your team sees several fleshy undead creatures lumbering toward you.
Rozi: 1d20 + 4 ⇒ (2) + 4 = 6
Gaius: 1d20 + 8 ⇒ (7) + 8 = 15
Alya: 1d20 + 3 ⇒ (12) + 3 = 15
Freedom: 1d20 + 6 ⇒ (7) + 6 = 13
Twitchy: 1d20 + 5 ⇒ (8) + 5 = 13
Orenjii: 1d20 + 4 ⇒ (4) + 4 = 8
enemies: 1d20 ⇒ 17
The enemies, who are up first, lumber closer to you. You can smell their rotting flesh.
The party is up now.
Gaius Marius |
Knowledge Religion: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Yikes! That stunk. :(
MW Composite Longbow (+1 Str) with Point Blank Shot: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 251d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Stumped at what the undead are, Gaius moves slightly to the side and fires an arrow to see what it does...
Rozi |
Rozi takes a 5 foot step back to make some potential room for casters and readies for a flanking ally to release his furry flurry of fury! (tm)
mwk shortsword, twf: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 damage, sneak: 1d4 + 1d6 ⇒ (3) + (6) = 9
shortsword, twf: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 damage, sneak: 1d4 + 1d6 ⇒ (3) + (3) = 6
tail blade: 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13 damage, sneak: 1d2 + 1d6 ⇒ (2) + (6) = 8
Lady Alya De Qill |
Telekinetic Projectile TH1d20 + 5 ⇒ (15) + 5 = 20 1d6 ⇒ 6 x2 30'
Lady Alya flicks her hand a rock from the fall flies at one of the undead.
Gaius Marius |
Attack should be 16, i forgot my attack bonus.
Bonks you on the head.
GM Redelia |
Gaius's arrow passes straight through the creature's rotting flesh (DR).
Twitchy moves forward, and the two rats attack. All of their attacks land. The creature also resists some of Twitchy's damage, but Rozi's blade slashes smoothly into the creature. Between the two rats, the creature is reduced to a small pile of rotting flesh.
Lady Alya's projectile falls on one of the remaining creatures, but it shrugs off most of the damage (-1 HP on yellow)
Orenji and Flying Freedom are up. From your observations, this creature is resistant to piercing and bludgeoning damage, but not slashing damage.
Orenjii |
Orenjii moves over and throws a card at Yellow.
Playing Card: 1d20 + 5 ⇒ (11) + 5 = 16
Piercing Damage: 1d4 + 1 ⇒ (2) + 1 = 3
GM Redelia |
moving us forward...
Flying Freedom moves forward and attacks one of the undead.
attack: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d10 + 3 ⇒ (3) + 3 = 6
The creature is now quite damaged.
Green moves forward and is unable to do anything else.
Yellow tries to slam into Flying Freedom.
attack: 1d20 + 4 ⇒ (2) + 4 = 6
(yellow -7 HP)
The party is now up again.
Gaius Marius |
"A pile of rotting, shambling flesh eh? My temple studies might have been lax that day; let's try this and see what happens shall we?"
Gaius moves and targets the Enraged Sage thing with divine power!
Disrupt Undead: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 121d6 + 1 ⇒ (5) + 1 = 6
Resolves as a ranged touch attack but I don't know with that horrible roll. :(
Rozi |
Rozi slides over for another flurry of attacks once his rat companion joins him.
mwk shortsword, twf: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 damage, sneak: 1d4 + 1d6 ⇒ (2) + (6) = 8
shortsword, twf: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10 damage, sneak: 1d4 + 1d6 ⇒ (1) + (4) = 5
tail blade: 1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 21 damage, sneak: 1d2 + 1d6 ⇒ (1) + (2) = 3
fist shortsword crit?: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 damage: 1d4 ⇒ 4
Those seem like hits for 12 P and 3 S
And if they are pincusions then 5 P
Flying Freedom |
Freedom continues attacking yellow.
Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d10 + 3 ⇒ (9) + 3 = 12
If that is enough to destroy it, she takes a five-foot step into the space it was occupying.
Orenjii |
Orenjii is going to wait to see if anyone needs healing, as they will have trouble affecting the combat directly.
GM Redelia |
Rozi and Twitchy destroy green, while Flying Freedom re-deads yellow.
Combat over, you are able to carefully explore the caves.
On the other side of the iron gate sits a small, dry alcove slightly raised above the mire.A bric-a-brac shelf has recently been pushed aside, exposing a small niche in the back of the room. An outline in the dust shows where a small chest once sat. The shelf contains dozens of crates of rotting wine corks and moldering labels. One crate, sealed slightly better than the others, contains a pair of bracers of armor +1, a molded set of clothes and rotten cloak, and two once fine daggers now badly rusted and worthless.
You are able to continue to follow Becher's trail out a small hole in the cave, through a tunnel, and into the basement of a small stone cottage. Here, you find a man who matches the description you have of Becher.
Gaius Marius |
Gaius speaks to the man, "Hello I am Gaius Marius, Inquisitor of Hathor and a Pathfinder, and who would you be?"
Lady Alya De Qill |
She let the others loot and went down the small hole, and through the tunnel. Coming up she looked the man over, he fitted the description of Becher. Gaius was there already asking questions. She observed the room.
Perseption. 1d20 + 8 ⇒ (11) + 8 = 19